stripper-configs/maps/ze_bioluminescent_b2.cfg

173 lines
2.5 KiB
INI
Executable File

; Fix blocking issue on stage 1 ending cubes
modify:
{
match:
{
"classname" "func_movelinear"
"targetname" "stage1_dodge_b1"
}
replace:
{
"classname" "func_door"
}
insert:
{
"dmg" "99999"
"forceclosed" "1"
"ignoredebris" "1"
"lip" "-960"
"spawnflags" "4096"
"wait" "-1"
}
}
; Fix blocking issue on stage 1 ending cubes
modify:
{
match:
{
"classname" "func_movelinear"
"targetname" "stage1_dodge_b2"
}
replace:
{
"classname" "func_door"
}
insert:
{
"dmg" "99999"
"forceclosed" "1"
"ignoredebris" "1"
"lip" "-960"
"spawnflags" "4096"
"wait" "-1"
}
}
; Fix blocking issue on stage 1 ending cubes
modify:
{
match:
{
"classname" "func_movelinear"
"targetname" "stage1_dodge_b3"
}
replace:
{
"classname" "func_door"
}
insert:
{
"dmg" "99999"
"forceclosed" "1"
"ignoredebris" "1"
"lip" "-960"
"spawnflags" "4096"
"wait" "-1"
}
}
; Fix blocking issue on stage 1 ending cubes
modify:
{
match:
{
"classname" "func_movelinear"
"targetname" "stage1_dodge_b4"
}
replace:
{
"classname" "func_door"
}
insert:
{
"dmg" "99999"
"forceclosed" "1"
"ignoredebris" "1"
"lip" "-960"
"spawnflags" "4096"
"wait" "-1"
}
}
; Fix blocking issue on stage 1 ending cubes
modify:
{
match:
{
"classname" "func_movelinear"
"targetname" "stage1_dodge_b5"
}
replace:
{
"classname" "func_door"
}
insert:
{
"dmg" "99999"
"forceclosed" "1"
"ignoredebris" "1"
"lip" "-960"
"spawnflags" "4096"
"wait" "-1"
}
}
; Fix blocking issue on stage 1 ending cubes
modify:
{
match:
{
"classname" "func_movelinear"
"targetname" "stage1_dodge_b6"
}
replace:
{
"classname" "func_door"
}
insert:
{
"dmg" "99999"
"forceclosed" "1"
"ignoredebris" "1"
"lip" "-960"
"spawnflags" "4096"
"wait" "-1"
}
}
; Kill gravity attack after boss death
modify:
{
match:
{
"classname" "logic_relay"
"targetname" "s3_boss_death_relay"
}
insert:
{
"OnTrigger" "stage3_boss_pull*,Kill,,0.2,-1"
}
}
; Add nodamage to boss attack 1
modify:
{
match:
{
"classname" "trigger_hurt"
"targetname" "rxez_hurt"
}
insert:
{
"OnHurtPlayer" "NoDamage,FireUser1,,0,-1"
}
}
; Add nodamage to boss attack 2
modify:
{
match:
{
"classname" "trigger_hurt"
"targetname" "kxj_hurt"
}
insert:
{
"OnHurtPlayer" "NoDamage,FireUser1,,0,-1"
}
}