; Fix door glitch modify: { match: { "classname" "func_door" "targetname" "door4" } replace: { "dmg" "100" } } ; Push to boss fix speed for pervent some trims modify: { match: { "classname" "trigger_push" "hammerid" "35516" } replace: { "speed" "900" } } ; Fix hp for mid boss, before for me it was a lot, that make fights boring and faster rtv this map modify: { match: { "classname" "trigger_multiple" "targetname" "multiple2" } delete: { "OnStartTouch" "Boss_Health,Add,250,0,-1" } insert: { "OnStartTouch" "Boss_Health,Add,150,0,-1" } } ; Mid boss fix hp and cut time for some seconds after killing boss modify: { match: { "classname" "func_breakable" "targetname" "Boss" } replace: { "health" "5000" } delete: { "OnBreak" "breakable5,Break,,18,1" "OnBreak" "teleport10,Enable,,17,1" "OnBreak" "zm_tp,Break,,18,1" } insert: { "OnBreak" "breakable5,Break,,12,1" "OnBreak" "teleport10,Enable,,10,1" "OnBreak" "zm_tp,Break,,12,1" } } ; About this explosion edit, it hurt boss only for help team kill him faster modify: { match: { "classname" "env_explosion" "targetname" "exp_2_e" } replace: { "iMagnitude" "25" } } ; Let humans prepare 5 seconds before last hold modify: { match: { "classname" "func_physbox" "targetname" "Boss_Hitbox" } delete: { "OnBreak" "finalzmbreak,Break,,1,-1" } insert: { "OnBreak" "finalzmbreak,Break,,5,-1" } replace: { "health" "1500" } } ; Make laser boss lower hp, for let players kill faster or not delay much time modify: { match: { "classname" "trigger_hurt" "targetname" "Boss_HP_Add" } delete: { "OnStartTouch" "Boss_Counter,Add,100,0,-1" } insert: { "OnStartTouch" "Boss_Counter,Add,45,0,-1" } } ; Fix glitch that you can avoid laser attack in front of face boss add: { "model" "*40" "targetname" "Fixglitch" "StartDisabled" "0" "spawnflags" "1" "origin" "-11808 8128 -3168" "nodmgforce" "0" "damagetype" "0" "damagemodel" "0" "damagecap" "10000" "damage" "10000" "classname" "trigger_hurt" } modify: { match: { "classname" "func_physbox" "targetname" "Boss_Hitbox" } insert: { "OnBreak" "Fixglitch,Kill,,0,-1" } } ; Removing useless triggers filter: { "hammerid" "44772" "classname" "trigger_multiple" "origin" "2621.74 -7858.3 -3487.5" "targetname" "multiple1" } filter: { "hammerid" "4965" "classname" "path_track" "targetname" "path1" } ; removing mess spawn points filter: { "classname" "info_player_counterterrorist" } filter: { "classname" "info_player_terrorist" } ; Not necessary, but my edits modify: { match: { "targetname" "sprite2" } replace: { "rendercolor" "0 0 255" } } modify: { match: { "targetname" "sprite1" } replace: { "rendercolor" "255 255 0" "startwidth" "8.0" } } modify: { match: { "targetname" "text1" } insert: { "OnTrigger" "cmd,Command,say ***STRIPPER FIXES BY KILLIK***,4,-1" "OnTrigger" "cmd,Command,say ***SEE BUG? PING KILLIK IN DISCORD!***,5,-1" } } ; Added new spawn points, before it was mess add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "320 -320 65" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "384 -320 64" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "448 -320 64" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "512 -320 64" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "512 -256 63" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "448 -256 63" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "320 -256 64" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "384 -256 63" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "512 -128 62" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "448 -128 62" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "320 -128 63" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "384 -128 62" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "320 -192 64" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "384 -192 63" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "448 -192 63" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "512 -192 63" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "512 128 61" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "448 128 61" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "320 128 62" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "384 128 61" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "320 64 63" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "384 64 62" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "448 64 62" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "512 64 62" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "320 -64 64" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "384 -64 63" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "448 -64 63" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "512 -64 63" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "320 0 63" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "384 0 62" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "448 0 62" } add: { "classname" "info_player_terrorist" "angles" "0 0 0" "origin" "512 0 62" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "512 384 61" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "448 384 61" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "320 384 62" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "384 384 61" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "320 320 63" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "384 320 62" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "448 320 62" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "512 320 62" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "320 192 64" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "384 192 63" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "448 192 63" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "512 192 63" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "320 256 63" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "384 256 62" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "448 256 62" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "512 256 62" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "512 448 63" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "320 640 62" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "384 640 61" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "448 640 61" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "512 640 61" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "512 576 62" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "448 576 62" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "384 576 62" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "320 576 63" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "320 512 63" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "384 512 62" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "448 512 62" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "512 512 62" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "448 448 63" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "384 448 63" } add: { "classname" "info_player_counterterrorist" "angles" "0 0 0" "origin" "320 448 64" } ; Change platform speed to faster modify: { match: { "targetname" "train" "classname" "func_tanktrain" } replace: { "startspeed" "600" } }