;-------------------------------------------------------------------- ;STRIPPER CFG BY MOLTARD http://steamcommunity.com/id/0123456789ABC/ ;-------------------------------------------------------------------- ;DON'T LAGCOMP THIS SHIT (1073741824 is the anti-lagcomp flag) ;------------------------------------------------------------- modify: { match: { "targetname" "MovingStairs_Tp" "classname" "trigger_teleport" "spawnflags" "1" } replace: { "spawnflags" "1073741825" } } ;--------------------------------------- ;EXTRA SPAWN TRIGGER FOR THE SIDE ROOMS ;--------------------------------------- add: { "model" "*210" "targetname" "Map_InitTr" "StartDisabled" "0" "spawnflags" "1" "origin" "-560 96 74" "classname" "trigger_once" "OnStartTouch" "Map_Init,Trigger,,0,1" } ;--------------------------------- ;FIXING TELEHOP BOOST IN BIG ROOM ;--------------------------------- ; Triggers on the left side, where they bhop boost add: { "model" "*320" "wait" "1" "targetname" "ANTI_BHOP_BOOST_BIG_AREA" "StartDisabled" "0" "spawnflags" "1" "origin" "10432 -10048 1472" "filtername" "Filter_Zombies" "classname" "trigger_multiple" "OnStartTouch" "SPEEDMOD_ANTI_INFECT,ModifySpeed,0.99,0,-1" } ; Speedmod Flag 64 = no attack add: { "targetname" "SPEEDMOD_ANTI_INFECT" "spawnflags" "64" "origin" "10432 -10048 1472" "classname" "player_speedmod" } ; Trigger on the stairs so it fix the attack of legit zombie add: { "model" "*135" "wait" "1" "targetname" "ANTI_BHOP_BOOST_BIG_AREA_RESET" "StartDisabled" "0" "spawnflags" "1" "origin" "10096 -10880 2080" "filtername" "Filter_Zombies" "classname" "trigger_multiple" "OnStartTouch" "SPEEDMOD_ANTI_INFECT,ModifySpeed,1,0,-1" } ; Trigger at the Khazad dest for zm add: { "model" "*135" "wait" "1" "targetname" "ANTI_BHOP_BOOST_BIG_AREA_RESET" "StartDisabled" "0" "spawnflags" "1" "origin" "13792 -11088 112" "filtername" "Filter_Zombies" "classname" "trigger_multiple" "OnStartTouch" "SPEEDMOD_ANTI_INFECT,ModifySpeed,1,0,-1" } ; Trigger at spawn for round restart add: { "model" "*295" "wait" "1" "targetname" "ANTI_BHOP_BOOST_SPAWN_RESET" "StartDisabled" "0" "spawnflags" "1" "origin" "560 80 384" "classname" "trigger_multiple" "OnStartTouch" "SPEEDMOD_ANTI_INFECT,ModifySpeed,1,0,-1" } ;============================ ; UNLOZE EVENT MARCH 2022 ; Special Stuff ;============================ ; Permanent entities modify: { match: { "targetname" "Map_Init" "classname" "logic_relay" } insert: { "OnTrigger" "Stripper_Event_Init,FireUser1,,0,1" "OnTrigger" "4EchoEvent_AllItemSpawn_BRANCH,Test,,3,1" "OnTrigger" "4EchoEvent_StrongerDoor2_BRANCH,Test,,3,1" "OnTrigger" "4EchoEvent_StrongerDoor3_BRANCH,Test,,3,1" "OnTrigger" "4EchoEvent_StrongerDoor4_BRANCH,Test,,3,1" } } add: { "targetname" "Stripper_Event_Init" "origin" "3722 -1142 -954" "classname" "info_target" "OnUser1" "Template_PermStripperEventMode,ForceSpawn,,0,1" "OnUser1" "4EchoEvent_AllItemSpawn_BRANCH,AddOutput,classname