stripper-configs/maps/ze_biohazard2_rpd_v4e_004.cfg

241 lines
3.7 KiB
INI

;--------------------------------------------------------------------
;STRIPPER CFG BY MOLTARD http://steamcommunity.com/id/0123456789ABC/
;--------------------------------------------------------------------
;FIX END NUKE DELAY
;-------------------
modify:
{
match:
{
"origin" "1040 674 807"
"targetname" "w_10"
"classname" "path_track"
"hammerid" "80902"
}
insert:
{
"OnPass" "end2,AddOutput,damage 100000,12,1"
}
}
;----------------
;FIX HIDING SPOT
;----------------
add:
{
"spawnflags" "0"
"targetname" "glitcher"
"classname" "player_speedmod"
}
add:
{
"model" "*77"
"targetname" "no_glitch"
"StartDisabled" "0"
"target" "ae_2"
"origin" "-1372 586 721"
"spawnflags" "1"
"classname" "trigger_teleport"
"hammerid" "16507"
"OnStartTouch" "glitcher,ModifySpeed,0.5,0,-1"
}
;------------------------------------------------
;INCREASE FIRST DOOR DELAY TO PREVENT EARLY TRIM
;AUTO-PRESS THE BUTTON TO PREVENT SOFTLOCK
; IF CT DONT KNOW WHAT TO DO
;------------------------------------------------
modify:
{
match:
{
"targetname" "push_02"
"classname" "trigger_multiple"
}
delete:
{
"OnStartTouch" "hall,PlaySound,,0,1"
"OnStartTouch" "p_6,Close,,15,1"
"OnStartTouch" "p_7,Close,,15,1"
"OnStartTouch" "b_1,Unlock,,17,1"
"OnStartTouch" "t_2,Enable,,17,1"
"OnStartTouch" "t_2,Kill,,19,1"
}
insert:
{
"OnStartTouch" "hall,PlaySound,,0,1"
"OnStartTouch" "p_6,Close,,30,1"
"OnStartTouch" "p_7,Close,,30,1"
"OnStartTouch" "b_1,Unlock,,32,1"
"OnStartTouch" "t_2,Enable,,32,1"
"OnStartTouch" "t_2,Kill,,34,1"
"OnStartTouch" "b_1,Press,,45,1"
}
}
;--------------------------------------
;INCREASE ROUND TIME BECAUSE 9 MINUTES
; IS NOT ENOUGH WITH THE LONGER HOLD
;--------------------------------------
modify:
{
match:
{
"classname" "logic_auto"
"hammerid" "15728"
}
delete:
{
"OnMapSpawn" "server_console,Command,mp_roundtime 9,0,-1"
}
insert:
{
"OnMapSpawn" "server_console,Command,mp_roundtime 10,0,-1"
}
}
;--------------------------------------------------
;DELETE THE ENV_SPLASH TIMER AND LOGIC CASE
; AFTER THE ENV_SPLASH THEMSELVES HAVE BEEN KILLED
;--------------------------------------------------
modify:
{
match:
{
"targetname" "b_20"
"classname" "func_button"
"hammerid" "71267"
;; "OnPressed" "splash1,Kill,,0,1"
;; "OnPressed" "splash2,Kill,,0,1"
;; "OnPressed" "splash3,Kill,,0,1"
;; "OnPressed" "splash4,Kill,,0,1"
}
insert:
{
"OnPressed" "adorno,Kill,,0,1"
"OnPressed" "splashx,Kill,,0,1"
}
}
;----------------------
;STRIPPER CFG BY encap
;----------------------
;; fix boosting issue at the backalley part
modify:
{
match:
{
"origin" "1075.5 1460 105.68"
"classname" "func_button"
"spawnflags" "1024"
}
insert:
{
"targetname" "valvebutton"
}
replace:
{
"spawnflags" "3072"
}
}
modify:
{
match:
{
"targetname" "b_2"
"classname" "func_button"
}
insert:
{
"OnPressed" "valvebutton,Unlock,,5,1"
}
}
;; possibly fix rocket launcher playercrash
modify:
{
match:
{
"targetname" "misil_fuego"
"classname" "func_movelinear"
}
insert:
{
"disableshadows" "1"
}
replace:
{
"disablereceiveshadows" "1"
}
}
modify:
{
match:
{
"targetname" "misil_g"
"classname" "func_physbox_multiplayer"
}
replace:
{
"disablereceiveshadows" "1"
"disableshadows" "1"
}
}
modify:
{
match:
{
"targetname" "misilx1"
"classname" "prop_physics_override"
}
insert:
{
"disablereceiveshadows" "1"
}
replace:
{
"disableshadows" "1"
}
}
modify:
{
match:
{
"targetname" "lanzaMisiles"
"classname" "prop_dynamic"
}
replace:
{
"disablereceiveshadows" "1"
"disableshadows" "1"
}
}
;; keep rocket launcher constrained
modify:
{
match:
{
"targetname" "lanzaMisilesX"
"classname" "weapon_hegrenade"
}
replace:
{
"spawnflags" "1"
}
}