stripper-configs/maps/changelog

2936 lines
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2023-09-28
ze_stargate_escape_v8
;; prevent delaying at the end
;; move stargate teleport location a bit further
;; increase water trap damage to prevent delaying
ze_escape_horizon_c1v2
;; roof for spawn to prevent knifing
;; fix nuke evading spots
ze_random_v9
- small changes to mitigate issue with missing prop_physics
ze_tloz_celestia_a4
;; don't set low hp to zombies at spawn
;; stage 2 - make bombs on boss more dangerous
;; zm stage - prevent spawn camping
;; stage 2 - don't break zm cage if boss was killed in time
- fixed stage 4 boss hp scaling
- changed stage2 boss hp scaling per player 100>125
ze_source_ware_b1_8
;; mog - fix zm shortcut opening early
;; wave - fix zombies from being permaslowed by wave
;; wave - fix lifeguard
ze_the_parish_c5m1
- updated stripper with a new one from mapper
2023-09-29
- fixed syntax/formatting errors in various configs that I've sent before
2023-09-30
ze_jungleescape_b3_6
;; stage 3 - add zm mode
2023-10-01
ze_jungleescape_b3_6
- added afk teleport for stage 3
;; remove invalid prop_physics
;; stage 1 - prevent zombies from getting out of elevator shaft early
;; stage 2 - fix winning score
;; stage 3 - block unfair spot
2023-10-02
ze_indiana_jones_iv_v2_4
;; stage 2 - afk teleport
;; stage 3 - increase door blocking damage
;; stage 3 - fix xtrem detection of zombies inside boss area, only kill humans on detection
;; stage 3 - fix second afk teleport
;; stage 3 - scale boss hp properly
;; stage 3 - trigger door relay only once
2023-10-04
ze_random_v9
- changed icecap secret fruits from prop_physics to prop_dynamic_override as a temp fix
- increased chance of random events on classic for Halloween duration
2023-10-08
ze_ztastic_v2
;; prevent players from getting stuck in hovercraft
;; increase nuke damage
;; increase trap damage
ze_jungleescape_b3_6
;; stage 2 - disable boss attacks on death
;; stage 1 - spawn afk teleport
ze_random_v9
;; teleport players who got stuck in shortcut
2023-10-10
cs_office
;; added props to Side Yard (request from jenz)
ze_tloz_celestia_a4
- increased boss hp scaling on stage 3 (125>150)
;; stage 3 - disable boss attacks on death
;; stage 4 - increase energy balls hp
2023-10-11
zm_cbble_b3
; 2nd way to get to the 'MOO-box' - replaced prop with a missing model to a different one
ze_infiltration_final_v4l_004
;; disable 'Loop moving sound' on tram ride
ze_dangerous_waters_v1a
;; prevent zombies from evading teleport on 2nd hold
ze_mario_tower_v4
;; prevent players from blocking last elevators
2023-10-12
ze_moon_base_v1
- delayed last afk teleport by 30 seconds
ze_tkara_v1
;; fix issue with players getting stuck in doorways
2023-10-16
ze_indiana_jones_iv_v2_4
;; alternative nuke
;; stage 1,2 - convert nuke into teleport to prevent client crashing
;; convert ct fail nuke into teleport to prevent possible client crashing
;; fix output spam
2023-10-17
ze_destruction_of_exorath_re3
;; possible fix to client 'crashing'
2023-10-20
ze_random_map_v3_7
;; boat - increase nuke damage
;; boat - keep nuke enabled
;; boat - remove unnecessary trigger
;; islande - fix trigger origin
;; islande - added prop to indicate a ladder
;; islande - block shortcut
;; islande ending - increase nuke damage
;; islande ending - increase crush damage, enable nuke to prevent delaying
;; islande ending - remove m4a1 on 'crushing ending', break cage
;; islande ending - nuke zombies if ct with a car dies
2023-10-22
ze_zombierig_v4_3
;; players can't block doors
ze_resonance_cascade_v3
;; prevent ct's from delaying in test chamber
ze_random_map_v3_7
;; islande ending - set zm hp and nuke respawned zm's
;; islande ending - trigger buttons only once
ze_jungleescape_b3_6
;; prevent players from blocking doors
ze_games_v2_2a
;; modify nuke to prevent bots from delaying
ze_infected_tramway_v3_3
;; increase nuke damage
2023-10-24
ze_river_escape_v3_fix
;; prevent ct's from delaying on top of a helicopter
2023-10-30
ze_indiana_jones_iv_v2_4
;; stage 3 - fix boss afk teleport
;; stage 1 - prevent players from getting stuck in traincart
ze_gameshow_v1_2
;; stage 2 - additional fence on last hold
2023-11-01
ze_random_map_v3_7
;; islande ending - nuke zombies if ct with a car dies, prevent delaying
2023-11-03
ze_minecraft_adventure_v1_2c
;; stage 4 - fix afk teleport glitch spot
2023-11-08
ze_castlevania_v1_3
;; stage 5 - prevent softlock from last elevator being blocked by weapon/item and not reaching ending trigger
ze_resonance_cascade_v3
;; fix ct delaying spot
ze_volcano_escape_v4
;; fix nuke evading spot
ze_rollermine_factory_2010
;; fix fall teleport
2023-11-12
ze_naruto_v2_6e
;; fix afk teleports
;; add playerclip in last room
;; fix naruto skin
;; reset player gravity on spawn
;; bikes give gravity on first pickup only, nerf speed a little
2023-11-13
ze_rtcw_ominous_rumors_v1
;; skip EASY difficulty
ze_prototype_v2
;; stage 1 - bosshp push only for humans
;; stage 2 - decrease speed of final zm push
ze_rooftop_runaway1_v4
;; playerclip to prevent boosted zombies falling under the map
;; fix nuke evading spot
ze_illya_b4
;; stage 3 - players can't block elevator
;; stage 3 - fix afk teleport origin
;; stage 3 - block cave skip, playerclips for last elevator
;; stage 4 - fix crane collision model
2023-11-16