info_target,0.03,1" "OnUser1" "4EchoEvent_StrongerDoor2_BRANCH,AddOutput,classname info_target,0.03,1" "OnUser1" "4EchoEvent_StrongerDoor3_BRANCH,AddOutput,classname info_target,0.03,1" "OnUser1" "4EchoEvent_StrongerDoor4_BRANCH,AddOutput,classname info_target,0.03,1" "OnUser1" "!self,Kill,,0.06,1" } add: { "targetname" "Template_PermStripperEventMode" "origin" "3722 -1142 -954" "Template01" "4EchoEvent_AllItemSpawn_BRANCH" "Template02" "4EchoEvent_StrongerDoor2_BRANCH" "Template03" "4EchoEvent_StrongerDoor3_BRANCH" "Template04" "4EchoEvent_StrongerDoor4_BRANCH" "spawnflags" "2" "classname" "point_template" "OnEntitySpawned" "!self,Kill,,0,-1" } ; ++ GANDALF AND SARUMAN STAFF SPAWN ON EACH ROUND ++ add: { "model" "*195" "targetname" "4EchoEvent_AllItemSpawn_ON" "wait" "2" "unlocked_sound" "0" "unlocked_sentence" "0" "speed" "5" "spawnflags" "1024" "sounds" "0" "rendermode" "0" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "origin" "3722 -1142 -954" "movedir" "90 0 0" "locked_sound" "0" "locked_sentence" "0" "lip" "2" "health" "0" "disablereceiveshadows" "0" "classname" "func_button" "OnPressed" "4EchoEvent_AllItemSpawn_BRANCH,SetValue,1,0,-1" "OnPressed" "Server,Command,say ** An admin enabled ALL ITEMS FOR EACH ROUND **,0,-1" } add: { "model" "*195" "targetname" "4EchoEvent_AllItemSpawn_OFF" "wait" "2" "unlocked_sound" "0" "unlocked_sentence" "0" "speed" "5" "spawnflags" "1024" "sounds" "0" "rendermode" "0" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "origin" "3722 -1142 -954" "movedir" "90 0 0" "locked_sound" "0" "locked_sentence" "0" "lip" "2" "health" "0" "disablereceiveshadows" "0" "classname" "func_button" "OnPressed" "4EchoEvent_AllItemSpawn_BRANCH,SetValue,0,0,-1" "OnPressed" "Server,Command,say ** An admin disabled ALL ITEMS FOR EACH ROUND **,0,-1" } ; this branch is turned into a permanent entity add: { "targetname" "4EchoEvent_AllItemSpawn_BRANCH" "origin" "3722 -1142 -954" "InitialValue" "0" "classname" "logic_branch" "OnTrue" "Server,Command,say ** [EVENT] GANDALF & SARUMAN STAFF WILL AUTOMATICALLY SPAWN **,8,-1" "OnTrue" "4EchoEvent_AllItemSpawn_TEST,SetValue,1,8,-1" } add: { "targetname" "4EchoEvent_AllItemSpawn_TEST" "origin" "3722 -1142 -954" "InitialValue" "0" "classname" "logic_branch" "OnFalse" "Room3_DoorCase,PickRandom,,0,1" "OnTrue" "Room3_DoorCase,FireUser1,,0,1" "OnTrue" "Room3_DoorCase,FireUser2,,0,1" "OnTrue" "Room3_DoorCase,FireUser3,,0,1" } modify: { match: { "targetname" "Room3_Trigger" "origin" "2092.52 -3551.43 2192" "classname" "trigger_once" "hammerid" "191808" } delete: { "OnStartTouch" "Room3_DoorCase,PickRandom,,3,1" } insert: { "OnStartTouch" "4EchoEvent_AllItemSpawn_TEST,Test,,3,1" } } ; ++ BALIN'S TOMB DOORS STRONGER ++ ; BaseHP of the doors ; Door1_Break0 = 450 hp ; Door2_Break0 = 