Compare commits

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Author SHA1 Message Date
Nicholas Hastings 3e63e611c2 Update versioning for 1.6.2 release. 2014-09-20 12:54:09 -04:00
Nicholas Hastings c3598d8e71 Update changelog for version 1.6.2. 2014-09-20 12:53:22 -04:00
Nicholas Hastings f57097651b Merge pull request #159 from alliedmodders/1.6-getclientauthid
Backport GetClientAuthId native to 1.6-dev (r=asherkin).
2014-09-20 12:16:46 -04:00
Nicholas Hastings a5450aad18 Fix implicit bool conversion perf warning on msvc 2014-09-19 15:16:28 -07:00
Nicholas Hastings 0a4a06d9e1 Fix AuthId_Engine always returning Steam2 format 2014-09-19 15:10:26 -07:00
Nicholas Hastings dd51da519d Add half-assed backport of GetClientAuthId 2014-09-19 10:36:13 -07:00
Nicholas Hastings c79f52e2c9 Re-add DBI query throttling (r=dvander). 2014-09-18 22:31:08 -04:00
Asher Baker c4279da3b2 Updated plugin blacklist. 2014-09-16 10:49:14 +01:00
Ruben Gonzalez 3923177037 Update linux CSGO gamedata 2014-09-12 12:27:08 -04:00
Nicholas Hastings 80a0e24b66 Update CS:GO linux ClanTagOffset. 2014-09-12 06:50:53 -04:00
Nicholas Hastings 75d770ba0f Disable RTTI for more game-agnostic extensions. 2014-09-11 20:42:16 -04:00
Nicholas Hastings d9e6daa006 Disable RTTI for game-agnostic extensions 2014-09-11 20:31:16 -04:00
Nicholas Hastings f08b60bc98 Disable RTTI for Loader, Logic, and JIT bins 2014-09-11 20:17:24 -04:00
Nicholas Hastings 4d98fc2a3d Link libstdc++ on linux for CS:GO. 2014-09-11 19:24:58 -04:00
Nicholas Hastings 0b4ec459d3 Update core AMBuild script for hl2sdk-csgo and hl2sdk-dota protobuf changes. 2014-09-10 21:08:47 -04:00
Nicholas Hastings 65269551f9 Trigger build for hl2sdk-tf2 changes. 2014-09-10 21:05:00 -04:00
Nicholas Hastings 47b0022331 Update for hl2sdk-dota changes 2014-08-29 10:00:08 -07:00
FlaminSarge 7df2b28fe0 Update TF2 enums for Love & War 2014-08-23 09:33:51 -04:00
Nicholas Hastings 7df1069613 Merge pull request #136 from alliedmodders/steamid-bcompat-hack
Add bad hack to add backcompat for new SteamID rendering changes in TF2 and later others.
2014-08-21 20:46:16 -04:00
Nicholas Hastings 7585acaeef << >> 2014-08-21 20:20:12 -04:00
Nicholas Hastings dfcf953131 Add bad hack to add backcompat for new SteamID rendering changes in TF2 and later others. 2014-08-21 20:10:17 -04:00
Ruben Gonzalez cb31a65807 Update NMRIH gamedata. 2014-08-21 09:34:05 -04:00
Ruben Gonzalez 6123c5e013 Update FoF gamedata. 2014-08-18 08:57:38 -04:00
Nicholas Hastings cb73b935ec Bumping version. 2014-08-17 09:55:54 -04:00
Nicholas Hastings 76e8e7e50c Update versioning for 1.6.1 release. 2014-08-17 09:14:04 -04:00
Ryan Stecker 40d049e1f6 Update changelog for 1.6.1. 2014-08-17 09:05:29 -04:00
Ryan Stecker 48012ccf08 Mark TF2_RemoveWearable as optional. 2014-08-16 16:30:39 -04:00
Ryan Stecker 80ceb149b0 Fix typo related to invalid regex handle errors. 2014-08-14 14:15:18 -04:00
Nicholas Hastings 1ef60a13d0 Fix automatic language detection on CS:GO (bug 6163). 2014-08-11 05:28:29 -07:00
WildCard65 e8e40d126e Actually remove extra wearables.
Old logic was to try to get extra wearables on a non-existent entity.
2014-08-08 16:04:34 +01:00
Ryan Stecker c7033827f5 Implement StringToKeyValues. 2014-08-03 09:49:16 -04:00
Ryan Stecker ff27214615 Remove the extra wearables of weapons in TF2_RemoveWeaponSlot. 2014-08-03 09:06:22 -04:00
Ross Bemrose 7b45e963d5 Make sure the edict isn't free.
return GetParametersForSoundEx's return value instead of always true.
2014-07-31 07:53:19 -07:00
Ross Bemrose 96965ef7cd Fixed overwriting the same copy/pasted line twice instead of once per new native. 2014-07-31 07:53:12 -07:00
Ross Bemrose 8f7ce184fb Commit new version of bug 5942: New functions for SDKTools to get information from game_sound files. 2014-07-31 07:52:58 -07:00
Ryan Stecker 4bed0a2893 Fix PerformGravity's logging format. 2014-07-31 12:46:27 +01:00
Kyle Sanderson 6ab2e23d9d Rename SDKHooks function and variable to be friendlier. 2014-07-31 12:46:23 +01:00
Ryan Stecker dd27de8d85 Add more TF2_RemoveWearable documentation. 2014-07-31 12:46:22 +01:00
Asher Baker 8c79a6df33 Improved error reporting in basebans custom reasons loading. 2014-07-31 12:46:13 +01:00
Ryan Stecker e8111f3c0a Implement TF2_RemoveWearable native. 2014-07-31 12:46:09 +01:00
Kyle Sanderson a038181193 Pre-allocate 8 elements to skip trivial reallocations near the beginning of the vectors life. 2014-07-31 12:46:08 +01:00
Kyle Sanderson 52fe916311 Store only the callback as per VoiDeD, re-eval if HookList changes. 2014-07-31 12:46:05 +01:00
Kyle Sanderson d01d7b1879 HackFix: Mimic forwardsys style of pawn calling. 2014-07-31 12:46:04 +01:00
Nicholas Hastings d8406a3efc Update Fistful of Frags gamedata. 2014-07-30 06:36:00 -04:00
Peace-Maker d74204aded Fix regression. SDKHook_ReloadPost never firing
The switch to vtable hooks typo'd the ReloadPost hooks.
2014-07-16 18:05:27 -04:00
David Anderson 77be859667 Remove references to the DisableJIT option. r=psychonic 2014-07-15 09:42:15 -07:00
David Anderson 71193c67b2 Revert "Merge pull request #94 from alliedmodders/debug-jit"
This reverts commit cc1493aa66, reversing
changes made to 5776909b13.
2014-07-15 09:35:16 -07:00
David Anderson cc1493aa66 Merge pull request #94 from alliedmodders/debug-jit
Add instrumentation to JIT for invalid instruction errors.
2014-07-14 09:49:18 -07:00
David Anderson 43946e6b6f Add instrumentation to JIT invalid instruction errors. 2014-07-14 09:19:44 -07:00
Ruben Gonzalez 5776909b13 Update TerminateRound code and gamedata for update. 2014-07-11 09:20:05 -04:00
Nicholas Hastings 048c227fcc Bumping version. 2014-07-03 15:58:02 -04:00
Nicholas Hastings 95ab81f0db Update versioning for 1.6.0 release. 2014-07-03 12:56:45 -04:00
Nicholas Hastings 2fb01e412e Switch TF2 to use IVEngineServer::GetIServer in SDKTools to find IServer ptr. 2014-07-03 12:45:50 -04:00
Nicholas Hastings 6e9b4bf276 Update changelog for version 1.6.0. 2014-07-03 12:30:48 -04:00
David Anderson b344e81816 Merge pull request #62 from peace-maker/lineendings
Fix line ending parsing issues in spcomp on windows.