ze_parking_v3_1
;; fix afk teleport glitch spot
ze_tloz_stone_tower_temple_v1
;; stage 1 - delay spawn teleport
2023-11-17
ze_doom3_v1
;; stage 1 - fix afk teleport glitch spots
;; stage 2,3 - fix afk teleport glitch spots
;; stage 3 - disable zm push after bossfight a bit later
2023-11-30
ze_indiana_jones_v4a_004
- removed 'dynamic' shortcut delay
ze_indiana_jones_iv_v2_4
;; balance music volume
;; stage 1 - fix ending trigger origin
;; reset targetname on spawn
2023-12-04
ze_puta
;; fix afk teleport/nuke evading spots
ze_random_v9
- reverted back ending trigger on Interstellar Escape
2023-12-09
ze_source_ware_b1_8
;; wave - fix lifeguard
2023-12-10
ze_rtcw_ominous_rumors_v1
;; skip EASY difficulty
2023-12-11
ze_random_map_v3_7
;; boat - change heli trigger
;; boat - delay spawn teleport
;; boat - change heli path origin
;; boat - increase water damage
;; islande - fix trigger origin
2023-12-13
ze_flying_world_v2
;; prevent players from early triggering last hold
2023-12-15
ze_ice_hold_b2
;; prevent vending machines from being stuck in tram
;; slightly correct tram's path_track origin
;; unlock nuke button on first tram arrival
ze_icecap_escape_v3
;; tram 'balancing' (complaint from Greece)
2023-12-16
ze_icecap_escape_v5
;; tram 'balancing' (complaint from Greece)
2023-12-17
ze_tloz_stone_tower_temple_v1
;; stage 1 - fix final door timing
;; 'easter egg' after winning both stages
ze_jungleescape_b3_6
;; fix spawnpoint origin
;; stage 2 - bossfight afk teleport
2023-12-18
ze_games_v2_2a
;; obstacle - lock from rotation
;; minigames can be played only once
;; drop - reset player gravity
ze_random_v9
- small syntax error
2023-12-19
ze_icecap_escape_v3
- more 'tram' stuff
2023-12-21
ze_icecap_escape_v3
- 'tram' stuff
2023-12-23
ze_nostromo_v1_0f
;; delay afk teleport
;; fix buttons
ze_biohazard3_nemesis_b5_2s
;; fix zspawn/ztele glitch
2023-12-24
ze_random_escape_b7_3
;; zombie murder - prevent zombies getting stuck on grenade box, remove nade box on final attack
;; deathrun - fix fire origin
;; zomeal - delay POD teleport
;; classic (test) - reduce stage duration
ze_icecap_escape_v5
- 'tram' stuff
ze_parkers_pit_b8
;; stage 5 - fix bossfight zm teleport
2023-12-25
ze_greencity_v1_1
;; fix early nuke on normal and extreme
2023-12-29
ze_resonance_cascade_v3
;; elevator doors are unblockable
ze_abandoned_project_v1_2
;; stage 3 - fix afk teleport glitch spot
;; stage 3 - ending balance
ze_parkers_pit_b8
;; stage 5 - prevent zombies from infecting humans on bossfight
2023-12-30
ze_sewer_escape_2012_b1
- afk teleport balancing
2024-01-01
ze_antartika_b2
;; players can't block doors
ze_fast_escape_fix
;; prevent spawn camping
2024-01-02
ze_jungle_escape_v1_2
;; stage 1 - fix bosshp trigger origin
- disable bhop only on stage 2
2024-01-04
ze_illya_b4
;; stage 5 - fix nuke
ze_random_escape_b7_3
;; volcano alter - fix ct teleport origin
2024-02-03
ze_strange_escape_b3
;; stage 1 - fix fall teleport glitch
ze_source_ware_b1_8
;; wave - fix first trigger
2024-02-04
ze_sewer_escape_2012_b1
;; prevent zombies from getting pushed by a train
ze_nibui_a3_2
;; temporary music workaround
2024-02-05
ze_atix_apocalypse_v1a
;; truck - only zombies can destroy the truck
;; truck - kill humans/zombies on top of a truck
2024-02-06
ze_megaman_a6
;; fix castle elevator
2024-02-07
ze_silent_hill_2_illusion_kn1
;; true ending - disable collisions of elevator button
2024-02-10
ze_atix_apocalypse_v1a
;; fix nuke glitch spot
ze_paper_escaper_v7_1
;; stage 1 - fix early trigger with penis gun
2024-02-18
ze_sst_b2_1
;; fix humans getting knifed through dropship floor
ze_purgatorium_b1fix
;; fix last afk teleport
2024-02-19
ze_ten_keys_b2fix
;; stage 2 - players can't block elevator
ze_snowcrash_escape_vfixed1
;; spawn afk teleport
2024-02-21
ze_inboxed_v1_5
;; start with normal difficulty
- small edit of spawn shortcut stripper
2024-02-22
ze_ancient_wrath_v1_fix2
;; stage 2 - prevent players from blocking trains
2024-02-23
ze_chronus_a1s
;; fix shortcut on first hold
ze_atix_helicopter_i3d_c1
;; final nuke to prevent delays
ze_abandoned_project_v1_2
;; stage 3 - fix hoverboat pathing
2024-02-24
ze_random_escape_b7_3
;; zomeal - fix zombie "knockback"
ze_atix_panic_b3t
;; fix nuke glitch spot
2024-02-26
ze_survivors_b5
;; cold mountain - fix winning score
ze_biohazard2_sewer_v4c
;; unlock button on tram stop
ze_noir_b1
;; autonuke warning
ze_antartika_b2
;; stage 2 - fix issue with zombies respawning after nuke
2024-02-29
- removed tram events on ze_icecap_escape_v3/5
2024-03-01
ze_jungleescape_b3_6
;; stage 2 - close hangar door on afk teleport
ze_tloz_celestia_a4
;; increase roundtime
ze_crashbandicoot_v1fix
;; stage 3 - fix elevator zm teleport
ze_naruto_v2_6e
;; start with normal difficulty
;; stage 3 - fix zombie spawn on last hold
2024-03-03
ze_icecap_escape_v3
;; red container antidelay
2024-03-04
ze_random_v9
- couch escape music fix
2024-03-09
ze_survivors_b5
;; reduce number of stages from 9 to 7 (skip Mountain Low and Building Easy)
2024-03-11
ze_games_v2_2a
;; castle defense - no user control for catapult
2024-03-12
ze_illya_b4
;; stage 5 - players can't block elevators
2024-03-17
ze_boatescape6_remix_fix2.cfg
;; increase nuke damage
2024-03-18
ze_jurassicpark_v2_10_ob
;; increase nuke damage
2024-03-24
ze_random_map_v3_7
;; possible crash fix?
