sourcemod/extensions/cstrike/timeleft.h
David Anderson 0f45f8b5ee - added timeleft functionality to cstrike extension
- finalized timeleft api once again (i hope)
- added weapon slot definitions to cstrike.inc
- bumped timer API

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401465
2007-09-23 19:33:19 +00:00

18 lines
500 B
C++

#ifndef _INCLUDE_SOURCEMOD_CSTRIKE_EVENTS_H_
#define _INCLUDE_SOURCEMOD_CSTRIKE_EVENTS_H_
#include <edict.h>
#include <igameevents.h>
class TimeLeftEvents : public IGameEventListener2
{
public:
bool LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background);
virtual void FireGameEvent(IGameEvent *event);
};
extern TimeLeftEvents g_TimeLeftEvents;
#endif //_INCLUDE_SOURCEMOD_CSTRIKE_EVENTS_H_