- added timeleft functionality to cstrike extension

- finalized timeleft api once again (i hope)
- added weapon slot definitions to cstrike.inc
- bumped timer API

--HG--
extra : convert_revision : svn%3A39bc706e-5318-0410-9160-8a85361fbb7c/trunk%401465
This commit is contained in:
David Anderson 2007-09-23 19:33:19 +00:00
parent 980a8fba7b
commit 0f45f8b5ee
16 changed files with 400 additions and 49 deletions

View File

@ -39,9 +39,10 @@ SH_DECL_HOOK2_void(ICvar, CallGlobalChangeCallback, SH_NOATTRIB, false, ConVar *
TimerSystem g_Timers;
float g_fUniversalTime = 0.0f;
float g_fMapStartTime = 0.0f;
float g_fGameStartTime = 0.0f; /* Game game start time, non-universal */
const float *g_pUniversalTime = &g_fUniversalTime;
ConVar *mp_timelimit = NULL;
int g_TimeLeftMode = 0;
ConVar sm_time_adjustment("sm_time_adjustment", "0", 0, "Adjusts the server time in seconds");
@ -70,6 +71,11 @@ public:
m_bInUse = false;
}
void OnSourceModLevelChange(const char *mapName)
{
g_fGameStartTime = 0.0f;
}
int GetMapTimeLimit()
{
return mp_timelimit->GetInt();
@ -88,18 +94,6 @@ public:
m_bInUse = enabled;
}
bool GetMapTimeLeft(int *time_left)
{
if (GetMapTimeLimit() == 0)
{
return false;
}
*time_left = (int)((g_fMapStartTime + mp_timelimit->GetInt() * 60.0f) - g_fUniversalTime);
return true;
}
void ExtendMapTimeLimit(int extra_time)
{
extra_time /= 60;
@ -176,6 +170,7 @@ void TimerSystem::OnSourceModAllInitialized()
{
g_ShareSys.AddInterface(NULL, this);
m_pOnGameFrame = g_Forwards.CreateForward("OnGameFrame", ET_Ignore, 0, NULL);
m_pOnMapTimeLeftChanged = g_Forwards.CreateForward("OnMapTimeLeftChanged", ET_Ignore, 0, NULL);
}
void TimerSystem::OnSourceModGameInitialized()
@ -192,6 +187,7 @@ void TimerSystem::OnSourceModShutdown()
{
SetMapTimer(NULL);
g_Forwards.ReleaseForward(m_pOnGameFrame);
g_Forwards.ReleaseForward(m_pOnMapTimeLeftChanged);
}
void TimerSystem::OnSourceModLevelChange(const char *mapName)
@ -216,11 +212,7 @@ void TimerSystem::GameFrame(bool simulating)
}
m_fLastTickedTime = gpGlobals->curtime;
if (!m_bHasMapTickedYet)
{
g_fMapStartTime = g_fUniversalTime;
m_bHasMapTickedYet = true;
}
m_bHasMapTickedYet = true;
if (g_fUniversalTime - m_LastExecTime >= 0.1)
{
@ -443,10 +435,28 @@ IMapTimer *TimerSystem::GetMapTimer()
void TimerSystem::MapTimeLeftChanged()
{
m_pOnMapTimeLeftChanged->Execute(NULL);
}
void TimerSystem::NotifyOfGameStart(float offset)
{
g_fGameStartTime = gpGlobals->curtime + offset;
}
float TimerSystem::GetTickedTime()
{
return g_fUniversalTime;
}
bool TimerSystem::GetMapTimeLeft(float *time_left)
{
int time_limit;
if (!m_pMapTimer || (time_limit = m_pMapTimer->GetMapTimeLimit()) < 1)
{
return false;
}
*time_left = (g_fGameStartTime + time_limit * 60.0f) - gpGlobals->curtime;
return true;
}

View File

@ -77,6 +77,8 @@ public: //ITimerSystem
void MapTimeLeftChanged();
IMapTimer *SetMapTimer(IMapTimer *pTimer);
float GetTickedTime();
void NotifyOfGameStart(float offset /* = 0.0f */);
bool GetMapTimeLeft(float *pTime);
public:
void RunFrame();
void MapChange(bool real_mapchange);
@ -96,12 +98,14 @@ private:
*/
IForward *m_pOnGameFrame;
IForward *m_pOnMapTimeLeftChanged;
};
time_t GetAdjustedTime(time_t *buf = NULL);
extern const float *g_pUniversalTime;
extern TimerSystem g_Timers;
extern int g_TimeLeftMode;
#endif //_INCLUDE_SOURCEMOD_CTIMERSYS_H_