ze_boat_escape_jenz_v4_5
;; possible crash fix?
2024-03-27
ze_shaun_of_the_dead_b3
;; fix boat softlock
2024-03-31
ze_games_v2_2a
;; trap - fix side ladder
ze_sc_turtles_v5fix
;; fix nuke glitch spot
ze_mkzk_scarab_v4
;; sector 13 - fix fall trigger
;; sector 13 - block shortcut
2024-04-02
ze_elevator_escape
;; fix nuke glitch spots
;; keep nuke enabled
2024-04-06
ze_trainescape_final
;; increase nuke damage
ze_2012_b3b
;; increase nuke damage
;; players can't block doors
ze_icecap_escape_act2_b3s_fix
;; fix nuke damage
2024-04-12
ze_venice_escape_b2
;; secret nuke crash possible fix
ze_stargate_escape_v8
;; fix nuke glitch spot
;; no user control on truck
ze_sg1_missions_v2_1
;; abydos - fix early c4 trigger
ze_frostdrake_tower_v1s
;; fix zm teleport glitch spot
2024-04-14
ze_tloz_stone_tower_temple_v1
;; music volume
2024-04-16
ze_ocean_base_escape_v4
;; level system
ze_rollermine_factory_2010
;; increase nuke damage
2024-04-20
ze_scp_v4
;; scp_049 - balancing (ModifySpeed 2 > 1.25)
ze_ouroboros_v2
;; additional zm push on loop reset
2024-04-21
ze_scp_v4
;; fix item spawn
2024-04-22
ze_ouroboros_v3
;; prevent zm's from camping ct teleport
ze_scp_v4
;; give ct's a chance to survive scp-173 on stairs
2024-04-23
ze_dark_souls_ptd_v0_4
;; restart round on warmup
ze_strange_escape_b3
;; increase nuke damage
2024-04-24
ze_games_v2_2a
;; trap - fix trap boxes
ze_paradise_v1
;; fix invisible props
ze_ouroboros_v3
;; prevent zm's from camping ct teleport
2024-04-29
ze_saw_final
;; don't nuke zombies outside
ze_indiana_jones_v4a_004
- nuke damage
2024-04-30
ze_santassination_css2
;; act 1 - prevent players from getting stuck in elevator door and failing the round
;; act 3 - players can't block elevator gate
2024-05-01
ze_lotr_mount_doom_v4_2
;; fix rocks skip at the top of Mount Doom
2024-05-07
ze_mohgwyn_v1
;; fix ztele/zspawn glitch
ze_pirates_port_royal_v5_4s2
- additional trigger_teleport for glitch spot on stage 5
cs_office
;; teleport to skybox
2024-05-09
cs_office
- skybox stuff
2024-05-10
ze_arctic_escape_c1_fix3
;; the oil rig is out of barrels
ze_gibletz_establishment_b6
;; fix afk killer
2024-05-11
ze_death_star_escape_v4_3
;; reward for delivering crates to the shuttle
2024-05-13
ze_biohazard_v2b_004
;; possible fix for heli/item crash
2024-05-16
ze_tloz_celestia_a4
;; stage 4 - make fish boss more active
2024-05-20
ze_deepice_v8
;; possible crash fix
ze_infiltration_final_v4l_004
;; possible crash fix
2024-05-24
ze_warped_v1_1
;; remove invalid spawnpoints
;; fix teleport
ze_random_escape_b7_3
;; deathrun - fix glitch spot
2024-06-04
ze_zombierig_v4_3
;; normal - fix music
ze_warped_v1_1
;; fix doors
;; afk teleport
ze_deepice_v8
;; fix roundtime
;; playerclips
2024-06-05
ze_warped_v1_1
;; fix roundtime
ze_the_parish_m1_v1
- updated stripper
2024-06-06
ze_indiana_jones_iv_v2_4
;; fix push item
;; stage 1 - fix afk teleport
;; reduce infection time
2024-06-07
ze_warped_v1_1
;; fix teleport boosting
;; downtown - ct fall trigger
2024-06-08
ze_indiana_jones_iv_v2_4
;; stage 3 - fix afk teleport
2024-06-10
ze_chicken_ranch_v2_1s
;; stage 2 - sped up heli, so zombies can't infect under it
;; stage 2 - delay nuke, zm check
2024-06-13
ze_cursed_ruins_v2s
;; help players that got stuck at spikes
;; speed up heli
ze_exchange_innovation_v1bs
;; fix boats
ze_prototype_v2
;; stage 3 - last boss hp scaling rework
2024-06-16
ze_gods_wrath_v3_8b
;; fix teleport angles
ze_infested-industry_v2_b10
;; stage 2,3 - lock valve after door is opened
2024-06-23
ze_hidden_temple_v2_5d
;; restart round on warmup
ze_project_alcaria_v1_5s
;; restart round on warmup
2024-06-29
ze_resonance_cascade_v3
;; fix ichthyosaur ending nuke
2024-07-06
ze_scp_v3
;; possible softlock fix
2024-07-07
ze_einstein_v7_css1
;; fix afk teleport
ze_warped_v1_1
;; outpost zm push
;; directions
2024-07-08
ze_illya_b4
;; stage 4 - split players on spawn
;; stage 5 - boss arena rework
2024-07-09
ze_motanuminc_ob