450 hp ; Door1_Break1 to Door1_Break6 = 250 hp ; Door2_Break1 to Door2_Break6 = 250 hp ; Door1_BreakX = 150 hp ; Door2_BreakX = 150 hp ; STRONGER X2 add: { "model" "*195" "targetname" "4EchoEvent_StrongerDoor2_ON" "wait" "2" "unlocked_sound" "0" "unlocked_sentence" "0" "speed" "5" "spawnflags" "1024" "sounds" "0" "rendermode" "0" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "origin" "3722 -1142 -954" "movedir" "90 0 0" "locked_sound" "0" "locked_sentence" "0" "lip" "2" "health" "0" "disablereceiveshadows" "0" "classname" "func_button" "OnPressed" "4EchoEvent_StrongerDoor2_BRANCH,SetValue,1,0,-1" "OnPressed" "Server,Command,say ** An admin enabled STRONGER BALIN'S TOMB DOORS (X2) **,0,-1" } add: { "model" "*195" "targetname" "4EchoEvent_StrongerDoor2_OFF" "wait" "2" "unlocked_sound" "0" "unlocked_sentence" "0" "speed" "5" "spawnflags" "1024" "sounds" "0" "rendermode" "0" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "origin" "3722 -1142 -954" "movedir" "90 0 0" "locked_sound" "0" "locked_sentence" "0" "lip" "2" "health" "0" "disablereceiveshadows" "0" "classname" "func_button" "OnPressed" "4EchoEvent_StrongerDoor2_BRANCH,SetValue,0,0,-1" "OnPressed" "Server,Command,say ** An admin disabled STRONGER BALIN'S TOMB DOORS (X2) **,0,-1" } ; this branch is turned into a permanent entity add: { "targetname" "4EchoEvent_StrongerDoor2_BRANCH" "origin" "3722 -1142 -954" "InitialValue" "0" "classname" "logic_branch" "OnTrue" "Server,Command,say ** [EVENT] BALIN'S TOMB DOORS ARE 2 TIMES STRONGER **,8,-1" "OnTrue" "4EchoEvent_StrongerDoor2_RELAY,Trigger,,8,-1" } add: { "origin" "3722 -1142 -954" "targetname" "4EchoEvent_StrongerDoor2_RELAY" "spawnflags" "1" "classname" "logic_relay" "OnTrigger" "Door1_Break0,SetHealth,900,0,1" "OnTrigger" "Door2_Break0,SetHealth,900,0,1" "OnTrigger" "Door1_Break*,SetHealth,500,0.1,1" "OnTrigger" "Door2_Break*,SetHealth,500,0.1,1" "OnTrigger" "Door1_BreakX,SetHealth,300,0.2,1" "OnTrigger" "Door2_BreakX,SetHealth,300,0.2,1" } ; STRONGER X3 add: { "model" "*195" "targetname" "4EchoEvent_StrongerDoor3_ON" "wait" "2" "unlocked_sound" "0" "unlocked_sentence" "0" "speed" "5" "spawnflags" "1024" "sounds" "0" "rendermode" "0" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "origin" "3722 -1142 -954" "movedir" "90 0 0" "locked_sound" "0" "locked_sentence" "0" "lip" "2" "health" "0" "disablereceiveshadows" "0" "classname" "func_button" "OnPressed" "4EchoEvent_StrongerDoor3_BRANCH,SetValue,1,0,-1" "OnPressed" "Server,Command,say ** An admin enabled STRONGER BALIN'S TOMB DOORS (X3) **,0,-1" } add: { "model" "*195" "targetname" "4EchoEvent_StrongerDoor3_OFF" "wait" "2" "unlocked_sound" "0" "unlocked_sentence" "0" "speed" "5" "spawnflags" "1024" "sounds" "0" "rendermode" "0" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "origin" "3722 -1142 -954" "movedir" "90 0 