0f45f8b5ee
- finalized timeleft api once again (i hope) - added weapon slot definitions to cstrike.inc - bumped timer API --HG-- extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401465
18 lines
500 B
C++
18 lines
500 B
C++
#ifndef _INCLUDE_SOURCEMOD_CSTRIKE_EVENTS_H_
|
|
#define _INCLUDE_SOURCEMOD_CSTRIKE_EVENTS_H_
|
|
|
|
#include <edict.h>
|
|
#include <igameevents.h>
|
|
|
|
class TimeLeftEvents : public IGameEventListener2
|
|
{
|
|
public:
|
|
bool LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background);
|
|
virtual void FireGameEvent(IGameEvent *event);
|
|
};
|
|
|
|
extern TimeLeftEvents g_TimeLeftEvents;
|
|
|
|
#endif //_INCLUDE_SOURCEMOD_CSTRIKE_EVENTS_H_
|
|
|