166 lines
4.3 KiB
INI
166 lines
4.3 KiB
INI
;------------------------
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;ZE UNSTOPPABLE
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;------------------------
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;---------------------------------------
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;Button fix avoiding the platform to glitch because triggered many times
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;---------------------------------------
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modify:
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{
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match:
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{
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"targetname" "button_room_5"
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"classname" "func_button"
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}
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insert:
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{
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"OnPressed" "!self,Kill,,0,-1"
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}
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}
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;---------------------------------------
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;Killing the anti glitch TP in the bhop room to avoid cts being tp back if not touched at the end
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;---------------------------------------
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modify:
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{
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match:
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{
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"targetname" "relay_room_8_start"
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"classname" "logic_relay"
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}
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insert:
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{
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"OnTrigger" "tp_room_anti_camp_room_8,Kill,,11,-1"
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}
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}
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;---------------------------------------
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;Reducing the speed of the trigger push in the bhop room
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;---------------------------------------
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modify:
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{
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match:
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{
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"targetname" "push_room_8a"
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"classname" "trigger_push"
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}
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replace:
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{
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"speed" "500"
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}
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}
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;---------------------------------------
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;increasing the boss hp at the end
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;---------------------------------------
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modify:
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{
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match:
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{
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"targetname" "to_add_hp_boss_final"
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"classname" "trigger_once"
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}
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delete:
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{
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"OnStartTouch" "final_boss_breakable,AddHealth,275,0,-1"
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}
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insert:
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{
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"OnStartTouch" "final_boss_breakable,AddHealth,300,0,-1"
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}
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}
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;---------------------------------------
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;changing the origin of the bridge templated in the insane difficulty room 4 to allow players to use the ladder
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;---------------------------------------
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modify:
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{
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match:
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{
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"targetname" "break_spawn_room_hard_4_1"
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"classname" "func_breakable"
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}
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replace:
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{
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"origin" "2723 5817 -1216"
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}
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}
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;---------------------------------------
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;removing the platform protection being triggered on the first boss to avoid zombies being pushed on top
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;---------------------------------------
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modify:
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{
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match:
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{
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"targetname" "break_spawn_room_hard_4_1"
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"classname" "func_breakable"
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}
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delete:
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{
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"OnBreak" "relay_protection_plateforme_on,Trigger,,15,-1"
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}
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}
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;---------------------------------------
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;increasing the time to defend on the first boss when the zombies attack is triggered
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;---------------------------------------
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modify:
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{
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match:
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{
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"targetname" "case_boss_room_6_move"
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"classname" "logic_case"
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}
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delete:
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{
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"OnCase01" "tp_back_boss_room_6_move,Enable,,12,-1"
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"OnCase02" "tp_back_boss_room_6_move,Enable,,12,-1"
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"OnCase03" "tp_back_boss_room_6_move,Enable,,12,-1"
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"OnCase04" "tp_back_boss_room_6_move,Enable,,12,-1"
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"OnCase05" "tp_back_boss_room_6_move,Enable,,12,-1"
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"OnCase06" "tp_back_boss_room_6_move,Enable,,12,-1"
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"OnCase07" "tp_back_boss_room_6_move,Enable,,12,-1"
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"OnCase08" "tp_back_boss_room_6_move,Enable,,12,-1"
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"OnCase08" "tp_back_boss_room_6_move,Disable,,12.05,-1"
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"OnCase07" "tp_back_boss_room_6_move,Disable,,12.05,-1"
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"OnCase06" "tp_back_boss_room_6_move,Disable,,12.05,-1"
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"OnCase05" "tp_back_boss_room_6_move,Disable,,12.05,-1"
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"OnCase04" "tp_back_boss_room_6_move,Disable,,12.05,-1"
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"OnCase03" "tp_back_boss_room_6_move,Disable,,12.05,-1"
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"OnCase02" "tp_back_boss_room_6_move,Disable,,12.05,-1"
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"OnCase01" "tp_back_boss_room_6_move,Disable,,12.05,-1"
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}
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insert:
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{
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"OnCase01" "tp_back_boss_room_6_move,Enable,,14,-1"
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"OnCase02" "tp_back_boss_room_6_move,Enable,,14,-1"
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"OnCase03" "tp_back_boss_room_6_move,Enable,,14,-1"
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"OnCase04" "tp_back_boss_room_6_move,Enable,,14,-1"
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"OnCase05" "tp_back_boss_room_6_move,Enable,,14,-1"
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"OnCase06" "tp_back_boss_room_6_move,Enable,,14,-1"
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"OnCase07" "tp_back_boss_room_6_move,Enable,,14,-1"
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"OnCase08" "tp_back_boss_room_6_move,Enable,,14,-1"
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"OnCase08" "tp_back_boss_room_6_move,Disable,,14.05,-1"
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"OnCase07" "tp_back_boss_room_6_move,Disable,,14.05,-1"
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"OnCase06" "tp_back_boss_room_6_move,Disable,,14.05,-1"
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"OnCase05" "tp_back_boss_room_6_move,Disable,,14.05,-1"
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"OnCase04" "tp_back_boss_room_6_move,Disable,,14.05,-1"
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"OnCase03" "tp_back_boss_room_6_move,Disable,,14.05,-1"
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"OnCase02" "tp_back_boss_room_6_move,Disable,,14.05,-1"
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"OnCase01" "tp_back_boss_room_6_move,Disable,,14.05,-1"
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}
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}
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;---------------------------------------
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;increasing the hp of the first boss
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;---------------------------------------
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modify:
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{
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match:
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{
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"targetname" "to_add_hp_room_6"
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"classname" "trigger_once"
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}
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delete:
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{
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"OnStartTouch" "boss_room_6_phys,AddHealth,2000,0,-1"
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}
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insert:
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{
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"OnStartTouch" "boss_room_6_phys,AddHealth,2500,0,-1"
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}
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}
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