; Removing old boss wall filter: { "classname" "func_wall_toggle" "hammerid" "559687" } ;Set fetus hp to 250% modify: { match: { "classname" "logic_case" "hammerid" "253721" } delete: { "OnCase01" "npc_base_1RunScriptCodeSetHealth(4000,16000);0-1" } insert: { "OnCase01" "npc_base_1RunScriptCodeSetHealth(3000,12000);0-1" } } ; fix diddle cannon stacking modify: { match: { "classname" "logic_relay" "targetname" "i_item_controller_1" } replace: { "classname" "logic_script" "vscripts" "ze_diddle/itemcontroller.nut" } delete: { "OnTrigger" "!selfFireUser101" "OnSpawn" "i_item_selfspawn_1FireUser101" "OnSpawn" "i_item_pistol_1FireUser101" "OnSpawn" "i_item_base_1FireUser101" "OnSpawn" "i_item_distancecheck_1FireUser101" "OnSpawn" "i_item_ammotextFireUser101" } insert: { "OnUser3" "!selfFireUser101" "OnUser1" "i_item_selfspawn_1FireUser101" "OnUser1" "i_item_base_1FireUser101" "OnUser1" "i_item_distancecheck_1FireUser101" "OnUser1" "i_item_ammotextFireUser101" } } modify: { match: { "classname" "weapon_glock" "targetname" "i_item_pistol_1" } delete: { "OnPlayerPickup" "i_item_controller_1Trigger01" "OnUser1" "i_item_controller_1CallScriptFunctionSetPistol01" "OnPlayerPickup" "i_item_controller_1CallScriptFunctionPickUp0-1" "OnPlayerPickup" "i_item_controller_1CallScriptFunctionSyncWeaponAngles0.2-1" } insert: { "OnPlayerPickup" "i_item_controller_1FireUser301" "OnPlayerPickup" "i_item_base_1CallScriptFunctionPickUp0-1" "OnPlayerPickup" "i_item_controller_1CallScriptFunctionSyncWeaponAngles0.75-1" "OnPlayerPickup" "i_item_controller_1CallScriptFunctionPickUp0.5-1" } } ; Trying to fix memory leak modify: { match: { "classname" "logic_relay" "targetname" "killstuff" } replace: { "vscripts" "ze_diddle/entitycleaner.nut" } }