stripper-configs/maps/ze_lotr_mines_of_moria_v6_3testfix.cfg

509 lines
12 KiB
INI

;--------------------------------------------------------------------
;STRIPPER CFG BY MOLTARD http://steamcommunity.com/id/0123456789ABC/
;--------------------------------------------------------------------
;DON'T LAGCOMP THIS SHIT (1073741824 is the anti-lagcomp flag)
;-------------------------------------------------------------
modify:
{
match:
{
"targetname" "MovingStairs_Tp"
"classname" "trigger_teleport"
"spawnflags" "1"
}
replace:
{
"spawnflags" "1073741825"
}
}
;---------------------------------------
;EXTRA SPAWN TRIGGER FOR THE SIDE ROOMS
;---------------------------------------
add:
{
"model" "*210"
"targetname" "Map_InitTr"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "-560 96 74"
"classname" "trigger_once"
"OnStartTouch" "Map_Init,Trigger,,0,1"
}
;---------------------------------
;FIXING TELEHOP BOOST IN BIG ROOM
;---------------------------------
; Triggers on the left side, where they bhop boost
add:
{
"model" "*320"
"wait" "1"
"targetname" "ANTI_BHOP_BOOST_BIG_AREA"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "10432 -10048 1472"
"filtername" "Filter_Zombies"
"classname" "trigger_multiple"
"OnStartTouch" "SPEEDMOD_ANTI_INFECT,ModifySpeed,0.99,0,-1"
}
; Speedmod Flag 64 = no attack
add:
{
"targetname" "SPEEDMOD_ANTI_INFECT"
"spawnflags" "64"
"origin" "10432 -10048 1472"
"classname" "player_speedmod"
}
; Trigger on the stairs so it fix the attack of legit zombie
add:
{
"model" "*135"
"wait" "1"
"targetname" "ANTI_BHOP_BOOST_BIG_AREA_RESET"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "10096 -10880 2080"
"filtername" "Filter_Zombies"
"classname" "trigger_multiple"
"OnStartTouch" "SPEEDMOD_ANTI_INFECT,ModifySpeed,1,0,-1"
}
; Trigger at the Khazad dest for zm
add:
{
"model" "*135"
"wait" "1"
"targetname" "ANTI_BHOP_BOOST_BIG_AREA_RESET"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "13792 -11088 112"
"filtername" "Filter_Zombies"
"classname" "trigger_multiple"
"OnStartTouch" "SPEEDMOD_ANTI_INFECT,ModifySpeed,1,0,-1"
}
; Trigger at spawn for round restart
add:
{
"model" "*295"
"wait" "1"
"targetname" "ANTI_BHOP_BOOST_SPAWN_RESET"
"StartDisabled" "0"
"spawnflags" "1"
"origin" "560 80 384"
"classname" "trigger_multiple"
"OnStartTouch" "SPEEDMOD_ANTI_INFECT,ModifySpeed,1,0,-1"
}
;============================
; UNLOZE EVENT MARCH 2022
; Special Stuff
;============================
; Permanent entities
modify:
{
match:
{
"targetname" "Map_Init"
"classname" "logic_relay"
}
insert:
{
"OnTrigger" "Stripper_Event_Init,FireUser1,,0,1"
"OnTrigger" "4EchoEvent_AllItemSpawn_BRANCH,Test,,3,1"
"OnTrigger" "4EchoEvent_StrongerDoor2_BRANCH,Test,,3,1"
"OnTrigger" "4EchoEvent_StrongerDoor3_BRANCH,Test,,3,1"
"OnTrigger" "4EchoEvent_StrongerDoor4_BRANCH,Test,,3,1"
}
}
add:
{
"targetname" "Stripper_Event_Init"
