598 lines
11 KiB
INI
Executable File
598 lines
11 KiB
INI
Executable File
; This shit breaks knives
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filter:
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{
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"classname" "game_weapon_manager"
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"targetname" "Global_Weapon_Clear"
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}
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; I REALLY don't know why sometimes people start the round without knives, so here's a bandaid fix
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add:
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{
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"model" "*430"
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"targetname" "Global_Knife_Equip"
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"classname" "game_zone_player"
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"hammerid" "16007489"
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"OnPlayerOutZone" "Knife,Use,,0,-1"
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}
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modify:
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{
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match:
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{
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"classname" "logic_auto"
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}
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insert:
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{
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"OnMapSpawn" "Global_Knife_Equip,CountPlayersInZone,,0.1,-1"
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}
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}
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; Don't use mp_restartgame because it can be nasty
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modify:
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{
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match:
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{
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"targetname" "Warmup_Mode"
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"classname" "logic_relay"
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}
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delete:
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{
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"OnUser2" "Server,Command,mp_restartgame 1,60,1"
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}
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insert:
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{
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"OnUser2" "Global_Nuke_Control,Trigger,,60,1"
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}
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}
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; Kill all weapons whenever the map nukes in an attempt to mitigate crashes
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modify:
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{
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match:
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{
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"classname" "logic_relay"
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"targetname" "Global_Nuke_Control"
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}
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insert:
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{
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"OnTrigger" "weapon*,Kill,,6,1"
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"OnUser4" "weapon*,Kill,,6,1"
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}
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}
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; Disable bhop for obvious reasons
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modify:
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{
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match:
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{
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"classname" "point_servercommand"
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"targetname" "Server"
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"origin" "11432 -2248 13384"
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"hammerid" "4905575"
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}
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insert:
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{
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"OnUser1" "!self,Command,sv_enablebunnyhopping 0,0,1"
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}
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}
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; Fix the buyzone on stages 2 and 4
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modify:
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{
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match:
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{
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"classname" "func_buyzone"
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"model" "*200"
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"hammerid" "18853461"
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}
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replace:
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{
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"TeamNum" "3"
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}
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}
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; Buff King Bomb HP by about 50%
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modify:
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{
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match:
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{
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"targetname" "KingBomb_Hp_Add_Trigger"
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"classname" "trigger_multiple"
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}
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delete:
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{
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"OnStartTouch" "KingBomb_Hp_Reset,Add,25,0,-1"
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}
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insert:
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{
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"OnStartTouch" "KingBomb_Hp_Reset,Add,40,0,-1"
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}
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}
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; Target TP_AFK* instead of TP_AFK_* because CS:S's retarded name matching code matches J with *
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modify:
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{
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match:
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{
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"classname" "logic_case"
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"targetname" "Manager_TP_AFK_Salikawood"
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"origin" "11400 -2312 13384"
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"hammerid" "11180945"
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}
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replace:
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{
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"OnCase01" "TP_AFK*,AddOutput,target TD_AFK_Salikawood_Spawn,0,1"
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"OnCase02" "TP_AFK*,AddOutput,target TD_AFK_Salikawood_1,0,1"
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"OnCase03" "TP_AFK*,AddOutput,target TD_AFK_Salikawood_2,0,1"
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"OnCase04" "TP_AFK*,AddOutput,target TD_AFK_Salikawood_3,0,1"
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"OnCase05" "TP_AFK*,AddOutput,target TD_AFK_Salikawood_4,0,1"
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"OnCase06" "TP_AFK*,AddOutput,target TD_AFK_Salikawood_5,0,1"
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"OnCase07" "TP_AFK*,AddOutput,target TD_AFK_Salikawood_6,0,1"
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}
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}
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modify:
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{
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match:
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{
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"classname" "logic_case"
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"targetname" "Manager_TP_AFK_Nabudis"
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"origin" "11416 -2312 13384"
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"hammerid" "11426088"
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}
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replace:
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{
