; Set only humans to 100 hp on valkvang stage modify: { match: { "targetname" "spawn_tele" "classname" "trigger_teleport" } delete: { "OnStartTouch" "!activator,AddOutput,health 100,0,-1" } insert: { "OnStartTouch" "human,TestActivator,,0,-1" } } modify: { match: { "targetname" "human" "classname" "filter_activator_team" } insert: { "OnPass" "!activator,AddOutput,health 100,0,-1" } } ; Fix final door collision modify: { match: { "targetname" "ds_escape_gate3" "classname" "func_door_rotating" } replace: { "solidbsp" "1" "ignoredebris" "0" } } ; Equip a player with all the needed guns when they take sword modify: { match: { "classname" "trigger_once" "targetname" "sword1_strip" } insert: { "OnTrigger" "human_equip,Use,,0.1,1" } } modify: { match: { "classname" "point_template" "targetname" "sword_temp" } delete: { "Template12" "sword1_bizon" } } filter: { "classname" "weapon_p90" "targetname" "sword1_bizon" } add: { "origin" "-184 12920 5753" "classname" "game_player_equip" "item_assaultsuit" "1" "weapon_p90" "1" "weapon_elite" "1" "weapon_knife" "1" "weapon_hegrenade" "1" } add: { "origin" "-184 12920 5753" "targetname" "human_equip" "classname" "game_player_equip" "spawnflags" "1" "item_assaultsuit" "1" "weapon_p90" "1" "weapon_elite" "1" "weapon_hegrenade" "1" }