stripper-configs/maps/ze_randomizer_c1s4.cfg

40 lines
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Executable File

; The logic_compares for pirates and dark world are killed upon finishing the stages,
; which is really bad when we HAVE to keep them in the map because they can be potentially used again when a stage cycle ends (it's persistent)
; So lets not kill them
modify:
{
match:
{
"classname" "logic_compare"
"targetname" "pirate_relay"
}
replace:
{
"targetname" "stage_pirate"
}
}
modify:
{
match:
{
"classname" "math_counter"
"targetname" "Frenchy_counter"
}
delete:
{
"OnHitMax" "stage_frenchy,Kill,,45,1"
}
}
modify:
{
match:
{
"classname" "logic_case"
"targetname" "global_case_lvlA"
}
replace:
{
"OnCase07" "stage_pirate,Compare,,0,-1"
}
}