2014-07-02 12:27:09 -07:00
Peace-Maker fec133bee6 Fix line ending parsing issues in spcomp on windows
fgetpos fails with UNIX \n new lines on windows if the file was open in
textual mode.
2014-07-02 21:16:06 +02:00
Nicholas Hastings 594cc249ef Update CStrike extension CSWeaponDrop to use Vector overload on CS:GO. 2014-07-02 10:52:03 -04:00
Nicholas Hastings 0967035dd0 Update CS:GO CSWeaponDrop gamedata. 2014-07-01 21:06:53 -04:00
Peace-Maker 7e93cf8f6b Fix .gitignore typo
VS build directories weren't excluded correctly

(cherry picked from commit c2c7f090ba)
2014-06-30 21:30:18 -05:00
Peace-Maker 7f20a7b6bb Refresh sorting of topmenu after (re)LoadTopMenuConfig (bug 6032, r=psychonic). 2014-06-29 21:16:22 -04:00
Nicholas Hastings a9de6ed52c Add HudText gamedata support for Synergy (bug 6161). 2014-06-29 20:23:24 -04:00
Nicholas Hastings f0f50aa7bb Update Dota Linux EntityFactoryDictionary gamedata. 2014-06-28 17:04:56 -04:00
Nicholas Hastings 36fab677a0 Update Synergy gamedata and switch NMRiH gamedata on linux to use symbols. 2014-06-28 09:53:19 -04:00
Nicholas Hastings 6c0d2a3743 Synced changelog.txt from sourcemod-1.5 branch. 2014-06-23 19:43:04 -04:00
Nicholas Hastings e71eb5f704 Add missing thisptr to call. 2014-06-23 19:40:01 -04:00
Nicholas Hastings 4532b8a38d Update TF2_IsHolidayActive native to virtually call gamerules IsHolidayActive. 2014-06-23 19:39:54 -04:00
David Anderson a089235b21 Merge pull request #51 from alliedmodders/remove-snapshot-api
Remove map snapshot API.
2014-06-23 10:40:46 -07:00
David Anderson 9f9f2baae2 Remove map snapshot API (was not yet ready). 2014-06-22 22:40:57 -07:00
Nicholas Hastings 49a643f411 Remove redundant code. 2014-06-22 21:26:49 -04:00
Nicholas Hastings 8d7e8b2a85 Remove dead variable. 2014-06-22 21:26:41 -04:00
Nicholas Hastings 848bc927a0 Switch TF2 extension to hook CTFGameRules::IsHolidayActive for holiday forward (bug 6137). 2014-06-22 21:26:28 -04:00
David Anderson 18d0f2a140 Fix a Handle leak when reporting transaction errors. 2014-06-22 13:22:57 -07:00
Nicholas Hastings 91a796b24d Fix FindStringIndex native not returning INVALID_STRING_INDEX when string not found (bug 6144). 2014-06-19 14:56:05 -04:00
Nicholas Hastings 7e7544e036 Update SDKTools entity output functions to use core's GetEntityClassname instead of own. 2014-06-19 14:55:56 -04:00
Nicholas Hastings 9d676ed440 Revert "Disable FireOutput gamedata on TF2 until proper fix is found."
This reverts commit a2951b9ea8.
2014-06-19 00:35:07 -04:00
Nicholas Hastings bad5252ee3 Add early-exit in entity output detour if entity has no classname. 2014-06-19 00:34:10 -04:00
Nicholas Hastings a2951b9ea8 Disable FireOutput gamedata on TF2 until proper fix is found. 2014-06-18 23:16:39 -04:00
Nicholas Hastings f98cd68341 Revert "Update TF2 FireOutput gamedata."
This reverts commit 45b9573348.
2014-06-18 23:16:33 -04:00
Ryan Stecker 45b9573348 Update TF2 FireOutput gamedata. 2014-06-18 22:02:14 -04:00
70 changed files with 2254 additions and 722 deletions
+3 -3
View File
@@ -14,9 +14,9 @@
*.user
# Build directories
CrazyDebug.*/
Debug.*/
Release.*/
CrazyDebug*/
Debug*/
Release*/
LIB-Release/
LIB-Debug/
+3
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@@ -381,6 +381,9 @@ class SMConfig(object):
if builder.target_platform in ['linux', 'mac']:
compiler.defines += ['NO_HOOK_MALLOC', 'NO_MALLOC_OVERRIDE']
if sdk.name == 'csgo' and builder.target_platform == 'linux':
compiler.linkflags += ['-lstdc++']
for path in paths:
compiler.cxxincludes += [os.path.join(sdk.path, *path)]
+618
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@@ -1,5 +1,623 @@
SourceMod Changelog
SourceMod 1.6.2 [2014-09-20]
URL: http://wiki.alliedmods.net/SourceMod_1.6.2_Release_Notes
User Changes:
- Updated game support for TF2, CS:GO, No More Room in Hell and Fistful of Frags.
- Added compatibility shim to force Steam player auth strings to be in "Steam2" rendered format (PR 136).
- Fixed possible performance regression in DBI handling.
Developer Changes:
- Added new GetClientAuthId native to retrieve player auth strings in desired format (PR 159).
- Updated TF2 weapon and player condition enums (FlaminSarge).
----------------------------------------------------------
SourceMod 1.6.1 [2014-08-17]
URL: http://wiki.alliedmods.net/SourceMod_1.6.1_Release_Notes
User Changes:
- Updated game support for CS:GO and Fistful of Frags.
- Added support for Romanian language.
- Re-added languages.cfg, missing from 1.6.0, causing all clients to use server language.
- Fixed a regression in version 1.6.0 that caused certain SDKHooks usage patterns to cause a server crash (PR 107).
- Improved error reporting in basebans plugin when banreasons.txt is missing (PR 115).
- Fixed incorrect logged gravity value for sm_gravity command (Ryan "VoiDeD" Stecker) (PR 116).
- Fixed a regression in version 1.6.0 causing SDKHook_ReloadPost hooks to not fire in plugins (Peace-Maker) (PR 96).
- Added workaround for game bug in TF2_RemoveWeaponSlot to avoid wearable entities left on map (Ryan "VoiDeD" Stecker) (bug 6206, PR 121).
- Removed DisableJIT option from core.cfg. (It was never meant for normal use.)
Developer Changes:
- Added new TF2_RemoveWearable native (Ryan "VoiDeD" Stecker, WildCard65) (PR 114).
- Added new functions for interacting with and playing scripted game sounds (Ross "Powerlord" Bemrose) (bug 5942, PR 65).
- Added new StringToKeyValues natives (Ryan "VoiDeD" Stecker) (PR 74).
----------------------------------------------------------
SourceMod 1.6.0 [2014-07-03]
URL: http://wiki.alliedmods.net/SourceMod_1.6.0_Release_Notes
User Changes:
- Added support for Dota 2 (bug 5656, bug 6068).
- Added support for Source SDK 2013 mods (bug 5917).
- Added support for Insurgency (bug 5951).
- Added support for Contagion (bug 6007).
- Added support for Blade Symphony (bug 5949).
- Updated support for some mods that moved to SDK 2013 - No More Room In Hell, Fistful of Frags, Empires, Synergy.
- Updated gamedata and other support for TF2, DoD:S, HL2:DM, CS:S, CS:GO, Left 4 Dead, and Nuclear Dawn.
- Added support for customizing ban reasons in basebans.sp (bug 5762) (Matthias "House" Kollek).
- Added support for searching all gameinfo search paths when seeking mapcycle file (bug 5839).
- Added sm_reload_translations command (bug 5750).