View File

@ -298,6 +298,24 @@
<File
RelativePath="..\Database.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
ExpandAttributedSource="true"
AssemblerOutput="4"
/>
</FileConfiguration>
<FileConfiguration
Name="CrazyDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
ExpandAttributedSource="false"
AssemblerOutput="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\DebugReporter.cpp"

View File

@ -260,23 +260,21 @@ static cell_t smn_GetTickedTime(IPluginContext *pContext, const cell_t *params)
static cell_t smn_GetMapTimeLeft(IPluginContext *pContext, const cell_t *params)
{
IMapTimer *pMapTimer = g_Timers.GetMapTimer();
if (!pMapTimer)
{
return 0;
}
cell_t *addr;
pContext->LocalToPhysAddr(params[1], &addr);
int time_left;
if (!pMapTimer->GetMapTimeLeft(&time_left))
float time_left;
int int_time;
if (!g_Timers.GetMapTimeLeft(&time_left))
{
time_left = -1;
int_time = -1;
}
else
{
int_time = (int)time_left;
}
*addr = time_left;
*addr = int_time;
return true;
}
@ -312,6 +310,11 @@ static cell_t smn_ExtendMapTimeLimit(IPluginContext *pContext, const cell_t *par
return 1;
}
static cell_t smn_IsServerTicking(IPluginContext *pContext, const cell_t *params)
{
return (gpGlobals->frametime > 0.0f) ? 1 : 0;
}
REGISTER_NATIVES(timernatives)
{
{"CreateTimer", smn_CreateTimer},
@ -321,5 +324,6 @@ REGISTER_NATIVES(timernatives)
{"GetMapTimeLeft", smn_GetMapTimeLeft},
{"GetMapTimeLimit", smn_GetMapTimeLimit},
{"ExtendMapTimeLimit", smn_ExtendMapTimeLimit},
{"IsServerTicking", smn_IsServerTicking},
{NULL, NULL}
};

View File

@ -31,15 +31,20 @@
#include "extension.h"
#include "RegNatives.h"
#include "timeleft.h"
/**
* @file extension.cpp
* @brief Implement extension code here.
*/
SH_DECL_HOOK6(IServerGameDLL, LevelInit, SH_NOATTRIB, false, bool, const char *, const char *, const char *, const char *, bool, bool);
CStrike g_CStrike; /**< Global singleton for extension's main interface */
IBinTools *g_pBinTools = NULL;
IGameConfig *g_pGameConf = NULL;
IGameEventManager2 *gameevents = NULL;
bool hooked_everything = false;
SMEXT_LINK(&g_CStrike);
@ -49,8 +54,13 @@ bool CStrike::SDK_OnLoad(char *error, size_t maxlength, bool late)
{
sharesys->AddDependency(myself, "bintools.ext", true, true);
if (!gameconfs->LoadGameConfigFile("sm-cstrike.games", &g_pGameConf, error, maxlength))
char conf_error[255];
if (!gameconfs->LoadGameConfigFile("sm-cstrike.games", &g_pGameConf, conf_error, sizeof(conf_error)))
{
if (error)
{
snprintf(error, maxlength, "Could not read sm-cstrike.games.txt: %s", conf_error);
}
return false;
}
@ -59,14 +69,33 @@ bool CStrike::SDK_OnLoad(char *error, size_t maxlength, bool late)
return true;
}
bool CStrike::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
{
GET_V_IFACE_CURRENT(engineFactory, gameevents, IGameEventManager2, INTERFACEVERSION_GAMEEVENTSMANAGER2);
GET_V_IFACE_CURRENT(engineFactory, engine, IVEngineServer, INTERFACEVERSION_VENGINESERVER);
return true;
}
void CStrike::SDK_OnUnload()
{
if (hooked_everything)
{
gameevents->RemoveListener(&g_TimeLeftEvents);
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, &g_TimeLeftEvents, &TimeLeftEvents::LevelInit, true);
hooked_everything = false;
}
g_RegNatives.UnregisterAll();
gameconfs->CloseGameConfigFile(g_pGameConf);
}
void CStrike::SDK_OnAllLoaded()
{
gameevents->AddListener(&g_TimeLeftEvents, "round_start", true);
gameevents->AddListener(&g_TimeLeftEvents, "round_end", true);
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, &g_TimeLeftEvents, &TimeLeftEvents::LevelInit, true);
hooked_everything = true;
SM_GET_LATE_IFACE(BINTOOLS, g_pBinTools);
}

View File

@ -94,7 +94,7 @@ public:
* @param late Whether or not Metamod considers this a late load.
* @return True to succeed, false to fail.
*/
//virtual bool SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlength, bool late);
virtual bool SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlength, bool late);
/**
* @brief Called when Metamod is detaching, after the extension version is called.

