stripper-configs/ze_valkvang_s1.cfg
2019-11-28 09:55:03 +02:00

98 lines
1.3 KiB
INI

; Set only humans to 100 hp on valkvang stage
modify:
{
match:
{
"targetname" "spawn_tele"
"classname" "trigger_teleport"
}
delete:
{
"OnStartTouch" "!activator,AddOutput,health 100,0,-1"
}
insert:
{
"OnStartTouch" "human,TestActivator,,0,-1"
}
}
modify:
{
match:
{
"targetname" "human"
"classname" "filter_activator_team"
}
insert:
{
"OnPass" "!activator,AddOutput,health 100,0,-1"
}
}
; Fix final door collision
modify:
{
match:
{
"targetname" "ds_escape_gate3"
"classname" "func_door_rotating"
}
replace:
{
"solidbsp" "1"
"ignoredebris" "0"
}
}
; Equip a player with all the needed guns when they take sword
modify:
{
match:
{
"classname" "trigger_once"
"targetname" "sword1_strip"
}
insert:
{
"OnTrigger" "human_equip,Use,,0.1,1"
}
}
modify:
{
match:
{
"classname" "point_template"
"targetname" "sword_temp"
}
delete:
{
"Template12" "sword1_bizon"
}
}
filter:
{
"classname" "weapon_p90"
"targetname" "sword1_bizon"
}
add:
{
"origin" "-184 12920 5753"
"classname" "game_player_equip"
"item_assaultsuit" "1"
"weapon_p90" "1"
"weapon_elite" "1"
"weapon_knife" "1"
"weapon_hegrenade" "1"
}
add:
{
"origin" "-184 12920 5753"
"targetname" "human_equip"
"classname" "game_player_equip"
"spawnflags" "1"
"item_assaultsuit" "1"
"weapon_p90" "1"
"weapon_elite" "1"
"weapon_hegrenade" "1"
}