;-------------------------------------------------------------------- ;STRIPPER CFG BY MOLTARD http://steamcommunity.com/id/0123456789ABC/ ;-------------------------------------------------------------------- ;FIX END NUKE DELAY ;------------------- modify: { match: { "origin" "1040 674 807" "targetname" "w_10" "classname" "path_track" "hammerid" "80902" } insert: { "OnPass" "end2,AddOutput,damage 100000,12,1" } } ;---------------- ;FIX HIDING SPOT ;---------------- add: { "spawnflags" "0" "targetname" "glitcher" "classname" "player_speedmod" } add: { "model" "*77" "targetname" "no_glitch" "StartDisabled" "0" "target" "ae_2" "origin" "-1372 586 721" "spawnflags" "1" "classname" "trigger_teleport" "hammerid" "16507" "OnStartTouch" "glitcher,ModifySpeed,0.5,0,-1" } ;------------------------------------------------ ;INCREASE FIRST DOOR DELAY TO PREVENT EARLY TRIM ;AUTO-PRESS THE BUTTON TO PREVENT SOFTLOCK ; IF CT DONT KNOW WHAT TO DO ;------------------------------------------------ modify: { match: { "targetname" "push_02" "classname" "trigger_multiple" } delete: { "OnStartTouch" "hall,PlaySound,,0,1" "OnStartTouch" "p_6,Close,,15,1" "OnStartTouch" "p_7,Close,,15,1" "OnStartTouch" "b_1,Unlock,,17,1" "OnStartTouch" "t_2,Enable,,17,1" "OnStartTouch" "t_2,Kill,,19,1" } insert: { "OnStartTouch" "hall,PlaySound,,0,1" "OnStartTouch" "p_6,Close,,30,1" "OnStartTouch" "p_7,Close,,30,1" "OnStartTouch" "b_1,Unlock,,32,1" "OnStartTouch" "t_2,Enable,,32,1" "OnStartTouch" "t_2,Kill,,34,1" "OnStartTouch" "b_1,Press,,45,1" } } ;-------------------------------------- ;INCREASE ROUND TIME BECAUSE 9 MINUTES ; IS NOT ENOUGH WITH THE LONGER HOLD ;-------------------------------------- modify: { match: { "classname" "logic_auto" "hammerid" "15728" } delete: { "OnMapSpawn" "server_console,Command,mp_roundtime 9,0,-1" } insert: { "OnMapSpawn" "server_console,Command,mp_roundtime 10,0,-1" } } ;-------------------------------------------------- ;DELETE THE ENV_SPLASH TIMER AND LOGIC CASE ; AFTER THE ENV_SPLASH THEMSELVES HAVE BEEN KILLED ;-------------------------------------------------- modify: { match: { "targetname" "b_20" "classname" "func_button" "hammerid" "71267" ;; "OnPressed" "splash1,Kill,,0,1" ;; "OnPressed" "splash2,Kill,,0,1" ;; "OnPressed" "splash3,Kill,,0,1" ;; "OnPressed" "splash4,Kill,,0,1" } insert: { "OnPressed" "adorno,Kill,,0,1" "OnPressed" "splashx,Kill,,0,1" } } ;---------------------- ;STRIPPER CFG BY encap ;---------------------- ;; fix boosting issue at the backalley part modify: { match: { "origin" "1075.5 1460 105.68" "classname" "func_button" "spawnflags" "1024" } insert: { "targetname" "valvebutton" } replace: { "spawnflags" "3072" } } modify: { match: { "targetname" "b_2" "classname" "func_button" } insert: { "OnPressed" "valvebutton,Unlock,,5,1" } } ;; possibly fix rocket launcher playercrash modify: { match: { "targetname" "misil_fuego" "classname" "func_movelinear" } insert: { "disableshadows" "1" } replace: { "disablereceiveshadows" "1" } } modify: { match: { "targetname" "misil_g" "classname" "func_physbox_multiplayer" } replace: { "disablereceiveshadows" "1" "disableshadows" "1" } } modify: { match: { "targetname" "misilx1" "classname" "prop_physics_override" } insert: { "disablereceiveshadows" "1" } replace: { "disableshadows" "1" } } modify: { match: { "targetname" "lanzaMisiles" "classname" "prop_dynamic" } replace: { "disablereceiveshadows" "1" "disableshadows" "1" } } ;; keep rocket launcher constrained modify: { match: { "targetname" "lanzaMisilesX" "classname" "weapon_hegrenade" } replace: { "spawnflags" "1" } }