- Added support for single-file gamedata custom overrides (bug 5386) (Ondrej "RavuAlHemio" Hošek).
- Re-enabled SteamAuthstringValidation config option by default (bug 5791, PR 20).
- Fixed plugins not reaching ext dep lists, making dependent plugin not unload on ext unload (bug 5851) (Peace-Maker).
- Added printing of SendProp flags to netprop dumps (bug 6082).
- Removed support for obsolete plugin_settings.cfg (bug 5605).
- Fixed topmenu sorting not getting refreshed after reloading sorting config (bug 6032) (Peace-Maker).
- Fixed error log filename date sometimes being incorrect (bug 5761) (Matheus "M28" Valadares).
- Dump handle information when a plugin is forcefully unloaded. (bug 5666).
- Fixed sm_cancelvote not resetting rtv state. (bug 5808) (Peace-Maker).
- Fixed Mapchooser dying on single map rotation servers (bug 5179).
- Fixed various problems with unloading ClientPrefs and SourceMod (bug 5874).
- Fixed "sm version" command reporting incorrect compile time in many cases (bug 6078) (SystematicMania).
- Clear default database driver reference if backing extension is unloaded (bug 5934) (Peace-Maker).
- Moved funcommands material and sound definitions to gamedata for easier cross-game support (bug 6085).
- Implement a watchdog timer for scripts that take too long to execute (bug 5837).
- Use Linux game data for offsets and signatures/symbols on OS X if Mac-specific data is not available (bug 6056).
Developer Changes:
- Added an API for off-thread SQL transactions. (bug 3775, PR 26).
- Added string literal concatenation using ellipses "..." (bug 4261, PR 5) (Peace-Maker).
- Added support for nested datatables. (bug 5446).
- Added PbRemoveRepeatedFieldValue native (bug 6066).
- Added support for getting/setting protobuf enum values with PbGetInt, PbSetInt, and PbAddInt natives.
- Removed deprecated PbReadRepeated natives that existed briefly in 1.5.0-dev prerelease versions.
- Added RequestFrame native for one-off next-frame actions (bug 5965).
- Added CS_DMG_HEADSHOT define for CS:S and CS:GO (PR 7) (Bara20).
- Added CS_SLOT_KNIFE define for CS:S and CS:GO (bug 6131).
- Updated TF_WEAPON enum (PR 37) (FlaminSarge).
- Added TFHoliday_AprilFools to TFHoliday enum (bug 6092) (Ross "Powerlord" Bemrose).
- Added new TF2_IsHolidayActive native to TF2 Ext (bug 6095) (Ross "Powerlord" Bemrose).
- Switch TF2 extension to hook CTFGameRules::IsHolidayActive for holiday forward (bug 6137, PR 42).
- Added GetPlayerJingleFile native. (bug 5690) (FlaminSarge).
- Added PrepSDKCall_SetAddress and Address support to PrepSDKCall_SetFromConf (bug 5261).
- Added ability to disable TopMenu Title Caching (bug 6034) (Peace-Maker).
- Added DisplayTopMenuCategory native (bug 6033) (Peace-Maker).
- Added support for Valve search paths to GetFileSize native (bug 5931).
- Fixed invalid entities sometimes passed to OnEntityCreated and OnEntityDestroyed (bug 6119).
- Fixed inconsistencies with OnClientDisconnected foward calls (bug 5988, PR 16).
- Changed OnClientSayCommand to now pass non-silent chat triggers onward (bug 5926) (SystematicMania).
- Changed OnClientSayCommand forwards to strip quotes from chat (bug 5986) (SystematicMania).
- Fixed FindStringIndex native not returning INVALID_STRING_INDEX when string not found (bug 6144, PR 40).
- Fixed GroundEntChanged hooks not being called (bug 6050) (Peace-Maker).
- Fixed INetChannelInfo natives to no longer require clients to be ingame (bug 5775) (SystematicMania).
- Fixed replace param being respected inconsistently in SetTrieArray (bug 6113).
- Fixed crash creating a timer when there are no handles available. (bug 5317) (Peace-Maker).
- Fixed crash in ReconnectClient and InactivateClient natives when IServer ptr is null (bug 6122).
- Fixed StoreFromAddress and LoadFromAddress continuing with bad values, usually crashing after error (bug 6080).
- Fixed compiler bug with multidimensional array variable release (bug 6100).
- Changed float comparison operators to return false for NaN (bug 6107).
- Added support in spcomp for sp/inc files > 32767 lines (bug 5959).
- Fixed FindFlagChar returning '?' for Admin_Custom6.
- Fixed AllPluginsLoaded activities happening before SM is loaded.
- Deduplicated a number of files used by extensions by moving them to the public directory (bug 5341).
- Removed 'state' keyword from compiler (bug 4572) (Ryan "VoiDeD" Stecker).
- Removed LogMessageEx definition from logging.inc because it never existed (bug 5897) (Peace-Maker).
- Removed native override API (bug 5852).
- Call OnLibraryAdded for all available libraries (bug 5925, PR 4).
- Made IGameConfig::GetMemSig return value clearer (bug 6081).
- Switched StringToInt(Ex) from using strtol to strtoul internally (bug 5939).
- Added an spcomp option to print #included files (bug 5997).
- Recompiled Regex extension libpcre against v8.32, enabling utf8, unicode props, and jit (bug 5593).
- Optimized native calls if statically bound (bug 5842).
Internal Changes:
- Now using new AlliedModders Template Library (AMTL) in many places, https://github.com/alliedmodders/amtl
- Ported buildscripts to new AMBuild2 platform, https://github.com/alliedmodders/ambuild
- Moved much logic from core to logic binary to reduce file sizes and compile times (bug 5606, bug 5607, bug 5680, bug 5953, PR 12, PR 13).
- Refactored the JIT to use a newer, simpler macro assembler. (bug 5827).
- Added sourcepawn interpreter (bug 5902).
- Added support for compiling spcomp with emscripten.
- Rewrite IThreader implementation around new synchronization primitives (bug 5862).
- Rewrite DBManager to use the new synchronization primitives (bug 5870).
- Overhauled internals of ClientPrefs extension for improved stability (bug 5538).
- Changed ShareSys to store C++ native lists more optimally (bug 5852).
- Simplified NativeEntry state (bug 5852).
- Changed NativeEntry to use Refcounted to manage (bug 5852).
- Switched Translator and GameConfigs to hash tables (bug 5878).
- Switched numerous subsystems from KTrie to AMTL NameHashSet (bug 5884).
- Refactored Trie natives to use AMTL HashMap instead of KTrie (bug 5892).
- Removed usages of memtables from many subsystems (bug 5899).
- Changed EventHook name storage to use AMTL AString (bug 6188).
- Replaced SH List usages in game extensions with AMTL variants (PR 23).
- Replaced SourceHook list usages in clientprefs with AMTL (PR 25).
- Changed floating-point operations to use SSE when available (bug 5841).
- Moved tracker related opcodes entirely to C++.
- Statically align the stack at function boundaries (bug 5842).
- Removed InfoVars, reassigned DAT from EBP to ESI to preserve C++ stacktraces in JIT code (5844).
- Fixed dereferencing potential null pointer in CPlugin::GetProperty (bug 5725).
- Fixed memory corruption when parsing natives. (bug 5840).
- Fixed some memory errors (bug 5904).
- Fixed unaligned memory access in spcomp.
- Move versioning to a static library to improve trivial build speed (bug 5997).
- Added many missing handle security checks (bug 5595).
- Made GetEntityClassname get and cache m_iClassname offset from worldspawn for ents not having it in datadesc (bug 5654).
- Cache m_iEFlags offset for datamaps dump instead of getting for each ent (bug 5657).