"origin" "3722 -1142 -954"
"classname" "info_target"
"OnUser1" "Template_PermStripperEventMode,ForceSpawn,,0,1"
"OnUser1" "4EchoEvent_AllItemSpawn_BRANCH,AddOutput,classname info_target,0.03,1"
"OnUser1" "4EchoEvent_StrongerDoor2_BRANCH,AddOutput,classname info_target,0.03,1"
"OnUser1" "4EchoEvent_StrongerDoor3_BRANCH,AddOutput,classname info_target,0.03,1"
"OnUser1" "4EchoEvent_StrongerDoor4_BRANCH,AddOutput,classname info_target,0.03,1"
"OnUser1" "!self,Kill,,0.06,1"
}
add:
{
"targetname" "Template_PermStripperEventMode"
"origin" "3722 -1142 -954"
"Template01" "4EchoEvent_AllItemSpawn_BRANCH"
"Template02" "4EchoEvent_StrongerDoor2_BRANCH"
"Template03" "4EchoEvent_StrongerDoor3_BRANCH"
"Template04" "4EchoEvent_StrongerDoor4_BRANCH"
"spawnflags" "2"
"classname" "point_template"
"OnEntitySpawned" "!self,Kill,,0,-1"
}
; ++ GANDALF AND SARUMAN STAFF SPAWN ON EACH ROUND ++
add:
{
"model" "*195"
"targetname" "4EchoEvent_AllItemSpawn_ON"
"wait" "2"
"unlocked_sound" "0"
"unlocked_sentence" "0"
"speed" "5"
"spawnflags" "1024"
"sounds" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"origin" "3722 -1142 -954"
"movedir" "90 0 0"
"locked_sound" "0"
"locked_sentence" "0"
"lip" "2"
"health" "0"
"disablereceiveshadows" "0"
"classname" "func_button"
"OnPressed" "4EchoEvent_AllItemSpawn_BRANCH,SetValue,1,0,-1"
"OnPressed" "Server,Command,say ** An admin enabled ALL ITEMS FOR EACH ROUND **,0,-1"
}
add:
{
"model" "*195"
"targetname" "4EchoEvent_AllItemSpawn_OFF"
"wait" "2"
"unlocked_sound" "0"
"unlocked_sentence" "0"
"speed" "5"
"spawnflags" "1024"
"sounds" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"origin" "3722 -1142 -954"
"movedir" "90 0 0"
"locked_sound" "0"
"locked_sentence" "0"
"lip" "2"
"health" "0"
"disablereceiveshadows" "0"
"classname" "func_button"
"OnPressed" "4EchoEvent_AllItemSpawn_BRANCH,SetValue,0,0,-1"
"OnPressed" "Server,Command,say ** An admin disabled ALL ITEMS FOR EACH ROUND **,0,-1"
}
; this branch is turned into a permanent entity
add:
{
"targetname" "4EchoEvent_AllItemSpawn_BRANCH"
"origin" "3722 -1142 -954"
"InitialValue" "0"
"classname" "logic_branch"
"OnTrue" "Server,Command,say ** [EVENT] GANDALF & SARUMAN STAFF WILL AUTOMATICALLY SPAWN **,8,-1"
"OnTrue" "4EchoEvent_AllItemSpawn_TEST,SetValue,1,8,-1"
}
add:
{
"targetname" "4EchoEvent_AllItemSpawn_TEST"
"origin" "3722 -1142 -954"
"InitialValue" "0"
"classname" "logic_branch"
"OnFalse" "Room3_DoorCase,PickRandom,,0,1"
"OnTrue" "Room3_DoorCase,FireUser1,,0,1"
"OnTrue" "Room3_DoorCase,FireUser2,,0,1"
"OnTrue" "Room3_DoorCase,FireUser3,,0,1"
}
modify:
{
match:
{
"targetname" "Room3_Trigger"
"origin" "2092.52 -3551.43 2192"
"classname" "trigger_once"
"hammerid" "191808"
}
delete:
{
"OnStartTouch" "Room3_DoorCase,PickRandom,,3,1"
}
insert:
{
"OnStartTouch" "4EchoEvent_AllItemSpawn_TEST,Test,,3,1"
}
}
