filter: { "classname" "prop_dynamic_override" "hammerid" "36787" } modify: { match: { "classname" "prop_dynamic_override" "targetname" "rock01" } replace: { "solid" "0" } } modify: { match: { "classname" "prop_dynamic_override" "targetname" "rock02" } replace: { "solid" "0" } } modify: { match: { "targetname" "train_rock01" } replace: { "dmg" "999999" } } modify: { match: { "targetname" "train_rock02" } replace: { "dmg" "999999" } } modify: { match: { "hammerid" "172593" } delete: { "OnStartTouch" "hp_boss,Add,5,0,-1" } insert: { "OnStartTouch" "hp_boss,Add,3,0,-1" } } modify: { match: { "targetname" "Leon_p_90" } delete: { "OnPass" "tp_zm07,Enable,,0,-1" } insert: { "OnPass" "tp_zm07,Enable,,10,-1" } } modify: { match: { "targetname" "Leon_p_91" } delete: { "OnPass" "tp_zm07,Enable,,0,-1" } insert: { "OnPass" "tp_zm07,Enable,,10,-1" } } ;; ze_re4_castle_a3 ;; block glitch spot add: { "targetname" "BridgeClip" "model" "*13" "vrad_brush_cast_shadows" "0" "StartDisabled" "0" "spawnflags" "2" "Solidity" "0" "solidbsp" "0" "rendermode" "10" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "origin" "11143 -2213 664" "invert_exclusion" "0" "InputFilter" "0" "disableshadows" "1" "disablereceiveshadows" "1" "classname" "func_brush" } ;; add fall teleports add: { "model" "*19" "targetname" "tp_fall" "target" "desti_pont" "StartDisabled" "0" "spawnflags" "1" "origin" "10137 -2057 -640" "classname" "trigger_teleport" } add: { "model" "*28" "targetname" "tp_fall2" "target" "desti_zm02" "StartDisabled" "0" "spawnflags" "1" "origin" "8269 -498 516" "classname" "trigger_teleport" } add: { "model" "*20" "targetname" "tp_fall2" "target" "desti_zm02" "StartDisabled" "0" "spawnflags" "1" "origin" "8099 350 -226" "classname" "trigger_teleport" } add: { "model" "*20" "targetname" "tp_fall2" "target" "desti_zm02" "StartDisabled" "0" "spawnflags" "1" "origin" "6083 350 -226" "classname" "trigger_teleport" } ;; doors crush players to prevent delays modify: { match: { "targetname" "door04" "classname" "func_door" } replace: { "dmg" "10000" } } modify: { match: { "targetname" "door05" "classname" "func_door" } replace: { "dmg" "10000" } } modify: { match: { "targetname" "porte" "classname" "func_door" } replace: { "dmg" "10000" } } ;; at the end, crush players that stand under opening staircase modify: { match: { "targetname" "ponton" "classname" "func_door_rotating" } replace: { "ignoredebris" "0" } }