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"OnCase01" "TP_AFK*,AddOutput,target TD_AFK_Nabudis_Spawn,0,-1"
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"OnCase02" "TP_AFK*,AddOutput,target TD_AFK_Nabudis_1Floor_1,0,-1"
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"OnCase03" "TP_AFK*,AddOutput,target TD_AFK_Nabudis_1Floor_2,0,-1"
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"OnCase04" "TP_AFK*,AddOutput,target TD_AFK_Jail_Spawn,0,-1"
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"OnCase05" "TP_AFK*,AddOutput,target TD_AFK_Jail_1,0,-1"
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"OnCase06" "TP_AFK*,AddOutput,target TD_AFK_Jail_2,0,-1"
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"OnCase07" "TP_AFK*,AddOutput,target TD_AFK_Jail_3,0,-1"
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"OnCase08" "TP_AFK*,AddOutput,target TD_AFK_Nabudis_2Floor_1,0,-1"
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"OnCase09" "TP_AFK*,AddOutput,target TD_AFK_Nabudis_2Floor_2,0,-1"
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"OnCase15" "TP_AFK*,AddOutput,target TD_AFK_Nabudis_Zalera1,0,-1"
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"OnCase16" "TP_AFK*,AddOutput,target TD_AFK_Nabudis_Chaos,0,-1"
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"OnCase13" "TP_AFK*,AddOutput,target TD_AFK_Nabudis_End,0,-1"
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"OnCase14" "TP_AFK*,AddOutput,target TD_AFK_Trial,0,-1"
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"OnCase10" "TP_AFK*,AddOutput,target TD_AFK_Nabudis_2Floor_Device,0,-1"
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"OnCase12" "TP_AFK*,AddOutput,target TD_AFK_Nabudis_1Floor_End,0,-1"
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}
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}
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; Don't instantly kill the king bomb so it can do its explosion thingy when it dies
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modify:
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{
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match:
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{
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"classname" "func_physbox"
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"targetname" "KingBomb_Move_Physbox"
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"origin" "-7104 -5120 -336"
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"model" "*372"
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"hammerid" "13482041"
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}
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delete:
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{
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"OnUser4" "KingBomb_Model,Kill,,0,1"
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"OnUser4" "KingBomb_Maker_Esper,ClearParent,,0,-1"
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}
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insert:
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{
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"OnUser4" "KingBomb_Model,ClearParent,,0,1"
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"OnUser4" "KingBomb_Maker_Esper,ClearParent,,0,1"
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}
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}
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; Buff vortex a bit
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modify:
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{
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match:
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{
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"classname" "trigger_push"
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"targetname" "Magick_Vortex_Push"
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"speed" "125"
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}
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replace:
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{
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"speed" "200"
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}
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}
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; Make blizzard actually freeze zms
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modify:
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{
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match:
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{
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"classname" "trigger_hurt"
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"targetname" "Magick_Blizzard_Hurt"
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}
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delete:
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{
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"OnStartTouch" "!activator,AddOutput,movetype 0,0,-1"
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"OnStartTouch" "!activator,AddOutput,movetype 2,7,-1"
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"OnEndTouch" "!activator,AddOutput,movetype 2,0,-1"
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}
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insert:
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{
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"OnStartTouch" "Speed,ModifySpeed,0,0,-1"
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"OnStartTouch" "Speed,ModifySpeed,1,7,-1"
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"OnEndTouch" "Speed,ModifySpeed,1,0,-1"
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}
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}
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; Hide the weapon of the ghost zm
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modify:
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{
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match:
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{
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"classname" "game_ui"
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"targetname" "Item_Ghost_Ui"
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}
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replace:
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{
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"spawnflags" "64"
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}
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}
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; Add proper split teleport for the zombie cages on zalera and chaos bosses
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add:
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{
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"model" "*39"
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"wait" "1"
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"targetname" "Zalera_Trigger_ZM"
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"StartDisabled" "0"
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"spawnflags" "1"
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"origin" "-10032 13232 -1112"
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"classname" "trigger_multiple"
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"OnStartTouch" "TD_AFK_Nabudis_Zalera,PickRandomShuffle,,0,-1"
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}
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modify:
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{
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match:
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{
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"classname" "logic_case"
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"targetname" "TD_AFK_Nabudis_Zalera"
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"origin" "-10048 13212 -1464"
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"hammerid" "19689067"
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}
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replace:
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{
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"origin" "-10032 13228 -1112"
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}
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}
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add:
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{
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"origin" "-9696 12896 2944"
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"targetname" "TD_AFK_Nabudis_Chaos"
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"classname" "logic_case"
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"OnCase01" "TD_AFK_Nabudis_Chaos1,Teleport,,0,-1"
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"OnCase02" "TD_AFK_Nabudis_Chaos2,Teleport,,0,-1"
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"OnCase03" "TD_AFK_Nabudis_Chaos3,Teleport,,0,-1"
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"OnCase04" "TD_AFK_Nabudis_Chaos4,Teleport,,0,-1"
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}
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add:
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{
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"model" "*39"
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"wait" "1"
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"targetname" "Chaos_Trigger_ZM"