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Version="8.00"
Name="cstrike"
ProjectGUID="{B3E797CF-4E77-4C9D-B8A8-7589B6902206}"
RootNamespace="cstrike"
@ -40,7 +40,7 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\sourcepawn"
AdditionalIncludeDirectories="..;..\sdk;..\..\..\public;..\..\..\public\sourcepawn;..\..\..\public\extensions"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;CSTRIKE_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCEMOD_BUILD"
MinimalRebuild="true"
BasicRuntimeChecks="3"
@ -196,6 +196,10 @@
RelativePath="..\RegNatives.cpp"
>
</File>
<File
RelativePath="..\timeleft.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
@ -210,12 +214,20 @@
RelativePath="..\RegNatives.h"
>
</File>
<File
RelativePath="..\timeleft.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
<File
RelativePath="..\version.rc"
>
</File>
</Filter>
<Filter
Name="SourceMod SDK"

View File

@ -37,10 +37,12 @@
* @brief Contains macros for configuring basic extension information.
*/
#include "svn_version.h"
/* Basic information exposed publicly */
#define SMEXT_CONF_NAME "CS:S Tools"
#define SMEXT_CONF_DESCRIPTION "CS:S extended functionality"
#define SMEXT_CONF_VERSION "99.0.0.0" //:TODO:
#define SMEXT_CONF_VERSION SVN_FULL_VERSION
#define SMEXT_CONF_AUTHOR "AlliedModders"
#define SMEXT_CONF_URL "http://www.sourcemod.net/"
#define SMEXT_CONF_LOGTAG "CSTRIKE"
@ -66,7 +68,7 @@
#define SMEXT_ENABLE_GAMECONF
//#define SMEXT_ENABLE_MEMUTILS
//#define SMEXT_ENABLE_GAMEHELPERS
//#define SMEXT_ENABLE_TIMERSYS
#define SMEXT_ENABLE_TIMERSYS
//#define SMEXT_ENABLE_THREADER
//#define SMEXT_ENABLE_LIBSYS

View File

@ -0,0 +1,42 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id: svn_version.h 1336 2007-08-15 06:19:30Z damagedsoul $
*/
/**
* Autogenerated by build scripts
*/
#ifndef _INCLUDE_SDKTOOLS_VERSION_H_
#define _INCLUDE_SDKTOOLS_VERSION_H_
#define SVN_FULL_VERSION "1.0.0.1336"
#define SVN_FILE_VERSION 1,0,0,1336
#endif //_INCLUDE_SDKTOOLS_VERSION_H_

View File

@ -0,0 +1,42 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod SDKTools Extension
* Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
/**
* Autogenerated by build scripts
*/
#ifndef _INCLUDE_SDKTOOLS_VERSION_H_
#define _INCLUDE_SDKTOOLS_VERSION_H_
#define SVN_FULL_VERSION "$PMAJOR$.$PMINOR$.$PREVISION$.$LOCAL_BUILD$"
#define SVN_FILE_VERSION $PMAJOR$,$PMINOR$,$PREVISION$,$LOCAL_BUILD$
#endif //_INCLUDE_SDKTOOLS_VERSION_H_

View File

@ -0,0 +1,43 @@
#include "extension.h"
#include "timeleft.h"
TimeLeftEvents g_TimeLeftEvents;
bool get_new_timeleft_offset = false;
bool round_end_found = false;
bool TimeLeftEvents::LevelInit(char const *pMapName,
char const *pMapEntities,
char const *pOldLevel,
char const *pLandmarkName,
bool loadGame,
bool background)
{
round_end_found = true;
get_new_timeleft_offset = false;
return true;
}
void TimeLeftEvents::FireGameEvent(IGameEvent *event)
{
const char *name = event->GetName();
if (strcmp(name, "round_start") == 0)
{
if (get_new_timeleft_offset || !round_end_found)
{
get_new_timeleft_offset = false;
timersys->NotifyOfGameStart();
timersys->MapTimeLeftChanged();
}
round_end_found = false;
}
else if (strcmp(name, "round_end") == 0)
{
if (event->GetInt("reason") == 16)
{
get_new_timeleft_offset = true;
}
round_end_found = true;
}
}

