_ 2023-09-28 ze_stargate_escape_v8 ;; prevent delaying at the end ;; move stargate teleport location a bit further ;; increase water trap damage to prevent delaying ze_escape_horizon_c1v2 ;; roof for spawn to prevent knifing ;; fix nuke evading spots ze_random_v9 - small changes to mitigate issue with missing prop_physics ze_tloz_celestia_a4 ;; don't set low hp to zombies at spawn ;; stage 2 - make bombs on boss more dangerous ;; zm stage - prevent spawn camping ;; stage 2 - don't break zm cage if boss was killed in time - fixed stage 4 boss hp scaling - changed stage2 boss hp scaling per player 100>125 ze_source_ware_b1_8 ;; mog - fix zm shortcut opening early ;; wave - fix zombies from being permaslowed by wave ;; wave - fix lifeguard ze_the_parish_c5m1 - updated stripper with a new one from mapper 2023-09-29 - fixed syntax/formatting errors in various configs that I've sent before 2023-09-30 ze_jungleescape_b3_6 ;; stage 3 - add zm mode 2023-10-01 ze_jungleescape_b3_6 - added afk teleport for stage 3 ;; remove invalid prop_physics ;; stage 1 - prevent zombies from getting out of elevator shaft early ;; stage 2 - fix winning score ;; stage 3 - block unfair spot 2023-10-02 ze_indiana_jones_iv_v2_4 ;; stage 2 - afk teleport ;; stage 3 - increase door blocking damage ;; stage 3 - fix xtrem detection of zombies inside boss area, only kill humans on detection ;; stage 3 - fix second afk teleport ;; stage 3 - scale boss hp properly ;; stage 3 - trigger door relay only once 2023-10-04 ze_random_v9 - changed icecap secret fruits from prop_physics to prop_dynamic_override as a temp fix - increased chance of random events on classic for Halloween duration 2023-10-08 ze_ztastic_v2 ;; prevent players from getting stuck in hovercraft ;; increase nuke damage ;; increase trap damage ze_jungleescape_b3_6 ;; stage 2 - disable boss attacks on death ;; stage 1 - spawn afk teleport ze_random_v9 ;; teleport players who got stuck in shortcut 2023-10-10 cs_office ;; added props to Side Yard (request from jenz) ze_tloz_celestia_a4 - increased boss hp scaling on stage 3 (125>150) ;; stage 3 - disable boss attacks on death ;; stage 4 - increase energy balls hp 2023-10-11 zm_cbble_b3 ; 2nd way to get to the 'MOO-box' - replaced prop with a missing model to a different one ze_infiltration_final_v4l_004 ;; disable 'Loop moving sound' on tram ride ze_dangerous_waters_v1a ;; prevent zombies from evading teleport on 2nd hold ze_mario_tower_v4 ;; prevent players from blocking last elevators 2023-10-12 ze_moon_base_v1 - delayed last afk teleport by 30 seconds ze_tkara_v1 ;; fix issue with players getting stuck in doorways 2023-10-16 ze_indiana_jones_iv_v2_4 ;; alternative nuke ;; stage 1,2 - convert nuke into teleport to prevent client crashing ;; convert ct fail nuke into teleport to prevent possible client crashing ;; fix output spam 2023-10-17 ze_destruction_of_exorath_re3 ;; possible fix to client 'crashing' 2023-10-20 ze_random_map_v3_7 ;; boat - increase nuke damage ;; boat - keep nuke enabled ;; boat - remove unnecessary trigger ;; islande - fix trigger origin ;; islande - added prop to indicate a ladder ;; islande - block shortcut ;; islande ending - increase nuke damage ;; islande ending - increase crush damage, enable nuke to prevent delaying ;; islande ending - remove m4a1 on 'crushing ending', break cage ;; islande ending - nuke zombies if ct with a car dies 2023-10-22 ze_zombierig_v4_3 ;; players can't block doors ze_resonance_cascade_v3 ;; prevent ct's from delaying in test chamber ze_random_map_v3_7 ;; islande ending - set zm hp and nuke respawned zm's ;; islande ending - trigger buttons only once ze_jungleescape_b3_6 ;; prevent players from blocking doors ze_games_v2_2a ;; modify nuke to prevent bots from delaying ze_infected_tramway_v3_3 ;; increase nuke damage 2023-10-24 ze_river_escape_v3_fix ;; prevent ct's from delaying on top of a helicopter 2023-10-30 ze_indiana_jones_iv_v2_4 ;; stage 3 - fix boss afk teleport ;; stage 1 - prevent players from getting stuck in traincart ze_gameshow_v1_2 ;; stage 2 - additional fence on last hold 2023-11-01 ze_random_map_v3_7 ;; islande ending - nuke zombies if ct with a car dies, prevent delaying 2023-11-03 ze_minecraft_adventure_v1_2c ;; stage 4 - fix afk teleport glitch spot 2023-11-08 