stripper-configs/maps/ze_dev_r4a.cfg

146 lines
2.0 KiB
INI

modify:
{
match:
{
"model" "*274"
"targetname" "L3lasermid"
}
replace:
{
"movedistance" "3000"
}
}
modify:
{
match:
{
"model" "*276"
"targetname" "L3laserhigh"
}
replace:
{
"movedistance" "3000"
}
}
modify:
{
match:
{
"model" "*279"
"targetname" "L3laserlow"
}
replace:
{
"movedistance" "3000"
}
}
modify:
{
match:
{
"model" "*170"
"targetname" "l2Bosshpscale"
}
delete:
{
"OnStartTouch" "l2Boss,AddHealth,1500,0,-1"
}
insert:
{
"OnStartTouch" "l2Boss,AddHealth,1750,0.1,-1"
}
}
modify:
{
match:
{
"model" "*253"
"targetname" "l3bosshpscale"
}
delete:
{
"OnStartTouch" "l3boss,SetHealth,20000,0,1"
"OnStartTouch" "l3boss,AddHealth,1700,0,-1"
}
insert:
{
"OnStartTouch" "l3boss,SetHealth,25000,0,1"
"OnStartTouch" "l3boss,AddHealth,2000,0.1,-1"
}
}
modify:
{
match:
{
"model" "*148"
"targetname" "lift1"
}
replace:
{
"dmg" "50"
"spawnflags" "18"
}
}
;
;
; Fix randomstage final teleport not working which should now also trigger nuke
;
;
modify:
{
match:
{
"classname" "math_counter"
"targetname" "randomcounter"
}
delete:
{
"OnHitMax" "randommodetp,Enable,,20,-1"
"OnHitMax" "randommodetp,AddOutput,target randomwin,0,-1"
}
insert:
{
"OnHitMax" "randommodetp,Enable,,20.04,-1"
"OnHitMax" "randommodetp,AddOutput,target randomwin,20.02,-1"
}
}
;
;
; Fix the rare issue where the randompicker picks the same room twice (which teleports the humans into the ZMs) by teleporting the ZMs away
;
;
modify
{
match:
{
"targetname" "randomtimer"
"classname" "logic_timer"
}
delete:
{
"OnTimer" "randommodetp,Enable,,0.05,-1"
"OnTimer" "randommodetp,Disable,,0.07,-1"
"OnTimer" "randomcase,PickRandom,,0,-1"
}
insert:
{
"OnTimer" "randommodetpzm,AddOutput,target level2bosszm,0,-1"
"OnTimer" "randommodetpzm,Enable,,0.02,-1"
"OnTimer" "randommodetpzm,Disable,,0.04,-1"
"OnTimer" "randomcase,PickRandom,,0.06,-1"
"OnTimer" "randommodetp,Enable,,0.08,-1"
"OnTimer" "randommodetp,Disable,,0.10,-1"
}
}