View File

@ -0,0 +1,17 @@
#ifndef _INCLUDE_SOURCEMOD_CSTRIKE_EVENTS_H_
#define _INCLUDE_SOURCEMOD_CSTRIKE_EVENTS_H_
#include <edict.h>
#include <igameevents.h>
class TimeLeftEvents : public IGameEventListener2
{
public:
bool LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background);
virtual void FireGameEvent(IGameEvent *event);
};
extern TimeLeftEvents g_TimeLeftEvents;
#endif //_INCLUDE_SOURCEMOD_CSTRIKE_EVENTS_H_

View File

@ -0,0 +1,104 @@
// Microsoft Visual C++ generated resource script.
//
//#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
#include "svn_version.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION SVN_FILE_VERSION
PRODUCTVERSION SVN_FILE_VERSION
FILEFLAGSMASK 0x17L
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "000004b0"
BEGIN
VALUE "Comments", "SourceMod CS:S Extension"
VALUE "FileDescription", "SourceMod CS:S Extension"
VALUE "FileVersion", SVN_FULL_VERSION
VALUE "InternalName", "SourceMod CS:S Extension"
VALUE "LegalCopyright", "Copyright (c) 2004-2007, AlliedModders LLC"
VALUE "OriginalFilename", "game.cstrike.ext.dll"
VALUE "ProductName", "SourceMod CS:S Extension"
VALUE "ProductVersion", SVN_FULL_VERSION
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x0, 1200
END
END
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

View File

@ -39,8 +39,13 @@
#define CS_TEAM_NONE 0 /**< No team yet. */
#define CS_TEAM_SPECTATOR 1 /**< Spectators. */
#define CS_TEAM_T 2 /**< Terrorists. */
#define CS_TEAM_CT 3 /**< Counter-Terrorists. */
#define CS_TEAM_T 2 /**< Terrorists. */
#define CS_TEAM_CT 3 /**< Counter-Terrorists. */
#define CS_SLOT_PRIMARY 0 /**< Primary weapon slot. */
#define CS_SLOT_SECONDARY 1 /**< Secondary weapon slot. */
#define CS_SLOT_GRENADE 3 /**< Grenade slot (will only return one grenade). */
#define CS_SLOT_C4 4 /**< C4 slot. */
/**
* Respawns a player.
@ -67,7 +72,7 @@ native CS_SwitchTeam(client, team);
public Extension:__ext_cstrike =
{
name = "CStrike",
file = "game.cstrike.ext",
file = "games/game.cstrike.ext",
#if defined AUTOLOAD_EXTENSIONS
autoload = 1,
#else
@ -78,4 +83,4 @@ public Extension:__ext_cstrike =
#else
required = 0,
#endif
};
};

View File

@ -160,6 +160,17 @@ native bool:ExtendMapTimeLimit(time);
*/
forward OnMapTimeLeftChanged();
/**
* Returns whether or not the server is processing frames or not.
*
* The server does not process frames until at least one client joins the game.
* Once the first player has in, even if that player, leaves, the server's
* timers and entities will work.
*
* @return True if the server is ticking, false otherwise.
*/
native bool:IsServerProcessing();
/**
* Creates a timer associated with a new data pack, and returns the datapack.
* @note The datapack is automatically freed when the timer ends.

View File

@ -42,7 +42,7 @@
#include <IForwardSys.h>
#define SMINTERFACE_TIMERSYS_NAME "ITimerSys"
#define SMINTERFACE_TIMERSYS_VERSION 1
#define SMINTERFACE_TIMERSYS_VERSION 3
namespace SourceMod
{
@ -62,15 +62,6 @@ namespace SourceMod
*/
virtual int GetMapTimeLimit() =0;
/**
* Returns how much time is left in the map.
*
* @param time_left Pointer to store time, in seconds.
* @return True if there is a time limit, false
* if the time limit is 0.
*/
virtual bool GetMapTimeLeft(int *time_left) =0;
/**
* Extends the map limit (either positively or negatively) in seconds.
*
@ -194,6 +185,23 @@ namespace SourceMod
* @return Universal ticked time.
*/
virtual float GetTickedTime() =0;
/**
* @brief Notification that the "starting point" in the game has has
* changed. This does not invoke MapTimeLeftChanged() automatically.
*
* @param offset Optional offset to add to the new time.
*/
virtual void NotifyOfGameStart(float offset = 0.0f) =0;
/**
* @brief Returns the time left in the map.
*
* @param pTime Pointer to store time left, in seconds.
* @return True on success, false if there no time limit
* or if the time limit could not be determined.
*/
virtual bool GetMapTimeLeft(float *pTime) =0;
};
}