ze_castlevania_v1_3 ;; stage 5 - prevent softlock from last elevator being blocked by weapon/item and not reaching ending trigger ze_resonance_cascade_v3 ;; fix ct delaying spot ze_volcano_escape_v4 ;; fix nuke evading spot ze_rollermine_factory_2010 ;; fix fall teleport 2023-11-12 ze_naruto_v2_6e ;; fix afk teleports ;; add playerclip in last room ;; fix naruto skin ;; reset player gravity on spawn ;; bikes give gravity on first pickup only, nerf speed a little 2023-11-13 ze_rtcw_ominous_rumors_v1 ;; skip EASY difficulty ze_prototype_v2 ;; stage 1 - bosshp push only for humans ;; stage 2 - decrease speed of final zm push ze_rooftop_runaway1_v4 ;; playerclip to prevent boosted zombies falling under the map ;; fix nuke evading spot ze_illya_b4 ;; stage 3 - players can't block elevator ;; stage 3 - fix afk teleport origin ;; stage 3 - block cave skip, playerclips for last elevator ;; stage 4 - fix crane collision model 2023-11-16 ze_parking_v3_1 ;; fix afk teleport glitch spot ze_tloz_stone_tower_temple_v1 ;; stage 1 - delay spawn teleport 2023-11-17 ze_doom3_v1 ;; stage 1 - fix afk teleport glitch spots ;; stage 2,3 - fix afk teleport glitch spots ;; stage 3 - disable zm push after bossfight a bit later 2023-11-30 ze_indiana_jones_v4a_004 - removed 'dynamic' shortcut delay ze_indiana_jones_iv_v2_4 ;; balance music volume ;; stage 1 - fix ending trigger origin ;; reset targetname on spawn 2023-12-04 ze_puta ;; fix afk teleport/nuke evading spots ze_random_v9 - reverted back ending trigger on Interstellar Escape 2023-12-09 ze_source_ware_b1_8 ;; wave - fix lifeguard 2023-12-10 ze_rtcw_ominous_rumors_v1 ;; skip EASY difficulty 2023-12-11 ze_random_map_v3_7 ;; boat - change heli trigger ;; boat - delay spawn teleport ;; boat - change heli path origin ;; boat - increase water damage ;; islande - fix trigger origin 2023-12-13 ze_flying_world_v2 ;; prevent players from early triggering last hold 2023-12-15 ze_ice_hold_b2 ;; prevent vending machines from being stuck in tram ;; slightly correct tram's path_track origin ;; unlock nuke button on first tram arrival ze_icecap_escape_v3 ;; tram 'balancing' (complaint from Greece) 2023-12-16 ze_icecap_escape_v5 ;; tram 'balancing' (complaint from Greece) 2023-12-17 ze_tloz_stone_tower_temple_v1 ;; stage 1 - fix final door timing ;; 'easter egg' after winning both stages ze_jungleescape_b3_6 ;; fix spawnpoint origin ;; stage 2 - bossfight afk teleport 2023-12-18 ze_games_v2_2a ;; obstacle - lock from rotation ;; minigames can be played only once ;; drop - reset player gravity ze_random_v9 - small syntax error 2023-12-19 ze_icecap_escape_v3 - more 'tram' stuff 2023-12-21 ze_icecap_escape_v3 - 'tram' stuff 2023-12-23 ze_nostromo_v1_0f ;; delay afk teleport ;; fix buttons ze_biohazard3_nemesis_b5_2s ;; fix zspawn/ztele glitch 2023-12-24 ze_random_escape_b7_3 ;; zombie murder - prevent zombies getting stuck on grenade box, remove nade box on final attack ;; deathrun - fix fire origin ;; zomeal - delay POD teleport ;; classic (test) - reduce stage duration ze_icecap_escape_v5 - 'tram' stuff ze_parkers_pit_b8 ;; stage 5 - fix bossfight zm teleport 2023-12-25 ze_greencity_v1_1 ;; fix early nuke on normal and extreme 2023-12-29 ze_resonance_cascade_v3 ;; elevator doors are unblockable ze_abandoned_project_v1_2 ;; stage 3 - fix afk teleport glitch spot ;; stage 3 - ending balance ze_parkers_pit_b8 ;; stage 5 - prevent zombies from infecting humans on bossfight 2023-12-30 ze_sewer_escape_2012_b1 - afk teleport balancing 2024-01-01 ze_antartika_b2 ;; players can't block doors ze_fast_escape_fix ;; prevent spawn camping 2024-01-02 ze_jungle_escape_v1_2 ;; stage 1 - fix bosshp trigger origin - disable bhop only on stage 2 2024-01-04 ze_illya_b4 ;; stage 5 - fix nuke ze_random_escape_b7_3 ;; volcano alter - fix ct teleport origin 2024-02-03 ze_strange_escape_b3 ;; stage 1 - fix fall teleport glitch ze_source_ware_b1_8 ;; wave - fix first trigger 2024-02-04 ze_sewer_escape_2012_b1 ;; prevent zombies from getting pushed by a train ze_nibui_a3_2 ;; temporary music workaround 2024-02-05 ze_atix_apocalypse_v1a ;; truck - only zombies can destroy the truck ;; truck - kill humans/zombies on top of a truck 2024-02-06 ze_megaman_a6 ;; fix castle elevator 2024-02-07 ze_silent_hill_2_illusion_kn1 ;; true ending - disable collisions of elevator button 2024-02-10 ze_atix_apocalypse_v1a ;; fix nuke glitch spot ze_paper_escaper_v7_1 ;; stage 1 - fix early trigger with penis gun 2024-02-18 ze_sst_b2_1 ;; fix humans getting knifed through dropship floor ze_purgatorium_b1fix ;; fix last afk teleport 2024-02-19 ze_ten_keys_b2fix ;; stage 2 - players can't block elevator ze_snowcrash_escape_vfixed1 ;; spawn afk teleport 2024-02-21 ze_inboxed_v1_5 ;; start with normal difficulty - small edit of spawn shortcut stripper 2024-02-22 ze_ancient_wrath_v1_fix2 ;; stage 2 - prevent players from blocking trains 2024-02-23 ze_chronus_a1s ;; fix shortcut on first hold ze_atix_helicopter_i3d_c1 ;; final nuke to prevent delays ze_abandoned_project_v1_2 ;; stage 3 - fix hoverboat pathing 2024-02-24 ze_random_escape_b7_3 ;; zomeal - fix zombie "knockback" ze_atix_panic_b3t ;; fix nuke glitch spot 2024-02-26 ze_survivors_b5 ;; cold mountain - fix winning score ze_biohazard2_sewer_v4c ;; unlock button on tram stop ze_noir_b1 ;; autonuke warning ze_antartika_b2 ;; stage 2 - fix issue with zombies respawning after nuke 2024-02-29 - removed tram events on ze_icecap_escape_v3/5 2024-03-01 ze_jungleescape_b3_6 ;; stage 2 - close hangar door on afk teleport ze_tloz_celestia_a4 ;; increase roundtime ze_crashbandicoot_v1fix ;; stage 3 - fix elevator zm teleport ze_naruto_v2_6e ;; start with normal difficulty ;; stage 3 - fix zombie spawn on last hold 2024-03-03 ze_icecap_escape_v3 ;; red container antidelay 2024-03-04 ze_random_v9 - couch escape music fix 2024-03-09 ze_survivors_b5 ;; reduce number of stages from 9 to 7 (skip Mountain Low and Building Easy) 2024-03-11 ze_games_v2_2a ;; castle defense - no user control for catapult 2024-03-12 ze_illya_b4 ;; stage 5 - players can't block elevators 2024-03-17 ze_boatescape6_remix_fix2.cfg ;; increase nuke damage 2024-03-18 ze_jurassicpark_v2_10_ob ;; increase nuke damage 2024-03-24 ze_random_map_v3_7 ;; possible crash fix? ze_boat_escape_jenz_v4_5 ;; possible crash fix? 2024-03-27 ze_shaun_of_the_dead_b3 ;; fix boat softlock 2024-03-31 ze_games_v2_2a ;; trap - fix side ladder ze_sc_turtles_v5fix ;; fix nuke glitch spot ze_mkzk_scarab_v4 ;; sector 13 - fix fall trigger ;; sector 13 - block shortcut 2024-04-02 ze_elevator_escape ;; fix nuke glitch spots ;; keep nuke enabled 2024-04-06 ze_trainescape_final ;; increase nuke damage ze_2012_b3b ;; increase nuke damage ;; players can't block doors ze_icecap_escape_act2_b3s_fix ;; fix nuke damage 2024-04-12 ze_venice_escape_b2 ;; secret nuke crash possible fix ze_stargate_escape_v8 ;; fix nuke glitch spot ;; no user control on truck ze_sg1_missions_v2_1 ;; abydos - fix early c4 trigger ze_frostdrake_tower_v1s ;; fix zm teleport glitch spot 2024-04-14 ze_tloz_stone_tower_temple_v1 ;; music volume 2024-04-16 ze_ocean_base_escape_v4 ;; level system ze_rollermine_factory_2010 ;; increase nuke damage 2024-04-20 ze_scp_v4 ;; scp_049 - balancing (ModifySpeed 2 > 1.25) ze_ouroboros_v2 ;; additional zm push on loop reset 2024-04-21 ze_scp_v4 ;; fix item spawn 2024-04-22 ze_ouroboros_v3 ;; prevent zm's from camping ct teleport ze_scp_v4 ;; give ct's a chance to survive scp-173 on stairs 2024-04-23 ze_dark_souls_ptd_v0_4 ;; restart round on warmup ze_strange_escape_b3 ;; increase nuke damage 2024-04-24 ze_games_v2_2a ;; trap - fix trap boxes ze_paradise_v1 ;; fix invisible props ze_ouroboros_v3 ;; prevent zm's from camping ct teleport 2024-04-29 ze_saw_final ;; don't nuke zombies outside ze_indiana_jones_v4a_004 - nuke damage 2024-04-30 ze_santassination_css2 ;; act 1 - prevent players from getting stuck in elevator door and failing the round ;; act 3 - players can't block elevator gate 2024-05-01 ze_lotr_mount_doom_v4_2 ;; fix rocks skip at the top of Mount Doom 2024-05-07 ze_mohgwyn_v1 ;; fix ztele/zspawn glitch ze_pirates_port_royal_v5_4s2 - additional trigger_teleport for glitch spot on stage 5 cs_office ;; teleport to skybox 2024-05-09 cs_office - skybox stuff 2024-05-10 ze_arctic_escape_c1_fix3 ;; the oil rig is out of barrels ze_gibletz_establishment_b6 ;; fix afk killer 2024-05-11 ze_death_star_escape_v4_3 ;; reward for delivering crates to the shuttle 2024-05-13 ze_biohazard_v2b_004 ;; possible fix for heli/item crash 2024-05-16 ze_tloz_celestia_a4 ;; stage 4 - make fish boss more active 2024-05-20 ze_deepice_v8 ;; possible crash fix ze_infiltration_final_v4l_004 ;; possible crash fix 2024-05-24 ze_warped_v1_1 ;; remove invalid spawnpoints ;; fix teleport ze_random_escape_b7_3 ;; deathrun - fix glitch spot 2024-06-04 ze_zombierig_v4_3 ;; normal - fix music ze_warped_v1_1 ;; fix doors ;; afk teleport ze_deepice_v8 ;; fix roundtime ;; playerclips 2024-06-05 ze_warped_v1_1 ;; fix roundtime ze_the_parish_m1_v1 - updated stripper 2024-06-06 ze_indiana_jones_iv_v2_4 ;; fix push item ;; stage 1 - fix afk teleport ;; reduce infection time 2024-06-07 ze_warped_v1_1 ;; fix teleport boosting ;; downtown - ct fall trigger 2024-06-08 ze_indiana_jones_iv_v2_4 ;; stage 3 - fix afk teleport 2024-06-10 ze_chicken_ranch_v2_1s ;; stage 2 - sped up heli, so zombies can't infect under it ;; stage 2 - delay nuke, zm check 2024-06-13 ze_cursed_ruins_v2s ;; help players that got stuck at spikes ;; speed up heli ze_exchange_innovation_v1bs ;; fix boats ze_prototype_v2 ;; stage 3 - last boss hp scaling rework 2024-06-16 ze_gods_wrath_v3_8b ;; fix teleport angles ze_infested-industry_v2_b10 ;; stage 2,3 - lock valve after door is opened 2024-06-23 ze_hidden_temple_v2_5d ;; restart round on warmup ze_project_alcaria_v1_5s ;; restart round on warmup 2024-06-29 ze_resonance_cascade_v3 ;; fix ichthyosaur ending nuke 2024-07-06 ze_scp_v3 ;; possible softlock fix 2024-07-07 ze_einstein_v7_css1 ;; fix afk teleport ze_warped_v1_1 ;; outpost zm push ;; directions 2024-07-08 ze_illya_b4 ;; stage 4 - split players on spawn ;; stage 5 - boss arena rework 2024-07-09 ze_motanuminc_ob ;; afk teleport instead of killer ;; fix afk teleport ;; fix knife stripper ze_parking_v3_1 ;; reduce warmup duration 2024-07-10 ze_river_escape_v3_fix ;; fix sealed door 2024-07-11 ze_deltarune_ch1_b1 ;; fix afk teleport ze_random_escape_b7_3 ;; (experimental) sonic - remove holds 2024-07-15 ze_prototype_v2 ;; zm - fix nuke glitch spot ze_2012_b3b ;; filter zm bars ze_sc_turtles_v5fix ;; afk teleport ze_floating_rocks_survival_v3 ;; block vents 2024-07-17 ze_solstice_redux_b1 ;; fix fall trigger ;; block shortcut ;; fix nuke glitch spot 2024-07-19 ze_zombierig_v4_3 ;; extreme - fix music 2024-07-21 ze_temple_raider_b4 ;; restart round on warmup ;; enable "bomb rush" mode after winning the map ze_parking_v3_1 ;; restart round on warmup ze_illya_b4 ;; stage 1,2,3,5 - fix zombie checker 2024-07-29 ze_saw_final ;; players can't block doors 2024-08-01 ze_sit_caelum_paradisus_b7s ;; fix spawn nuke 2024-08-03 ze_luigismanison_fix2 ;; afk teleport rework ;; additional tower teleport ;; fix push triggers ;; fix nuke ze_negative_legacy_xf4s ;; players can't block elevator 2024-08-04 ze_showdown_v7_dfix ;; increase nuke damage 2024-08-12 ze_biohazard2_rpd_v4e_004 ;; possibly fix rocket launcher playercrash ;; keep rocket launcher constrained ze_halo_v1_3 ;; fix vehicles ;; prevent ct from delaying on spawn 2024-08-14 ze_voodoo_islands_v4_007 ;; increase nuke damage 2024-09-17 ze_oot_shadowtemple_b10s ;; teleport boss back if he fell down during ship bossfight ze_deepice_v8 ;; add ladder for train 2024-09-22 ze_barrage_v1 ;; longer first holds 2024-09-24 ze_boat_escape_jenz_v4_5 ;; fix gamemodes 2024-10-11 ze_atix_apocalypse_v1a ;; fix flamethrower ;; train/sewers - block zombies more effectively 2024-10-13 ze_bioshock_v7_1 ;; stage 4 - fix trigger ;; stage 1999 - fix falling tower ze_abandoned_project_v1_2 ;; stage 3 - increase boss hp ze_greencity_v1_1 ;; increase nuke damage 2024-10-16 ze_pitchblack_v5 ;; fix nuke ;; afk teleport ze_corrup_r1 ;; other - fix afk teleport ze_winter_wasteland_zi3 ;; increase roundtime ;; fix fence collisions ;; fix afk teleport 2024-10-18 ze_surf_facility_v3_pre2 ;; disable bhop or lower aa on last hold (instead of infinite ammo) ;; shorten afk killer 2024-10-19 ze_potc_v3_4fix ;; temp fix for water push on 100 tick 2024-10-20 ze_stardust_battleground_v1 ;; fix nuke bhop_monster_jam ; fix nuke ze_bowser_in_the_fire_sea_v1e ;; stage 4 - fix shortcuts 2024-10-21 ze_planeshifter_a3 ;; stage 3 - possible playercrash fix (and animations for a "new" boss model) 2024-10-23 ze_aperturescience_ob ;; increase nuke damage ;; prevent early debris movement ze_haunted_lab_escape_v2c ;; disable afk