68 lines
3.0 KiB
INI
68 lines
3.0 KiB
INI
;Increase roundtime
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modify:
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{
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match:
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{
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"classname" "logic_auto"
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}
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delete:
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{
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"OnMapSpawn" "Console,Command,mp_roundtime 9,2,-1"
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}
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insert:
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{
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"OnMapSpawn" "Console,Command,mp_roundtime 20,2,-1"
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}
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}
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;------------------
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; Random SMG
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;------------------
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; add:
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; {
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; "origin" "-1500 -500 -70"
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; "targetname" "Stripper_EventCasper_Case"
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; "classname" "logic_case"
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; "OnCase01" "point_servercommand,Command,zr_unrestrict mac10,0,1"
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; "OnCase02" "point_servercommand,Command,zr_unrestrict tmp,0,1"
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; "OnCase03" "point_servercommand,Command,zr_unrestrict mp5navy,0,1"
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; "OnCase04" "point_servercommand,Command,zr_unrestrict ump45,0,1"
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; "OnCase05" "point_servercommand,Command,zr_unrestrict p90,0,1"
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; "OnCase01" "point_servercommand,Command,sm_give @ct mac10,0.1,1"
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; "OnCase02" "point_servercommand,Command,sm_give @ct tmp,0.1,1"
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; "OnCase03" "point_servercommand,Command,sm_give @ct mp5navy,0.1,1"
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; "OnCase04" "point_servercommand,Command,sm_give @ct ump45,0.1,1"
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; "OnCase05" "point_servercommand,Command,sm_give @ct p90,0.1,1"
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; "OnCase01" "point_servercommand,Command,say ** The weapon this round is Mac10 **,0.05,1"
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; "OnCase01" "point_servercommand,Command,say ** The weapon this round is Mac10 **,1.05,1"
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; "OnCase01" "point_servercommand,Command,say ** The weapon this round is Mac10 **,2.05,1"
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; "OnCase02" "point_servercommand,Command,say ** The weapon this round is TMP **,0.05,1"
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; "OnCase02" "point_servercommand,Command,say ** The weapon this round is TMP **,1.05,1"
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; "OnCase02" "point_servercommand,Command,say ** The weapon this round is TMP **,2.05,1"
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; "OnCase03" "point_servercommand,Command,say ** The weapon this round is MP5 **,0.05,1"
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; "OnCase03" "point_servercommand,Command,say ** The weapon this round is MP5 **,0.05,1"
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; "OnCase03" "point_servercommand,Command,say ** The weapon this round is MP5 **,0.05,1"
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; "OnCase04" "point_servercommand,Command,say ** The weapon this round is UMP45 **,0.05,1"
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; "OnCase04" "point_servercommand,Command,say ** The weapon this round is UMP45 **,0.05,1"
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; "OnCase04" "point_servercommand,Command,say ** The weapon this round is UMP45 **,0.05,1"
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; "OnCase05" "point_servercommand,Command,say ** The weapon this round is P90 **,0.05,1"
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; "OnCase05" "point_servercommand,Command,say ** The weapon this round is P90 **,0.05,1"
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; "OnCase05" "point_servercommand,Command,say ** The weapon this round is P90 **,0.05,1"
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; }
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;
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; add:
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; {
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; "origin" "-1500 -500 -200"
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; "targetname" "Stripper_EventCasper_Relay"
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; "spawnflags" "0"
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; "classname" "logic_relay"
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; "OnSpawn" "point_servercommand,Command,zr_restrict shotgun,0,1"
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; "OnSpawn" "point_servercommand,Command,zr_restrict smg,0,1"
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; "OnSpawn" "point_servercommand,Command,zr_restrict rifle,0,1"
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; "OnSpawn" "point_servercommand,Command,zr_restrict m249,0,1"
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; "OnSpawn" "point_servercommand,Command,zr_restrict sniper,0,1"
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; "OnSpawn" "point_servercommand,Command,say ** Selecting a random SMG this round... ***,0.5,1"
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; "OnSpawn" "Stripper_EventCasper_Case,PickRandom,,1.5,1"
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; }
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