#ifndef _INCLUDE_SOURCEMOD_CSTRIKE_EVENTS_H_ #define _INCLUDE_SOURCEMOD_CSTRIKE_EVENTS_H_ #include #include class TimeLeftEvents : public IGameEventListener2 { public: bool LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background); virtual void FireGameEvent(IGameEvent *event); }; extern TimeLeftEvents g_TimeLeftEvents; #endif //_INCLUDE_SOURCEMOD_CSTRIKE_EVENTS_H_