; The logic_compares for pirates and dark world are killed upon finishing the stages, ; which is really bad when we HAVE to keep them in the map because they can be potentially used again when a stage cycle ends (it's persistent) ; So lets not kill them modify: { match: { "classname" "logic_compare" "targetname" "pirate_relay" } replace: { "targetname" "stage_pirate" } } modify: { match: { "classname" "math_counter" "targetname" "Frenchy_counter" } delete: { "OnHitMax" "stage_frenchy,Kill,,45,1" } } modify: { match: { "classname" "logic_case" "targetname" "global_case_lvlA" } replace: { "OnCase07" "stage_pirate,Compare,,0,-1" } }