stripper-configs/ze_valkvang_s1.cfg
2020-08-09 14:04:01 +02:00

145 lines
2.6 KiB
INI

; Set only humans to 100 hp on valkvang stage
modify:
{
match:
{
"targetname" "spawn_tele"
"classname" "trigger_teleport"
}
delete:
{
"OnStartTouch" "!activator,AddOutput,health 100,0,-1"
}
insert:
{
"OnStartTouch" "human,TestActivator,,0,-1"
}
}
modify:
{
match:
{
"targetname" "human"
"classname" "filter_activator_team"
}
insert:
{
"OnPass" "!activator,AddOutput,health 100,0,-1"
}
}
; Fix final door collision
modify:
{
match:
{
"targetname" "ds_escape_gate3"
"classname" "func_door_rotating"
}
replace:
{
"solidbsp" "1"
"ignoredebris" "0"
}
}
; Equip a player with all the needed guns when they take sword
modify:
{
match:
{
"classname" "trigger_once"
"targetname" "sword1_strip"
}
insert:
{
"OnTrigger" "human_equip,Use,,0.1,1"
}
}
modify:
{
match:
{
"classname" "point_template"
"targetname" "sword_temp"
}
delete:
{
"Template12" "sword1_bizon"
}
}
filter:
{
"classname" "weapon_p90"
"targetname" "sword1_bizon"
}
add:
{
"origin" "-184 12920 5753"
"classname" "game_player_equip"
"item_assaultsuit" "1"
"weapon_p90" "1"
"weapon_elite" "1"
"weapon_knife" "1"
"weapon_hegrenade" "1"
}
add:
{
"origin" "-184 12920 5753"
"targetname" "human_equip"
"classname" "game_player_equip"
"spawnflags" "1"
"item_assaultsuit" "1"
"weapon_p90" "1"
"weapon_elite" "1"
"weapon_hegrenade" "1"
}
;so people don't get stuck when falling down the well (collision)
modify:
{
match:
{
"targetname" "ds_way_3way_case"
"classname" "logic_case"
}
delete:
{
"OnCase01" "!activator,AddOutput,origin 5560 -13648 -7858,0,-1"
"OnCase02" "!activator,AddOutput,origin 13024 -13488 -8826,0,-1"
}
insert:
{
"OnCase01" "!activator,AddOutput,origin 5532 -13712 -7976,0,-1"
"OnCase02" "!activator,AddOutput,origin 5532 -13648 -7976,0,-1"
"OnCase03" "!activator,AddOutput,origin 5532 -13584 -7976,0,-1"
"OnCase04" "!activator,AddOutput,origin 5608 -13712 -7976,0,-1"
"OnCase05" "!activator,AddOutput,origin 5608 -13648 -7976,0,-1"
"OnCase06" "!activator,AddOutput,origin 5608 -13584 -7976,0,-1"
"OnCase07" "!activator,AddOutput,origin 13052 -13420 -8940,0,-1"
"OnCase08" "!activator,AddOutput,origin 13052 -13484 -8940,0,-1"
"OnCase09" "!activator,AddOutput,origin 13052 -13548 -8940,0,-1"
"OnCase10" "!activator,AddOutput,origin 12976 -13420 -8940,0,-1"
"OnCase11" "!activator,AddOutput,origin 12976 -13484 -8940,0,-1"
"OnCase12" "!activator,AddOutput,origin 12976 -13548 -8940,0,-1"
}
}
;Nerf ZM Spears
modify:
{
match:
{
"classname" "trigger_hurt"
"targetname" "zspear1_hurt"
}
replace:
{
"damage" "80"
"damagecap" "80"
}
}