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"StartDisabled" "0"
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"spawnflags" "1"
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"origin" "-9696 12896 2944"
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"classname" "trigger_multiple"
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"OnStartTouch" "TD_AFK_Nabudis_Chaos,PickRandomShuffle,,0,-1"
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}
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modify:
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{
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match:
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{
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"classname" "info_teleport_destination"
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"targetname" "TD_AFK_Nabudis_Chaos"
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"origin" "-9696 12896 2704"
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"hammerid" "14102247"
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}
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replace:
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{
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"targetname" "TD_AFK_Nabudis_Chaos1"
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"classname" "point_teleport"
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}
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insert:
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{
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"target" "!activator"
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"spawnflags" "0"
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}
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}
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modify:
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{
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match:
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{
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"classname" "info_teleport_destination"
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"targetname" "TD_AFK_Nabudis_Chaos"
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"origin" "-9696 15520 2704"
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"hammerid" "14102962"
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}
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replace:
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{
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"targetname" "TD_AFK_Nabudis_Chaos2"
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"angles" "0 235 0"
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"classname" "point_teleport"
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}
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insert:
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{
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"target" "!activator"
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"spawnflags" "0"
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}
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}
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modify:
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{
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match:
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{
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"classname" "info_teleport_destination"
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"targetname" "TD_AFK_Nabudis_Chaos"
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"origin" "-12320 15520 2704"
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"hammerid" "14102964"
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}
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replace:
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{
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"targetname" "TD_AFK_Nabudis_Chaos3"
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"angles" "0 305 0"
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"classname" "point_teleport"
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}
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insert:
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{
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"target" "!activator"
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"spawnflags" "0"
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}
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}
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modify:
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{
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match:
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{
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"classname" "info_teleport_destination"
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"targetname" "TD_AFK_Nabudis_Chaos"
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"origin" "-12320 12896 2704"
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"hammerid" "14102952"
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}
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replace:
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{
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"targetname" "TD_AFK_Nabudis_Chaos4"
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"classname" "point_teleport"
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}
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insert:
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{
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"target" "!activator"
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"spawnflags" "0"
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}
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}
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; Don't give players a chance to make it behind gabranth before he starts running (though with bhop disabled this is pretty much impossible)
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modify:
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{
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match:
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{
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"classname" "trigger_hurt"
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"targetname" "Gabranth_Hurt"
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"origin" "2800 11392 128"
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"model" "*182"
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"hammerid" "15149456"
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}
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replace:
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{
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"StartDisabled" "0"
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}
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}
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; Obliterate those who block the puzzle doors
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modify:
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{
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match:
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{
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"classname" "func_door"
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}
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replace:
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{
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"forceclosed" "1"
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}
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}
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modify:
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{
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match:
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{
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"classname" "func_rotating"
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"targetname" "Nabudis_Entrance_Puzzle_Rotate"
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"origin" "-8704 9664 256"
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"model" "*489"
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"hammerid" "11256390"
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}
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replace:
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{
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"dmg" "99999"
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}
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}
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modify:
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{
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match:
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{
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"classname" "func_door"
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"targetname" "Nabudis_Entrance_Puzzle_Move_3"
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"origin" "-8704 9704 448"
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"model" "*490"
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"hammerid" "11256396"
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}
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replace:
