stripper-configs/maps/ze_flower_a1_s4.cfg

260 lines
5.5 KiB
INI
Executable File

;remove my name from chat & enabling practice button
modify:
{
match:
{
"classname" "logic_auto"
}
delete:
{
"OnMapSpawn" "command,Command,say << Map ported by koen >>,10,-1"
}
insert:
{
"OnMapSpawn" "practice_start_button,Unlock,,12,-1"
"OnMapSpawn" "command,Command,say *** Practice button unlocked ***,11.50,-1"
}
}
;fix health not being set properly by moving the set health trigger due to people spawning in late
modify:
{
match:
{
"classname" "trigger_multiple"
"targetname" "health1"
}
replace:
{
"origin" "9250 -12802 1200"
}
}
;nerf zombie slow so players will have to defend a bit
modify:
{
match:
{
"classname" "trigger_hurt"
"targetname" "laser_hurt_zm"
}
delete:
{
"OnStartTouch" "speed,ModifySpeed,0.2,0,-1"
}
insert:
{
"OnStartTouch" "speed,ModifySpeed,0.5,0,-1"
}
}
;------------------------------------------------
; Fixes health issue for late joining people
;------------------------------------------------
modify:
{
match:
{
"classname" "logic_auto"
}
delete:
{
"OnMapSpawn" "health1,Enable,,1,1"
}
insert:
{
"OnMapSpawn" "late_hp_timer,Enable,,1,1"
"OnMapSpawn" "late_hp_timer,Disable,,25,1"
"OnMapSpawn" "late_hp_timer,Kill,,26,1"
}
}
;------------------------------------------------
; Fixes health issue for late joining people
;------------------------------------------------
add:
{
"origin" "7632 312 2408"
"UseRandomTime" "0"
"targetname" "late_hp_timer"
"StartDisabled" "1"
"spawnflags" "0"
"RefireTime" "0.5"
"classname" "logic_timer"
"OnTimer" "health1,Enable,,0,-1"
"OnTimer" "health1,Disable,,0.4,-1"
}
;=================================================
;=================================================
; Add practice mode
;=================================================
;=================================================
;-----------------------------
; Adds teleporter for humans
;-----------------------------
add:
{
"model" "*100"
"targetname" "practice_mode_human_tele"
"target" "tele_last_tp2"
"StartDisabled" "1"
"spawnflags" "4097"
"filtername" "human"
"origin" "209.5 -595 394"
"classname" "trigger_teleport"
}
add:
{
"model" "*82"
"targetname" "practice_mode_human_tele2"
"target" "tele_last_tp2"
"StartDisabled" "1"
"spawnflags" "4097"
"filtername" "human"
"origin" "8646.73 -9388.15 967.5"
"classname" "trigger_teleport"
}
;-----------------------------
; Adds teleporter for zombies
;-----------------------------
add:
{
"model" "*100"
"targetname" "practice_mode_zombie_tele"
"target" "zm_tp3"
"StartDisabled" "1"
"spawnflags" "4097"
"filtername" "zombie"
"origin" "209.5 -595 394"
"classname" "trigger_teleport"
}
add:
{
"model" "*82"
"targetname" "practice_mode_zombie_tele2"
"target" "zm_tp3"
"StartDisabled" "1"
"spawnflags" "4097"
"filtername" "zombie"
"origin" "8646.73 -9388.15 967.5"
"classname" "trigger_teleport"
}
;-------------------------------------
; Adds button for practice in spawn
;-------------------------------------
add:
{
"model" "*39"
"wait" "-1"
"unlocked_sound" "0"
"unlocked_sentence" "0"
"targetname" "practice_start_button"
"speed" "5"
"spawnflags" "3073"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"origin" "155.92 -529.23 884.53"
"movedir" "0 0 0"
"locked_sound" "0"
"locked_sentence" "0"
"lip" "0"
"health" "0"
"disablereceiveshadows" "0"
"classname" "func_button"
"OnPressed" "command,Command,say *** PRACTICE MODE ENABLED ***,0,1"
"OnPressed" "command,Command,say *** PRACTICE STARTING in 2 ***,1,1"
"OnPressed" "command,Command,say *** PRACTICE STARTING in 1 ***,2,1"
"OnPressed" "command,Command,say *** PRACTICE MODE STARTING NOW - GL ***,3,1"
"OnPressed" "practice_mode_zombie_tele,Enable,,3,1"
"OnPressed" "practice_mode_zombie_tele2,Enable,,3,1"
"OnPressed" "practice_mode_human_tele,Enable,,3,1"
"OnPressed" "practice_mode_human_tele2,Enable,,3,1"
"OnPressed" "music_my,volume,0,3,1"
"OnPressed" "trr_tp1,Kill,,0,1"
"OnPressed" "lv1_tp,Kill,,0,1"
}
;-------------------------------------------------
; Fix possible ZM exploit at the dodge balls area
;-------------------------------------------------
filter:
{
"classname" "trigger_teleport"
"targetname" "zm_go_tp2"
}
add:
{
"model" "*82"
"hammerid" "165397"
"UseLandmarkAngles" "1"
"targetname" "zm_go_tp2"
"target" "zm_tp3"
"StartDisabled" "1"
"spawnflags" "4097"
"origin" "-7156.27 -5404.01 -2917.67"
"CheckDestIfClearForPlayer" "0"
"classname" "trigger_teleport"
}
;-----------------------------------------------
; Fix possible Humans exploit at the end of map
;-----------------------------------------------
add:
{
"model" "*96"
"id" "999987"
"vrad_brush_cast_shadows" "0"
"targetname" "end_exploit"
"StartDisabled" "0"
"spawnflags" "2"
"Solidity" "0"
"solidbsp" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"origin" "-13892.5 -4069 912"
"invert_exclusion" "0"
"InputFilter" "0"
"disableshadows" "1"
"disablereceiveshadows" "1"
"classname" "func_brush"
}
add:
{
"model" "*96"
"id" "999987"
"vrad_brush_cast_shadows" "0"
"targetname" "end_exploit"
"StartDisabled" "0"
"spawnflags" "2"
"Solidity" "0"
"solidbsp" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"origin" "-13892.5 -3710 912"
"invert_exclusion" "0"
"InputFilter" "0"
"disableshadows" "1"
"disablereceiveshadows" "1"
"classname" "func_brush"
}
modify:
{
match:
{
"classname" "logic_auto"
}
insert:
{
"OnMapSpawn" "end_exploit,addoutput,angles 90 0 0,1,-1"
}
}