add: { "origin" "-1321 2262 98" "targetname" "TheCurrentLevelPlugin" "min" "0" "max" "6" "startvalue" "0" "classname" "math_counter" } modify: { match: { "targetname" "level1_relay" "classname" "logic_relay" } insert: { "OnTrigger" "TheCurrentLevelPlugin,SetValue,1,0,1" } } modify: { match: { "targetname" "level2_relay" "classname" "logic_relay" } insert: { "OnTrigger" "TheCurrentLevelPlugin,SetValue,2,0,1" } } modify: { match: { "targetname" "level3_relay" "classname" "logic_relay" } insert: { "OnTrigger" "TheCurrentLevelPlugin,SetValue,3,0,1" } } modify: { match: { "targetname" "relay_xtrem" "classname" "logic_relay" } insert: { "OnTrigger" "TheCurrentLevelPlugin,Add,3,0,1" } } ;----------- ; MAP FIXES ;----------- modify: { match: { "targetname" "level1_kill_fin" "classname" "trigger_hurt" } replace: { "damage" "99999" } } modify: { match: { "targetname" "level2_kill_fin" "classname" "trigger_hurt" } replace: { "damage" "99999" } } modify: { match: { "targetname" "level3_kill_fin" "classname" "trigger_hurt" } replace: { "damage" "99999" } } ; ; STRIPPER BY ENCAP ; ;disabled gate loop sound and removed chat spam on first hold modify: { match: { "targetname" "level1_etage1_porte" "classname" "func_door" "origin" "-2434 6021.5 432.5" } replace: { "loopmovesound" "0" } } modify: { match: { "targetname" "level1_etage1_mur_push" "origin" "-3230.5 6672 464" "classname" "trigger_push" } delete: { "OnStartTouch" "cmd,Command,say >> RETURN TO COVER THE DOOR <<<,0,-1" } } modify: { add: { "model" "*239" "targetname" "level1_etage1_mur_msg" "StartDisabled" "0" "spawnflags" "1" "origin" "-3230.5 6669 464" "classname" "trigger_once" "OnTrigger" "cmd,Command,say >> RETURN TO COVER THE DOOR <<<,0,-1" } } ;; remove stage checkpoints ; stage 1 modify: { match: { "targetname" "level1_trigfin_ct" "classname" "trigger_once" } replace: { "StartDisabled" "1" } } modify: { match: { "targetname" "level1_trigfin_ct_win" "classname" "trigger_multiple" } insert: { "OnStartTouch" "level1_relay_fin,Trigger,,0,1" } } ; stage 2 modify: { match: { "targetname" "level2_triggerfin" "classname" "trigger_once" } delete: { "OnStartTouch" "level2_relay_fin,Trigger,,0,1" } } modify: { match: { "targetname" "level2_win_ct" "classname" "trigger_multiple" } insert: { "OnStartTouch" "level2_relay_fin,Trigger,,0,1" } } ; stage 3 modify: { match: { "targetname" "level3_toit_trigger" "classname" "trigger_once" } delete: { "OnStartTouch" "level3_relay_fin,Trigger,,0,1" } } modify: { match: { "targetname" "level3_trigfin_ct_win" "classname" "trigger_multiple" } insert: { "OnStartTouch" "level3_relay_fin,Trigger,,0,1" } } ;; fix afk teleport glitch spot add: { "targetname" "level1_teleport" "target" "level1_desti_tp" "StartDisabled" "1" "spawnflags" "1" "origin" "-2744 6888 256" "classname" "trigger_teleport" "OnUser1" "!self,AddOutput,solid 2,0,1" "OnUser1" "!self,AddOutput,mins -608 -112 -96,0.1,1" "OnUser1" "!self,AddOutput,maxs 608 112 96,0.1,1" } modify: { match: { "classname" "logic_auto" "hammerid" "1195" } insert: { "OnMapSpawn" "level1_teleport,FireUser1,,0,-1" } } ;; reduce warmup duration modify: { match: { "targetname" "zm_round_trigger1" "classname" "trigger_once" } delete: { "OnStartTouch" "zm_round_trigger,Enable,,150,-1" "OnStartTouch" "cmd,Command,say >>WARMUP ROUND<< >>ENDING IN 5s<<,145,-1" "OnStartTouch" "cmd,Command,say >>WARMUP ROUND<< >>ENDING IN 1 min30<<,60,-1" "OnStartTouch" "cmd,Command,say >>WARMUP ROUND<< >>ENDING IN 2 min30 <<,5,-1" "OnStartTouch" "cmd,Command,say >>WARMUP ROUND<< >>ENDING IN 30s<<,120,-1" "OnTrigger" "level2_shakefin,StopShake,,153,1" "OnTrigger" "fin_fadeout,Fade,,153,1" "OnTrigger" "level2_explofin,Start,,149,1" "OnTrigger" "level2_shakefin,StartShake,,149,1" "OnTrigger" "fin_fade,Fade,,149,1" "OnTrigger" "level2_explosion,PlaySound,,149,1" "OnTrigger" "level2_explofin,Stop,,152,1" } insert: { "OnStartTouch" "cmd,Command,say >>WARMUP ROUND<< >>ENDING IN 60 s<<,0,1" "OnStartTouch" "cmd,Command,say >>WARMUP ROUND<< >>ENDING IN 30 s<<,30,1" "OnStartTouch" "cmd,Command,say >>WARMUP ROUND<< >>ENDING IN 5 s<<,55,1" "OnStartTouch" "cmd,Command,mp_restartgame 3,60,1" "OnTrigger" "level2_explofin,Start,,59,1" "OnTrigger" "level2_shakefin,StartShake,,59,1" "OnTrigger" "fin_fade,Fade,,59,1" "OnTrigger" "level2_explosion,PlaySound,,59,1" "OnTrigger" "level2_explofin,Stop,,62,1" "OnTrigger" "level2_shakefin,StopShake,,63,1" "OnTrigger" "fin_fadeout,Fade,,63,1" } }