; ++ BALIN'S TOMB DOORS STRONGER ++
; BaseHP of the doors
; Door1_Break0 = 450 hp
; Door2_Break0 = 450 hp
; Door1_Break1 to Door1_Break6 = 250 hp
; Door2_Break1 to Door2_Break6 = 250 hp
; Door1_BreakX = 150 hp
; Door2_BreakX = 150 hp
; STRONGER X2
add:
{
"model" "*195"
"targetname" "4EchoEvent_StrongerDoor2_ON"
"wait" "2"
"unlocked_sound" "0"
"unlocked_sentence" "0"
"speed" "5"
"spawnflags" "1024"
"sounds" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"origin" "3722 -1142 -954"
"movedir" "90 0 0"
"locked_sound" "0"
"locked_sentence" "0"
"lip" "2"
"health" "0"
"disablereceiveshadows" "0"
"classname" "func_button"
"OnPressed" "4EchoEvent_StrongerDoor2_BRANCH,SetValue,1,0,-1"
"OnPressed" "Server,Command,say ** An admin enabled STRONGER BALIN'S TOMB DOORS (X2) **,0,-1"
}
add:
{
"model" "*195"
"targetname" "4EchoEvent_StrongerDoor2_OFF"
"wait" "2"
"unlocked_sound" "0"
"unlocked_sentence" "0"
"speed" "5"
"spawnflags" "1024"
"sounds" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"origin" "3722 -1142 -954"
"movedir" "90 0 0"
"locked_sound" "0"
"locked_sentence" "0"
"lip" "2"
"health" "0"
"disablereceiveshadows" "0"
"classname" "func_button"
"OnPressed" "4EchoEvent_StrongerDoor2_BRANCH,SetValue,0,0,-1"
"OnPressed" "Server,Command,say ** An admin disabled STRONGER BALIN'S TOMB DOORS (X2) **,0,-1"
}
; this branch is turned into a permanent entity
add:
{
"targetname" "4EchoEvent_StrongerDoor2_BRANCH"
"origin" "3722 -1142 -954"
"InitialValue" "0"
"classname" "logic_branch"
"OnTrue" "Server,Command,say ** [EVENT] BALIN'S TOMB DOORS ARE 2 TIMES STRONGER **,8,-1"
"OnTrue" "4EchoEvent_StrongerDoor2_RELAY,Trigger,,8,-1"
}
add:
{
"origin" "3722 -1142 -954"
"targetname" "4EchoEvent_StrongerDoor2_RELAY"
"spawnflags" "1"
"classname" "logic_relay"
"OnTrigger" "Door1_Break0,SetHealth,900,0,1"
"OnTrigger" "Door2_Break0,SetHealth,900,0,1"
"OnTrigger" "Door1_Break*,SetHealth,500,0.1,1"
"OnTrigger" "Door2_Break*,SetHealth,500,0.1,1"
"OnTrigger" "Door1_BreakX,SetHealth,300,0.2,1"
"OnTrigger" "Door2_BreakX,SetHealth,300,0.2,1"
}
; STRONGER X3
add:
{
"model" "*195"
"targetname" "4EchoEvent_StrongerDoor3_ON"
"wait" "2"
"unlocked_sound" "0"
"unlocked_sentence" "0"
"speed" "5"
"spawnflags" "1024"
"sounds" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"origin" "3722 -1142 -954"
"movedir" "90 0 0"
"locked_sound" "0"
"locked_sentence" "0"
"lip" "2"
"health" "0"
"disablereceiveshadows" "0"
"classname" "func_button"
"OnPressed" "4EchoEvent_StrongerDoor3_BRANCH,SetValue,1,0,-1"
"OnPressed" "Server,Command,say ** An admin enabled STRONGER BALIN'S TOMB DOORS (X3) **,0,-1"
}
add:
{
"model" "*195"
"targetname" "4EchoEvent_StrongerDoor3_OFF"
"wait" "2"
"unlocked_sound" "0"
"unlocked_sentence" "0"
"speed" "5"
"spawnflags" "1024"
"sounds" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"origin" "3722 -1142 -954"
"movedir" "90 0 0"
