stripper-configs/maps/ze_elevator_escape_jbg_final.cfg

64 lines
1.2 KiB
INI

;
;
; Fix nuke safespots, first place is a seperate trigger I had to make, the second one is already done but for some reason it's not enabled by the final button
;
;
add:
{
"targetname" "nuclear_bomb"
"StartDisabled" "1"
"spawnflags" "1"
"origin" "-2624 -384 1152"
"damage" "20000"
"damagecap" "20"
"damagemodel" "0"
"damagetype" "0"
"classname" "trigger_hurt"
"OnUser1" "!self,AddOutput,solid 2,0,1"
"OnUser1" "!self,AddOutput,mins -128 -128 -128,0.1,1"
"OnUser1" "!self,AddOutput,maxs 128 128 128,0.1,1"
}
add:
{
"targetname" "nuclear_bomb"
"StartDisabled" "1"
"spawnflags" "1"
"origin" "-2624 320 1152"
"damage" "20000"
"damagecap" "20"
"damagemodel" "0"
"damagetype" "0"
"classname" "trigger_hurt"
"OnUser1" "!self,AddOutput,solid 2,0,1"
"OnUser1" "!self,AddOutput,mins -128 -128 -128,0.1,1"
"OnUser1" "!self,AddOutput,maxs 128 128 128,0.1,1"
}
modify:
{
match:
{
"classname" "logic_auto"
"hammerid" "7997"
}
insert:
{
"OnMapSpawn" "nuclear_bomb,FireUser1,,0,-1"
}
}
modify:
{
match:
{
"classname" "func_button"
"targetname" "start_destruct"
}
insert:
{
"OnPressed" "afk_killer,Enable,,60,1"
}
delete:
{
"OnPressed" "nuclear_bomb,Disable,,61,1"
}
}