97 lines
1.6 KiB
INI
97 lines
1.6 KiB
INI
add:
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{
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"origin" "-12484 6612 -1164"
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"targetname" "TheCurrentLevelPlugin"
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"min" "1"
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"max" "2"
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"startvalue" "1"
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"classname" "math_counter"
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}
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modify:
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{
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match:
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{
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"targetname" "SwitchSpawns"
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"classname" "logic_branch"
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}
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insert:
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{
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"OnFalse" "TheCurrentLevelPlugin,SetValue,1,0,1"
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"OnTrue" "TheCurrentLevelPlugin,SetValue,2,0,1"
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}
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}
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;; _
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;; stage 2 - sped up heli, so zombies can't infect under it
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modify:
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{
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match:
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{
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"targetname" "EndingHeliPath1"
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"classname" "path_track"
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}
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replace:
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{
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"speed" "0"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "EndingHeliPath2"
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"classname" "path_track"
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}
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replace:
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{
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"speed" "310"
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}
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}
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;; stage 2 - delay nuke, zm check
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modify:
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{
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match:
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{
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"targetname" "EndingHeliPath4"
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"classname" "path_track"
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}
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delete:
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{
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"OnPass" "Console,Command,say ** IT'S GOING TO BLOW!!! **,1,1"
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"OnPass" "Console,Command,say ** COVER YOUR EYES! THE NUCLEAR WARHEAD IS COMING! **,0,1"
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"OnPass" "NuclearExplosionRelay,Trigger,,4,1"
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"OnPass" "FinalNuke,Enable,,6,1"
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"OnPass" "ZombieDetectorSecondStage,Enable,,4,1"
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"OnPass" "ZombieDetectorSecondStage,Disable,,5,1"
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"OnPass" "ChangeLevelSecondStage,Trigger,,6,1"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "EndingHeliPath6"
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"classname" "path_track"
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}
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insert:
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{
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"OnPass" "Console,Command,say ** IT'S GOING TO BLOW!!! **,1,1"
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"OnPass" "Console,Command,say ** COVER YOUR EYES! THE NUCLEAR WARHEAD IS COMING! **,0,1"
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"OnPass" "NuclearExplosionRelay,Trigger,,4,1"
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"OnPass" "FinalNuke,Enable,,6,1"
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"OnPass" "ZombieDetectorSecondStage,Enable,,4,1"
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"OnPass" "ZombieDetectorSecondStage,Disable,,5,1"
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"OnPass" "ChangeLevelSecondStage,Trigger,,6,1"
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}
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}
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