sourcemod/extensions/sdkhooks
Asher Baker 70c9a6528a Remove entity lump manipulation from OnLevelInit
Newer Source engine versions now use a dynamically allocated buffer for
the map entity lump, and some maps have over 16MB of entity data - far
larger than our 2MB limit.

There is no sane way we can currently handle this, so just remove the
functionality from the forward until a more comprehensive API can be
designed.

Fixes #1470
2021-07-17 20:52:51 +01:00
..
AMBuilder Update to AMBuild 2.2. 2020-08-18 23:09:43 -07:00
extension.cpp Remove entity lump manipulation from OnLevelInit 2021-07-17 20:52:51 +01:00
extension.h Remove entity lump manipulation from OnLevelInit 2021-07-17 20:52:51 +01:00
macros.h Fixed SDKHooks thinking a hook type was supported when gamedata missing (r=voided). 2013-08-22 21:45:19 -04:00
natives.cpp sdkhooks: correct velocity issues with dropweapon (#1159) 2020-02-26 16:11:17 -08:00
natives.h Initial commit of latest functional SDKHooks extension. 2013-02-07 23:43:33 -05:00
smsdk_config.h Deduplicate a number of files used by extensions by moving them to the public directory (bug 5341, r=psychonic). 2014-04-23 21:19:28 -05:00
takedamageinfohack.cpp sdkhooks: assign velocities in CTakeDamageInfo(Hack) (#1322) 2020-08-06 20:46:01 -07:00
takedamageinfohack.h Update SDKHooks_TakeDamage for CS:GO changes (#1319) 2020-07-25 03:45:35 +01:00
util.cpp Improve logical entity support in SDKHooks natives (bug 6069, r=asherkin). 2014-03-21 22:09:15 -04:00
util.h Improve logical entity support in SDKHooks natives (bug 6069, r=asherkin). 2014-03-21 22:09:15 -04:00
version.rc Minor typo fix in SDKHooks version.rc. 2013-02-08 07:57:16 -05:00