304 lines
4.6 KiB
INI
304 lines
4.6 KiB
INI
add:
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{
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"origin" "-1321 2262 98"
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"targetname" "TheCurrentLevelPlugin"
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"min" "0"
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"max" "6"
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"startvalue" "0"
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"classname" "math_counter"
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}
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modify:
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{
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match:
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{
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"targetname" "level1_relay"
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"classname" "logic_relay"
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}
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insert:
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{
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"OnTrigger" "TheCurrentLevelPlugin,SetValue,1,0,1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "level2_relay"
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"classname" "logic_relay"
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}
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insert:
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{
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"OnTrigger" "TheCurrentLevelPlugin,SetValue,2,0,1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "level3_relay"
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"classname" "logic_relay"
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}
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insert:
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{
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"OnTrigger" "TheCurrentLevelPlugin,SetValue,3,0,1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "relay_xtrem"
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"classname" "logic_relay"
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}
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insert:
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{
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"OnTrigger" "TheCurrentLevelPlugin,Add,3,0,1"
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}
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}
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;-----------
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; MAP FIXES
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;-----------
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modify:
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{
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match:
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{
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"targetname" "level1_kill_fin"
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"classname" "trigger_hurt"
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}
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replace:
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{
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"damage" "99999"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "level2_kill_fin"
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"classname" "trigger_hurt"
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}
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replace:
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{
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"damage" "99999"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "level3_kill_fin"
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"classname" "trigger_hurt"
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}
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replace:
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{
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"damage" "99999"
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}
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}
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;
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; STRIPPER BY ENCAP
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;
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;disabled gate loop sound and removed chat spam on first hold
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modify:
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{
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match:
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{
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"targetname" "level1_etage1_porte"
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"classname" "func_door"
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"origin" "-2434 6021.5 432.5"
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}
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replace:
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{
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"loopmovesound" "0"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "level1_etage1_mur_push"
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"origin" "-3230.5 6672 464"
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"classname" "trigger_push"
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}
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delete:
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{
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"OnStartTouch" "cmd,Command,say >> RETURN TO COVER THE DOOR <<<,0,-1"
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}
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}
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modify:
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{
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add:
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{
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"model" "*239"
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"targetname" "level1_etage1_mur_msg"
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"StartDisabled" "0"
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"spawnflags" "1"
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"origin" "-3230.5 6669 464"
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"classname" "trigger_once"
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"OnTrigger" "cmd,Command,say >> RETURN TO COVER THE DOOR <<<,0,-1"
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}
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}
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;; remove stage checkpoints
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; stage 1
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modify:
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{
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match:
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{
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"targetname" "level1_trigfin_ct"
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"classname" "trigger_once"
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}
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replace:
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{
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"StartDisabled" "1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "level1_trigfin_ct_win"
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"classname" "trigger_multiple"
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}
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insert:
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{
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"OnStartTouch" "level1_relay_fin,Trigger,,0,1"
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}
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}
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; stage 2
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modify:
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{
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match:
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{
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"targetname" "level2_triggerfin"
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"classname" "trigger_once"
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}
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delete:
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{
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"OnStartTouch" "level2_relay_fin,Trigger,,0,1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "level2_win_ct"
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"classname" "trigger_multiple"
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}
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insert:
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{
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"OnStartTouch" "level2_relay_fin,Trigger,,0,1"
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}
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}
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; stage 3
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modify:
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{
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match:
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{
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"targetname" "level3_toit_trigger"
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"classname" "trigger_once"
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}
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delete:
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{
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"OnStartTouch" "level3_relay_fin,Trigger,,0,1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "level3_trigfin_ct_win"
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"classname" "trigger_multiple"
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}
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insert:
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{
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"OnStartTouch" "level3_relay_fin,Trigger,,0,1"
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}
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}
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;; fix afk teleport glitch spot
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add:
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{
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"targetname" "level1_teleport"
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"target" "level1_desti_tp"
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"StartDisabled" "1"
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"spawnflags" "1"
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"origin" "-2744 6888 256"
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"classname" "trigger_teleport"
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"OnUser1" "!self,AddOutput,solid 2,0,1"
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"OnUser1" "!self,AddOutput,mins -608 -112 -96,0.1,1"
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"OnUser1" "!self,AddOutput,maxs 608 112 96,0.1,1"
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}
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modify:
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{
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match:
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{
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"classname" "logic_auto"
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"hammerid" "1195"
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}
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insert:
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{
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"OnMapSpawn" "level1_teleport,FireUser1,,0,-1"
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}
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}
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;; reduce warmup duration
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modify:
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{
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match:
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{
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"targetname" "zm_round_trigger1"
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"classname" "trigger_once"
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}
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delete:
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{
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"OnStartTouch" "zm_round_trigger,Enable,,150,-1"
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"OnStartTouch" "cmd,Command,say >>WARMUP ROUND<< >>ENDING IN 5s<<,145,-1"
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"OnStartTouch" "cmd,Command,say >>WARMUP ROUND<< >>ENDING IN 1 min30<<,60,-1"
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"OnStartTouch" "cmd,Command,say >>WARMUP ROUND<< >>ENDING IN 2 min30 <<,5,-1"
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"OnStartTouch" "cmd,Command,say >>WARMUP ROUND<< >>ENDING IN 30s<<,120,-1"
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"OnTrigger" "level2_shakefin,StopShake,,153,1"
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"OnTrigger" "fin_fadeout,Fade,,153,1"
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"OnTrigger" "level2_explofin,Start,,149,1"
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"OnTrigger" "level2_shakefin,StartShake,,149,1"
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"OnTrigger" "fin_fade,Fade,,149,1"
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"OnTrigger" "level2_explosion,PlaySound,,149,1"
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"OnTrigger" "level2_explofin,Stop,,152,1"
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}
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insert:
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{
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"OnStartTouch" "cmd,Command,say >>WARMUP ROUND<< >>ENDING IN 60 s<<,0,1"
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"OnStartTouch" "cmd,Command,say >>WARMUP ROUND<< >>ENDING IN 30 s<<,30,1"
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"OnStartTouch" "cmd,Command,say >>WARMUP ROUND<< >>ENDING IN 5 s<<,55,1"
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"OnStartTouch" "cmd,Command,mp_restartgame 3,60,1"
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"OnTrigger" "level2_explofin,Start,,59,1"
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"OnTrigger" "level2_shakefin,StartShake,,59,1"
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"OnTrigger" "fin_fade,Fade,,59,1"
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"OnTrigger" "level2_explosion,PlaySound,,59,1"
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"OnTrigger" "level2_explofin,Stop,,62,1"
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"OnTrigger" "level2_shakefin,StopShake,,63,1"
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"OnTrigger" "fin_fadeout,Fade,,63,1"
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}
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}
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