;; afk teleport instead of killer
;; fix afk teleport
;; fix knife stripper
ze_parking_v3_1
;; reduce warmup duration
2024-07-10
ze_river_escape_v3_fix
;; fix sealed door
2024-07-11
ze_deltarune_ch1_b1
;; fix afk teleport
ze_random_escape_b7_3
;; (experimental) sonic - remove holds
2024-07-15
ze_prototype_v2
;; zm - fix nuke glitch spot
ze_2012_b3b
;; filter zm bars
ze_sc_turtles_v5fix
;; afk teleport
ze_floating_rocks_survival_v3
;; block vents
2024-07-17
ze_solstice_redux_b1
;; fix fall trigger
;; block shortcut
;; fix nuke glitch spot
2024-07-19
ze_zombierig_v4_3
;; extreme - fix music
2024-07-21
ze_temple_raider_b4
;; restart round on warmup
;; enable "bomb rush" mode after winning the map
ze_parking_v3_1
;; restart round on warmup
ze_illya_b4
;; stage 1,2,3,5 - fix zombie checker
2024-07-29
ze_saw_final
;; players can't block doors
2024-08-01
ze_sit_caelum_paradisus_b7s
;; fix spawn nuke
2024-08-03
ze_luigismanison_fix2
;; afk teleport rework
;; additional tower teleport
;; fix push triggers
;; fix nuke
ze_negative_legacy_xf4s
;; players can't block elevator
2024-08-04
ze_showdown_v7_dfix
;; increase nuke damage
2024-08-12
ze_biohazard2_rpd_v4e_004
;; possibly fix rocket launcher playercrash
;; keep rocket launcher constrained
ze_halo_v1_3
;; fix vehicles
;; prevent ct from delaying on spawn
2024-08-14
ze_voodoo_islands_v4_007
;; increase nuke damage
2024-09-17
ze_oot_shadowtemple_b10s
;; teleport boss back if he fell down during ship bossfight
ze_deepice_v8
;; add ladder for train
2024-09-22
ze_barrage_v1
;; longer first holds
2024-09-24
ze_boat_escape_jenz_v4_5
;; fix gamemodes
2024-10-11
ze_atix_apocalypse_v1a
;; fix flamethrower
;; train/sewers - block zombies more effectively
2024-10-13
ze_bioshock_v7_1
;; stage 4 - fix trigger
;; stage 1999 - fix falling tower
ze_abandoned_project_v1_2
;; stage 3 - increase boss hp
ze_greencity_v1_1
;; increase nuke damage
2024-10-16
ze_pitchblack_v5
;; fix nuke
;; afk teleport
ze_corrup_r1
;; other - fix afk teleport
ze_winter_wasteland_zi3
;; increase roundtime
;; fix fence collisions
;; fix afk teleport
2024-10-18
ze_surf_facility_v3_pre2
;; disable bhop or lower aa on last hold (instead of infinite ammo)
;; shorten afk killer
2024-10-19
ze_potc_v3_4fix
;; temp fix for water push on 100 tick
2024-10-20
ze_stardust_battleground_v1
;; fix nuke
bhop_monster_jam
; fix nuke
ze_bowser_in_the_fire_sea_v1e
;; stage 4 - fix shortcuts
2024-10-21
ze_planeshifter_a3
;; stage 3 - possible playercrash fix (and animations for a "new" boss model)
2024-10-23
ze_aperturescience_ob
;; increase nuke damage
;; prevent early debris movement
ze_haunted_lab_escape_v2c
;; disable afk killer
;; afk teleport
2024-10-25
ze_stardust_battleground_v1
;; fix playerequip
ze_obj_npst_zi4_t
- fix iszaar's stripper (missing checkpoints)
;; fix zspawn/ztele
2024-10-26
ze_rizomata_s2_1
;; fix playerequip
ze_planeshifter_a3
;; reset gravity on spawn
2024-11-10
ze_rooftop_runaway2_v5
;; connect 4
2024-11-12
ze_rooftop_runaway2_v5
;; remove duplicate train
ze_motanuminc_ob
;; fix nuke origin
2024-11-13
ze_night_cinema_v1
- add stripper fix
2024-11-15
ze_paradise_v1
;; increase nuke damage
ze_atix_apocalypse_v1a
;; extra mode messages
ze_gods_wrath_v3_8b
;; fix afk teleport
ze_parkers_pit_b8
;; increase nuke damage
;; increase roundtime
;; stage 5 - nuke zombies after bossfight
;; stage 2 - fix nuke glitchspot
2024-11-17
ze_artika_base_v1_2s
;; fix playercrash
;; fix afk teleport on boat ending
ze_antartika_b2
;; stage 3 - fix heli movement
ze_scp_v4
;; fix scp-173 on stairs and slopes
2024-11-27
ze_corrup_r1
;; other - fix teleport boost
2024-11-29
ze_floating_rocks_survival_v3
;; make holds shorter
2024-12-03
ze_metro2033_v1_fix
;; disable bhop
;; fix medkit
;; fix afk teleport
;; prevent door from being blocked by ct's
;; open door by a timer if triggerer delaying/ztele'd/suicided
2024-12-06
ze_best_korea_css3
;; stage 2 - entity lag mitigation?
