add: { "origin" "-2013 -15834 -47" "targetname" "TheCurrentLevelPlugin" "min" "1" "max" "7" "startvalue" "1" "classname" "math_counter" } modify: { match: { "classname" "func_breakable" "OnBreak" "Map_WinCounter,SetValue,1,0.01,1" } insert: { "OnBreak" "TheCurrentLevelPlugin,SetValue,1,0,1" } } modify: { match: { "classname" "func_breakable" "OnBreak" "Map_WinCounter,SetValue,2,0.01,1" } insert: { "OnBreak" "TheCurrentLevelPlugin,SetValue,2,0,1" } } modify: { match: { "classname" "func_breakable" "OnBreak" "Map_WinCounter,SetValue,3,0.01,1" } insert: { "OnBreak" "TheCurrentLevelPlugin,SetValue,3,0,1" } } modify: { match: { "classname" "func_breakable" "OnBreak" "Map_WinCounter,SetValue,4,0.01,1" } insert: { "OnBreak" "TheCurrentLevelPlugin,SetValue,4,0,1" } } modify: { match: { "classname" "func_breakable" "OnBreak" "Map_WinCounter,SetValue,5,0.01,1" } insert: { "OnBreak" "TheCurrentLevelPlugin,SetValue,5,0,1" } } modify: { match: { "classname" "func_breakable" "OnBreak" "Map_WinCounter,SetValue,6,0.01,1" } insert: { "OnBreak" "TheCurrentLevelPlugin,SetValue,6,0,1" } } modify: { match: { "classname" "func_breakable" "OnBreak" "Map_WinCounter,SetValue,7,0.01,1" } insert: { "OnBreak" "TheCurrentLevelPlugin,SetValue,7,0,1" } } ;Sent by Alcolo ;Fix zombies tp on stage 1 ending modify: { match: { "classname" "trigger_teleport" "targetname" "Trigger_teleport_lava_5" } replace: { "target" "TeleportD_12" } } ;Moltard ;Fix people standing on boss box add: { "model" "*257" "targetname" "Boss_box_5_hurt" "StartDisabled" "1" "spawnflags" "1" "parentname" "Boss_box_5" "origin" "-4642 -10126 275" "nodmgforce" "0" "damagetype" "1" "damagemodel" "0" "damagecap" "100" "damage" "999999" "classname" "trigger_hurt" } add: { "model" "*257" "targetname" "Boss_box_5_hurt" "StartDisabled" "1" "spawnflags" "1" "parentname" "Boss_box_5" "origin" "-4626 -10126 275" "nodmgforce" "0" "damagetype" "1" "damagemodel" "0" "damagecap" "100" "damage" "999999" "classname" "trigger_hurt" } ; Enable it 5 sec after boss can be damaged so they think they can actually glitch modify: { match: { "targetname" "Trigger_once_26" "classname" "trigger_once" } insert: { "OnTrigger" "Boss_box_5_hurt,Enable,,55,1" } }