- Fixed mismatched delete [] on thunks in JIT CompData dtor (bug 5639).
- Fixed various memory issues. (bug 5766).
- Added reference counting and use it for CGameConfig and IDatabase (bug 5876).
- Added atomic reference counting and port DBI (bug 5876).
- Replaced usages of deprecated Sourcehook Add/Remove macros (bug 5631).
- Fixed SDKHooks hook ent validation missing first datatable name (bug 5881).
- Fixed case where bots leave server without disconnect notice (hibernation) (PR 20).
- Changed FindConVar to utilize convar cache for improved performance (PR 27) (VoiDeD).
- Gave define value (of 1) to PLATFORM defs to match the same-name defs in some SDKs (PR 10).
- Wrapped ClientPrintf into IGamePlayer (bug 6021).
- Consolidated FileExists usage in logic bin (bug 5931).
- Removed hardcoded paths to tier0/vstdlib in ICommandLine lookup.
- Use updated IServerTools iface on TF2 for getting tempent list and FindEntityByClassname (PR 33).
- Added early exit in entity output detour if entity has no classname to prevent crash.
- Updated SDKTools entity output functions to use core's GetEntityClassname instead of own (PR 39).
- Consolidated SDKTools entity factory lookups.
- Changed SDKTools PlayerRunCmd to a global vtable hook to improve performance (bug 6051).
- Changed SDKHooks to use global vtable hooks to improve performance (bug 6070).
- Added client validation checks to EmitSound SoundsHooks (bug 5873).
- Added missing meta results to some pre-hooks in SDKHooks.
- Replaced magic numbers for sm_show_activity with named constants (PR 14).
----------------------------------------------------------
SourceMod 1.5.3 [2014-03-22]
URL: http://wiki.alliedmods.net/SourceMod_1.5.3_Release_Notes
User Changes:
- Updated support for CS:GO after multiple breaking game updates.
- Updated gamedata support for GoldenEye: Source (Peace-Maker).
- Fixed crash on SDKHooks extension load in Alien Swarm (bug 6059).
- Fixed memory leak from unmanaged forwards never being freed (bug 6025).
- Fixed possible crash when unloading the CStrike extension.
- Fixed crash in SDKHooks Reload post-hook (Peace-Maker).
- Fixed FakeClientCommandEx always leaking memory (bug 5678).
- Fixed extra entity networking occuring with SetEntProp natives on some games.
- Fixed being able to nominate same map multiple times (bug 5109).
- Fixed spurious FindEntityByClassname error being logged on some games and platforms.
- Fixed an Anti-Flood bypass exploit (bug 5394).
- Removed part of Addresses gamedata error handling which could cause false errors to be logged (bug 6044).
- Fixed mapchooser not resetting nominations count when clearing nominations list (bug 5359).
- Improved performances of client convar query handling (bug 6003).
Developer Changes:
- Added GiveAmmo native to SDKTools (bug 6039) (Peace-Maker).
- Added SQL_SetCharset native to (re)set charset even after reconnect (bug 5786) (Peace-Maker).
- Added support for entity references in SDKHooks natives (bug 6069).
- Added support for server passwords to DisplayAskConnectBox stock (bug 5984) (FlaminSarge).
- Renamed SortFunc2D parameters to match documentation (bug 6014) (Peace-Maker).
- Fixed param order in AddToTopMenu function doc (bug 6035) (Peace-Maker).
- Added |any| tag to WritePackCell and ReadPackCell native param/return values (bug 6001).
- Updated SDKHook_TakeDamage native for game updates.
- Added default infinite value for TF2_AddCondition duration.
- Added support for conditions >= 64 in TF2_OnConditionAdded/Removed (bug 5565, bug 5976) (FlaminSarge).
- Updated TFCond and TF customkill enum values (bug 6012) (FlaminSarge).
- Fixed regression causing incorrect return and inability to block in TF2_OnCalcIsAttackCritical forward.
- Fixed TE_* natives operating on incorrect data for some tempents (bug 6072).
- Fixed CS_AliasToWeaponID not returning a valid weaponID for cz75a.
- Fixed CS_GetWeaponPrice returning incorrect value for M4A1 in CS:GO (bug 6045).
- Increased max gamedata byte signature length.
- Ported SM build scripts to AMBuild2 (bug 5997).
----------------------------------------------------------
SourceMod 1.5.2 [2013-10-29]
URL: http://wiki.alliedmods.net/SourceMod_1.5.2_Release_Notes
User Changes:
- Updated gamedata support for TF2, CS:S, CS:GO, and HL2:DM.
- Fixed crash from regression in SDKTools SetClientListening hook refcounting (bug 5956) (KyleS).
- Fixed potential crash when having maps with format characters in name.
- Fixed some nextmap issues with long map names.
- SDKTools no longer requires gamedata for sm_dump_datamaps on TF2, CS:S, HL2:DM, and DoD:S (bug 5968).
Developer Changes:
- Updated TFCond and TF custom dmg enums.
- Updated TF2 critical hit detection logic in TF2_OnCalcIsAttackCritical to handle more cases, including when criticals are disabled (bug 5894).
- Fixed GetEngineVersion native returning a bad value when running on MM:S 1.9.x or earlier (bug 5697).
----------------------------------------------------------
SourceMod 1.5.1 [2013-09-10]
URL: http://wiki.alliedmods.net/SourceMod_1.5.1_Release_Notes
User Changes:
- Updated gamedata support for TF2.
- Added missing DispatchKeyValue gamedata for HL2 CTF (bug 5114) (peace-maker).
- Fixed translations not being loaded if identifier was not two or three characters (fixes Portuguese) (bug 5888).
- Fixed runoff voting occurring when receiving the exact number of required votes (bug 5890).
- Fixed reserve slot plugin hiding too many slots on Orangebox gamesif SourceTV and/or Replay are present (bug 5499).
- Fixed some crashes in TF2 and unexpected behavior in all games with SDKHook_TakeDamage due to uninitialized var.
- Fixed attempted triggers from gagged users displaying in chat (bug 5918).
- Fixed errors in Italian translation (Oktober).
- Added Norwegian translation (checkster).
Developer Changes:
- Added CS_UpdateClientModel native to CStrike extension for CS:S and CS:GO (bug 5905) (Drifter).
- Fixed setting weapon param in SDKHook_TakeDamage overwriting attacker instead of setting weapon (bug 5911) (KyleS)
----------------------------------------------------------
SourceMod 1.5.0 [2013-08-25]
URL: http://wiki.alliedmods.net/SourceMod_1.5.0_Release_Notes
User Changes:
- Added support for Counter-Strike: Global Offensive (bug 5299, bug 5579).
- Split CS:S, TF2, DoD:S, HL2:DM, and ND to separate binaries (bug 5370, bug 5813).
- Added support for runoff voting in mapchooser (bug 4218).
- Added option to require Steam validation before granting admin access (bug 4837) (VoiDeD).
- Added localization support for many more core and base plugin messages (bug 5120, bug 5146).
- Added the ability to override RegConsoleCommand-created commands (bug 5199).
- Added support for "fuzzy" (partial) map names in map-related natives and cmds for L4D and later (bug 5599).
- Updated Reserved Slots to use max humans as max count (bug 5444).
- Added support for custom maxitems on radio menus (bug 5371).
- Improved console config editing (bug 5470).
- Increased map name buffer sizes in mapchooser to better account for nested maps (bug 5609) (Peace-Maker).
- Fixed JIT conflicts with SELinux (bug 5581).
- Added logged error when PlayerRunCommand offset lookup fails (bug 5535) (GoD-Tony).
- Fixed double print when sending psay to self (bug 5649) (Peace-Maker).
- Fixed check against uninitialized string in extension loader (bug 5546) (KyleS).