;; fix npc death animation
ze_rooftop_runaway_xmas_v1
;; fix nuke
2024-12-10
ze_italy_town_v3
;; increase nuke damage
2024-12-12
ze_sorrento_xmas_v4
;; ice skating
2024-12-13
ze_games_v2_2a
;; (test) skip obstacle on start and let players choose 3 minigames
2024-12-14
ze_yuki_base_v3
;; stage 3 - fix bosshp
;; stage 3 - fix fall triggers
2024-12-18
ze_games_v2_2a
;; conveyor - make platforms 5% higher
;; conveyor - give humans time to get on the platforms
2024-12-28
ze_icecap_escape_act2_b3s_fix
;; disable vehicles after nuke
2024-12-30
ze_best_korea_css3
;; stage 3 - entity lag
ze_halo_v1_3
;; fix zm teleport before boss
2025-01-01
ze_tloz_celestia_a4
;; fix playerequip
ze_winter_bash_v3_b3
;; reset cvars on round start
2025-01-07
ze_paradise_v1
;; vehicles are drivable (again)
2025-01-19
ze_castlevania_v1_3
;; possibly fix "event skipping" (early triggers)
ze_abandoned_project_v1_2
;; stage 1,2 - prevent zombies from infecting humans from under hydra
ze_prototype_v2
;; disable truck user control
ze_lotr_mount_doom_v4_2
;; fix fps drop inside Mount Doom
2025-01-20
ze_naruto_v2_6e
;; hard, extreme - fix last holds
;; extreme - fix boss hp scaling
2025-01-26
ze_mario_tower_v4.cfg
- fixed too aggressive first afk teleport
ze_alien_vs_predator_v5
;; change push item logic for entwatch
2025-01-27
ze_honkai_impact_3rd_cyberpunk_city_css2
;; fix bosshp scaling
2025-01-28
ze_mirrors_edge_reborn_v4_3
;; fix unlimited ammo sound
2025-01-30
ze_tloz_celestia_a4
;; stage 2,3 - rename breakables for bosshp
2025-02-01
ze_bowser_in_the_fire_sea_v1e
;; insane - fix afk teleport
ze_random_map_v3_7
;; boat - fix boat origin
2025-02-06
ze_aperturescience_ob
;; energy ball antistuck
ze_eruption_escape_fix
;; music volume
ze_silent_hill_2_illusion_kn1
;; elevators anti-knife
ze_indiana_jones_iv_v2_4
;; fix item filter
2025-02-07
ze_indiana_jones_iv_v2_4
;; stage 2 - fix truck telehop
2025-02-25
ze_biohazard_manor_v4a_004
;; music volume
ze_games_v2_2a
;; fix last frogger button
ze_timesplitters_v1_2
;; fix weapon strippers
ze_biohazard_v2b_004
;; music volume
2025-03-02
ze_potc_iv_v6_1
;; possible playercrash fix
ze_surf_facility_v2_3
;; lower afk killer duration
ze_biohazard2_sewer_v4c
;; music volume
2025-03-17
ze_venice_escape_b2
;; prevent players getting stuck with escape vehicles
2025-03-22
ze_sky_temles_v2as
;; possible playercrash fix
ze_parkers_pit_b8
;; stage 5 - remove ammo replenish on bossfight
2025-03-23
ze_motanuminc_ob
;; disable user control for elevator
2025-03-24
ze_avalanche_reboot_beta7
;; restart round on warmup
ze_gibletz_establishment_b6
;; fix teleport angles
ze_firewall_laboratory_part1_3
;; afk teleport
ze_halo_poa
;; afk teleport
2025-03-26
ze_tloz_celestia_a4
;; stage 4 - fall trigger for ct's instead of teleport
ze_naruto_shippuden_legends_v1
- updated stripper to fix 3
2025-03-27
ze_metro2033_v1_fix
;; extra holds with extra teleports
2025-03-28
ze_30_seconds__b21
;; afk teleport
ze_ztastic_v2
;; afk teleport
;; extra props on last defence
2025-03-31
ze_castlevania_64_v1_3_b2
;; stage 2 - fix crow key not falling down
2025-04-03
ze_obj_npst_zi4_t
;; fix last afk/zm teleports
ze_escape_horizon_c1v2
;; remove rocks to unstuck players
2025-04-05
ze_honkai_impact_3rd_cyberpunk_city_css2
;; crush doorhugers
2025-04-06
ze_rush_b_s1
;; fix afktele glitchspot
ze_minecraft_universe_v1_5s
;; restart on warmup
ze_greencity_v1_1
;; fix heli movement
2025-04-08
ze_bathroom_v2_5s
;; fix hold messages
;; stage 2 - fix toilet roll trap
2025-04-12
ze_flying_world_v2
;; fix playercrash
2025-04-13
ze_underground_escape__final
;; afk teleport
2025-04-14
ze_abandoned_project_v1_2
;; stage 3 - extra prop before bossfight
2025-04-15
ze_moon_base_v1
;; (filter (now?) useless volume triggers) - not anymore
2025-04-19
ze_roblox_christmas_v1_3
;; restard round on warmup
ze_inboxed_v1_5
;; keep shortcut but delay the trigger
2025-04-21
;; restart round on warmup
2025-04-22
ze_aztec_temple_v3c
;; fix trail grenade
