stripper-configs/maps/ze_re4_castle_a3.cfg

222 lines
2.6 KiB
INI

filter:
{
"classname" "prop_dynamic_override"
"hammerid" "36787"
}
modify:
{
match:
{
"classname" "prop_dynamic_override"
"targetname" "rock01"
}
replace:
{
"solid" "0"
}
}
modify:
{
match:
{
"classname" "prop_dynamic_override"
"targetname" "rock02"
}
replace:
{
"solid" "0"
}
}
modify:
{
match:
{
"targetname" "train_rock01"
}
replace:
{
"dmg" "999999"
}
}
modify:
{
match:
{
"targetname" "train_rock02"
}
replace:
{
"dmg" "999999"
}
}
modify:
{
match:
{
"hammerid" "172593"
}
delete:
{
"OnStartTouch" "hp_boss,Add,5,0,-1"
}
insert:
{
"OnStartTouch" "hp_boss,Add,3,0,-1"
}
}
modify:
{
match:
{
"targetname" "Leon_p_90"
}
delete:
{
"OnPass" "tp_zm07,Enable,,0,-1"
}
insert:
{
"OnPass" "tp_zm07,Enable,,10,-1"
}
}
modify:
{
match:
{
"targetname" "Leon_p_91"
}
delete:
{
"OnPass" "tp_zm07,Enable,,0,-1"
}
insert:
{
"OnPass" "tp_zm07,Enable,,10,-1"
}
}
;; ze_re4_castle_a3
;; block glitch spot
add:
{
"targetname" "BridgeClip"
"model" "*13"
"vrad_brush_cast_shadows" "0"
"StartDisabled" "0"
"spawnflags" "2"
"Solidity" "0"
"solidbsp" "0"
"rendermode" "10"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"origin" "11143 -2213 664"
"invert_exclusion" "0"
"InputFilter" "0"
"disableshadows" "1"
"disablereceiveshadows" "1"
"classname" "func_brush"
}
;; add fall teleports
add:
{
"model" "*19"
"targetname" "tp_fall"
"target" "desti_pont"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "10137 -2057 -640"
"classname" "trigger_teleport"
}
add:
{
"model" "*28"
"targetname" "tp_fall2"
"target" "desti_zm02"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "8269 -498 516"
"classname" "trigger_teleport"
}
add:
{
"model" "*20"
"targetname" "tp_fall2"
"target" "desti_zm02"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "8099 350 -226"
"classname" "trigger_teleport"
}
add:
{
"model" "*20"
"targetname" "tp_fall2"
"target" "desti_zm02"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "6083 350 -226"
"classname" "trigger_teleport"
}
;; doors crush players to prevent delays
modify:
{
match:
{
"targetname" "door04"
"classname" "func_door"
}
replace:
{
"dmg" "10000"
}
}
modify:
{
match:
{
"targetname" "door05"
"classname" "func_door"
}
replace:
{
"dmg" "10000"
}
}
modify:
{
match:
{
"targetname" "porte"
"classname" "func_door"
}
replace:
{
"dmg" "10000"
}
}
;; at the end, crush players that stand under opening staircase
modify:
{
match:
{
"targetname" "ponton"
"classname" "func_door_rotating"
}
replace:
{
"ignoredebris" "0"
}
}