; ; ; Fix nuke safespots, first place is a seperate trigger I had to make, the second one is already done but for some reason it's not enabled by the final button ; ; add: { "targetname" "nuclear_bomb" "StartDisabled" "1" "spawnflags" "1" "origin" "-2624 -384 1152" "damage" "20000" "damagecap" "20" "damagemodel" "0" "damagetype" "0" "classname" "trigger_hurt" "OnUser1" "!self,AddOutput,solid 2,0,1" "OnUser1" "!self,AddOutput,mins -128 -128 -128,0.1,1" "OnUser1" "!self,AddOutput,maxs 128 128 128,0.1,1" } add: { "targetname" "nuclear_bomb" "StartDisabled" "1" "spawnflags" "1" "origin" "-2624 320 1152" "damage" "20000" "damagecap" "20" "damagemodel" "0" "damagetype" "0" "classname" "trigger_hurt" "OnUser1" "!self,AddOutput,solid 2,0,1" "OnUser1" "!self,AddOutput,mins -128 -128 -128,0.1,1" "OnUser1" "!self,AddOutput,maxs 128 128 128,0.1,1" } modify: { match: { "classname" "logic_auto" "hammerid" "7997" } insert: { "OnMapSpawn" "nuclear_bomb,FireUser1,,0,-1" } } modify: { match: { "classname" "func_button" "targetname" "start_destruct" } insert: { "OnPressed" "afk_killer,Enable,,60,1" } delete: { "OnPressed" "nuclear_bomb,Disable,,61,1" } }