2025-04-25
ze_abandoned_project_v1_2
;; stage 3 - hovercraft balancing
2025-04-29
ze_ny_marathon_v4_1
;; disable bhop
2025-05-04
ze_surf_vortex_v1_9s
;; fix ultimate weapon
2025-05-07
ze_survivors_b5
;; cold mountain - possibly fix double damage for some ct's
2025-05-17
ze_surf_vortex_v1_9s
;; afk teleport rework
ze_sele_s2
;; stage 2 - fix afk teleport
;; stage 2 - split zombies on afk teleport
2025-06-01
ze_indiana_jones_iv_v2_4
;; stage 2 - small ramp for ct's truck
ze_surf_vortex_v1_9s
;; playerclip
2025-06-04
ze_random_v9
;; increase mass of default couch
2025-06-05
ze_antartika_b2
;; stage 1 - unstuck players from elevator
2025-06-12
ze_sky_athletic_v5_final
;; music volume
2025-06-14
ze_fast_escape
;; delay nuke
ze_abandoned_project_v1_2
;; stage 1,2 - smooth hydra's movement
ze_space_stationob_fix
;; fix cvar
ze_2012_b3b
;; fix cvar
ze_coastline_assault_v1_0
- fix ztele glitch
ze_bioshock_v7_1
;; stage 2 - last door should kill players
2025-06-15
ze_tilex_ultimate_v2_14s
;; music volume
2025-06-20
ze_iamlegend_b2
;; afk teleport
;; fix nuke origin
2025-06-21
ze_roof_adventure_v5s
;; extra1 - teleport items out of spawn
2025-06-25
ze_indiana_jones_v4a_004
;; music volume
ze_skill_escape_v09s
;; gate volume
ze_metro2033_v1_fix
;; music volume
;; fix item visibility?
2025-06-29
ze_surf_saltfish_css2
;; music volume
ze_parkers_pit_b8
;; possible playercrash fix
;; fix doors
2025-07-01
ze_castlevania_v1_3
;; stage 5 - fix spider web
2025-07-02
ze_firewall_laboratory_part1_3
;; fix nuke
ze_voodoo_islands_v8_5
;; music volume
;; increase nuke damage
ze_voodoo_islands_v4_007
;; music volume
2025-07-03
ze_lotr_mines_of_moria_v6_3testfix
;; music volume
ze_random_v9/10/b7
;; music volume
2025-07-05
ze_2012_b3b
ze_atix_helicopter_i3d_c1
ze_castle_escape_a2
ze_derpescape_itstime
ze_amkoescape_v1337
ze_azathoth_v1_css
ze_colorlicouspilar_fix
ze_discount_v1_2
ze_assassins_creed_v1
ze_aztec_temple_v3c
ze_dangerous_waters_v1a
ze_squidzer_final_v3_a
ze_dreamin_v2_3s
ze_dreamin_v3_1_css
ze_elevator_escape
ze_eschaton_a2_1
ze_evernight_a3_4_css2
ze_forestbunkers_v2_fix
ze_get_to_the_chopper_undead_6
ze_gibletz_establishment_b6
ze_gods_wrath_v3_8b
ze_greencity_v1_1
ze_grey_b2_4
ze_halo_poa
ze_halo_v1_3
ze_hidden_temple_v2_5d
ze_hobbit_escape_b2
ze_hypernova_v2fix
ze_immortal_flame_v1_2
ze_infested-industry_v2_b10
ze_infiltration_final_css2
ze_isla_nublar_v3
ze_jjba_v5fsv
;; music volume
2025-07-07
ze_onahole_v3_3_3_3s
ze_snowcrash_escape_vfixed1
ze_survivors_b5
ze_opti_variety_missions_p1
ze_solstice_redux_b1
ze_temple_v2_1
ze_pkmn_adventure_v8_6s_fix2
ze_something_ordinary_v4rf2
ze_ten_keys_b2fix
ze_polyglot
ze_sst_b2_1
ze_the_last_chapter_v1_5_css
ze_potc_iv_v6_1
ze_sst_v2_b2
ze_thelostworld_redux_101jj
ze_purgatorium_b1fix
ze_standart_map_final_fix3
ze_timesplitters_v1_2
ze_raccoon_facility_v6b
ze_strange_escape_b3
ze_titanic_cqd_v2_fixed
ze_random_map_v3_7
ze_surf_cherry_blossom_v4_1
ze_tloz_celestia_a4
ze_ratescape_v5_4css2
ze_surf_daybreak_v1_1
ze_tropico_escape_gs1
ze_re4_castle_a3
ze_surf_hp_v1_2_s2
ze_vile_sewers_a3
ze_resonance_cascade_v3
ze_surf_sahok_t5_9
ze_voodoo_islands_winter
ze_road_to_miami_v1
ze_surf_sparks_v3_f4
ze_warped_v1_1
ze_sg1_missions_v2_1
ze_surface_a1
ze_xiii_winslow_bank_v2_2fix
ze_biohazard2_rpd_v4e_004
ze_liljimmy_v1
ze_lotr_mount_doom_v4_2
ze_inboxed_v1_5
ze_lilmeaty_v3_9
ze_mario_tower_v4
ze_jungleescape_b3_6
ze_little_trip_v2
ze_mohgwyn_v1
ze_jurassic_park_story_v1
ze_lotr_helms_deep_v5
ze_notredame_v1_3
ze_jurassicpark_winter_v2
ze_lotr_laketown_v3_3_css
ze_ocean_base_escape_v4
ze_laboratory_escape_v2_4c_final
ze_lotr_minas_tiret_v4_1
ze_light_retribution_v1s
ze_lotr_mount_doom_v3
;; music volume
2025-07-13
ze_destruction_of_exorath_re3
;; fix pelican movement
ze_saw_final
ze_abandoned_project_v1_2
ze_forgotten_facility
ze_nostromo_v1_0f
;; music volume
ze_eternal_grove_v3_css
;; restart round on warmup
2025-07-19
ze_venice_escape_b2
ze_jurassicpark_c1v4
;; music volume
