; fix modify speed on laser gun modify: { match: { "targetname" "u_projectile_hurt_1" "classname" "trigger_hurt" } insert: { "OnHurtPlayer" "speed,ModifySpeed,1,0.5,-1" } } ;fix npc modify: { match: { "targetname" "xyz_trooper_thrust1" "classname" "phys_thruster" } replace: { "force" "4000" } } modify: { match: { "targetname" "xyz_trooper_thrust2" "classname" "phys_thruster" } replace: { "force" "800" } } ; fix stage 1 ending message / kill zm trigger modify: { match: { "targetname" "s1_door07" "classname" "func_door" } delete: { "OnFullyClosed" "s1_end_nuke,Enable,,126,1" } } modify: { match: { "targetname" "s1_human_win_once" "classname" "trigger_once" } insert: { "OnStartTouch" "s1_end_nuke,Enable,,1.5,1" } } ; modify origin of last path track elevator modify: { match: { "targetname" "s2_path3" "classname" "path_track" } replace: { "origin" "-4768 -480 -288" } } ; stage 2 zombie push wrong direction modify: { match: { "targetname" "s2_steam_push_zombies" "classname" "trigger_push" } replace: { "pushdir" "0 180 0" } } ; stage 2 zm cage break bit later modify: { match: { "targetname" "st2_once_break" "classname" "trigger_once" } delete: { "OnStartTouch" "s2_return_break,Break,,5,-1" } insert: { "OnStartTouch" "s2_return_break,Break,,8,1" } } ; stage 2 ending exit club nerf modify: { match: { "targetname" "st2_but_club_ent" "classname" "func_button" } delete: { "OnPressed" "CMD,Command,say *** GALAXY NIGHT CLUB DOOR OPENS IN 30 SECONDS ***,0,1" "OnPressed" "s2_door_nightclub_ent,Open,,30,1" "OnPressed" "s2_break_door_return,Break,,30,1" "OnPressed" "CMD,Command,say *** FIND BUNKER BUTTON ***,30,1" } insert: { "OnPressed" "CMD,Command,say *** GALAXY NIGHT CLUB DOOR OPENS IN 20 SECONDS ***,0,1" "OnPressed" "s2_door_nightclub_ent,Open,,20,1" "OnPressed" "s2_break_door_return,Break,,20,1" "OnPressed" "CMD,Command,say *** FIND BUNKER BUTTON ***,20,1" } } ; Plasma cannon rework and fix modify: { match: { "targetname" "z_explosion_hurt" "classname" "trigger_hurt" } insert: { "OnStartTouch" "speed,ModifySpeed,0.7,0,-1" "OnStartTouch" "speed,ModifySpeed,1,1.5,-1" } } ; cat launcher onpickedup wrong message modify: { match: { "targetname" "cat_launcher_holder_1" "classname" "weapon_elite" } delete: { "OnPlayerPickup" "CMD,Command,say ***PLAYER PICKED UP PLASMA CANON ***,0,1" } insert: { "OnPlayerPickup" "CMD,Command,say *** PLAYER PICKED UP CAT LAUNCHER ***,0,1" } } ; Fix club door touch opens modify: { match: { "targetname" "s2_door_club_2" "classname" "func_door" } replace: { "spawnflags" "0" } } ; bhop is the key but its to hard for us modify: { match: { "hammerid" "125366" "classname" "logic_auto" } delete: { "OnMapSpawn" "cmd,Command,sv_airaccelerate 20,0,-1" } insert: { "OnMapSpawn" "cmd,Command,sv_airaccelerate 16,0,-1" } } ; Fix unblockable tracktrain making players passing through. Changing speed aswell modify: { match: { "targetname" "s2_tracktrain_ele" "classname" "func_tracktrain" } replace: { "spawnflags" "18" "startspeed" "70" } } ; Delaying teleport before elevator so players can overdefend modify: { match: { "targetname" "s2_counter_start" "classname" "math_counter" } delete: { "OnHitMax" "s2_tp02,Enable,,48,1" "OnHitMax" "s2_door_01_a,Close,,45,1" "OnHitMax" "s2_door_01_b,Close,,45,1" "OnHitMax" "s2_door_01_c,Close,,45,1" "OnHitMax" "s2_door_01_d,Close,,45,1" } insert: { "OnHitMax" "s2_tp02,Enable,,54,1" "OnHitMax" "s2_door_01_a,Close,,50,1" "OnHitMax" "s2_door_01_b,Close,,50,1" "OnHitMax" "s2_door_01_c,Close,,50,1" "OnHitMax" "s2_door_01_d,Close,,50,1" } } ; Fix bomb elevator blockable modify: { match: { "targetname" "stage2_bomb_elevator" "classname" "func_movelinear" } replace: { "blockdamage" "99999" } } ; Modify door speed making it easier on the way back modify: { match: { "targetname" "s2_door_club_2" "classname" "func_door" } replace: { "speed" "30" } } ; stage 1 teleport delay making the split easier modify: { match: { "targetname" "s1_button04" "classname" "func_button" } delete: { "OnPressed" "s1_door05,Close,,36,1" "OnPressed" "s1_tpbig_room,Enable,,38,1" } insert: { "OnPressed" "s1_door05,Close,,43,1" "OnPressed" "s1_tpbig_room,Enable,,45,1" } } ; Adding messages through the map modify: { match: { "targetname" "klm_but" "classname" "func_button" } insert: { "OnPressed" "cmd,Command,say *** 15 SECONDS LEFT ***,20,1" "OnPressed" "cmd,Command,say *** 5 SECONDS LEFT ***,30,1" } } ; sewer exit + delay tp to allow overdefending modify: { match: { "targetname" "s2_once_city_door" "classname" "trigger_once" } delete: { "OnStartTouch" "s2_city_door01,Close,,27,1" "OnStartTouch" "s2_tp06,Enable,,29,1" } insert: { "OnStartTouch" "CMD,Command,say *** PRESS THE RED CONSOLE NEAR THE CLUB ***,15,1" "OnStartTouch" "CMD,Command,say *** KEEP DEFENDING THE STAIRS UNTIL BOTH DOORS OPENS ***,16,1" "OnStartTouch" "s2_city_door01,Close,,33,1" "OnStartTouch" "s2_tp06,Enable,,35,1" } } ; plasma cannon particle origin and sound fix modify: { match: { "targetname" "plasma_canon_particle_1" "classname" "info_particle_system" } replace: { "origin" "-1704 -1448 52" } } { match: { "targetname" "plasma_canon_s_1" "classname" "ambient_generic" } replace: { "message" "ambient/energy/weld2.wav" } }