* Reconcile the concept of Edict & Networkable across the codebase * There's no need to check this, it's done elsewhere. Also could be null (segfault) * This was never needed * Pseudo review changes Re-added removed null checks, and added new ones. Changed the error messages in Get/SetProp natives to better reflect reality. * Don't change the behaviour of GetEntityNetClass * Overload IGameHelpers::FindServerClass * Make error messages more accurate * Fix a dev comment * Rename FindServerClass --------- Co-authored-by: Kenzzer <kenzzer@users.noreply.github.com> |
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| .. | ||
| AMBuilder | ||
| extension.cpp | ||
| extension.h | ||
| macros.h | ||
| natives.cpp | ||
| natives.h | ||
| smsdk_config.h | ||
| takedamageinfohack.cpp | ||
| takedamageinfohack.h | ||
| util.cpp | ||
| util.h | ||
| version.rc | ||