ze_abandoned_project_v1_2
;; stage 1,2 - fix invalid human victory
2025-07-20
ze_snowcrash_escape_vfixed1
;; fix heli path
ze_castlevania_v1_3
;; stage 6 - fix unfair zombie ladder shortcut
ze_re4_castle_a3
;; fix afk tele
2025-07-22
ze_thriller_escape_b6
;; music volume
;; just to be safe
;; optimizations
2025-07-23
ze_firewall_laboratory_part2_3
;; spawn tele
ze_aperturescience_ob
;; spawn tele
ze_flying_word_v2
;; zm push
ze_onepiece_loguetown_legends_v1
;; zm items anti-spin? (from tesv stripper)
2025-07-26
ze_metro2033_v1_fix
;; start with snow particle disabled
;; longer warmup
ze_aperturescience_ob
;; fall tele
ze_naruto_shippuden_legends_v2
;; stage 3 - fix colorcorrection after laser part
ze_castle_crashers_v1_1
;; restart round on warmup
ze_random_v10_fix
;; tp zm from nadebox after bossfight
ze_yuki_base_v3_fix
;; music volume
ze_rtcw_ominous_rumors_v1
;; stage 2 - fix fall tele glitch
ze_snowy_skyscraper_v1
;; music volume
ze_necromanteion_v3_1s_fix
;; music volume
2025-08-03
ze_gameshow_v1_2
;; boss stage - fix damage filter
ze_greencity_v1_1
;; fix boats movement
ze_firewall_laboratory_part1_3
;; music volume
ze_thriller_escape_b6
;; unstuck players
ze_escape_the_eye_remix_finb
;; hp for motherzombie
;; filter secret tele
;; music volume
ze_lotr_helms_deep_v5
;; disable torch glow after explosion
2025-08-13
ze_random_v10_fix
;; kill nadecrate on final attack
ze_rizomata_s2_1
;; stage 1 - fix shortcut
2025-08-15
ze_randomizer_c1s4
;; music volume
2025-08-16
ze_illya_b4
;; stage 2 - tram antistuck
ze_skill_escape_v09s
;; fix surf skip
;; fix func_rotating angles
ze_castlevania_v1_3
;; stage 4 - fix rocks skip
2025-08-17
ze_bathroom_v2_5s
;; stage 1 - fix sponge getting stuck on mouse trap
ze_random_v10_fix
;; classic - fix zombie teleport
ze_voodoo_islands_v4_007
;; rotating crates antistuck
2025-08-18
ze_random_v9
;; apply score for triggering the switches
ze_sorrento_xmas_v4
;; increase ice damage
2025-08-20
ze_games_v2_2a
;; trap - split ct's on both sides
ze_oot_shadowtemple_b10
;; music volume
ze_abandoned_project_v1_2
;; stage 2 - possible valve fix
ze_indiana_jones_iv_v2_4
;; stage 3 - help humans on water part
;; stage 3 - fix torch
;; stage 2 - delay the trigger
2025-08-26
ze_dev_r4a
;; stage 1 - disable lasers if boss was killed to quickly
ze_corrup_r1
;; other - gate volume
ze_escape_the_eye_v3
;; music volume
2025-08-31
ze_minecraft_v1_1a
;; music volume
ze_industrial_dejavu_v3_3_1
;; fix zm item strippers
2025-09-01
ze_games_v2_2a
;; drop - end on 50/50 ratio
;; faster autopick
;; remove broken message
2025-09-06
ze_ouroboros_v3
ze_stalker_ultimate_v2_3
ze_death_star_escape_v4_3
;; music volume
2025-09-13
lanif_epacseniart_ez
;; fix nuke
ze_gibletz_establishment_b6
;; remove pushes
ze_paranoid_rezurrection_v11_9
;; music volume
2025-09-18
ze_rtcw_ominous_rumors_v1
;; npc rework
2025-09-21
ze_gameshow_v1_2
;; city - delay afk tele
ze_castle_bridge_v1_4_s2
;; music volume
2025-09-23
ze_project_alcaria_v1_5s
;; stage 2 - close elevator doors simultaneously
;; stage 3 - move zm teleport origin
2025-09-27
ze_thriller_escape_b6
;; zm teleport
ze_fapescape_v1_2
;; stage 3 - fix bossfight telehop
ze_slender_escape_b4
;; music volume
2025-10-01
ze_obj_void_v1c_css
;; music volume
2025-10-02
ze_city_hunt_b1
;; disable respawn after nuke
2025-10-03
ze_obj_void_v1c_css
;; fix roundtime
;; fix zm pushback
;; fix early zm shortcut
ze_doom3_v1
;; stage 2 - detect zm after the door is closed
ze_dev_r4a
;; stage 3 - fix invisible crouch laser on bossfight
2025-10-05
ze_castlevania_64_v1_3_b2
;; effects volume
2025-10-06
ze_tyranny_v5fix
;; bossfight optimizations
2025-10-07
ze_surf_vortex_v1_9s
;; fix telehop
ze_atix_panic_b3t_halloween_v1
;; music volume
ze_starwars_v2fix
;; music volume
ze_mirrors_edge_reborn_v4_3
;; fix spawn telehop
ze_ffxii_feywood_b3_1
;; restart round on warmup
ze_ancient_wrath_v1_fix2
;; stage 4 - fix weapon stripper
;; stage 2 - fix falling props
ze_lotr_helms_deep_v5
