;remove my name from chat & enabling practice button modify: { match: { "classname" "logic_auto" } delete: { "OnMapSpawn" "command,Command,say << Map ported by koen >>,10,-1" } insert: { "OnMapSpawn" "practice_start_button,Unlock,,12,-1" "OnMapSpawn" "command,Command,say *** Practice button unlocked ***,11.50,-1" } } ;fix health not being set properly by moving the set health trigger due to people spawning in late modify: { match: { "classname" "trigger_multiple" "targetname" "health1" } replace: { "origin" "9250 -12802 1200" } } ;nerf zombie slow so players will have to defend a bit modify: { match: { "classname" "trigger_hurt" "targetname" "laser_hurt_zm" } delete: { "OnStartTouch" "speed,ModifySpeed,0.2,0,-1" } insert: { "OnStartTouch" "speed,ModifySpeed,0.5,0,-1" } } ;------------------------------------------------ ; Fixes health issue for late joining people ;------------------------------------------------ modify: { match: { "classname" "logic_auto" } delete: { "OnMapSpawn" "health1,Enable,,1,1" } insert: { "OnMapSpawn" "late_hp_timer,Enable,,1,1" "OnMapSpawn" "late_hp_timer,Disable,,25,1" "OnMapSpawn" "late_hp_timer,Kill,,26,1" } } ;------------------------------------------------ ; Fixes health issue for late joining people ;------------------------------------------------ add: { "origin" "7632 312 2408" "UseRandomTime" "0" "targetname" "late_hp_timer" "StartDisabled" "1" "spawnflags" "0" "RefireTime" "0.5" "classname" "logic_timer" "OnTimer" "health1,Enable,,0,-1" "OnTimer" "health1,Disable,,0.4,-1" } ;================================================= ;================================================= ; Add practice mode ;================================================= ;================================================= ;----------------------------- ; Adds teleporter for humans ;----------------------------- add: { "model" "*100" "targetname" "practice_mode_human_tele" "target" "tele_last_tp2" "StartDisabled" "1" "spawnflags" "4097" "filtername" "human" "origin" "209.5 -595 394" "classname" "trigger_teleport" } add: { "model" "*82" "targetname" "practice_mode_human_tele2" "target" "tele_last_tp2" "StartDisabled" "1" "spawnflags" "4097" "filtername" "human" "origin" "8646.73 -9388.15 967.5" "classname" "trigger_teleport" } ;----------------------------- ; Adds teleporter for zombies ;----------------------------- add: { "model" "*100" "targetname" "practice_mode_zombie_tele" "target" "zm_tp3" "StartDisabled" "1" "spawnflags" "4097" "filtername" "zombie" "origin" "209.5 -595 394" "classname" "trigger_teleport" } add: { "model" "*82" "targetname" "practice_mode_zombie_tele2" "target" "zm_tp3" "StartDisabled" "1" "spawnflags" "4097" "filtername" "zombie" "origin" "8646.73 -9388.15 967.5" "classname" "trigger_teleport" } ;------------------------------------- ; Adds button for practice in spawn ;------------------------------------- add: { "model" "*39" "wait" "-1" "unlocked_sound" "0" "unlocked_sentence" "0" "targetname" "practice_start_button" "speed" "5" "spawnflags" "3073" "rendermode" "0" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "origin" "155.92 -529.23 884.53" "movedir" "0 0 0" "locked_sound" "0" "locked_sentence" "0" "lip" "0" "health" "0" "disablereceiveshadows" "0" "classname" "func_button" "OnPressed" "command,Command,say *** PRACTICE MODE ENABLED ***,0,1" "OnPressed" "command,Command,say *** PRACTICE STARTING in 2 ***,1,1" "OnPressed" "command,Command,say *** PRACTICE STARTING in 1 ***,2,1" "OnPressed" "command,Command,say *** PRACTICE MODE STARTING NOW - GL ***,3,1" "OnPressed" "practice_mode_zombie_tele,Enable,,3,1" "OnPressed" "practice_mode_zombie_tele2,Enable,,3,1" "OnPressed" "practice_mode_human_tele,Enable,,3,1" "OnPressed" "practice_mode_human_tele2,Enable,,3,1" "OnPressed" "music_my,volume,0,3,1" "OnPressed" "trr_tp1,Kill,,0,1" "OnPressed" "lv1_tp,Kill,,0,1" } ;------------------------------------------------- ; Fix possible ZM exploit at the dodge balls area ;------------------------------------------------- filter: { "classname" "trigger_teleport" "targetname" "zm_go_tp2" } add: { "model" "*82" "hammerid" "165397" "UseLandmarkAngles" "1" "targetname" "zm_go_tp2" "target" "zm_tp3" "StartDisabled" "1" "spawnflags" "4097" "origin" "-7156.27 -5404.01 -2917.67" "CheckDestIfClearForPlayer" "0" "classname" "trigger_teleport" } ;----------------------------------------------- ; Fix possible Humans exploit at the end of map ;----------------------------------------------- add: { "model" "*96" "id" "999987" "vrad_brush_cast_shadows" "0" "targetname" "end_exploit" "StartDisabled" "0" "spawnflags" "2" "Solidity" "0" "solidbsp" "0" "rendermode" "0" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "origin" "-13892.5 -4069 912" "invert_exclusion" "0" "InputFilter" "0" "disableshadows" "1" "disablereceiveshadows" "1" "classname" "func_brush" } add: { "model" "*96" "id" "999987" "vrad_brush_cast_shadows" "0" "targetname" "end_exploit" "StartDisabled" "0" "spawnflags" "2" "Solidity" "0" "solidbsp" "0" "rendermode" "0" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "origin" "-13892.5 -3710 912" "invert_exclusion" "0" "InputFilter" "0" "disableshadows" "1" "disablereceiveshadows" "1" "classname" "func_brush" } modify: { match: { "classname" "logic_auto" } insert: { "OnMapSpawn" "end_exploit,addoutput,angles 90 0 0,1,-1" } }