260 lines
5.5 KiB
INI
Executable File
260 lines
5.5 KiB
INI
Executable File
;remove my name from chat & enabling practice button
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modify:
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{
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match:
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{
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"classname" "logic_auto"
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}
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delete:
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{
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"OnMapSpawn" "command,Command,say << Map ported by koen >>,10,-1"
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}
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insert:
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{
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"OnMapSpawn" "practice_start_button,Unlock,,12,-1"
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"OnMapSpawn" "command,Command,say *** Practice button unlocked ***,11.50,-1"
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}
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}
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;fix health not being set properly by moving the set health trigger due to people spawning in late
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modify:
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{
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match:
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{
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"classname" "trigger_multiple"
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"targetname" "health1"
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}
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replace:
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{
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"origin" "9250 -12802 1200"
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}
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}
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;nerf zombie slow so players will have to defend a bit
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modify:
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{
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match:
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{
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"classname" "trigger_hurt"
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"targetname" "laser_hurt_zm"
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}
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delete:
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{
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"OnStartTouch" "speed,ModifySpeed,0.2,0,-1"
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}
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insert:
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{
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"OnStartTouch" "speed,ModifySpeed,0.5,0,-1"
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}
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}
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;------------------------------------------------
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; Fixes health issue for late joining people
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;------------------------------------------------
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modify:
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{
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match:
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{
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"classname" "logic_auto"
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}
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delete:
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{
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"OnMapSpawn" "health1,Enable,,1,1"
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}
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insert:
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{
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"OnMapSpawn" "late_hp_timer,Enable,,1,1"
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"OnMapSpawn" "late_hp_timer,Disable,,25,1"
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"OnMapSpawn" "late_hp_timer,Kill,,26,1"
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}
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}
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;------------------------------------------------
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; Fixes health issue for late joining people
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;------------------------------------------------
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add:
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{
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"origin" "7632 312 2408"
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"UseRandomTime" "0"
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"targetname" "late_hp_timer"
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"StartDisabled" "1"
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"spawnflags" "0"
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"RefireTime" "0.5"
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"classname" "logic_timer"
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"OnTimer" "health1,Enable,,0,-1"
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"OnTimer" "health1,Disable,,0.4,-1"
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}
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;=================================================
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;=================================================
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; Add practice mode
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;=================================================
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;=================================================
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;-----------------------------
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; Adds teleporter for humans
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;-----------------------------
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add:
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{
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"model" "*100"
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"targetname" "practice_mode_human_tele"
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"target" "tele_last_tp2"
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"StartDisabled" "1"
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"spawnflags" "4097"
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"filtername" "human"
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"origin" "209.5 -595 394"
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"classname" "trigger_teleport"
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}
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add:
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{
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"model" "*82"
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"targetname" "practice_mode_human_tele2"
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"target" "tele_last_tp2"
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"StartDisabled" "1"
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"spawnflags" "4097"
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"filtername" "human"
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"origin" "8646.73 -9388.15 967.5"
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"classname" "trigger_teleport"
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}
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;-----------------------------
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; Adds teleporter for zombies
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;-----------------------------
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add:
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{
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"model" "*100"
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"targetname" "practice_mode_zombie_tele"
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"target" "zm_tp3"
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"StartDisabled" "1"
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"spawnflags" "4097"
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"filtername" "zombie"
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"origin" "209.5 -595 394"
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"classname" "trigger_teleport"
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}
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add:
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{
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"model" "*82"
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"targetname" "practice_mode_zombie_tele2"
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"target" "zm_tp3"
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"StartDisabled" "1"
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"spawnflags" "4097"
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"filtername" "zombie"
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"origin" "8646.73 -9388.15 967.5"
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"classname" "trigger_teleport"
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}
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;-------------------------------------
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; Adds button for practice in spawn
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;-------------------------------------
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add:
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{
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"model" "*39"
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"wait" "-1"
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"unlocked_sound" "0"
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"unlocked_sentence" "0"
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"targetname" "practice_start_button"
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"speed" "5"
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"spawnflags" "3073"
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"rendermode" "0"
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"renderfx" "0"
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"rendercolor" "255 255 255"
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"renderamt" "255"
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"origin" "155.92 -529.23 884.53"
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"movedir" "0 0 0"
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"locked_sound" "0"
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"locked_sentence" "0"
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"lip" "0"
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"health" "0"
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"disablereceiveshadows" "0"
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"classname" "func_button"
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"OnPressed" "command,Command,say *** PRACTICE MODE ENABLED ***,0,1"
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"OnPressed" "command,Command,say *** PRACTICE STARTING in 2 ***,1,1"
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"OnPressed" "command,Command,say *** PRACTICE STARTING in 1 ***,2,1"
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"OnPressed" "command,Command,say *** PRACTICE MODE STARTING NOW - GL ***,3,1"
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"OnPressed" "practice_mode_zombie_tele,Enable,,3,1"
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"OnPressed" "practice_mode_zombie_tele2,Enable,,3,1"
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"OnPressed" "practice_mode_human_tele,Enable,,3,1"
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"OnPressed" "practice_mode_human_tele2,Enable,,3,1"
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"OnPressed" "music_my,volume,0,3,1"
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"OnPressed" "trr_tp1,Kill,,0,1"
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"OnPressed" "lv1_tp,Kill,,0,1"
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}
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;-------------------------------------------------
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; Fix possible ZM exploit at the dodge balls area
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;-------------------------------------------------
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filter:
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{
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"classname" "trigger_teleport"
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"targetname" "zm_go_tp2"
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}
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add:
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{
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"model" "*82"
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"hammerid" "165397"
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"UseLandmarkAngles" "1"
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"targetname" "zm_go_tp2"
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"target" "zm_tp3"
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"StartDisabled" "1"
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"spawnflags" "4097"
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"origin" "-7156.27 -5404.01 -2917.67"
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"CheckDestIfClearForPlayer" "0"
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"classname" "trigger_teleport"
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}
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;-----------------------------------------------
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; Fix possible Humans exploit at the end of map
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;-----------------------------------------------
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add:
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{
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"model" "*96"
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"id" "999987"
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"vrad_brush_cast_shadows" "0"
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"targetname" "end_exploit"
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"StartDisabled" "0"
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"spawnflags" "2"
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"Solidity" "0"
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"solidbsp" "0"
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"rendermode" "0"
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"renderfx" "0"
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"rendercolor" "255 255 255"
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"renderamt" "255"
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"origin" "-13892.5 -4069 912"
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"invert_exclusion" "0"
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"InputFilter" "0"
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"disableshadows" "1"
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"disablereceiveshadows" "1"
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"classname" "func_brush"
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}
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add:
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{
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"model" "*96"
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"id" "999987"
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"vrad_brush_cast_shadows" "0"
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"targetname" "end_exploit"
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"StartDisabled" "0"
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"spawnflags" "2"
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"Solidity" "0"
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"solidbsp" "0"
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"rendermode" "0"
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"renderfx" "0"
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"rendercolor" "255 255 255"
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"renderamt" "255"
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"origin" "-13892.5 -3710 912"
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"invert_exclusion" "0"
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"InputFilter" "0"
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"disableshadows" "1"
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"disablereceiveshadows" "1"
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"classname" "func_brush"
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}
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modify:
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{
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match:
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{
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"classname" "logic_auto"
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}
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insert:
|
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{
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"OnMapSpawn" "end_exploit,addoutput,angles 90 0 0,1,-1"
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}
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} |