369 lines
6.4 KiB
INI
369 lines
6.4 KiB
INI
; fix modify speed on laser gun
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modify:
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{
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match:
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{
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"targetname" "u_projectile_hurt_1"
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"classname" "trigger_hurt"
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}
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insert:
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{
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"OnHurtPlayer" "speed,ModifySpeed,1,0.5,-1"
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}
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}
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;fix npc
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modify:
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{
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match:
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{
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"targetname" "xyz_trooper_thrust1"
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"classname" "phys_thruster"
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}
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replace:
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{
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"force" "4000"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "xyz_trooper_thrust2"
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"classname" "phys_thruster"
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}
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replace:
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{
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"force" "800"
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}
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}
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; fix stage 1 ending message / kill zm trigger
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modify:
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{
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match:
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{
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"targetname" "s1_door07"
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"classname" "func_door"
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}
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delete:
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{
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"OnFullyClosed" "s1_end_nuke,Enable,,126,1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "s1_human_win_once"
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"classname" "trigger_once"
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}
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insert:
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{
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"OnStartTouch" "s1_end_nuke,Enable,,1.5,1"
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}
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}
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; modify origin of last path track elevator
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modify:
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{
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match:
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{
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"targetname" "s2_path3"
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"classname" "path_track"
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}
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replace:
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{
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"origin" "-4768 -480 -288"
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}
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}
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; stage 2 zombie push wrong direction
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modify:
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{
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match:
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{
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"targetname" "s2_steam_push_zombies"
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"classname" "trigger_push"
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}
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replace:
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{
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"pushdir" "0 180 0"
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}
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}
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; stage 2 zm cage break bit later
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modify:
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{
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match:
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{
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"targetname" "st2_once_break"
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"classname" "trigger_once"
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}
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delete:
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{
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"OnStartTouch" "s2_return_break,Break,,5,-1"
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}
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insert:
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{
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"OnStartTouch" "s2_return_break,Break,,8,1"
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}
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}
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; stage 2 ending exit club nerf
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modify:
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{
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match:
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{
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"targetname" "st2_but_club_ent"
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"classname" "func_button"
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}
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delete:
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{
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"OnPressed" "CMD,Command,say *** GALAXY NIGHT CLUB DOOR OPENS IN 30 SECONDS ***,0,1"
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"OnPressed" "s2_door_nightclub_ent,Open,,30,1"
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"OnPressed" "s2_break_door_return,Break,,30,1"
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"OnPressed" "CMD,Command,say *** FIND BUNKER BUTTON ***,30,1"
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}
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insert:
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{
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"OnPressed" "CMD,Command,say *** GALAXY NIGHT CLUB DOOR OPENS IN 20 SECONDS ***,0,1"
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"OnPressed" "s2_door_nightclub_ent,Open,,20,1"
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"OnPressed" "s2_break_door_return,Break,,20,1"
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"OnPressed" "CMD,Command,say *** FIND BUNKER BUTTON ***,20,1"
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}
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}
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; Plasma cannon rework and fix
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modify:
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{
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match:
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{
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"targetname" "z_explosion_hurt"
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"classname" "trigger_hurt"
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}
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insert:
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{
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"OnStartTouch" "speed,ModifySpeed,0.7,0,-1"
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"OnStartTouch" "speed,ModifySpeed,1,1.5,-1"
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}
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}
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; cat launcher onpickedup wrong message
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modify:
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{
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match:
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{
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"targetname" "cat_launcher_holder_1"
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"classname" "weapon_elite"
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}
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delete:
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{
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"OnPlayerPickup" "CMD,Command,say ***PLAYER PICKED UP PLASMA CANON ***,0,1"
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}
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insert:
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{
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"OnPlayerPickup" "CMD,Command,say *** PLAYER PICKED UP CAT LAUNCHER ***,0,1"
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}
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}
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; Fix club door touch opens
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modify:
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{
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match:
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{
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"targetname" "s2_door_club_2"
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"classname" "func_door"
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}
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replace:
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{
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"spawnflags" "0"
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}
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}
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; bhop is the key but its to hard for us
