* Reconcile the concept of Edict & Networkable across the codebase * There's no need to check this, it's done elsewhere. Also could be null (segfault) * This was never needed * Pseudo review changes Re-added removed null checks, and added new ones. Changed the error messages in Get/SetProp natives to better reflect reality. * Don't change the behaviour of GetEntityNetClass * Overload IGameHelpers::FindServerClass * Make error messages more accurate * Fix a dev comment * Rename FindServerClass --------- Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com> |
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.github | ||
bridge/include | ||
configs | ||
core | ||
editor | ||
extensions | ||
gamedata | ||
hl2sdk-manifests@a57b3095a6 | ||
licenses | ||
loader | ||
plugins | ||
public | ||
sourcepawn@d59a51b574 | ||
tools | ||
translations | ||
versionlib | ||
.arcconfig | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
AMBuildScript | ||
appveyor.yml | ||
changelog.txt | ||
configure.py | ||
product.version | ||
pushbuild.txt | ||
README.md |
SourceMod
General
- SourceMod website: Source Engine scripting and server administration
- Forum: Discussion forum including plugin/extension development
- General documentation: Miscellaneous information about SourceMod
- Stable builds: The latest stable SourceMod releases
- Dev builds: Builds of recent development versions
Development
- Issue tracker: Issues that require back and forth communication
- Building SourceMod: Instructions on how to build SourceMod itself using AMBuild
- SourcePawn scripting: SourcePawn examples and introduction to the language
- SourceMod plugin API: Online SourceMod plugin API reference generated from the include files
- SourceMod extension development: C++ examples and introduction to various extension interfaces
- Translation project: Help translate SourceMod into your language
Contact
License
SourceMod is licensed under the GNU General Public License version 3. Special exceptions are outlined in the LICENSE.txt file inside of the licenses folder.