157 lines
2.3 KiB
INI
157 lines
2.3 KiB
INI
add:
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{
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"origin" "-2013 -15834 -47"
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"targetname" "TheCurrentLevelPlugin"
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"min" "1"
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"max" "7"
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"startvalue" "1"
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"classname" "math_counter"
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}
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modify:
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{
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match:
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{
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"classname" "func_breakable"
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"OnBreak" "Map_WinCounter,SetValue,1,0.01,1"
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}
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insert:
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{
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"OnBreak" "TheCurrentLevelPlugin,SetValue,1,0,1"
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}
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}
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modify:
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{
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match:
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{
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"classname" "func_breakable"
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"OnBreak" "Map_WinCounter,SetValue,2,0.01,1"
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}
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insert:
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{
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"OnBreak" "TheCurrentLevelPlugin,SetValue,2,0,1"
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}
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}
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modify:
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{
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match:
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{
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"classname" "func_breakable"
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"OnBreak" "Map_WinCounter,SetValue,3,0.01,1"
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}
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insert:
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{
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"OnBreak" "TheCurrentLevelPlugin,SetValue,3,0,1"
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}
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}
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modify:
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{
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match:
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{
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"classname" "func_breakable"
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"OnBreak" "Map_WinCounter,SetValue,4,0.01,1"
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}
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insert:
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{
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"OnBreak" "TheCurrentLevelPlugin,SetValue,4,0,1"
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}
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}
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modify:
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{
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match:
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{
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"classname" "func_breakable"
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"OnBreak" "Map_WinCounter,SetValue,5,0.01,1"
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}
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insert:
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{
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"OnBreak" "TheCurrentLevelPlugin,SetValue,5,0,1"
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}
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}
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modify:
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{
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match:
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{
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"classname" "func_breakable"
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"OnBreak" "Map_WinCounter,SetValue,6,0.01,1"
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}
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insert:
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{
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"OnBreak" "TheCurrentLevelPlugin,SetValue,6,0,1"
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}
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}
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modify:
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{
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match:
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{
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"classname" "func_breakable"
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"OnBreak" "Map_WinCounter,SetValue,7,0.01,1"
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}
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insert:
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{
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"OnBreak" "TheCurrentLevelPlugin,SetValue,7,0,1"
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}
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}
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;Sent by Alcolo
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;Fix zombies tp on stage 1 ending
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modify:
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{
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match:
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{
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"classname" "trigger_teleport"
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"targetname" "Trigger_teleport_lava_5"
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}
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replace:
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{
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"target" "TeleportD_12"
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}
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}
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;Moltard
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;Fix people standing on boss box
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add:
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{
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"model" "*257"
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"targetname" "Boss_box_5_hurt"
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"StartDisabled" "1"
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"spawnflags" "1"
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"parentname" "Boss_box_5"
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"origin" "-4642 -10126 275"
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"nodmgforce" "0"
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"damagetype" "1"
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"damagemodel" "0"
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"damagecap" "100"
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"damage" "999999"
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"classname" "trigger_hurt"
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}
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add:
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{
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"model" "*257"
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"targetname" "Boss_box_5_hurt"
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"StartDisabled" "1"
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"spawnflags" "1"
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"parentname" "Boss_box_5"
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"origin" "-4626 -10126 275"
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"nodmgforce" "0"
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"damagetype" "1"
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"damagemodel" "0"
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"damagecap" "100"
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"damage" "999999"
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"classname" "trigger_hurt"
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}
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; Enable it 5 sec after boss can be damaged so they think they can actually glitch
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modify:
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{
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match:
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{
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"targetname" "Trigger_once_26"
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"classname" "trigger_once"
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}
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insert:
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{
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"OnTrigger" "Boss_box_5_hurt,Enable,,55,1"
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}
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}
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