- Fixed possible runtime errors in basetriggers for not-ingame clients (bug 5191) (Peace-Maker).
- Check all possible mapcycle paths on newer orangebox games (bug 5719).
- Fixed ReadMapList not seeing maps in all valve search paths (bug 5715) (VoiDeD).
- Fixed typo in too-many-params native error message (Peace-Maker).
- Fixed various issues in clientprefs (bug 5538) (KyleS).
- Removed debug printout from PerformGravity (bug 5679) (KyleS).
- Fixed broken translating in some plugins and natives (bug 5612) (KyleS).
- Fixed issues with COMMAND_FILTER_NO_BOTS and @bots multi-target.
- Fixed crash in SDKHooks when throwing bad ent type error on logical ent (KyleS).
Developer Changes:
- Added support for CS:GO to the CStrike extension (bug 5299) (Drifter).
- Added support for new protobuf usermessages used in newer games (bug 5579, bug 5588, bug 5590, bug 5633).
- Added latest SDKHooks version as first-party extension.
- Updated SQLite to version 3.7.15.1 (bug 5235).
- Added natives for changing team score and mvp stars on CSS/CSGO (bug 5295) (Drifter).
- Added global pre and post forwards for client chat (bug 5394) (KyleS).
- Added TF2_CanPlayerTeleport forward to the TF2 game extension (bug 5283) (VoiDeD).
- Added GetEntityAddress native (bug 5269) (ProdigySim).
- Added more parameters to PlayerRunCommand forward (bug 5346) (GoD-Tony).
- Added forwards to basecomm plugin (bug 5466) (Drifter).
- Added symbol lookup support to gamedata on Windows (bug 5511) (GoD-Tony).
- Exposed GetLanguageInfo in ITranslator interface (bug 5249) (VoiDeD).
- Increase maximum .sp line length to 4095 characters. (bug 5347) (theY4Kman).
- Improved netprop dump output (bug 5471).
- Added int64 typename to netprop dumps (bug 5655).
- Added GetMaxHumanPlayers native exposing IServerGameClients func (bug 5551).
- Added WeaponIDToAlias native to CStrike extension (bug 5460) (KyleS).
- Fixed OnLibraryAdded/Removed not being called in all plugins (bug 5431).
- Made thread worker processing limits configurable at runtime (bug 5326).
- Added support in TF2 ext for detection of player conds >= 64 (bug 5565).
- Updated button defines in entity_prop_stocks (bug 5564).
- Added GetPlayerResourceEntity to SDKTools to replace old, semi-broken TF2-only version (bug 5491).
- Exposed third parameter of TF2's AddCond in TF2_AddCondition (bug 5641) (FlaminSarge).
- Added GetSteamAccountID function to IPlayerHelpers and native for sp (bug 5548) (KyleS).
- Added ISDKHooks interface with entity listeners (bug 5602) (GoD-Tony).
- Added file upload support to webternet extension.
- Added more alternative names for TFClass_Heavy (bug 5338) (Afronanny).
- Throw error instead of crash when calling SetTeamScore between maps (bug 5718) (KyleS).
- Fixed clients not being marked as in kick queue in some cases (bug 5746) (SystematicMania).
- Made compile.sh set working dir to own dir (bug 5710) (KyleS).
- Added CS_IsValidWeaponID native and validity checks to other natives (bug 5566) (Drifter).
- Numerous code documentation fixups (bug 5720) (Tsunami).
- Fixed cmd listener callback return behavior to match func doc (bug 5882).
Internal Changes:
- Fixed handle misuse in clientprefs plugin (bug 5805) (KyleS).
- Removed call to getchar() in debug build of compiler (bug 5626) (KyleS).
- Fixed instability issues with cloned handles (bug 5245, bug 5240) (KyleS).
- Changed extension unload order to avoid exposing finalization window (bug 5556) (KyleS).
- Call OnPluginEnd before finalizer hooks have run (bug 4519).
- Fixed potential for reading out of library bounds in MemoryUtils::FindPattern.
- Fixed typo in TF2 ext asm.c causing accidental assignment instead of compare.
- Overhauled versioning information (bug 5453).
- Changed from RemoveEdict to using the Kill input for TF2_RemoveWeapon.
- Fixed accidental assignment in each of SDKTools and sp compiler (bug 5745) (KyleS).
- Fixed potential deadlock in HandleSystem::TryAndFreeSomeHandles (bug 5665) (KyleS).
----------------------------------------------------------
SourceMod 1.4.7 [2013-02-06]
URL: http://wiki.alliedmods.net/SourceMod_1.4.7_Release_Notes
User Changes:
- Updated support for latest Source 2009 engine changes (CS:S, DoD:S, TF2, HL2DM).
- Updated gamedata for Left 4 Dead 2, Nuclear Dawn, No More Room in Hell, Zombie Panic Source, CSPromod, GoldenEye Source, Synergy, The Hidden, and PVKII.
- Added system to block malware or illegal plugins (bug 5289).
- Fixed a potential crash when a bad entity index is passed to certain functions (bug 5539) (KyleS).
- Added an error message for when auto plugin configs fail to be created due to write error (bug 5465) (Drifter).
- Fixed an issue where a malformed plugin could cause crashes (bug 5478).
Developer Changes:
- Added new values to the TFCond TF2 conditions enum (bug 5537) (FlaminSarge).
- Updated TFHoliday TF2 holidays enum (bug 5526) (Powerlord).
- Fixed regression in SourceMod 1.3.0 causing GetEntPropEnt, GetEntDataEnt2, and GameRules_GetPropEnt to possibly return stale (incorrect) entity indexes in place of -1.
- Added support for < 32-bit unsigned sign extension to GameRules_GetProp lookup (already in GetEntProp since SM 1.4.0).
- Fixed < 32-bit unsigned sign extension in GetEntProp not being applied for array prop elements (bug 5591).
- Fixed value size auto-detection in GetEntProp and GameRules_GetProp for ep2v's new SPROP_VARINT sendprops.
- Fixed Sort_Random sort type not including first value in array sorting functions (bug 4292) (Peace-Maker).
- Fixed GameRules_SetPropVector writing data to unexpected addresses instead of to the gamerules proxy entity (bug 5592) (ProdigySim).
- Fixed VoteMenuToAll stock adding bots to list (bug 5253 (VoiDeD).
----------------------------------------------------------
SourceMod 1.4.6 [2012-09-04]
URL: http://wiki.alliedmods.net/SourceMod_1.4.6_Release_Notes
User Changes:
- Fixed extraneous errors resulting from a bug in 1.4.5.
----------------------------------------------------------
SourceMod 1.4.5 [2012-09-03]
URL: http://wiki.alliedmods.net/SourceMod_1.4.5_Release_Notes
User Changes:
- Updated support for latest Source 2009 engine changes (CS:S, DoD:S, TF2, HL2DM, GMod).
- Updated Nuclear Dawn, Dino D-Day, and Zombie Panic gamedata.
- Added compatibility for running on Metamod:Source 1.9.0.
- Fixed very minor memory leaks in CStrike extension (bug 5456) (KyleS).
- Fixed crash from plugins accessing netprops too early (bug 5297) (KyleS).
- Fixed crash from plugins trying to access nested datadesc members (bug 5446).
Developer Changes:
- Added new TF2 weapon and custom dmg defines.
- Added new TF2 TFHoliday value (bug 5436) (Powerlord).
- Fixed IClientListener::InterceptClientConnect not being able to properly block connections (bug 5461) (PimpinJuice).
- Fixed PrepSDKCall_SetSignature native not working with symbol names on L4D2 linux (bug 5440).
- Fixed resolution of GetProfilerTime native on non-Windows platforms.
