18 lines
500 B
C
18 lines
500 B
C
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#ifndef _INCLUDE_SOURCEMOD_CSTRIKE_EVENTS_H_
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#define _INCLUDE_SOURCEMOD_CSTRIKE_EVENTS_H_
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#include <edict.h>
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#include <igameevents.h>
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class TimeLeftEvents : public IGameEventListener2
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{
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public:
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bool LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background);
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virtual void FireGameEvent(IGameEvent *event);
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};
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extern TimeLeftEvents g_TimeLeftEvents;
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#endif //_INCLUDE_SOURCEMOD_CSTRIKE_EVENTS_H_
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