;Increase roundtime modify: { match: { "classname" "logic_auto" } delete: { "OnMapSpawn" "Console,Command,mp_roundtime 9,2,-1" } insert: { "OnMapSpawn" "Console,Command,mp_roundtime 20,2,-1" } } ;------------------ ; Random SMG ;------------------ ; add: ; { ; "origin" "-1500 -500 -70" ; "targetname" "Stripper_EventCasper_Case" ; "classname" "logic_case" ; "OnCase01" "point_servercommand,Command,zr_unrestrict mac10,0,1" ; "OnCase02" "point_servercommand,Command,zr_unrestrict tmp,0,1" ; "OnCase03" "point_servercommand,Command,zr_unrestrict mp5navy,0,1" ; "OnCase04" "point_servercommand,Command,zr_unrestrict ump45,0,1" ; "OnCase05" "point_servercommand,Command,zr_unrestrict p90,0,1" ; "OnCase01" "point_servercommand,Command,sm_give @ct mac10,0.1,1" ; "OnCase02" "point_servercommand,Command,sm_give @ct tmp,0.1,1" ; "OnCase03" "point_servercommand,Command,sm_give @ct mp5navy,0.1,1" ; "OnCase04" "point_servercommand,Command,sm_give @ct ump45,0.1,1" ; "OnCase05" "point_servercommand,Command,sm_give @ct p90,0.1,1" ; "OnCase01" "point_servercommand,Command,say ** The weapon this round is Mac10 **,0.05,1" ; "OnCase01" "point_servercommand,Command,say ** The weapon this round is Mac10 **,1.05,1" ; "OnCase01" "point_servercommand,Command,say ** The weapon this round is Mac10 **,2.05,1" ; "OnCase02" "point_servercommand,Command,say ** The weapon this round is TMP **,0.05,1" ; "OnCase02" "point_servercommand,Command,say ** The weapon this round is TMP **,1.05,1" ; "OnCase02" "point_servercommand,Command,say ** The weapon this round is TMP **,2.05,1" ; "OnCase03" "point_servercommand,Command,say ** The weapon this round is MP5 **,0.05,1" ; "OnCase03" "point_servercommand,Command,say ** The weapon this round is MP5 **,0.05,1" ; "OnCase03" "point_servercommand,Command,say ** The weapon this round is MP5 **,0.05,1" ; "OnCase04" "point_servercommand,Command,say ** The weapon this round is UMP45 **,0.05,1" ; "OnCase04" "point_servercommand,Command,say ** The weapon this round is UMP45 **,0.05,1" ; "OnCase04" "point_servercommand,Command,say ** The weapon this round is UMP45 **,0.05,1" ; "OnCase05" "point_servercommand,Command,say ** The weapon this round is P90 **,0.05,1" ; "OnCase05" "point_servercommand,Command,say ** The weapon this round is P90 **,0.05,1" ; "OnCase05" "point_servercommand,Command,say ** The weapon this round is P90 **,0.05,1" ; } ; ; add: ; { ; "origin" "-1500 -500 -200" ; "targetname" "Stripper_EventCasper_Relay" ; "spawnflags" "0" ; "classname" "logic_relay" ; "OnSpawn" "point_servercommand,Command,zr_restrict shotgun,0,1" ; "OnSpawn" "point_servercommand,Command,zr_restrict smg,0,1" ; "OnSpawn" "point_servercommand,Command,zr_restrict rifle,0,1" ; "OnSpawn" "point_servercommand,Command,zr_restrict m249,0,1" ; "OnSpawn" "point_servercommand,Command,zr_restrict sniper,0,1" ; "OnSpawn" "point_servercommand,Command,say ** Selecting a random SMG this round... ***,0.5,1" ; "OnSpawn" "Stripper_EventCasper_Case,PickRandom,,1.5,1" ; }