173 lines
2.5 KiB
INI
Executable File
173 lines
2.5 KiB
INI
Executable File
; Fix blocking issue on stage 1 ending cubes
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modify:
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{
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match:
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{
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"classname" "func_movelinear"
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"targetname" "stage1_dodge_b1"
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}
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replace:
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{
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"classname" "func_door"
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}
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insert:
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{
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"dmg" "99999"
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"forceclosed" "1"
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"ignoredebris" "1"
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"lip" "-960"
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"spawnflags" "4096"
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"wait" "-1"
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}
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}
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; Fix blocking issue on stage 1 ending cubes
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modify:
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{
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match:
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{
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"classname" "func_movelinear"
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"targetname" "stage1_dodge_b2"
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}
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replace:
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{
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"classname" "func_door"
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}
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insert:
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{
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"dmg" "99999"
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"forceclosed" "1"
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"ignoredebris" "1"
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"lip" "-960"
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"spawnflags" "4096"
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"wait" "-1"
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}
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}
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; Fix blocking issue on stage 1 ending cubes
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modify:
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{
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match:
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{
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"classname" "func_movelinear"
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"targetname" "stage1_dodge_b3"
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}
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replace:
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{
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"classname" "func_door"
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}
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insert:
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{
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"dmg" "99999"
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"forceclosed" "1"
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"ignoredebris" "1"
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"lip" "-960"
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"spawnflags" "4096"
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"wait" "-1"
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}
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}
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; Fix blocking issue on stage 1 ending cubes
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modify:
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{
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match:
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{
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"classname" "func_movelinear"
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"targetname" "stage1_dodge_b4"
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}
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replace:
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{
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"classname" "func_door"
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}
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insert:
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{
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"dmg" "99999"
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"forceclosed" "1"
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"ignoredebris" "1"
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"lip" "-960"
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"spawnflags" "4096"
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"wait" "-1"
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}
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}
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; Fix blocking issue on stage 1 ending cubes
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modify:
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{
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match:
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{
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"classname" "func_movelinear"
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"targetname" "stage1_dodge_b5"
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}
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replace:
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{
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"classname" "func_door"
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}
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insert:
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{
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"dmg" "99999"
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"forceclosed" "1"
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"ignoredebris" "1"
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"lip" "-960"
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"spawnflags" "4096"
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"wait" "-1"
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}
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}
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; Fix blocking issue on stage 1 ending cubes
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modify:
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{
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match:
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{
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"classname" "func_movelinear"
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"targetname" "stage1_dodge_b6"
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}
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replace:
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{
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"classname" "func_door"
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}
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insert:
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{
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"dmg" "99999"
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"forceclosed" "1"
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"ignoredebris" "1"
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"lip" "-960"
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"spawnflags" "4096"
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"wait" "-1"
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}
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}
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; Kill gravity attack after boss death
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modify:
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{
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match:
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{
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"classname" "logic_relay"
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"targetname" "s3_boss_death_relay"
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}
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insert:
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{
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"OnTrigger" "stage3_boss_pull*,Kill,,0.2,-1"
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}
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}
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; Add nodamage to boss attack 1
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modify:
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{
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match:
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{
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"classname" "trigger_hurt"
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"targetname" "rxez_hurt"
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}
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insert:
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{
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"OnHurtPlayer" "NoDamage,FireUser1,,0,-1"
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}
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}
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; Add nodamage to boss attack 2
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modify:
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{
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match:
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{
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"classname" "trigger_hurt"
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"targetname" "kxj_hurt"
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}
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insert:
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{
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"OnHurtPlayer" "NoDamage,FireUser1,,0,-1"
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}
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}
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