; This shit breaks knives filter: { "classname" "game_weapon_manager" "targetname" "Global_Weapon_Clear" } ; I REALLY don't know why sometimes people start the round without knives, so here's a bandaid fix add: { "model" "*430" "targetname" "Global_Knife_Equip" "classname" "game_zone_player" "hammerid" "16007489" "OnPlayerOutZone" "Knife,Use,,0,-1" } modify: { match: { "classname" "logic_auto" } insert: { "OnMapSpawn" "Global_Knife_Equip,CountPlayersInZone,,0.1,-1" } } ; Don't use mp_restartgame because it can be nasty modify: { match: { "targetname" "Warmup_Mode" "classname" "logic_relay" } delete: { "OnUser2" "Server,Command,mp_restartgame 1,60,1" } insert: { "OnUser2" "Global_Nuke_Control,Trigger,,60,1" } } ; Kill all weapons whenever the map nukes in an attempt to mitigate crashes modify: { match: { "classname" "logic_relay" "targetname" "Global_Nuke_Control" } insert: { "OnTrigger" "weapon*,Kill,,6,1" "OnUser4" "weapon*,Kill,,6,1" } } ; Disable bhop for obvious reasons modify: { match: { "classname" "point_servercommand" "targetname" "Server" "origin" "11432 -2248 13384" "hammerid" "4905575" } insert: { "OnUser1" "!self,Command,sv_enablebunnyhopping 0,0,1" } } ; Fix the buyzone on stages 2 and 4 modify: { match: { "classname" "func_buyzone" "model" "*200" "hammerid" "18853461" } replace: { "TeamNum" "3" } } ; Buff King Bomb HP by about 50% modify: { match: { "targetname" "KingBomb_Hp_Add_Trigger" "classname" "trigger_multiple" } delete: { "OnStartTouch" "KingBomb_Hp_Reset,Add,25,0,-1" } insert: { "OnStartTouch" "KingBomb_Hp_Reset,Add,40,0,-1" } } ; Target TP_AFK* instead of TP_AFK_* because CS:S's retarded name matching code matches J with * modify: { match: { "classname" "logic_case" "targetname" "Manager_TP_AFK_Salikawood" "origin" "11400 -2312 13384" "hammerid" "11180945" } replace: { "OnCase01" "TP_AFK*,AddOutput,target TD_AFK_Salikawood_Spawn,0,1" "OnCase02" "TP_AFK*,AddOutput,target TD_AFK_Salikawood_1,0,1" "OnCase03" "TP_AFK*,AddOutput,target TD_AFK_Salikawood_2,0,1" "OnCase04" "TP_AFK*,AddOutput,target TD_AFK_Salikawood_3,0,1" "OnCase05" "TP_AFK*,AddOutput,target TD_AFK_Salikawood_4,0,1" "OnCase06" "TP_AFK*,AddOutput,target TD_AFK_Salikawood_5,0,1" "OnCase07" "TP_AFK*,AddOutput,target TD_AFK_Salikawood_6,0,1" } } modify: { match: { "classname" "logic_case" "targetname" "Manager_TP_AFK_Nabudis" "origin" "11416 -2312 13384" "hammerid" "11426088" } replace: { "OnCase01" "TP_AFK*,AddOutput,target TD_AFK_Nabudis_Spawn,0,-1" "OnCase02" "TP_AFK*,AddOutput,target TD_AFK_Nabudis_1Floor_1,0,-1" "OnCase03" "TP_AFK*,AddOutput,target TD_AFK_Nabudis_1Floor_2,0,-1" "OnCase04" "TP_AFK*,AddOutput,target TD_AFK_Jail_Spawn,0,-1" "OnCase05" "TP_AFK*,AddOutput,target TD_AFK_Jail_1,0,-1" "OnCase06" "TP_AFK*,AddOutput,target TD_AFK_Jail_2,0,-1" "OnCase07" "TP_AFK*,AddOutput,target TD_AFK_Jail_3,0,-1" "OnCase08" "TP_AFK*,AddOutput,target TD_AFK_Nabudis_2Floor_1,0,-1" "OnCase09" "TP_AFK*,AddOutput,target TD_AFK_Nabudis_2Floor_2,0,-1" "OnCase15" "TP_AFK*,AddOutput,target TD_AFK_Nabudis_Zalera1,0,-1" "OnCase16" "TP_AFK*,AddOutput,target TD_AFK_Nabudis_Chaos,0,-1" "OnCase13" "TP_AFK*,AddOutput,target TD_AFK_Nabudis_End,0,-1" "OnCase14" "TP_AFK*,AddOutput,target TD_AFK_Trial,0,-1" "OnCase10" "TP_AFK*,AddOutput,target