;; last section balance fixes
ze_random_escape_b7_3
;; sonic - faster ending teleport
;; icecap - shorter last hold
ze_castlevania_v1_3
;; stage 2 - disable holyfive after bossfight
2025-10-10
ze_obj_void_v1c_css
;; fix zm buttons
ze_illya_b4
;; stage 1-3,5 - fix nuke
2025-10-11
ze_jurassicpark_escape_v1
;; music volume
;; heli antistuck
ze_surf_outside_s3
;; lower aa at zm hold
ze_breakable_v1_8
;; increase zm boxes hp
ze_paradise_v1
;; delay playerclip breaking
2025-10-13
ze_survivors_b5
;; cold mountain - prevent early heli trigger
2025-10-15
ze_typical_american_week_v2_1
;; fix performance
ze_atix_panic_b3t_halloween_v1
;; fix nuke
ze_indiana_jones_v4a_004
;; fix tele angles
ze_epic_end_v4_3
;; music volume
ze_surf_sphinx_stronghold_a8
;; music volume
ze_lotr_mount_doom_v3
ze_lotr_mount_doom_v4_2
;; ending balance fixes
ze_surf_vortex_v1_9s
ze_surf_cherry_blossom_v4_1
ze_surf_bona_s2
ze_surf_gyps_v1_3s
;; disable aa at holds
ze_melancholic_summer_c2
;; make map playable
2025-10-18
ze_ancient_wrath_v3_d
;; restart round on warmup
ze_tloz_celestia_a4
;; stage 2 - fix tele issue
ze_surf_shonyudo_v1_1s
ze_surf_hp_v1_2_s2
ze_surf_sahok_t5_9
ze_surf_saltfish_css2
;; disable aa at holds
2025-10-19
ze_trainescape_final
;; disable railtrack push
2025-10-31
ze_epic_end_v4_3
;; lock completed stages
2025-11-07
ze_sewage_processing_b7b
;; fix doors
;; fix nuke
ze_flying_world_v2
;; unstuck players
ze_escape_the_eye_remix_finb
;; cut hold times
2025-11-12
ze_doom_v1_1
;; fix berserk
ze_bathroom_v2_5s
;; stage 2 - players can't block soap
2025-11-29
ze_get_to_the_chopper_undead_6
;; fix chopper
;; fix zm platform
;; fix nuke
2025-12-09
ze_biohazard2_rpd_v4e_004
;; simple "edging issue" fix
2025-12-20
ze_avalanche_reboot_beta7
;; stage 3 - fix heli
ze_surf_gypt_v1_3s
;; fix stuck spot
ze_epic_end_v4_3
;; mountain - delay meteor spawn
ze_sewer_escape_2012_b1
;; delay train planks
ze_rocket_escape_r1
;; unstuck players
ze_motanuminc_ob
;; music volume
2025-12-21
ze_bathroom_v2_5s
;; stage 1 - ladder issue
ze_pirates_port_royal_v3_6
;; fix zm barbossa spinning/boosting?
2025-12-23
ze_pokemon_adventure_v1_1s
;; fix ammo
ze_portal_story_v3_2
;; small helpers for humans during ending
2025-12-25
ze_industrial_dejavu_v3_3_1
;; fix heli lag
2025-12-26
ze_sc_turtles_v5fix
;; increase nuke damage
ze_laboratory_escape_v2_4c_final
;; stage 1 - fix elevator
ze_roof_adventure_v5s
;; remove modelindex input
;; unstuck players
2025-12-27
ze_assassins_creed_v1
;; fix leap of faith origin
ze_666_crazy_escape_v2_css2f
;; music volume
ze_resonance_cascade_v3
;; real kleiner model
ze_saw_final
;; fix stuck spot
ze_parkour_fix
;; fix stuck spot
2025-12-28
ze_random_v10_fix
;; couch, city - deduct points for shooting breakables
ze_ravenholm_v05fix
;; music volume
ze_rooftop_runaway1_v4
ze_rooftop_runaway_xmas_v1
;; fence clip
2026-01-04
ze_voodoo_islands_winter
;; rotating crates antistuck
ze_potc_v3_4fix
;; fix cave push
ze_tesv_skyrim_v4fix
;; fix performance?
ze_jurassicpark_escape_v1
;; truck antistuck
2026-01-12
ze_valkvang_s1
;; fix winning points
2026-01-14
ze_jurassicpark_escape_v1
;; fix nuke
ze_rooftop_autism_runaway_v1_1
;; fix early zm teleport
2026-01-16
ze_night_cinema_css_final
;; restart round on warmup
;; fix multiple trigger_hurt
ze_death_star_escape_v4_3
;; apply gravity on afk tele
ze_blueshift_a3
;; fix shortcut
ze_dnd_hydra_a2fix
;; fix doors
2026-01-17
ze_bioshock_v7_1
;; stage 4 - increase elevator damage
2026-01-18
ze_atix_helicopter_i3d_c1
;; unstuck players
ze_random_v10_fix
;; apply score for triggering last switches
2026-01-30
ze_pkmn_adventure_v8_6s_fix2
;; stage 3 - fix tele orientation
ze_licciana_xmas_v1
;; destroy boulders
ze_random_escape_b7_3
;; sonic - absvelocity instead of basevelocity
ze_escape_stroggos_b4
;; fix fall trigger
;; disable forklift button
ze_river_escape_unlozev2
;; safety precautions
;; increase nuke damage
2026-01-31
ze_halo_v1_3
;; fix boosting issue
;; fix bossfight