"locked_sound" "0"
"locked_sentence" "0"
"lip" "2"
"health" "0"
"disablereceiveshadows" "0"
"classname" "func_button"
"OnPressed" "4EchoEvent_StrongerDoor3_BRANCH,SetValue,0,0,-1"
"OnPressed" "Server,Command,say ** An admin disabled STRONGER BALIN'S TOMB DOORS (X3) **,0,-1"
}
; this branch is turned into a permanent entity
add:
{
"targetname" "4EchoEvent_StrongerDoor3_BRANCH"
"origin" "3722 -1142 -954"
"InitialValue" "0"
"classname" "logic_branch"
"OnTrue" "Server,Command,say ** [EVENT] BALIN'S TOMB DOORS ARE 3 TIMES STRONGER **,8,-1"
"OnTrue" "4EchoEvent_StrongerDoor3_RELAY,Trigger,,8,-1"
}
add:
{
"origin" "3722 -1142 -954"
"targetname" "4EchoEvent_StrongerDoor3_RELAY"
"spawnflags" "1"
"classname" "logic_relay"
"OnTrigger" "Door1_Break0,SetHealth,1350,0,1"
"OnTrigger" "Door2_Break0,SetHealth,1350,0,1"
"OnTrigger" "Door1_Break*,SetHealth,750,0.1,1"
"OnTrigger" "Door2_Break*,SetHealth,750,0.1,1"
"OnTrigger" "Door1_BreakX,SetHealth,450,0.2,1"
"OnTrigger" "Door2_BreakX,SetHealth,450,0.2,1"
}
; STRONGER X4
add:
{
"model" "*195"
"targetname" "4EchoEvent_StrongerDoor4_ON"
"wait" "2"
"unlocked_sound" "0"
"unlocked_sentence" "0"
"speed" "5"
"spawnflags" "1024"
"sounds" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"origin" "3722 -1142 -954"
"movedir" "90 0 0"
"locked_sound" "0"
"locked_sentence" "0"
"lip" "2"
"health" "0"
"disablereceiveshadows" "0"
"classname" "func_button"
"OnPressed" "4EchoEvent_StrongerDoor4_BRANCH,SetValue,1,0,-1"
"OnPressed" "Server,Command,say ** An admin enabled STRONGER BALIN'S TOMB DOORS (X4) **,0,-1"
}
add:
{
"model" "*195"
"targetname" "4EchoEvent_StrongerDoor4_OFF"
"wait" "2"
"unlocked_sound" "0"
"unlocked_sentence" "0"
"speed" "5"
"spawnflags" "1024"
"sounds" "0"
"rendermode" "0"
"renderfx" "0"
"rendercolor" "255 255 255"
"renderamt" "255"
"origin" "3722 -1142 -954"
"movedir" "90 0 0"
"locked_sound" "0"
"locked_sentence" "0"
"lip" "2"
"health" "0"
"disablereceiveshadows" "0"
"classname" "func_button"
"OnPressed" "4EchoEvent_StrongerDoor4_BRANCH,SetValue,0,0,-1"
"OnPressed" "Server,Command,say ** An admin disabled STRONGER BALIN'S TOMB DOORS (X4) **,0,-1"
}
; this branch is turned into a permanent entity
add:
{
"targetname" "4EchoEvent_StrongerDoor4_BRANCH"
"origin" "3722 -1142 -954"
"InitialValue" "0"
"classname" "logic_branch"
"OnTrue" "Server,Command,say ** [EVENT] BALIN'S TOMB DOORS ARE 4 TIMES STRONGER **,8,-1"
"OnTrue" "4EchoEvent_StrongerDoor4_RELAY,Trigger,,8,-1"
}
add:
{
"origin" "3722 -1142 -954"
"targetname" "4EchoEvent_StrongerDoor4_RELAY"
"spawnflags" "1"
"classname" "logic_relay"
"OnTrigger" "Door1_Break0,SetHealth,1800,0,1"
"OnTrigger" "Door2_Break0,SetHealth,1800,0,1"
"OnTrigger" "Door1_Break*,SetHealth,1000,0.1,1"
"OnTrigger" "Door2_Break*,SetHealth,1000,0.1,1"
"OnTrigger" "Door1_BreakX,SetHealth,600,0.2,1"
"OnTrigger" "Door2_BreakX,SetHealth,600,0.2,1"
}