TD_AFK_Nabudis_2Floor_Device,0,-1" "OnCase12" "TP_AFK*,AddOutput,target TD_AFK_Nabudis_1Floor_End,0,-1" } } ; Don't instantly kill the king bomb so it can do its explosion thingy when it dies modify: { match: { "classname" "func_physbox" "targetname" "KingBomb_Move_Physbox" "origin" "-7104 -5120 -336" "model" "*372" "hammerid" "13482041" } delete: { "OnUser4" "KingBomb_Model,Kill,,0,1" "OnUser4" "KingBomb_Maker_Esper,ClearParent,,0,-1" } insert: { "OnUser4" "KingBomb_Model,ClearParent,,0,1" "OnUser4" "KingBomb_Maker_Esper,ClearParent,,0,1" } } ; Buff vortex a bit modify: { match: { "classname" "trigger_push" "targetname" "Magick_Vortex_Push" "speed" "125" } replace: { "speed" "200" } } ; Make blizzard actually freeze zms modify: { match: { "classname" "trigger_hurt" "targetname" "Magick_Blizzard_Hurt" } delete: { "OnStartTouch" "!activator,AddOutput,movetype 0,0,-1" "OnStartTouch" "!activator,AddOutput,movetype 2,7,-1" "OnEndTouch" "!activator,AddOutput,movetype 2,0,-1" } insert: { "OnStartTouch" "Speed,ModifySpeed,0,0,-1" "OnStartTouch" "Speed,ModifySpeed,1,7,-1" "OnEndTouch" "Speed,ModifySpeed,1,0,-1" } } ; Hide the weapon of the ghost zm modify: { match: { "classname" "game_ui" "targetname" "Item_Ghost_Ui" } replace: { "spawnflags" "64" } } ; Add proper split teleport for the zombie cages on zalera and chaos bosses add: { "model" "*39" "wait" "1" "targetname" "Zalera_Trigger_ZM" "StartDisabled" "0" "spawnflags" "1" "origin" "-10032 13232 -1112" "classname" "trigger_multiple" "OnStartTouch" "TD_AFK_Nabudis_Zalera,PickRandomShuffle,,0,-1" } modify: { match: { "classname" "logic_case" "targetname" "TD_AFK_Nabudis_Zalera" "origin" "-10048 13212 -1464" "hammerid" "19689067" } replace: { "origin" "-10032 13228 -1112" } } add: { "origin" "-9696 12896 2944" "targetname" "TD_AFK_Nabudis_Chaos" "classname" "logic_case" "OnCase01" "TD_AFK_Nabudis_Chaos1,Teleport,,0,-1" "OnCase02" "TD_AFK_Nabudis_Chaos2,Teleport,,0,-1" "OnCase03" "TD_AFK_Nabudis_Chaos3,Teleport,,0,-1" "OnCase04" "TD_AFK_Nabudis_Chaos4,Teleport,,0,-1" } add: { "model" "*39" "wait" "1" "targetname" "Chaos_Trigger_ZM" "StartDisabled" "0" "spawnflags" "1" "origin" "-9696 12896 2944" "classname" "trigger_multiple" "OnStartTouch" "TD_AFK_Nabudis_Chaos,PickRandomShuffle,,0,-1" } modify: { match: { "classname" "info_teleport_destination" "targetname" "TD_AFK_Nabudis_Chaos" "origin" "-9696 12896 2704" "hammerid" "14102247" } replace: { "targetname" "TD_AFK_Nabudis_Chaos1" "classname" "point_teleport" } insert: { "target" "!activator" "spawnflags" "0" } } modify: { match: { "classname" "info_teleport_destination" "targetname" "TD_AFK_Nabudis_Chaos" "origin" "-9696 15520 2704" "hammerid" "14102962" } replace: { "targetname" "TD_AFK_Nabudis_Chaos2" "angles" "0 235 0" "classname" "point_teleport" } insert: { "target" "!activator" "spawnflags" "0" } } modify: { match: { "classname" "info_teleport_destination" "targetname" "TD_AFK_Nabudis_Chaos" "origin" "-12320 15520 2704" "hammerid" "14102964" } replace: { "targetname" "TD_AFK_Nabudis_Chaos3" "angles" "0 305 0" "classname" "point_teleport" } insert: { "target" "!activator" "spawnflags" "0" } } modify: { match: { "classname" "info_teleport_destination" "targetname" "TD_AFK_Nabudis_Chaos" "origin" "-12320 