;------------------------ ;ZE UNSTOPPABLE ;------------------------ ;--------------------------------------- ;Button fix avoiding the platform to glitch because triggered many times ;--------------------------------------- modify: { match: { "targetname" "button_room_5" "classname" "func_button" } insert: { "OnPressed" "!self,Kill,,0,-1" } } ;--------------------------------------- ;Killing the anti glitch TP in the bhop room to avoid cts being tp back if not touched at the end ;--------------------------------------- modify: { match: { "targetname" "relay_room_8_start" "classname" "logic_relay" } insert: { "OnTrigger" "tp_room_anti_camp_room_8,Kill,,11,-1" } } ;--------------------------------------- ;Reducing the speed of the trigger push in the bhop room ;--------------------------------------- modify: { match: { "targetname" "push_room_8a" "classname" "trigger_push" } replace: { "speed" "500" } } ;--------------------------------------- ;increasing the boss hp at the end ;--------------------------------------- modify: { match: { "targetname" "to_add_hp_boss_final" "classname" "trigger_once" } delete: { "OnStartTouch" "final_boss_breakable,AddHealth,275,0,-1" } insert: { "OnStartTouch" "final_boss_breakable,AddHealth,300,0,-1" } } ;--------------------------------------- ;changing the origin of the bridge templated in the insane difficulty room 4 to allow players to use the ladder ;--------------------------------------- modify: { match: { "targetname" "break_spawn_room_hard_4_1" "classname" "func_breakable" } replace: { "origin" "2723 5817 -1216" } } ;--------------------------------------- ;removing the platform protection being triggered on the first boss to avoid zombies being pushed on top ;--------------------------------------- modify: { match: { "targetname" "break_spawn_room_hard_4_1" "classname" "func_breakable" } delete: { "OnBreak" "relay_protection_plateforme_on,Trigger,,15,-1" } } ;--------------------------------------- ;increasing the time to defend on the first boss when the zombies attack is triggered ;--------------------------------------- modify: { match: { "targetname" "case_boss_room_6_move" "classname" "logic_case" } delete: { "OnCase01" "tp_back_boss_room_6_move,Enable,,12,-1" "OnCase02" "tp_back_boss_room_6_move,Enable,,12,-1" "OnCase03" "tp_back_boss_room_6_move,Enable,,12,-1" "OnCase04" "tp_back_boss_room_6_move,Enable,,12,-1" "OnCase05" "tp_back_boss_room_6_move,Enable,,12,-1" "OnCase06" "tp_back_boss_room_6_move,Enable,,12,-1" "OnCase07" "tp_back_boss_room_6_move,Enable,,12,-1" "OnCase08" "tp_back_boss_room_6_move,Enable,,12,-1" "OnCase08" "tp_back_boss_room_6_move,Disable,,12.05,-1" "OnCase07" "tp_back_boss_room_6_move,Disable,,12.05,-1" "OnCase06" "tp_back_boss_room_6_move,Disable,,12.05,-1" "OnCase05" "tp_back_boss_room_6_move,Disable,,12.05,-1" "OnCase04" "tp_back_boss_room_6_move,Disable,,12.05,-1" "OnCase03" "tp_back_boss_room_6_move,Disable,,12.05,-1" "OnCase02" "tp_back_boss_room_6_move,Disable,,12.05,-1" "OnCase01" "tp_back_boss_room_6_move,Disable,,12.05,-1" } insert: { "OnCase01" "tp_back_boss_room_6_move,Enable,,14,-1" "OnCase02" "tp_back_boss_room_6_move,Enable,,14,-1" "OnCase03" "tp_back_boss_room_6_move,Enable,,14,-1" "OnCase04" "tp_back_boss_room_6_move,Enable,,14,-1" "OnCase05" "tp_back_boss_room_6_move,Enable,,14,-1" "OnCase06" "tp_back_boss_room_6_move,Enable,,14,-1" "OnCase07" "tp_back_boss_room_6_move,Enable,,14,-1" "OnCase08" "tp_back_boss_room_6_move,Enable,,14,-1" "OnCase08" "tp_back_boss_room_6_move,Disable,,14.05,-1" "OnCase07" "tp_back_boss_room_6_move,Disable,,14.05,-1" "OnCase06" "tp_back_boss_room_6_move,Disable,,14.05,-1" "OnCase05" "tp_back_boss_room_6_move,Disable,,14.05,-1" "OnCase04" "tp_back_boss_room_6_move,Disable,,14.05,-1" "OnCase03" "tp_back_boss_room_6_move,Disable,,14.05,-1" "OnCase02" "tp_back_boss_room_6_move,Disable,,14.05,-1" "OnCase01" "tp_back_boss_room_6_move,Disable,,14.05,-1" } } ;--------------------------------------- ;increasing the hp of the first boss ;--------------------------------------- modify: { match: { "targetname" "to_add_hp_room_6" "classname" "trigger_once" } delete: { "OnStartTouch" "boss_room_6_phys,AddHealth,2000,0,-1" } insert: { "OnStartTouch" "boss_room_6_phys,AddHealth,2500,0,-1" } }