0" "locked_sound" "0" "locked_sentence" "0" "lip" "2" "health" "0" "disablereceiveshadows" "0" "classname" "func_button" "OnPressed" "4EchoEvent_StrongerDoor3_BRANCH,SetValue,0,0,-1" "OnPressed" "Server,Command,say ** An admin disabled STRONGER BALIN'S TOMB DOORS (X3) **,0,-1" } ; this branch is turned into a permanent entity add: { "targetname" "4EchoEvent_StrongerDoor3_BRANCH" "origin" "3722 -1142 -954" "InitialValue" "0" "classname" "logic_branch" "OnTrue" "Server,Command,say ** [EVENT] BALIN'S TOMB DOORS ARE 3 TIMES STRONGER **,8,-1" "OnTrue" "4EchoEvent_StrongerDoor3_RELAY,Trigger,,8,-1" } add: { "origin" "3722 -1142 -954" "targetname" "4EchoEvent_StrongerDoor3_RELAY" "spawnflags" "1" "classname" "logic_relay" "OnTrigger" "Door1_Break0,SetHealth,1350,0,1" "OnTrigger" "Door2_Break0,SetHealth,1350,0,1" "OnTrigger" "Door1_Break*,SetHealth,750,0.1,1" "OnTrigger" "Door2_Break*,SetHealth,750,0.1,1" "OnTrigger" "Door1_BreakX,SetHealth,450,0.2,1" "OnTrigger" "Door2_BreakX,SetHealth,450,0.2,1" } ; STRONGER X4 add: { "model" "*195" "targetname" "4EchoEvent_StrongerDoor4_ON" "wait" "2" "unlocked_sound" "0" "unlocked_sentence" "0" "speed" "5" "spawnflags" "1024" "sounds" "0" "rendermode" "0" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "origin" "3722 -1142 -954" "movedir" "90 0 0" "locked_sound" "0" "locked_sentence" "0" "lip" "2" "health" "0" "disablereceiveshadows" "0" "classname" "func_button" "OnPressed" "4EchoEvent_StrongerDoor4_BRANCH,SetValue,1,0,-1" "OnPressed" "Server,Command,say ** An admin enabled STRONGER BALIN'S TOMB DOORS (X4) **,0,-1" } add: { "model" "*195" "targetname" "4EchoEvent_StrongerDoor4_OFF" "wait" "2" "unlocked_sound" "0" "unlocked_sentence" "0" "speed" "5" "spawnflags" "1024" "sounds" "0" "rendermode" "0" "renderfx" "0" "rendercolor" "255 255 255" "renderamt" "255" "origin" "3722 -1142 -954" "movedir" "90 0 0" "locked_sound" "0" "locked_sentence" "0" "lip" "2" "health" "0" "disablereceiveshadows" "0" "classname" "func_button" "OnPressed" "4EchoEvent_StrongerDoor4_BRANCH,SetValue,0,0,-1" "OnPressed" "Server,Command,say ** An admin disabled STRONGER BALIN'S TOMB DOORS (X4) **,0,-1" } ; this branch is turned into a permanent entity add: { "targetname" "4EchoEvent_StrongerDoor4_BRANCH" "origin" "3722 -1142 -954" "InitialValue" "0" "classname" "logic_branch" "OnTrue" "Server,Command,say ** [EVENT] BALIN'S TOMB DOORS ARE 4 TIMES STRONGER **,8,-1" "OnTrue" "4EchoEvent_StrongerDoor4_RELAY,Trigger,,8,-1" } add: { "origin" "3722 -1142 -954" "targetname" "4EchoEvent_StrongerDoor4_RELAY" "spawnflags" "1" "classname" "logic_relay" "OnTrigger" "Door1_Break0,SetHealth,1800,0,1" "OnTrigger" "Door2_Break0,SetHealth,1800,0,1" "OnTrigger" "Door1_Break*,SetHealth,1000,0.1,1" "OnTrigger" "Door2_Break*,SetHealth,1000,0.1,1" "OnTrigger" "Door1_BreakX,SetHealth,600,0.2,1" "OnTrigger" "Door2_BreakX,SetHealth,600,0.2,1" }