12896 2704" "hammerid" "14102952" } replace: { "targetname" "TD_AFK_Nabudis_Chaos4" "classname" "point_teleport" } insert: { "target" "!activator" "spawnflags" "0" } } ; Don't give players a chance to make it behind gabranth before he starts running (though with bhop disabled this is pretty much impossible) modify: { match: { "classname" "trigger_hurt" "targetname" "Gabranth_Hurt" "origin" "2800 11392 128" "model" "*182" "hammerid" "15149456" } replace: { "StartDisabled" "0" } } ; Obliterate those who block the puzzle doors modify: { match: { "classname" "func_door" } replace: { "forceclosed" "1" } } modify: { match: { "classname" "func_rotating" "targetname" "Nabudis_Entrance_Puzzle_Rotate" "origin" "-8704 9664 256" "model" "*489" "hammerid" "11256390" } replace: { "dmg" "99999" } } modify: { match: { "classname" "func_door" "targetname" "Nabudis_Entrance_Puzzle_Move_3" "origin" "-8704 9704 448" "model" "*490" "hammerid" "11256396" } replace: { "dmg" "99999" } } modify: { match: { "classname" "func_door" "targetname" "Nabudis_Entrance_Puzzle_Move_4" "origin" "-8896 9704 256" "model" "*491" "hammerid" "11256406" } replace: { "dmg" "99999" } } modify: { match: { "classname" "func_door" "targetname" "Nabudis_Entrance_Puzzle_Move_2" "origin" "-8512 9704 256" "model" "*492" "hammerid" "11256416" } replace: { "dmg" "99999" } } modify: { match: { "classname" "func_door" "targetname" "Nabudis_Entrance_Puzzle_Move_1" "origin" "-8704 9704 64" "model" "*493" "hammerid" "11256426" } replace: { "dmg" "99999" } } modify: { match: { "classname" "func_door" "targetname" "Nabudis_Entrance_Puzzle_Move_Main" "origin" "-8704 9672 256" "model" "*494" "hammerid" "11256442" } replace: { "spawnflags" "12" } } ; Nerf the chaos attack timer modify: { match: { "classname" "logic_timer" "targetname" "Chaos_Timer_Attack" } replace: { "refiretime" "14" } } modify: { match: { "classname" "logic_relay" "targetname" "Chaos_Status_Ancient" } delete: { "OnTrigger" "Chaos_Timer_Attack,RefireTime,7,0,1" } insert: { "OnUser4" "Chaos_Timer_Attack,RefireTime,10,0,1" } } modify: { match: { "classname" "func_button" "targetname" "Mote_Ultra_Cleanse_Button" } delete: { "OnUser4" "Chaos_Timer_Attack,RefireTime,9,0,1" } insert: { "OnUser4" "Chaos_Timer_Attack,RefireTime,15,0,1" } } ; 1 less edict, because why not modify: { match: { "classname" "info_target" "targetname" "Client_All" "origin" "11432 -2280 13384" "hammerid" "19659244" } replace: { "classname" "logic_relay" } } ; Move the initial credits message just a little bit up modify: { match: { "classname" "game_text" "targetname" "Global_Hudhint_All" } replace: { "y" "0.45" } } ; Add a hud message when a human is inflicted with doom modify: { match: { "classname" "game_text" "targetname" "Global_Hudhint_Single" } insert: { "OnUser3" "!self,AddOutput,message You have been doomed! You will die in 10 seconds unless cure or cleanse is used!,0,-1" "OnUser3" "!self,AddOutput,color 192 64 64,0,-1" "OnUser3" "!self,AddOutput,x -1,0,-1" "OnUser3" "!self,AddOutput,y 0.5,0,-1" "OnUser3" "!self,Display,,0.02,-1" } } modify: { match: { "classname" "trigger_multiple" "targetname" "Zmagick_Doom_Trigger" } insert: { "OnStartTouch" "Global_Hudhint_Single,FireUser3,,0,-1" } }