-----------------------------
SourceMod 1.4.4 [2012-07-03]
URL: http://wiki.alliedmods.net/SourceMod_1.4.4_Release_Notes
User Changes:
- Updated support for latest Source 2009 engine changes (CS:S, DoD:S, TF2, HL2DM, GMod).
- Updated Nuclear Dawn gamedata.
- Fixed a crash that could occur when selecting an option on a clientprefs prefab menu (bug 5374).
Developer Changes:
- Added new TF2 weapon and custom dmg defines.
- Added new TF2 TFHoliday value (bug 5364) (Powerlord).
- Updated sample extension to properly fill ninvoke with INativeInvoker ptr (bug 5340) (Afronanny).
-----------------------------
SourceMod 1.4.3 [2012-06-09]
URL: http://wiki.alliedmods.net/SourceMod_1.4.3_Release_Notes
User Changes:
- Updated support for latest OrangeBox engine changes (CS:S, DoD:S, TF2, HL2DM, GMod).
- Made clientprefs attempt to reconnect to the database on map change (bug 4745).
- Log functions now respect sv_logecho (bug 5135).
- Fixed client console vote output (bug 5290, bug 5205) (FlaminSarge).
- Fixed error when reloading dependant plugins using aliased natives (bug 5302).
- Fixed intermittent crash when looking for an invalid signature (bug 5301).
- Fixed possible crash when reloading a plugin with an invalid binary (bug 5288).
- Exposed extensions list to clients (bug 5221) (VoiDeD).
- Fixed intermittent crashes in clientprefs (bug 4660).
- Fixed crash when passing an invalid entity reference to ReferenceToEntity (bug 5330).
- Fixed cstrike extension crash on shutdown (bug 5328).
- Lowered threading API think time to 20ms, making threaded MySQL queries complete faster (bug 4733).
Developer Changes:
- Fixed client serials not being unique on Windows (bug 5285).
- Fixed broken SourceTV detection on L4D1 (bug 5216).
- Fixed Float negation operator (bug 5292).
- Updated TF2 condition defines (bug 5259) (FlaminSarge).
- Adding missing SetMenuNoVoteButton native declaration (bug 4522) (GoD-Tony).
- Fixed erroneous const-qualification of name param of GetAdminUsername (bug 5267).
- Added GetGameTickCount native (bug 5209) (GoD-Tony).
-----------------------------
SourceMod 1.4.2 [2011-04-13]
URL: http://wiki.alliedmods.net/SourceMod_1.4.2_Release_Notes
User Changes:
- Updated support for latest OrangeBox engine changes (CS:S, DoD:S, TF2, HL2DM, GMod).
- Fixed regression in SourceMod 1.4.0 causing SM to cause load errors on The Ship (bug 5216).
- Fixed toggling and player lag issues with sm_drug command (bugs 5217, 5218) (FlaminSarge).
Developer Changes:
- Updated TF2-specific defines and enums (bug 5194).
- Fixed StoreToAddress always writing 32 bits and throwing an error (bug 5248) (ProdigySim).
- Fixed crash with StoreToAddress if memory wasn't writable (bug 5252) (Dr!fter).
- Fixed return value of VoteMenuToAll (bug 5254) (VoiDeD).
- Fixed bug in command lower-casing API guarantee
-----------------------------
SourceMod 1.4.1 [2011-12-07]
URL: http://wiki.alliedmods.net/SourceMod_1.4.1_Release_Notes
User Changes:
- Updated support for latest OrangeBox engine changes (CS:S, DoD:S, TF2, HL2DM, GMod).
- Added gamedata for Adrenaline Gamer 2 and No More Room in Hell.
- Fixed "not connected" error in reserve slots plugin (bug 5158) (ostrel).
- Fixed ff trigger output printing to all in triggerer's language (rather than viewer's language) (bug 5161).
- Fixed typo in one of basebans ban reasons (bug 5188).
- Fixed formatting error in Swedish "Vote Count" phrase (bug 5174).
Developer Changes:
- Fixed sp MaxClients not being updated on map changes after load (bug 5160).
- Removed GLIBC_2.7 dependency from spcomp.
- Increased buffer for sm_rcon command to fit larger responses (bug 5169).
- BaseComm now properly registers a library allowing it to be required by other plugins (bug 5156).
- Fixed TFHoliday enum values (bug 5155).
- Updated TF2_OnIsHolidayActive ret behavior to match doc (bug 5155).
- Added new TF2 deathflag and dmg custom defines (bug 5157).
-----------------------------
SourceMod 1.4.0 [2011-10-28]
URL: http://wiki.alliedmods.net/SourceMod_1.4.0_Release_Notes
User Changes:
- Added support for Max OS X (bug 4392).
- Added support for Bloody Good Time (bug 4780).
- Added support for E.Y.E Divine Cybermancy (bug 5035).
- Added gamedata for Nuclear Dawn.
- Added gamedata for International Online Soccer: Source (bug 5019).
- Added gamedata for Half-Life 2 Capture the Flag (bug 5114).
- Updated mapchooser and other base plugins with Nuclear Dawn specific fixes (bug 5117).
- Fixed ServerLang value not being read properly on startup (bug 4675).
- Added support for aliases in languages.cfg (bug 4858).
- Added output display to sm_rcon command (bug 5018).
- Flood protection bypass access can now be overridden with command name sm_flood_access (bug 4584).
- Added a reset argument to sm cvars command to revset cvar values to default (bug 5043).
- Fixed incorrect language identifiers for Chinese (both Trad. and Simplified) and Brazilian Portuguese not matching cl_language values (bug 5067).
- Added translation support for Bulgarian (bg).
- Fixed incorrect number of slots being hidden for reserve with sm_hideslots on Source 2009 with SourceTV or replay (bug 5094).
- sm_hideslots changes now take effect immediately instead of waiting until a client joins or leaves (bug 5094).
- Fixed sv_visiblemaxplayers getting stuck at previous max clients in some cases with reserves and SourceTV or replay (bug 5094).
- Removed error logging if an optional extension is not found (bug 5112).
- Fixed bots with semicolon in name being unkickable (bug 5120).
- Changed strings in ice-related funcommands to be translatable (bug 4540).
- Changed Bintools extension to use a single build for every engine (bug 4548).
Developer Changes:
- Provided native interface for basecomm (bug 2594).
- Client language detection is too late. (bug 3714) (Tony A. "GoD-Tony").
- Added ServerCommandEx native to execute server command and retrieve output (bug 3873).
- Added ability to update clientprefs cookies values on clients not currently connected (bug 3882) (databomb).
- Added library "matchmaking_ds" support to gamedata lookups (bug 4158).
- Rooted menu handles to callbacks (bug 4353).
- Fixed corner cases with ExplodeString (bug 4629). (Michael "LumiStance").
- Fixed return omission with else-after-return (bug 4852).
- Added OnConditionAdded and OnConditionRemoved forwards to TF2 extension (bug 4851).
- Added new natives and forward to the cstrike extension (bug 4732, bug 4985) (Dr!fter).
- Added WaitingForPlayers forwards to the TF2 extension (bug 4704) (CrimsonGT).
- Updated and added more TF2 condition, weapon, and damagecustom defines (multiple bug#s).
- Fixed TF2_RemoveCondition not always removing conditions (bug 4981).
- Fixed MaxClients not being updated correctly in some places with SourceTV or replay active (bug 4986).
- Fixed some vars not being marked for init on first compile pass (bug 4643).
- Increased symbol name limit to 63 characters (bug 4564) (javalia).
- Fixed crash when dynamic arrays run out of memory (bug 4632).
- Fixed a crash that could happen from looking up out-of-bounds edict or entity indexes (bug 5080).
- Fixed client serials not getting cleared on disconnect (bug 5121).
- Added error on declaring arrays that the compiler is too buggy to handle (bug 4977).
