;-------------------------------------------------------------------- ;STRIPPER CFG BY MOLTARD http://steamcommunity.com/id/0123456789ABC/ ;-------------------------------------------------------------------- ;FIX ZM TP LVL2 ;----------------- modify: { match: { "targetname" "Stage2_Gate_Bridge_Extra" "classname" "func_door_rotating" } insert: { "OnFullyOpen" "Stage2_Boss_Zombie_Tp,Kill,,0,1" } } ;; _ ;; stage 2 - fix key getting stuck in the air (no idea, for now just trigger it automatically) filter: { "targetname" "Crow_Key_Trigger" "classname" "trigger_once" "hammerid" "17691608" } modify: { match: { "targetname" "BigAss_Crow_Path_2" "classname" "path_track" } insert: { "OnPass" "Crow_Key,EnableMotion,,0.5,1" "OnPass" "Map_Command,Command,say ***This Must Be The Key To The Village***,5,1" "OnPass" "Crow_Key,Kill,,5,1" "OnPass" "Stage2_Tp_4,Enable,,25,1" "OnPass" "Stage2_Tp_5,Disable,,16.3,1" "OnPass" "Luffy_thunder_model_02,Kill,,16.3,1" "OnPass" "Stage2_Arrow_Guide,AddOutput,angles 0 0 0,16.02,1" "OnPass" "Stage2_Arrow_Guide,AddOutput,origin -7352 -5552 2456,16,1" "OnPass" "Luffy_thunder_model_02,Disable,,16,1" "OnPass" "Stage2_Tp_5,Enable,,16,1" "OnPass" "Map_Fade_Out,FireUser1,,15,1" "OnPass" "Luffy_thunder_model_02,Enable,,15,1" "OnPass" "Lighting_Sound,PlaySound,,15,1" "OnPass" "Map_Command,Command,say ***Defend This Area For 10 Seconds***,7,1" "OnPass" "Crow_Key_Sprite,Kill,,5,1" } } ;; effects volume modify: { match: { "targetname" "Spawn_Fire_Sound" "classname" "ambient_generic" } replace: { "health" "2" } } modify: { match: { "noise1" "plats/elevator_loop1.wav" "speed" "20" "classname" "func_door" } replace: { "loopmovesound" "0" } }