sourcemod/extensions/cstrike/timeleft.h

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#ifndef _INCLUDE_SOURCEMOD_CSTRIKE_EVENTS_H_
#define _INCLUDE_SOURCEMOD_CSTRIKE_EVENTS_H_
#include <edict.h>
#include <igameevents.h>
class TimeLeftEvents : public IGameEventListener2
{
public:
bool LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background);
virtual void FireGameEvent(IGameEvent *event);
};
extern TimeLeftEvents g_TimeLeftEvents;
#endif //_INCLUDE_SOURCEMOD_CSTRIKE_EVENTS_H_