- Removed reliance on gamedata for multiple SDKTools functions in ep2 and later (bug 4899).
- Added InvalidateClient and ReconnectClient natives to SDKTools (bug 4931) (Brian "Afronanny" Simon).
- Added ability to lookup and set values on the gamerules class (bug 4983.
- BaseComm now uses AddCommandListener for chat hooks (bug 4991).
- Fixed shutdown bug in SDKTools (bug 5063).
- Fixed MM-enabled extensions continuing to load after failing MM attach (bug 5042).
- Added GetDistGainFromSoundLevel native to SDKTools (bug 5066) (javalia).
- Added CheckAccess native to check an AdminId's command access (bug 5083).
- Fixed GetEntProp not sign-extending unsigned values less than 32 bits (bug 5105).
- Fixed crashing when calling CreateEntityByName or CreateFakeClient when no map is running (now errors) (bug 5119).
- Fixed erring in kick function (e. bad translation) causing client to become unkickable until disconnect (bug 5120).
- Fixed KickClientEx not immediately kicking client if client was in kick queue (bug 5120).
- Added IsClientSourceTV and IsClientReplay natives (bug 5124).
- Added support for getting and setting individual array elements with Get/Set EntProp functions (bug 4160).
- Added support for threaded query handles to SQL_GetInsertId and SQL_GetAffectedRows (bug 4699) (Nephyrin).
- Added a GetGameRules function to ISDKTools for extensions to easily get the GameRules class pointer (bug 4707).
- Added GetMessageName to IUserMessages (bug 4573) (Zach "theY4Kman" Kanzler)
- Added HintTextMsg to IGameHelpers (bug 4950).
- Added ProcessTargetString simple filter API (bug 4404).
- Moved much functionality from core bins to logic bin (bug 4406, bug 4402).
- Fixed bogus asserts in sp compiler (bug 4486, bug 4487).
- Greatly improved sp compiler performance (~5x overall speedup) (bug 3820, bug 4493, bug 4495).
- Changed entity output detours to use CDetour (bug 4416).
- Enhanced nominations API (bug 4677) (CrimsonGT).
- Added Linux support for profiling natives (bug 4927).
- Added a new ValveCallType that allows for arbitrary |this| parameters, as well as associated features in gamedata and for reading/writing memory (bug 3520) (Downtown1).
- Updated TF2 extension to handle Valve's changes to the "holiday" system (bug 5150).
-----------------------------
SourceMod 1.3.8 [2011-06-23]
URL: http://wiki.alliedmods.net/SourceMod_1.3.8_Release_Notes
User Changes:
- Updated support for latest OrangeBox engine changes (CS:S, DoD:S, TF2, HL2DM, GMod).
- Updated support for various games, including Garry's Mod, Zombie Panic, and Dino D-Day.
- Added gamedata for Eternal Silence.
- Fixed libgcc_s.so.1 load error present on some systems (bug 4876).
- Handle leak notices now print to error log (in addition fatal log) (bug 4929).
- Translator now properly falls back on bad server language (bug 4861).
- Fixed invalid client errors from bad MaxClients value when SourceTV is late-loaded (bug 4881).
- Fixed crash on plugin unload when two commands exist with same name, different casing (bug 4698).
Developer Changes:
- Updated TF2 condition defines (bug 4916).
- Fixed var names and docs for TF2_MakeBleed native (bug 4928).
- Removed compiler double include check (bug 4863).
- Fixed plugin compile errors when using GetEntityClassname (bug 4798).
---------------------------
SourceMod 1.3.7 [2011-04-15]
URL: http://wiki.alliedmods.net/SourceMod_1.3.7_Release_Notes
User Changes:
- Updated support for latest OrangeBox engine changes (CS:S, DoD:S, TF2, HL2DM, GMod).
- Updated support for various games, including Zombie Panic, CS ProMod, Empires, and GoldenEye: Source.
- Added gamedata for Dino D-Day.
- Fix precedence of voice mute flag versus specific client overrides (bug 4826).
- Fix mistaken unhooking of voice hooks (bug 4804).
- Fixed graphical glitches with funcommands effects in L4D1 (bug 3486).
- Fixed bug in nominations that could cause "Unknown command" error (bug 4797).
- Removed tv_enable hook to fix rare max client count issue (bug 4791).
- Added missing unhooking of ClientConnect in PlayerManager (bug 4749).
- Fixed sm_rtv printing "unknown command" (bug 4730).
- Fixed voting crash when client console, chat, and SourceTV are enabled (bug 4676).
- Fixed CDetour crash in TF2 extension when last plugin using forward is unloaded (bug 4713).
Developer Changes:
- SetEntProp now marks edict state as changed (bug 4855).
- Added GetEntityClassname stock (bug 4798).
- Fix compiler hanging when #including a directory (bug 4822).
- Added GetEntityFlags and SetEntityFlags natives for better cross-engine compatibility. (bug 4809).
- Fixed ClientPrefs natives not being marked optional when REQUIRE_EXTENSIONS not defined (bug 4839).
- Changed some instances of LogMessage to LogAction (bug 4649).
- Added some new language natives (bug 4613).
- Fixed SetTeamScore not updating score on client (bug 2736).
- Raised MAXPLAYERS from 64 to 65 (bug 4490).
- Added and updated many TF2-specific defines in tf2.inc and tf2_stocks.inc.
- Fixed TF2_GetPlayerConditionFlags no longer necessarily returning all set flags (bug 4726).
- Fixed profiler flush not clearing, added 'report' and 'clear' (bug 4674).
- Fixed GetPlayerDecalFile crash on L4D and L4D2 (bug 4729).
- Fixed TF2_OnGetHoliday detour no longer firing under all circumstances (bug 4700).
- Added TF2_IsPlayerInDuel native to TF2 extension (bug 4695).
----------------------------
SourceMod 1.3.6 [2010-10-31]
-8
View File
@@ -132,13 +132,5 @@
* passed. You can disable this feature by setting the value to "0".
*/
"SlowScriptTimeout" "8"
/**
* Disable the SourcePawn just-in-time compiler. This is intended for C++ developers using
* debugging tools and finding it difficult to inspect JIT stack frames. The interpreter
* is not as well-tested as the JIT and will make script execution roughly 10X slower, so
* it is not intended for general purpose use.
*/
"DisableJIT" "no"
}
+3 -5
View File
@@ -52,17 +52,14 @@ for sdk_name in SM.sdks:
compiler = binary.compiler
if sdk.name == 'csgo':