killer ;; afk teleport 2024-10-25 ze_stardust_battleground_v1 ;; fix playerequip ze_obj_npst_zi4_t - fix iszaar's stripper (missing checkpoints) ;; fix zspawn/ztele 2024-10-26 ze_rizomata_s2_1 ;; fix playerequip ze_planeshifter_a3 ;; reset gravity on spawn 2024-11-10 ze_rooftop_runaway2_v5 ;; connect 4 2024-11-12 ze_rooftop_runaway2_v5 ;; remove duplicate train ze_motanuminc_ob ;; fix nuke origin 2024-11-13 ze_night_cinema_v1 - add stripper fix 2024-11-15 ze_paradise_v1 ;; increase nuke damage ze_atix_apocalypse_v1a ;; extra mode messages ze_gods_wrath_v3_8b ;; fix afk teleport ze_parkers_pit_b8 ;; increase nuke damage ;; increase roundtime ;; stage 5 - nuke zombies after bossfight ;; stage 2 - fix nuke glitchspot 2024-11-17 ze_artika_base_v1_2s ;; fix playercrash ;; fix afk teleport on boat ending ze_antartika_b2 ;; stage 3 - fix heli movement ze_scp_v4 ;; fix scp-173 on stairs and slopes 2024-11-27 ze_corrup_r1 ;; other - fix teleport boost 2024-11-29 ze_floating_rocks_survival_v3 ;; make holds shorter 2024-12-03 ze_metro2033_v1_fix ;; disable bhop ;; fix medkit ;; fix afk teleport ;; prevent door from being blocked by ct's ;; open door by a timer if triggerer delaying/ztele'd/suicided 2024-12-06 ze_best_korea_css3 ;; stage 2 - entity lag mitigation? ;; fix npc death animation ze_rooftop_runaway_xmas_v1 ;; fix nuke 2024-12-10 ze_italy_town_v3 ;; increase nuke damage 2024-12-12 ze_sorrento_xmas_v4 ;; ice skating 2024-12-13 ze_games_v2_2a ;; (test) skip obstacle on start and let players choose 3 minigames 2024-12-14 ze_yuki_base_v3 ;; stage 3 - fix bosshp ;; stage 3 - fix fall triggers 2024-12-18 ze_games_v2_2a ;; conveyor - make platforms 5% higher ;; conveyor - give humans time to get on the platforms 2024-12-28 ze_icecap_escape_act2_b3s_fix ;; disable vehicles after nuke 2024-12-30 ze_best_korea_css3 ;; stage 3 - entity lag ze_halo_v1_3 ;; fix zm teleport before boss 2025-01-01 ze_tloz_celestia_a4 ;; fix playerequip ze_winter_bash_v3_b3 ;; reset cvars on round start 2025-01-07 ze_paradise_v1 ;; vehicles are drivable (again) 2025-01-19 ze_castlevania_v1_3 ;; possibly fix "event skipping" (early triggers) ze_abandoned_project_v1_2 ;; stage 1,2 - prevent zombies from infecting humans from under hydra ze_prototype_v2 ;; disable truck user control ze_lotr_mount_doom_v4_2 ;; fix fps drop inside Mount Doom 2025-01-20 ze_naruto_v2_6e ;; hard, extreme - fix last holds ;; extreme - fix boss hp scaling 2025-01-26 ze_mario_tower_v4.cfg - fixed too aggressive first afk teleport ze_alien_vs_predator_v5 ;; change push item logic for entwatch 2025-01-27 ze_honkai_impact_3rd_cyberpunk_city_css2 ;; fix bosshp scaling 2025-01-28 ze_mirrors_edge_reborn_v4_3 ;; fix unlimited ammo sound 2025-01-30 ze_tloz_celestia_a4 ;; stage 2,3 - rename breakables for bosshp 2025-02-01 ze_bowser_in_the_fire_sea_v1e ;; insane - fix afk teleport ze_random_map_v3_7 ;; boat - fix boat origin 2025-02-06 ze_aperturescience_ob ;; energy ball antistuck ze_eruption_escape_fix ;; music volume ze_silent_hill_2_illusion_kn1 ;; elevators anti-knife ze_indiana_jones_iv_v2_4 ;; fix item filter 2025-02-07 ze_indiana_jones_iv_v2_4 ;; stage 2 - fix truck telehop 2025-02-25 ze_biohazard_manor_v4a_004 ;; music volume ze_games_v2_2a ;; fix last frogger button ze_timesplitters_v1_2 ;; fix weapon strippers ze_biohazard_v2b_004 ;; music volume 2025-03-02 ze_potc_iv_v6_1 ;; possible playercrash fix ze_surf_facility_v2_3 ;; lower afk killer duration ze_biohazard2_sewer_v4c ;; music volume 2025-03-17 ze_venice_escape_b2 ;; prevent players getting stuck with escape vehicles 2025-03-22 ze_sky_temles_v2as ;; possible playercrash fix ze_parkers_pit_b8 ;; stage 5 - remove ammo replenish on bossfight 2025-03-23 ze_motanuminc_ob ;; disable user control for elevator 2025-03-24 ze_avalanche_reboot_beta7 ;; restart round on warmup ze_gibletz_establishment_b6 ;; fix teleport angles ze_firewall_laboratory_part1_3 ;; afk teleport ze_halo_poa ;; afk teleport 2025-03-26 ze_tloz_celestia_a4 ;; stage 4 - fall trigger for ct's instead of teleport ze_naruto_shippuden_legends_v1 - updated stripper to fix 3 2025-03-27 ze_metro2033_v1_fix ;; extra holds with extra teleports 2025-03-28 ze_30_seconds__b21 ;; afk teleport ze_ztastic_v2 ;; afk teleport ;; extra props on last defence 2025-03-31 