146 lines
2.0 KiB
INI
146 lines
2.0 KiB
INI
modify:
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{
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match:
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{
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"model" "*274"
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"targetname" "L3lasermid"
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}
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replace:
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{
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"movedistance" "3000"
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}
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}
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modify:
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{
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match:
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{
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"model" "*276"
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"targetname" "L3laserhigh"
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}
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replace:
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{
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"movedistance" "3000"
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}
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}
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modify:
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{
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match:
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{
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"model" "*279"
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"targetname" "L3laserlow"
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}
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replace:
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{
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"movedistance" "3000"
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}
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}
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modify:
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{
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match:
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{
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"model" "*170"
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"targetname" "l2Bosshpscale"
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}
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delete:
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{
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"OnStartTouch" "l2Boss,AddHealth,1500,0,-1"
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}
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insert:
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{
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"OnStartTouch" "l2Boss,AddHealth,1750,0.1,-1"
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}
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}
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modify:
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{
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match:
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{
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"model" "*253"
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"targetname" "l3bosshpscale"
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}
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delete:
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{
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"OnStartTouch" "l3boss,SetHealth,20000,0,1"
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"OnStartTouch" "l3boss,AddHealth,1700,0,-1"
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}
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insert:
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{
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"OnStartTouch" "l3boss,SetHealth,25000,0,1"
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"OnStartTouch" "l3boss,AddHealth,2000,0.1,-1"
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}
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}
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modify:
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{
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match:
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{
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"model" "*148"
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"targetname" "lift1"
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}
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replace:
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{
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"dmg" "50"
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"spawnflags" "18"
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}
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}
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;
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;
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; Fix randomstage final teleport not working which should now also trigger nuke
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;
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;
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modify:
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{
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match:
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{
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"classname" "math_counter"
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"targetname" "randomcounter"
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}
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delete:
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{
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"OnHitMax" "randommodetp,Enable,,20,-1"
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"OnHitMax" "randommodetp,AddOutput,target randomwin,0,-1"
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}
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insert:
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{
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"OnHitMax" "randommodetp,Enable,,20.04,-1"
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"OnHitMax" "randommodetp,AddOutput,target randomwin,20.02,-1"
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}
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}
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;
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;
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; Fix the rare issue where the randompicker picks the same room twice (which teleports the humans into the ZMs) by teleporting the ZMs away
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;
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;
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modify
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{
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match:
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{
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"targetname" "randomtimer"
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"classname" "logic_timer"
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}
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delete:
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{
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"OnTimer" "randommodetp,Enable,,0.05,-1"
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"OnTimer" "randommodetp,Disable,,0.07,-1"
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"OnTimer" "randomcase,PickRandom,,0,-1"
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}
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insert:
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{
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"OnTimer" "randommodetpzm,AddOutput,target level2bosszm,0,-1"
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"OnTimer" "randommodetpzm,Enable,,0.02,-1"
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"OnTimer" "randommodetpzm,Disable,,0.04,-1"
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"OnTimer" "randomcase,PickRandom,,0.06,-1"
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"OnTimer" "randommodetp,Enable,,0.08,-1"
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"OnTimer" "randommodetp,Disable,,0.10,-1"
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}
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}
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