64 lines
1.2 KiB
INI
64 lines
1.2 KiB
INI
;
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;
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; Fix nuke safespots, first place is a seperate trigger I had to make, the second one is already done but for some reason it's not enabled by the final button
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;
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add:
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{
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"targetname" "nuclear_bomb"
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"StartDisabled" "1"
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"spawnflags" "1"
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"origin" "-2624 -384 1152"
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"damage" "20000"
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"damagecap" "20"
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"damagemodel" "0"
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"damagetype" "0"
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"classname" "trigger_hurt"
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"OnUser1" "!self,AddOutput,solid 2,0,1"
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"OnUser1" "!self,AddOutput,mins -128 -128 -128,0.1,1"
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"OnUser1" "!self,AddOutput,maxs 128 128 128,0.1,1"
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}
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add:
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{
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"targetname" "nuclear_bomb"
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"StartDisabled" "1"
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"spawnflags" "1"
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"origin" "-2624 320 1152"
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"damage" "20000"
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"damagecap" "20"
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"damagemodel" "0"
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"damagetype" "0"
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"classname" "trigger_hurt"
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"OnUser1" "!self,AddOutput,solid 2,0,1"
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"OnUser1" "!self,AddOutput,mins -128 -128 -128,0.1,1"
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"OnUser1" "!self,AddOutput,maxs 128 128 128,0.1,1"
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}
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modify:
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{
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match:
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{
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"classname" "logic_auto"
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"hammerid" "7997"
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}
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insert:
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{
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"OnMapSpawn" "nuclear_bomb,FireUser1,,0,-1"
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}
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}
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modify:
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{
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match:
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{
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"classname" "func_button"
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"targetname" "start_destruct"
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}
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insert:
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{
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"OnPressed" "afk_killer,Enable,,60,1"
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}
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delete:
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{
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"OnPressed" "nuclear_bomb,Disable,,61,1"
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}
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}
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