ze_castlevania_64_v1_3_b2 ;; stage 2 - fix crow key not falling down 2025-04-03 ze_obj_npst_zi4_t ;; fix last afk/zm teleports ze_escape_horizon_c1v2 ;; remove rocks to unstuck players 2025-04-05 ze_honkai_impact_3rd_cyberpunk_city_css2 ;; crush doorhugers 2025-04-06 ze_rush_b_s1 ;; fix afktele glitchspot ze_minecraft_universe_v1_5s ;; restart on warmup ze_greencity_v1_1 ;; fix heli movement 2025-04-08 ze_bathroom_v2_5s ;; fix hold messages ;; stage 2 - fix toilet roll trap 2025-04-12 ze_flying_world_v2 ;; fix playercrash 2025-04-13 ze_underground_escape__final ;; afk teleport 2025-04-14 ze_abandoned_project_v1_2 ;; stage 3 - extra prop before bossfight 2025-04-15 ze_moon_base_v1 ;; (filter (now?) useless volume triggers) - not anymore 2025-04-19 ze_roblox_christmas_v1_3 ;; restard round on warmup ze_inboxed_v1_5 ;; keep shortcut but delay the trigger 2025-04-21 ;; restart round on warmup 2025-04-22 ze_aztec_temple_v3c ;; fix trail grenade 2025-04-25 ze_abandoned_project_v1_2 ;; stage 3 - hovercraft balancing 2025-04-29 ze_ny_marathon_v4_1 ;; disable bhop 2025-05-04 ze_surf_vortex_v1_9s ;; fix ultimate weapon 2025-05-07 ze_survivors_b5 ;; cold mountain - possibly fix double damage for some ct's 2025-05-17 ze_surf_vortex_v1_9s ;; afk teleport rework ze_sele_s2 ;; stage 2 - fix afk teleport ;; stage 2 - split zombies on afk teleport 2025-06-01 ze_indiana_jones_iv_v2_4 ;; stage 2 - small ramp for ct's truck ze_surf_vortex_v1_9s ;; playerclip 2025-06-04 ze_random_v9 ;; increase mass of default couch 2025-06-05 ze_antartika_b2 ;; stage 1 - unstuck players from elevator 2025-06-12 ze_sky_athletic_v5_final ;; music volume 2025-06-14 ze_fast_escape ;; delay nuke ze_abandoned_project_v1_2 ;; stage 1,2 - smooth hydra's movement ze_space_stationob_fix ;; fix cvar ze_2012_b3b ;; fix cvar ze_coastline_assault_v1_0 - fix ztele glitch ze_bioshock_v7_1 ;; stage 2 - last door should kill players 2025-06-15 ze_tilex_ultimate_v2_14s ;; music volume 2025-06-20 ze_iamlegend_b2 ;; afk teleport ;; fix nuke origin 2025-06-21 ze_roof_adventure_v5s ;; extra1 - teleport items out of spawn 2025-06-25 ze_indiana_jones_v4a_004 ;; music volume ze_skill_escape_v09s ;; gate volume ze_metro2033_v1_fix ;; music volume ;; fix item visibility? 2025-06-29 ze_surf_saltfish_css2 ;; music volume ze_parkers_pit_b8 ;; possible playercrash fix ;; fix doors 2025-07-01 ze_castlevania_v1_3 ;; stage 5 - fix spider web 2025-07-02 ze_firewall_laboratory_part1_3 ;; fix nuke ze_voodoo_islands_v8_5 ;; music volume ;; increase nuke damage ze_voodoo_islands_v4_007 ;; music volume 2025-07-03 ze_lotr_mines_of_moria_v6_3testfix ;; music volume ze_random_v9/10/b7 ;; music volume 2025-07-05 ze_2012_b3b ze_atix_helicopter_i3d_c1 ze_castle_escape_a2 ze_derpescape_itstime ze_amkoescape_v1337 ze_azathoth_v1_css ze_colorlicouspilar_fix ze_discount_v1_2 ze_assassins_creed_v1 ze_aztec_temple_v3c ze_dangerous_waters_v1a ze_squidzer_final_v3_a ze_dreamin_v2_3s ze_dreamin_v3_1_css ze_elevator_escape ze_eschaton_a2_1 ze_evernight_a3_4_css2 ze_forestbunkers_v2_fix ze_get_to_the_chopper_undead_6 ze_gibletz_establishment_b6 ze_gods_wrath_v3_8b ze_greencity_v1_1 ze_grey_b2_4 ze_halo_poa ze_halo_v1_3 ze_hidden_temple_v2_5d ze_hobbit_escape_b2 ze_hypernova_v2fix ze_immortal_flame_v1_2 ze_infested-industry_v2_b10 ze_infiltration_final_css2 ze_isla_nublar_v3 ze_jjba_v5fsv ;; music volume 2025-07-07 ze_onahole_v3_3_3_3s ze_snowcrash_escape_vfixed1 ze_survivors_b5 ze_opti_variety_missions_p1 ze_solstice_redux_b1 ze_temple_v2_1 ze_pkmn_adventure_v8_6s_fix2 ze_something_ordinary_v4rf2 ze_ten_keys_b2fix ze_polyglot ze_sst_b2_1 ze_the_last_chapter_v1_5_css ze_potc_iv_v6_1 ze_sst_v2_b2 ze_thelostworld_redux_101jj ze_purgatorium_b1fix ze_standart_map_final_fix3 ze_timesplitters_v1_2 ze_raccoon_facility_v6b ze_strange_escape_b3 ze_titanic_cqd_v2_fixed ze_random_map_v3_7 ze_surf_cherry_blossom_v4_1 ze_tloz_celestia_a4 ze_ratescape_v5_4css2 ze_surf_daybreak_v1_1 ze_tropico_escape_gs1 ze_re4_castle_a3 ze_surf_hp_v1_2_s2 ze_vile_sewers_a3 ze_resonance_cascade_v3 ze_surf_sahok_t5_9 ze_voodoo_islands_winter ze_road_to_miami_v1 ze_surf_sparks_v3_f4 ze_warped_v1_1 ze_sg1_missions_v2_1 ze_surface_a1 ze_xiii_winslow_bank_v2_2fix ze_biohazard2_rpd_v4e_004 ze_liljimmy_v1 ze_lotr_mount_doom_v4_2 ze_inboxed_v1_5 