; Fix blocking issue on stage 1 ending cubes modify: { match: { "classname" "func_movelinear" "targetname" "stage1_dodge_b1" } replace: { "classname" "func_door" } insert: { "dmg" "99999" "forceclosed" "1" "ignoredebris" "1" "lip" "-960" "spawnflags" "4096" "wait" "-1" } } ; Fix blocking issue on stage 1 ending cubes modify: { match: { "classname" "func_movelinear" "targetname" "stage1_dodge_b2" } replace: { "classname" "func_door" } insert: { "dmg" "99999" "forceclosed" "1" "ignoredebris" "1" "lip" "-960" "spawnflags" "4096" "wait" "-1" } } ; Fix blocking issue on stage 1 ending cubes modify: { match: { "classname" "func_movelinear" "targetname" "stage1_dodge_b3" } replace: { "classname" "func_door" } insert: { "dmg" "99999" "forceclosed" "1" "ignoredebris" "1" "lip" "-960" "spawnflags" "4096" "wait" "-1" } } ; Fix blocking issue on stage 1 ending cubes modify: { match: { "classname" "func_movelinear" "targetname" "stage1_dodge_b4" } replace: { "classname" "func_door" } insert: { "dmg" "99999" "forceclosed" "1" "ignoredebris" "1" "lip" "-960" "spawnflags" "4096" "wait" "-1" } } ; Fix blocking issue on stage 1 ending cubes modify: { match: { "classname" "func_movelinear" "targetname" "stage1_dodge_b5" } replace: { "classname" "func_door" } insert: { "dmg" "99999" "forceclosed" "1" "ignoredebris" "1" "lip" "-960" "spawnflags" "4096" "wait" "-1" } } ; Fix blocking issue on stage 1 ending cubes modify: { match: { "classname" "func_movelinear" "targetname" "stage1_dodge_b6" } replace: { "classname" "func_door" } insert: { "dmg" "99999" "forceclosed" "1" "ignoredebris" "1" "lip" "-960" "spawnflags" "4096" "wait" "-1" } } ; Kill gravity attack after boss death modify: { match: { "classname" "logic_relay" "targetname" "s3_boss_death_relay" } insert: { "OnTrigger" "stage3_boss_pull*,Kill,,0.2,-1" } } ; Add nodamage to boss attack 1 modify: { match: { "classname" "trigger_hurt" "targetname" "rxez_hurt" } insert: { "OnHurtPlayer" "NoDamage,FireUser1,,0,-1" } } ; Add nodamage to boss attack 2 modify: { match: { "classname" "trigger_hurt" "targetname" "kxj_hurt" } insert: { "OnHurtPlayer" "NoDamage,FireUser1,,0,-1" } }