stripper-configs/maps/ze_castlevania_64_v1_3_b2.cfg

87 lines
1.7 KiB
INI

;--------------------------------------------------------------------
;STRIPPER CFG BY MOLTARD http://steamcommunity.com/id/0123456789ABC/
;--------------------------------------------------------------------
;FIX ZM TP LVL2
;-----------------
modify:
{
match:
{
"targetname" "Stage2_Gate_Bridge_Extra"
"classname" "func_door_rotating"
}
insert:
{
"OnFullyOpen" "Stage2_Boss_Zombie_Tp,Kill,,0,1"
}
}
;; _
;; stage 2 - fix key getting stuck in the air (no idea, for now just trigger it automatically)
filter:
{
"targetname" "Crow_Key_Trigger"
"classname" "trigger_once"
"hammerid" "17691608"
}
modify:
{
match:
{
"targetname" "BigAss_Crow_Path_2"
"classname" "path_track"
}
insert:
{
"OnPass" "Crow_Key,EnableMotion,,0.5,1"
"OnPass" "Map_Command,Command,say ***This Must Be The Key To The Village***,5,1"
"OnPass" "Crow_Key,Kill,,5,1"
"OnPass" "Stage2_Tp_4,Enable,,25,1"
"OnPass" "Stage2_Tp_5,Disable,,16.3,1"
"OnPass" "Luffy_thunder_model_02,Kill,,16.3,1"
"OnPass" "Stage2_Arrow_Guide,AddOutput,angles 0 0 0,16.02,1"
"OnPass" "Stage2_Arrow_Guide,AddOutput,origin -7352 -5552 2456,16,1"
"OnPass" "Luffy_thunder_model_02,Disable,,16,1"
"OnPass" "Stage2_Tp_5,Enable,,16,1"
"OnPass" "Map_Fade_Out,FireUser1,,15,1"
"OnPass" "Luffy_thunder_model_02,Enable,,15,1"
"OnPass" "Lighting_Sound,PlaySound,,15,1"
"OnPass" "Map_Command,Command,say ***Defend This Area For 10 Seconds***,7,1"
"OnPass" "Crow_Key_Sprite,Kill,,5,1"
}
}
;; effects volume
modify:
{
match:
{
"targetname" "Spawn_Fire_Sound"
"classname" "ambient_generic"
}
replace:
{
"health" "2"
}
}
modify:
{
match:
{
"noise1" "plats/elevator_loop1.wav"
"speed" "20"
"classname" "func_door"
}
replace:
{
"loopmovesound" "0"
}
}