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{
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"dmg" "99999"
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}
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}
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modify:
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{
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match:
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{
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"classname" "func_door"
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"targetname" "Nabudis_Entrance_Puzzle_Move_4"
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"origin" "-8896 9704 256"
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"model" "*491"
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"hammerid" "11256406"
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}
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replace:
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{
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"dmg" "99999"
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}
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}
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modify:
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{
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match:
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{
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"classname" "func_door"
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"targetname" "Nabudis_Entrance_Puzzle_Move_2"
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"origin" "-8512 9704 256"
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"model" "*492"
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"hammerid" "11256416"
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}
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replace:
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{
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"dmg" "99999"
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}
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}
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modify:
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{
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match:
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{
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"classname" "func_door"
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"targetname" "Nabudis_Entrance_Puzzle_Move_1"
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"origin" "-8704 9704 64"
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"model" "*493"
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"hammerid" "11256426"
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}
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replace:
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{
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"dmg" "99999"
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}
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}
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modify:
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{
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match:
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{
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"classname" "func_door"
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"targetname" "Nabudis_Entrance_Puzzle_Move_Main"
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"origin" "-8704 9672 256"
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"model" "*494"
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"hammerid" "11256442"
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}
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replace:
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{
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"spawnflags" "12"
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}
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}
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; Nerf the chaos attack timer
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modify:
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{
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match:
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{
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"classname" "logic_timer"
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"targetname" "Chaos_Timer_Attack"
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}
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replace:
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{
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"refiretime" "14"
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}
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}
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modify:
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{
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match:
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{
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"classname" "logic_relay"
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"targetname" "Chaos_Status_Ancient"
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}
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delete:
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{
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"OnTrigger" "Chaos_Timer_Attack,RefireTime,7,0,1"
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}
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insert:
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{
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"OnUser4" "Chaos_Timer_Attack,RefireTime,10,0,1"
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}
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}
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modify:
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{
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match:
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{
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"classname" "func_button"
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"targetname" "Mote_Ultra_Cleanse_Button"
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}
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delete:
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{
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"OnUser4" "Chaos_Timer_Attack,RefireTime,9,0,1"
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}
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insert:
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{
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"OnUser4" "Chaos_Timer_Attack,RefireTime,15,0,1"
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}
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}
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; 1 less edict, because why not
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modify:
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{
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match:
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{
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"classname" "info_target"
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"targetname" "Client_All"
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"origin" "11432 -2280 13384"
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"hammerid" "19659244"
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}
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replace:
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{
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"classname" "logic_relay"
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}
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}
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|
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; Move the initial credits message just a little bit up
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modify:
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{
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match:
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{
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"classname" "game_text"
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"targetname" "Global_Hudhint_All"
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}
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replace:
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{
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|
"y" "0.45"
|
|
}
|
|
}
|
|
|
|
|
|
; Add a hud message when a human is inflicted with doom
|
|
modify:
|
|
{
|
|
match:
|
|
{
|
|
"classname" "game_text"
|
|
"targetname" "Global_Hudhint_Single"
|
|
}
|
|
insert:
|
|
{
|
|
"OnUser3" "!self,AddOutput,message You have been doomed! You will die in 10 seconds unless cure or cleanse is used!,0,-1"
|
|
"OnUser3" "!self,AddOutput,color 192 64 64,0,-1"
|
|
"OnUser3" "!self,AddOutput,x -1,0,-1"
|
|
"OnUser3" "!self,AddOutput,y 0.5,0,-1"
|
|
"OnUser3" "!self,Display,,0.02,-1"
|
|
}
|
|
}
|
|
modify:
|
|
{
|
|
match:
|
|
{
|
|
"classname" "trigger_multiple"
|
|
"targetname" "Zmagick_Doom_Trigger"
|
|
}
|
|
insert:
|
|
{
|
|
"OnStartTouch" "Global_Hudhint_Single,FireUser3,,0,-1"
|
|
}
|
|
} |