605 lines
9.4 KiB
INI
Executable File
605 lines
9.4 KiB
INI
Executable File
; Fix door glitch
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modify:
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{
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match:
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{
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"classname" "func_door"
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"targetname" "door4"
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}
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replace:
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{
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"dmg" "100"
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}
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}
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; Push to boss fix speed for pervent some trims
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modify:
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{
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match:
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{
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"classname" "trigger_push"
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"hammerid" "35516"
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}
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replace:
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{
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"speed" "900"
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}
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}
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; Fix hp for mid boss, before for me it was a lot, that make fights boring and faster rtv this map
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modify:
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{
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match:
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{
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"classname" "trigger_multiple"
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"targetname" "multiple2"
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}
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delete:
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{
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"OnStartTouch" "Boss_Health,Add,250,0,-1"
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}
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insert:
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{
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"OnStartTouch" "Boss_Health,Add,150,0,-1"
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}
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}
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; Mid boss fix hp and cut time for some seconds after killing boss
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modify:
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{
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match:
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{
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"classname" "func_breakable"
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"targetname" "Boss"
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}
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replace:
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{
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"health" "5000"
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}
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delete:
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{
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"OnBreak" "breakable5,Break,,18,1"
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"OnBreak" "teleport10,Enable,,17,1"
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"OnBreak" "zm_tp,Break,,18,1"
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}
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insert:
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{
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"OnBreak" "breakable5,Break,,12,1"
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"OnBreak" "teleport10,Enable,,10,1"
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"OnBreak" "zm_tp,Break,,12,1"
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}
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}
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; About this explosion edit, it hurt boss only for help team kill him faster
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modify:
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{
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match:
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{
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"classname" "env_explosion"
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"targetname" "exp_2_e"
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}
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replace:
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{
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"iMagnitude" "25"
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}
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}
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; Let humans prepare 5 seconds before last hold
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modify:
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{
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match:
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{
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"classname" "func_physbox"
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"targetname" "Boss_Hitbox"
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}
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delete:
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{
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"OnBreak" "finalzmbreak,Break,,1,-1"
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}
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insert:
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{
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"OnBreak" "finalzmbreak,Break,,5,-1"
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}
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replace:
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{
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"health" "1500"
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}
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}
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; Make laser boss lower hp, for let players kill faster or not delay much time
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modify:
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{
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match:
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{
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"classname" "trigger_hurt"
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"targetname" "Boss_HP_Add"
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}
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delete:
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{
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"OnStartTouch" "Boss_Counter,Add,100,0,-1"
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}
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insert:
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{
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"OnStartTouch" "Boss_Counter,Add,45,0,-1"
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}
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}
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; Fix glitch that you can avoid laser attack in front of face boss
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add:
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{
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"model" "*40"
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"targetname" "Fixglitch"
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"StartDisabled" "0"
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"spawnflags" "1"
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"origin" "-11808 8128 -3168"
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"nodmgforce" "0"
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"damagetype" "0"
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"damagemodel" "0"
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"damagecap" "10000"
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"damage" "10000"
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"classname" "trigger_hurt"
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}
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modify:
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{
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match:
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{
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"classname" "func_physbox"
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"targetname" "Boss_Hitbox"
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}
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insert:
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{
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"OnBreak" "Fixglitch,Kill,,0,-1"
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}
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}
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; Removing useless triggers
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filter:
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{
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"hammerid" "44772"
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"classname" "trigger_multiple"
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"origin" "2621.74 -7858.3 -3487.5"
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"targetname" "multiple1"
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}
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filter:
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{
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"hammerid" "4965"
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"classname" "path_track"
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"targetname" "path1"
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}
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; removing mess spawn points
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filter:
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{
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"classname" "info_player_counterterrorist"
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}
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filter:
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{
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"classname" "info_player_terrorist"
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}
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; Not necessary, but my edits
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modify:
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{
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match:
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{
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"targetname" "sprite2"
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}
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replace:
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{
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"rendercolor" "0 0 255"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "sprite1"
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}
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replace:
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{
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"rendercolor" "255 255 0"
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"startwidth" "8.0"
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}
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}
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modify:
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{
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match:
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{
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"targetname" "text1"
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}
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insert:
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{
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"OnTrigger" "cmd,Command,say ***STRIPPER FIXES BY KILLIK***,4,-1"
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"OnTrigger" "cmd,Command,say ***SEE BUG? PING KILLIK IN DISCORD!***,5,-1"
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}
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}
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; Added new spawn points, before it was mess
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "320 -320 65"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "384 -320 64"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "448 -320 64"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "512 -320 64"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "512 -256 63"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "448 -256 63"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "320 -256 64"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "384 -256 63"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "512 -128 62"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "448 -128 62"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "320 -128 63"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "384 -128 62"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "320 -192 64"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "384 -192 63"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "448 -192 63"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "512 -192 63"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "512 128 61"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "448 128 61"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "320 128 62"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "384 128 61"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "320 64 63"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "384 64 62"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "448 64 62"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "512 64 62"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "320 -64 64"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "384 -64 63"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "448 -64 63"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "512 -64 63"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "320 0 63"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "384 0 62"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "448 0 62"
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}
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add:
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{
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"classname" "info_player_terrorist"
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"angles" "0 0 0"
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"origin" "512 0 62"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "512 384 61"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "448 384 61"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "320 384 62"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "384 384 61"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "320 320 63"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "384 320 62"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "448 320 62"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "512 320 62"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "320 192 64"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "384 192 63"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "448 192 63"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "512 192 63"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "320 256 63"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "384 256 62"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "448 256 62"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "512 256 62"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "512 448 63"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "320 640 62"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "384 640 61"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "448 640 61"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "512 640 61"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "512 576 62"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "448 576 62"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "384 576 62"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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|
"angles" "0 0 0"
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"origin" "320 576 63"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "320 512 63"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "384 512 62"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "448 512 62"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "512 512 62"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "448 448 63"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "384 448 63"
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}
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add:
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{
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"classname" "info_player_counterterrorist"
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"angles" "0 0 0"
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"origin" "320 448 64"
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}
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; Change platform speed to faster
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modify:
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{
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match:
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{
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"targetname" "train"
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"classname" "func_tanktrain"
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}
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replace:
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{
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"startspeed" "600"
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}
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}
|