Improve logical entity support in SDKHooks natives (bug 6069, r=asherkin).
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@ -528,7 +528,7 @@ HookReturn SDKHooks::Hook(int entity, SDKHookType type, IPluginFunction *callbac
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if(!g_HookTypes[type].supported)
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return HookRet_NotSupported;
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CBaseEntity *pEnt = UTIL_GetCBaseEntity(entity);
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CBaseEntity *pEnt = gamehelpers->ReferenceToEntity(entity);
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if(!pEnt)
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return HookRet_InvalidEntity;
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if(type < 0 || type >= SDKHook_MAXHOOKS)
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@ -58,14 +58,15 @@ cell_t Native_Hook(IPluginContext *pContext, const cell_t *params)
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break;
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case HookRet_BadEntForHookType:
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{
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const char * pClassname = gamehelpers->GetEntityClassname(PEntityOfEntIndex(gamehelpers->ReferenceToIndex(params[1])));
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if (!pClassname)
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{
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pContext->ThrowNativeError("Hook type not valid for this type of entity (%i).", entity);
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}
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else
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{
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pContext->ThrowNativeError("Hook type not valid for this type of entity (%s)", pClassname);
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CBaseEntity *pEnt = gamehelpers->ReferenceToEntity(params[1]);
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const char *pClassname = pEnt ? gamehelpers->GetEntityClassname(pEnt) : NULL;
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if (!pClassname)
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{
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pContext->ThrowNativeError("Hook type not valid for this type of entity (%i).", entity);
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}
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else
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{
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pContext->ThrowNativeError("Hook type not valid for this type of entity (%i/%s)", entity, pClassname);
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}
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break;
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@ -108,18 +109,18 @@ cell_t Native_TakeDamage(IPluginContext *pContext, const cell_t *params)
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#if !defined SH_DECL_MANUALEXTERN1
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pContext->ThrowNativeError("SDKHooks_TakeDamage is not supported on this engine.");
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#else
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CBaseEntity *pVictim = UTIL_GetCBaseEntity(params[1]);
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CBaseEntity *pVictim = gamehelpers->ReferenceToEntity(params[1]);
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if (!pVictim)
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return pContext->ThrowNativeError("Invalid entity index %d for victim", params[1]);
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CBaseEntity *pInflictor = UTIL_GetCBaseEntity(params[2]);
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CBaseEntity *pInflictor = gamehelpers->ReferenceToEntity(params[2]);
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if (!pInflictor)
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return pContext->ThrowNativeError("Invalid entity index %d for inflictor", params[2]);
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CBaseEntity *pAttacker;
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if (params[3] != -1)
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{
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pAttacker = UTIL_GetCBaseEntity(params[3]);
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pAttacker = gamehelpers->ReferenceToEntity(params[3]);
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if (!pAttacker)
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{
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return pContext->ThrowNativeError("Invalid entity index %d for attackerr", params[3]);
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@ -136,7 +137,7 @@ cell_t Native_TakeDamage(IPluginContext *pContext, const cell_t *params)
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CBaseEntity *pWeapon;
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if (params[6] != -1)
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{
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pWeapon = UTIL_GetCBaseEntity(params[6]);
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pWeapon = gamehelpers->ReferenceToEntity(params[6]);
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if (!pWeapon)
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{
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return pContext->ThrowNativeError("Invalid entity index %d for weapon", params[6]);
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@ -192,11 +193,15 @@ cell_t Native_DropWeapon(IPluginContext *pContext, const cell_t *params)
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#if !defined SH_DECL_MANUALEXTERN1
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pContext->ThrowNativeError("SDKHooks_DropWeapon is not supported on this engine.");
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#else
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CBaseEntity *pPlayer = UTIL_GetCBaseEntity(params[1], true);
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CBaseEntity *pPlayer = gamehelpers->ReferenceToEntity(params[1]);
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if (!pPlayer)
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return pContext->ThrowNativeError("Invalid client index %d", params[1]);
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IGamePlayer *pGamePlayer = playerhelpers->GetGamePlayer(gamehelpers->ReferenceToIndex(params[1]));
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if (!pGamePlayer || !pGamePlayer->IsInGame())
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return pContext->ThrowNativeError("Client index %d not in game", params[1]);
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CBaseEntity *pWeapon = UTIL_GetCBaseEntity(params[2]);
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CBaseEntity *pWeapon = gamehelpers->ReferenceToEntity(params[2]);
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if (!pWeapon)
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return pContext->ThrowNativeError("Invalid entity index %d for weapon", params[2]);
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@ -34,36 +34,6 @@
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#include "extension.h"
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#include "util.h"
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CBaseEntity *UTIL_GetCBaseEntity(int num, bool onlyPlayers)
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{
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edict_t *pEdict = PEntityOfEntIndex(num);
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if (!pEdict || pEdict->IsFree())
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{
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return NULL;
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}
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if (num > 0 && num <= playerhelpers->GetMaxClients())
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{
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IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(pEdict);
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if (!pPlayer || !pPlayer->IsConnected())
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{
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return NULL;
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}
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}
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else if (onlyPlayers)
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{
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return NULL;
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}
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IServerUnknown *pUnk;
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if ((pUnk=pEdict->GetUnknown()) == NULL)
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{
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return NULL;
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}
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return pUnk->GetBaseEntity();
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}
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bool UTIL_ContainsDataTable(SendTable *pTable, const char *name)
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{
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const char *pname = pTable->GetName();
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@ -34,7 +34,6 @@
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#include <compat_wrappers.h>
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CBaseEntity *UTIL_GetCBaseEntity(int num, bool onlyPlayers=false);
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bool UTIL_ContainsDataTable(SendTable *pTable, const char *name);
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#endif //_INCLUDE_TF2TOOLS_UTIL_H_
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