stripper-configs/maps/ze_cyberia_css1.cfg

369 lines
6.4 KiB
INI

; fix modify speed on laser gun
modify:
{
match:
{
"targetname" "u_projectile_hurt_1"
"classname" "trigger_hurt"
}
insert:
{
"OnHurtPlayer" "speed,ModifySpeed,1,0.5,-1"
}
}
;fix npc
modify:
{
match:
{
"targetname" "xyz_trooper_thrust1"
"classname" "phys_thruster"
}
replace:
{
"force" "4000"
}
}
modify:
{
match:
{
"targetname" "xyz_trooper_thrust2"
"classname" "phys_thruster"
}
replace:
{
"force" "800"
}
}
; fix stage 1 ending message / kill zm trigger
modify:
{
match:
{
"targetname" "s1_door07"
"classname" "func_door"
}
delete:
{
"OnFullyClosed" "s1_end_nuke,Enable,,126,1"
}
}
modify:
{
match:
{
"targetname" "s1_human_win_once"
"classname" "trigger_once"
}
insert:
{
"OnStartTouch" "s1_end_nuke,Enable,,1.5,1"
}
}
; modify origin of last path track elevator
modify:
{
match:
{
"targetname" "s2_path3"
"classname" "path_track"
}
replace:
{
"origin" "-4768 -480 -288"
}
}
; stage 2 zombie push wrong direction
modify:
{
match:
{
"targetname" "s2_steam_push_zombies"
"classname" "trigger_push"
}
replace:
{
"pushdir" "0 180 0"
}
}
; stage 2 zm cage break bit later
modify:
{
match:
{
"targetname" "st2_once_break"
"classname" "trigger_once"
}
delete:
{
"OnStartTouch" "s2_return_break,Break,,5,-1"
}
insert:
{
"OnStartTouch" "s2_return_break,Break,,8,1"
}
}
; stage 2 ending exit club nerf
modify:
{
match:
{
"targetname" "st2_but_club_ent"
"classname" "func_button"
}
delete:
{
"OnPressed" "CMD,Command,say *** GALAXY NIGHT CLUB DOOR OPENS IN 30 SECONDS ***,0,1"
"OnPressed" "s2_door_nightclub_ent,Open,,30,1"
"OnPressed" "s2_break_door_return,Break,,30,1"
"OnPressed" "CMD,Command,say *** FIND BUNKER BUTTON ***,30,1"
}
insert:
{
"OnPressed" "CMD,Command,say *** GALAXY NIGHT CLUB DOOR OPENS IN 20 SECONDS ***,0,1"
"OnPressed" "s2_door_nightclub_ent,Open,,20,1"
"OnPressed" "s2_break_door_return,Break,,20,1"
"OnPressed" "CMD,Command,say *** FIND BUNKER BUTTON ***,20,1"
}
}
; Plasma cannon rework and fix
modify:
{
match:
{
"targetname" "z_explosion_hurt"
"classname" "trigger_hurt"
}
insert:
{
"OnStartTouch" "speed,ModifySpeed,0.7,0,-1"
"OnStartTouch" "speed,ModifySpeed,1,1.5,-1"
}
}
; cat launcher onpickedup wrong message
modify:
{
match:
{
"targetname" "cat_launcher_holder_1"
"classname" "weapon_elite"
}
delete:
{
"OnPlayerPickup" "CMD,Command,say ***PLAYER PICKED UP PLASMA CANON ***,0,1"
}
insert:
{
"OnPlayerPickup" "CMD,Command,say *** PLAYER PICKED UP CAT LAUNCHER ***,0,1"
}
}
; Fix club door touch opens
modify:
{
match:
{
"targetname" "s2_door_club_2"
"classname" "func_door"
}
replace:
{
"spawnflags" "0"
}
}
; bhop is the key but its to hard for us
modify:
{
match:
{
"hammerid" "125366"
"classname" "logic_auto"
}
delete:
{
"OnMapSpawn" "cmd,Command,sv_airaccelerate 20,0,-1"
}
insert:
{
"OnMapSpawn" "cmd,Command,sv_airaccelerate 16,0,-1"
}
}
; Fix unblockable tracktrain making players passing through. Changing speed aswell
modify:
{
match:
{
"targetname" "s2_tracktrain_ele"
"classname" "func_tracktrain"
}
replace:
{
"spawnflags" "18"
"startspeed" "70"
}
}
; Delaying teleport before elevator so players can overdefend
modify:
{
match:
{
"targetname" "s2_counter_start"
"classname" "math_counter"
}
delete:
{
"OnHitMax" "s2_tp02,Enable,,48,1"
"OnHitMax" "s2_door_01_a,Close,,45,1"
"OnHitMax" "s2_door_01_b,Close,,45,1"
"OnHitMax" "s2_door_01_c,Close,,45,1"
"OnHitMax" "s2_door_01_d,Close,,45,1"
}
insert:
{
"OnHitMax" "s2_tp02,Enable,,54,1"
"OnHitMax" "s2_door_01_a,Close,,50,1"
"OnHitMax" "s2_door_01_b,Close,,50,1"
"OnHitMax" "s2_door_01_c,Close,,50,1"
"OnHitMax" "s2_door_01_d,Close,,50,1"
}
}
; Fix bomb elevator blockable
modify:
{
match:
{
"targetname" "stage2_bomb_elevator"
"classname" "func_movelinear"
}
replace:
{
"blockdamage" "99999"
}
}
; Modify door speed making it easier on the way back
modify:
{
match:
{
"targetname" "s2_door_club_2"
"classname" "func_door"
}
replace:
{
"speed" "30"
}
}
; stage 1 teleport delay making the split easier
modify:
{
match:
{
"targetname" "s1_button04"
"classname" "func_button"
}
delete:
{
"OnPressed" "s1_door05,Close,,36,1"
"OnPressed" "s1_tpbig_room,Enable,,38,1"
}
insert:
{
"OnPressed" "s1_door05,Close,,43,1"
"OnPressed" "s1_tpbig_room,Enable,,45,1"
}
}
; Adding messages through the map
modify:
{
match:
{
"targetname" "klm_but"
"classname" "func_button"
}
insert:
{
"OnPressed" "cmd,Command,say *** 15 SECONDS LEFT ***,20,1"
"OnPressed" "cmd,Command,say *** 5 SECONDS LEFT ***,30,1"
}
}
; sewer exit + delay tp to allow overdefending
modify:
{
match:
{
"targetname" "s2_once_city_door"
"classname" "trigger_once"
}
delete:
{
"OnStartTouch" "s2_city_door01,Close,,27,1"
"OnStartTouch" "s2_tp06,Enable,,29,1"
}
insert:
{
"OnStartTouch" "CMD,Command,say *** PRESS THE RED CONSOLE NEAR THE CLUB ***,15,1"
"OnStartTouch" "CMD,Command,say *** KEEP DEFENDING THE STAIRS UNTIL BOTH DOORS OPENS ***,16,1"
"OnStartTouch" "s2_city_door01,Close,,33,1"
"OnStartTouch" "s2_tp06,Enable,,35,1"
}
}
; plasma cannon particle origin and sound fix
modify:
{
match:
{
"targetname" "plasma_canon_particle_1"
"classname" "info_particle_system"
}
replace:
{
"origin" "-1704 -1448 52"
}
}
{
match:
{
"targetname" "plasma_canon_s_1"
"classname" "ambient_generic"
}
replace:
{
"message" "ambient/energy/weld2.wav"
}
}