add: { "origin" "-12484 6612 -1164" "targetname" "TheCurrentLevelPlugin" "min" "1" "max" "2" "startvalue" "1" "classname" "math_counter" } modify: { match: { "targetname" "SwitchSpawns" "classname" "logic_branch" } insert: { "OnFalse" "TheCurrentLevelPlugin,SetValue,1,0,1" "OnTrue" "TheCurrentLevelPlugin,SetValue,2,0,1" } } ;; _ ;; stage 2 - sped up heli, so zombies can't infect under it modify: { match: { "targetname" "EndingHeliPath1" "classname" "path_track" } replace: { "speed" "0" } } modify: { match: { "targetname" "EndingHeliPath2" "classname" "path_track" } replace: { "speed" "310" } } ;; stage 2 - delay nuke, zm check modify: { match: { "targetname" "EndingHeliPath4" "classname" "path_track" } delete: { "OnPass" "Console,Command,say ** IT'S GOING TO BLOW!!! **,1,1" "OnPass" "Console,Command,say ** COVER YOUR EYES! THE NUCLEAR WARHEAD IS COMING! **,0,1" "OnPass" "NuclearExplosionRelay,Trigger,,4,1" "OnPass" "FinalNuke,Enable,,6,1" "OnPass" "ZombieDetectorSecondStage,Enable,,4,1" "OnPass" "ZombieDetectorSecondStage,Disable,,5,1" "OnPass" "ChangeLevelSecondStage,Trigger,,6,1" } } modify: { match: { "targetname" "EndingHeliPath6" "classname" "path_track" } insert: { "OnPass" "Console,Command,say ** IT'S GOING TO BLOW!!! **,1,1" "OnPass" "Console,Command,say ** COVER YOUR EYES! THE NUCLEAR WARHEAD IS COMING! **,0,1" "OnPass" "NuclearExplosionRelay,Trigger,,4,1" "OnPass" "FinalNuke,Enable,,6,1" "OnPass" "ZombieDetectorSecondStage,Enable,,4,1" "OnPass" "ZombieDetectorSecondStage,Disable,,5,1" "OnPass" "ChangeLevelSecondStage,Trigger,,6,1" } }