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modify:
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{
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match:
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{
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"hammerid" "125366"
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"classname" "logic_auto"
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}
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delete:
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{
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"OnMapSpawn" "cmd,Command,sv_airaccelerate 20,0,-1"
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}
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insert:
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{
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"OnMapSpawn" "cmd,Command,sv_airaccelerate 16,0,-1"
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}
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}
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; Fix unblockable tracktrain making players passing through. Changing speed aswell
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modify:
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{
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match:
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{
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"targetname" "s2_tracktrain_ele"
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"classname" "func_tracktrain"
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}
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replace:
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{
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"spawnflags" "18"
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"startspeed" "70"
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}
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}
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; Delaying teleport before elevator so players can overdefend
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modify:
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{
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match:
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{
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"targetname" "s2_counter_start"
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"classname" "math_counter"
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}
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delete:
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{
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"OnHitMax" "s2_tp02,Enable,,48,1"
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"OnHitMax" "s2_door_01_a,Close,,45,1"
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"OnHitMax" "s2_door_01_b,Close,,45,1"
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"OnHitMax" "s2_door_01_c,Close,,45,1"
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"OnHitMax" "s2_door_01_d,Close,,45,1"
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}
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insert:
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{
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"OnHitMax" "s2_tp02,Enable,,54,1"
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"OnHitMax" "s2_door_01_a,Close,,50,1"
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"OnHitMax" "s2_door_01_b,Close,,50,1"
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"OnHitMax" "s2_door_01_c,Close,,50,1"
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"OnHitMax" "s2_door_01_d,Close,,50,1"
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}
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}
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; Fix bomb elevator blockable
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modify:
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{
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match:
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{
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"targetname" "stage2_bomb_elevator"
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"classname" "func_movelinear"
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}
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replace:
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{
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"blockdamage" "99999"
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}
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}
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; Modify door speed making it easier on the way back
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modify:
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{
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match:
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{
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"targetname" "s2_door_club_2"
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"classname" "func_door"
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}
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replace:
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{
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"speed" "30"
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}
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}
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; stage 1 teleport delay making the split easier
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modify:
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{
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match:
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{
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"targetname" "s1_button04"
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"classname" "func_button"
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}
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delete:
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{
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"OnPressed" "s1_door05,Close,,36,1"
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"OnPressed" "s1_tpbig_room,Enable,,38,1"
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}
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insert:
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{
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"OnPressed" "s1_door05,Close,,43,1"
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"OnPressed" "s1_tpbig_room,Enable,,45,1"
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}
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}
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; Adding messages through the map
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modify:
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{
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match:
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{
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"targetname" "klm_but"
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"classname" "func_button"
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}
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insert:
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{
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"OnPressed" "cmd,Command,say *** 15 SECONDS LEFT ***,20,1"
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"OnPressed" "cmd,Command,say *** 5 SECONDS LEFT ***,30,1"
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}
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}
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; sewer exit + delay tp to allow overdefending
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modify:
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{
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match:
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{
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"targetname" "s2_once_city_door"
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"classname" "trigger_once"
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}
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delete:
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{
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"OnStartTouch" "s2_city_door01,Close,,27,1"
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"OnStartTouch" "s2_tp06,Enable,,29,1"
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}
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insert:
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{
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"OnStartTouch" "CMD,Command,say *** PRESS THE RED CONSOLE NEAR THE CLUB ***,15,1"
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"OnStartTouch" "CMD,Command,say *** KEEP DEFENDING THE STAIRS UNTIL BOTH DOORS OPENS ***,16,1"
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"OnStartTouch" "s2_city_door01,Close,,33,1"
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"OnStartTouch" "s2_tp06,Enable,,35,1"
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}
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}
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; plasma cannon particle origin and sound fix
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modify:
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{
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match:
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{
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"targetname" "plasma_canon_particle_1"
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"classname" "info_particle_system"
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}
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replace:
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{
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"origin" "-1704 -1448 52"
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}
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}
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{
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match:
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{
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"targetname" "plasma_canon_s_1"
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"classname" "ambient_generic"
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}
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replace:
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{
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"message" "ambient/energy/weld2.wav"
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}
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}
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