ze_lilmeaty_v3_9 ze_mario_tower_v4 ze_jungleescape_b3_6 ze_little_trip_v2 ze_mohgwyn_v1 ze_jurassic_park_story_v1 ze_lotr_helms_deep_v5 ze_notredame_v1_3 ze_jurassicpark_winter_v2 ze_lotr_laketown_v3_3_css ze_ocean_base_escape_v4 ze_laboratory_escape_v2_4c_final ze_lotr_minas_tiret_v4_1 ze_light_retribution_v1s ze_lotr_mount_doom_v3 ;; music volume 2025-07-13 ze_destruction_of_exorath_re3 ;; fix pelican movement ze_saw_final ze_abandoned_project_v1_2 ze_forgotten_facility ze_nostromo_v1_0f ;; music volume ze_eternal_grove_v3_css ;; restart round on warmup 2025-07-19 ze_venice_escape_b2 ze_jurassicpark_c1v4 ;; music volume ze_abandoned_project_v1_2 ;; stage 1,2 - fix invalid human victory 2025-07-20 ze_snowcrash_escape_vfixed1 ;; fix heli path ze_castlevania_v1_3 ;; stage 6 - fix unfair zombie ladder shortcut ze_re4_castle_a3 ;; fix afk tele 2025-07-22 ze_thriller_escape_b6 ;; music volume ;; just to be safe ;; optimizations 2025-07-23 ze_firewall_laboratory_part2_3 ;; spawn tele ze_aperturescience_ob ;; spawn tele ze_flying_word_v2 ;; zm push ze_onepiece_loguetown_legends_v1 ;; zm items anti-spin? (from tesv stripper) 2025-07-26 ze_metro2033_v1_fix ;; start with snow particle disabled ;; longer warmup ze_aperturescience_ob ;; fall tele ze_naruto_shippuden_legends_v2 ;; stage 3 - fix colorcorrection after laser part ze_castle_crashers_v1_1 ;; restart round on warmup ze_random_v10_fix ;; tp zm from nadebox after bossfight ze_yuki_base_v3_fix ;; music volume ze_rtcw_ominous_rumors_v1 ;; stage 2 - fix fall tele glitch ze_snowy_skyscraper_v1 ;; music volume ze_necromanteion_v3_1s_fix ;; music volume 2025-08-03 ze_gameshow_v1_2 ;; boss stage - fix damage filter ze_greencity_v1_1 ;; fix boats movement ze_firewall_laboratory_part1_3 ;; music volume ze_thriller_escape_b6 ;; unstuck players ze_escape_the_eye_remix_finb ;; hp for motherzombie ;; filter secret tele ;; music volume ze_lotr_helms_deep_v5 ;; disable torch glow after explosion 2025-08-13 ze_random_v10_fix ;; kill nadecrate on final attack ze_rizomata_s2_1 ;; stage 1 - fix shortcut 2025-08-15 ze_randomizer_c1s4 ;; music volume 2025-08-16 ze_illya_b4 ;; stage 2 - tram antistuck ze_skill_escape_v09s ;; fix surf skip ;; fix func_rotating angles ze_castlevania_v1_3 ;; stage 4 - fix rocks skip 2025-08-17 ze_bathroom_v2_5s ;; stage 1 - fix sponge getting stuck on mouse trap ze_random_v10_fix ;; classic - fix zombie teleport ze_voodoo_islands_v4_007 ;; rotating crates antistuck 2025-08-18 ze_random_v9 ;; apply score for triggering the switches ze_sorrento_xmas_v4 ;; increase ice damage 2025-08-20 ze_games_v2_2a ;; trap - split ct's on both sides ze_oot_shadowtemple_b10 ;; music volume ze_abandoned_project_v1_2 ;; stage 2 - possible valve fix ze_indiana_jones_iv_v2_4 ;; stage 3 - help humans on water part ;; stage 3 - fix torch ;; stage 2 - delay the trigger 2025-08-26 ze_dev_r4a ;; stage 1 - disable lasers if boss was killed to quickly ze_corrup_r1 ;; other - gate volume ze_escape_the_eye_v3 ;; music volume 2025-08-31 ze_minecraft_v1_1a ;; music volume ze_industrial_dejavu_v3_3_1 ;; fix zm item strippers 2025-09-01 ze_games_v2_2a ;; drop - end on 50/50 ratio ;; faster autopick ;; remove broken message 2025-09-06 ze_ouroboros_v3 ze_stalker_ultimate_v2_3 ze_death_star_escape_v4_3 ;; music volume 2025-09-13 lanif_epacseniart_ez ;; fix nuke ze_gibletz_establishment_b6 ;; remove pushes ze_paranoid_rezurrection_v11_9 ;; music volume 2025-09-18 ze_rtcw_ominous_rumors_v1 ;; npc rework 2025-09-21 ze_gameshow_v1_2 ;; city - delay afk tele ze_castle_bridge_v1_4_s2 ;; music volume 2025-09-23 ze_project_alcaria_v1_5s ;; stage 2 - close elevator doors simultaneously ;; stage 3 - move zm teleport origin 2025-09-27 ze_thriller_escape_b6 ;; zm teleport ze_fapescape_v1_2 ;; stage 3 - fix bossfight telehop ze_slender_escape_b4 ;; music volume 2025-10-01 ze_obj_void_v1c_css ;; music volume 2025-10-02 ze_city_hunt_b1 ;; disable respawn after nuke 2025-10-03 ze_obj_void_v1c_css ;; fix roundtime ;; fix zm pushback ;; fix early zm shortcut ze_doom3_v1 ;; stage 2 - detect zm after the door is closed ze_dev_r4a ;; stage 3 - fix invisible crouch laser on bossfight 2025-10-05 ze_castlevania_64_v1_3_b2 ;; effects volume 2025-10-06 ze_tyranny_v5fix ;; bossfight optimizations 2025-10-07 