stripper-configs/maps/ze_diddle_v3_css3_1.cfg

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; Removing old boss wall
filter:
{
"classname" "func_wall_toggle"
"hammerid" "559687"
}
;Set fetus hp to 250%
modify:
{
match:
{
"classname" "logic_case"
"hammerid" "253721"
}
delete:
{
"OnCase01" "npc_base_1RunScriptCodeSetHealth(4000,16000);0-1"
}
insert:
{
"OnCase01" "npc_base_1RunScriptCodeSetHealth(3000,12000);0-1"
}
}
; fix diddle cannon stacking
modify:
{
match:
{
"classname" "logic_relay"
"targetname" "i_item_controller_1"
}
replace:
{
"classname" "logic_script"
"vscripts" "ze_diddle/itemcontroller.nut"
}
delete:
{
"OnTrigger" "!selfFireUser101"
"OnSpawn" "i_item_selfspawn_1FireUser101"
"OnSpawn" "i_item_pistol_1FireUser101"
"OnSpawn" "i_item_base_1FireUser101"
"OnSpawn" "i_item_distancecheck_1FireUser101"
"OnSpawn" "i_item_ammotextFireUser101"
}
insert:
{
"OnUser3" "!selfFireUser101"
"OnUser1" "i_item_selfspawn_1FireUser101"
"OnUser1" "i_item_base_1FireUser101"
"OnUser1" "i_item_distancecheck_1FireUser101"
"OnUser1" "i_item_ammotextFireUser101"
}
}
modify:
{
match:
{
"classname" "weapon_glock"
"targetname" "i_item_pistol_1"
}
delete:
{
"OnPlayerPickup" "i_item_controller_1Trigger01"
"OnUser1" "i_item_controller_1CallScriptFunctionSetPistol01"
"OnPlayerPickup" "i_item_controller_1CallScriptFunctionPickUp0-1"
"OnPlayerPickup" "i_item_controller_1CallScriptFunctionSyncWeaponAngles0.2-1"
}
insert:
{
"OnPlayerPickup" "i_item_controller_1FireUser301"
"OnPlayerPickup" "i_item_base_1CallScriptFunctionPickUp0-1"
"OnPlayerPickup" "i_item_controller_1CallScriptFunctionSyncWeaponAngles0.75-1"
"OnPlayerPickup" "i_item_controller_1CallScriptFunctionPickUp0.5-1"
}
}
; Trying to fix memory leak
modify:
{
match:
{
"classname" "logic_relay"
"targetname" "killstuff"
}
replace:
{
"vscripts" "ze_diddle/entitycleaner.nut"
}
}