ze_surf_vortex_v1_9s ;; fix telehop ze_atix_panic_b3t_halloween_v1 ;; music volume ze_starwars_v2fix ;; music volume ze_mirrors_edge_reborn_v4_3 ;; fix spawn telehop ze_ffxii_feywood_b3_1 ;; restart round on warmup ze_ancient_wrath_v1_fix2 ;; stage 4 - fix weapon stripper ;; stage 2 - fix falling props ze_lotr_helms_deep_v5 ;; last section balance fixes ze_random_escape_b7_3 ;; sonic - faster ending teleport ;; icecap - shorter last hold ze_castlevania_v1_3 ;; stage 2 - disable holyfive after bossfight 2025-10-10 ze_obj_void_v1c_css ;; fix zm buttons ze_illya_b4 ;; stage 1-3,5 - fix nuke 2025-10-11 ze_jurassicpark_escape_v1 ;; music volume ;; heli antistuck ze_surf_outside_s3 ;; lower aa at zm hold ze_breakable_v1_8 ;; increase zm boxes hp ze_paradise_v1 ;; delay playerclip breaking 2025-10-13 ze_survivors_b5 ;; cold mountain - prevent early heli trigger 2025-10-15 ze_typical_american_week_v2_1 ;; fix performance ze_atix_panic_b3t_halloween_v1 ;; fix nuke ze_indiana_jones_v4a_004 ;; fix tele angles ze_epic_end_v4_3 ;; music volume ze_surf_sphinx_stronghold_a8 ;; music volume ze_lotr_mount_doom_v3 ze_lotr_mount_doom_v4_2 ;; ending balance fixes ze_surf_vortex_v1_9s ze_surf_cherry_blossom_v4_1 ze_surf_bona_s2 ze_surf_gyps_v1_3s ;; disable aa at holds ze_melancholic_summer_c2 ;; make map playable 2025-10-18 ze_ancient_wrath_v3_d ;; restart round on warmup ze_tloz_celestia_a4 ;; stage 2 - fix tele issue ze_surf_shonyudo_v1_1s ze_surf_hp_v1_2_s2 ze_surf_sahok_t5_9 ze_surf_saltfish_css2 ;; disable aa at holds 2025-10-19 ze_trainescape_final ;; disable railtrack push 2025-10-31 ze_epic_end_v4_3 ;; lock completed stages 2025-11-07 ze_sewage_processing_b7b ;; fix doors ;; fix nuke ze_flying_world_v2 ;; unstuck players ze_escape_the_eye_remix_finb ;; cut hold times 2025-11-12 ze_doom_v1_1 ;; fix berserk ze_bathroom_v2_5s ;; stage 2 - players can't block soap 2025-11-29 ze_get_to_the_chopper_undead_6 ;; fix chopper ;; fix zm platform ;; fix nuke 2025-12-09 ze_biohazard2_rpd_v4e_004 ;; simple "edging issue" fix 2025-12-20 ze_avalanche_reboot_beta7 ;; stage 3 - fix heli ze_surf_gypt_v1_3s ;; fix stuck spot ze_epic_end_v4_3 ;; mountain - delay meteor spawn ze_sewer_escape_2012_b1 ;; delay train planks ze_rocket_escape_r1 ;; unstuck players ze_motanuminc_ob ;; music volume 2025-12-21 ze_bathroom_v2_5s ;; stage 1 - ladder issue ze_pirates_port_royal_v3_6 ;; fix zm barbossa spinning/boosting? 2025-12-23 ze_pokemon_adventure_v1_1s ;; fix ammo ze_portal_story_v3_2 ;; small helpers for humans during ending 2025-12-25 ze_industrial_dejavu_v3_3_1 ;; fix heli lag 2025-12-26 ze_sc_turtles_v5fix ;; increase nuke damage ze_laboratory_escape_v2_4c_final ;; stage 1 - fix elevator ze_roof_adventure_v5s ;; remove modelindex input ;; unstuck players 2025-12-27 ze_assassins_creed_v1 ;; fix leap of faith origin ze_666_crazy_escape_v2_css2f ;; music volume ze_resonance_cascade_v3 ;; real kleiner model ze_saw_final ;; fix stuck spot ze_parkour_fix ;; fix stuck spot 2025-12-28 ze_random_v10_fix ;; couch, city - deduct points for shooting breakables ze_ravenholm_v05fix ;; music volume ze_rooftop_runaway1_v4 ze_rooftop_runaway_xmas_v1 ;; fence clip 2026-01-04 ze_voodoo_islands_winter ;; rotating crates antistuck ze_potc_v3_4fix ;; fix cave push ze_tesv_skyrim_v4fix ;; fix performance? ze_jurassicpark_escape_v1 ;; truck antistuck 2026-01-12 ze_valkvang_s1 ;; fix winning points 2026-01-14 ze_jurassicpark_escape_v1 ;; fix nuke ze_rooftop_autism_runaway_v1_1 ;; fix early zm teleport 2026-01-16 ze_night_cinema_css_final ;; restart round on warmup ;; fix multiple trigger_hurt ze_death_star_escape_v4_3 ;; apply gravity on afk tele ze_blueshift_a3 ;; fix shortcut ze_dnd_hydra_a2fix ;; fix doors 2026-01-17 ze_bioshock_v7_1 ;; stage 4 - increase elevator damage 2026-01-18 ze_atix_helicopter_i3d_c1 ;; unstuck players ze_random_v10_fix ;; apply score for triggering last switches 2026-01-30 ze_pkmn_adventure_v8_6s_fix2 ;; stage 3 - fix tele orientation ze_licciana_xmas_v1 ;; destroy boulders ze_random_escape_b7_3 ;; sonic - absvelocity instead of basevelocity ze_escape_stroggos_b4 ;; fix fall trigger ;; disable forklift button ze_river_escape_unlozev2 ;; safety precautions ;; increase nuke damage 2026-01-31 ze_halo_v1_3 ;; fix boosting issue ;; fix bossfight