# Protobuf 2.3 headers have some signed/unsigned compares. I believe that it's fixed in later versions, but Valve.
if compiler.cxx.behavior == 'gcc':
compiler.cflags += ['-Wno-sign-compare']
compiler.cxxincludes += [
os.path.join(sdk.path, 'common', 'protobuf-2.3.0', 'src'),
os.path.join(sdk.path, 'common', 'protobuf-2.5.0', 'src'),
os.path.join(sdk.path, 'public', 'engine', 'protobuf'),
os.path.join(sdk.path, 'public', 'game', 'shared', 'csgo', 'protobuf')
]
elif sdk.name == 'dota':
compiler.cxxincludes += [
os.path.join(sdk.path, 'common', 'protobuf-2.4.1', 'src'),
os.path.join(sdk.path, 'common', 'protobuf-2.5.0', 'src'),
os.path.join(sdk.path, 'public', 'engine', 'protobuf'),
os.path.join(sdk.path, 'public', 'game', 'shared', 'protobuf'),
os.path.join(sdk.path, 'public', 'game', 'shared', 'dota', 'protobuf')
@@ -109,6 +106,7 @@ for sdk_name in SM.sdks:
binary.sources += [
os.path.join(sdk.path, 'public', 'engine', 'protobuf', 'networkbasetypes.pb.cc'),
os.path.join(sdk.path, 'public', 'engine', 'protobuf', 'netmessages.pb.cc'),
os.path.join(sdk.path, 'public', 'engine', 'protobuf', 'network_connection.pb.cc'),
os.path.join(sdk.path, 'public', 'game', 'shared', 'protobuf', 'ai_activity.pb.cc'),
os.path.join(sdk.path, 'public', 'game', 'shared', 'protobuf', 'usermessages.pb.cc'),
os.path.join(sdk.path, 'public', 'game', 'shared', 'dota', 'protobuf', 'dota_commonmessages.pb.cc'),
+12 -2
View File
@@ -648,8 +648,11 @@ QueryCvarCookie_t ConVarManager::QueryClientConVar(edict_t *pPlayer, const char
return InvalidQueryCvarCookie;
}
ConVarQuery query = {cookie, pCallback, (cell_t)hndl, IndexOfEdict(pPlayer)};
m_ConVarQueries.push_back(query);
if (pCallback != NULL)
{
ConVarQuery query = { cookie, pCallback, (cell_t) hndl, IndexOfEdict(pPlayer) };
m_ConVarQueries.push_back(query);
}
#endif
return cookie;
@@ -753,6 +756,13 @@ void ConVarManager::OnQueryCvarValueFinished(QueryCvarCookie_t cookie, CEntityIn
void ConVarManager::OnQueryCvarValueFinished(QueryCvarCookie_t cookie, edict_t *pPlayer, EQueryCvarValueStatus result, const char *cvarName, const char *cvarValue)
#endif // SE_DOTA
{
#if SOURCE_ENGINE == SE_CSGO
if (g_Players.HandleConVarQuery(cookie, pPlayer, result, cvarName, cvarValue))
{
return;
}
#endif
IPluginFunction *pCallback = NULL;
cell_t value = 0;
List<ConVarQuery>::iterator iter;
+1 -1
View File
@@ -155,7 +155,7 @@ void EventManager::FireGameEvent(IGameEvent *pEvent)
Just need to add ourselves as a listener to make our hook on IGameEventManager2::FireEvent work */
}
#if SOURCE_ENGINE >= SE_LEFT4DEAD
#if SOURCE_ENGINE >= SE_LEFT4DEAD && SOURCE_ENGINE != SE_DOTA
int EventManager::GetEventDebugID()
{
return EVENT_DEBUG_ID_INIT;
+1 -1
View File
@@ -110,7 +110,7 @@ public: // IPluginsListener
void OnPluginUnloaded(IPlugin *plugin);
public: // IGameEventListener2
void FireGameEvent(IGameEvent *pEvent);
#if SOURCE_ENGINE >= SE_LEFT4DEAD
#if SOURCE_ENGINE >= SE_LEFT4DEAD && SOURCE_ENGINE != SE_DOTA
int GetEventDebugID();
#endif
public:
+79
View File
@@ -47,6 +47,12 @@
#include "logic_bridge.h"
#include <sourcemod_version.h>
#if SOURCE_ENGINE >= SE_ORANGEBOX
#include <steam/steamclientpublic.h>
#endif
class CSteamID;
PlayerManager g_Players;
bool g_OnMapStarted = false;
IForward *PreAdminCheck = NULL;
@@ -399,15 +405,28 @@ void PlayerManager::RunAuthChecks()
{
CPlayer *pPlayer;
const char *authstr;
const CSteamID *steamid = NULL;
unsigned int removed = 0;
for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
{
pPlayer = &m_Players[m_AuthQueue[i]];
#if SOURCE_ENGINE == SE_DOTA
steamid = engine->GetClientSteamID(pPlayer->m_iIndex);
authstr = engine->GetPlayerNetworkIDString(pPlayer->m_iIndex - 1);
#elif SOURCE_ENGINE >= SE_ORANGEBOX
steamid = engine->GetClientSteamID(pPlayer->m_pEdict);
authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
#else
authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
#endif
#if SOURCE_ENGINE >= SE_ORANGEBOX
if (authstr && authstr[0] == '[' && steamid)
{
authstr = steamid->Render();
}
#endif
pPlayer->SetAuthString(authstr);
if (!pPlayer->IsAuthStringValidated())
@@ -502,6 +521,9 @@ bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const
/* Get the client's language */
if (m_QueryLang)
{
#if SOURCE_ENGINE == SE_CSGO
pPlayer->m_LangId = translator->GetServerLanguage();
#else
const char *name;
if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
{
@@ -510,6 +532,7 @@ bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const
} else {
pPlayer->m_LangId = translator->GetServerLanguage();
}
#endif
}
List<IClientListener *>::iterator iter;
@@ -727,6 +750,13 @@ void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername
}
pPlayer->Authorize_Post();
}
#if SOURCE_ENGINE == SE_CSGO
else
{
// Not a bot
pPlayer->m_LanguageCookie = g_ConVarManager.QueryClientConVar(pEntity, "cl_language", NULL, 0);
}
#endif
if (playerinfo)
{
@@ -1862,6 +1892,24 @@ void CmdMaxplayersCallback()
g_Players.MaxPlayersChanged();
}
#if SOURCE_ENGINE == SE_CSGO
bool PlayerManager::HandleConVarQuery(QueryCvarCookie_t cookie, edict_t *pPlayer, EQueryCvarValueStatus result, const char *cvarName, const char *cvarValue)
{
for (int i = 1; i <= m_maxClients; i++)
{
if (m_Players[i].m_LanguageCookie == cookie)
{
unsigned int langid;
m_Players[i].m_LangId = (translator->GetLanguageByName(cvarValue, &langid)) ? langid : translator->GetServerLanguage();
return true;
}
}
return false;
}
#endif
/*******************
*** PLAYER CODE ***
@@ -1886,6 +1934,9 @@ CPlayer::CPlayer()
m_bIsReplay = false;
m_Serial.value = -1;
m_SteamAccountID = 0;
#if SOURCE_ENGINE == SE_CSGO
m_LanguageCookie = InvalidQueryCvarCookie;
#endif
}
void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
@@ -1966,6 +2017,9 @@ void CPlayer::Disconnect()
m_bIsReplay = false;
m_Serial.value = -1;
m_SteamAccountID = 0;
#if SOURCE_ENGINE == SE_CSGO
m_LanguageCookie = InvalidQueryCvarCookie;
#endif
}
void CPlayer::SetName(const char *name)
@@ -2401,3 +2455,28 @@ void CPlayer::PrintToConsole(const char *pMsg)
engine->ClientPrintf(m_pEdict, pMsg);
#endif
}
#if SOURCE_ENGINE >= SE_LEFT4DEAD
const EUniverse kCurrentSteamUniverse = k_EUniversePublic;
#elif SOURCE_ENGINE >= SE_ORANGEBOX
const EUniverse kCurrentSteamUniverse = k_EUniverseInvalid;
#endif
#if SOURCE_ENGINE >= SE_ORANGEBOX
const char *CSteamID::Render() const
{
static char szSteamID[64];
switch (GetEAccountType())
{
case k_EAccountTypeInvalid:
case k_EAccountTypeIndividual:
snprintf(szSteamID, sizeof(szSteamID), "STEAM_%u:%u:%u", kCurrentSteamUniverse, GetAccountID() % 2, GetAccountID() >> 1);
break;
default:
szSteamID[0] = '\0';
}
return szSteamID;
}
#endif
+6
View File
@@ -131,6 +131,9 @@ private:
bool m_bIsReplay;
serial_t m_Serial;
unsigned int m_SteamAccountID;
#if SOURCE_ENGINE == SE_CSGO
QueryCvarCookie_t m_LanguageCookie;
#endif
};
class PlayerManager :
@@ -211,6 +214,9 @@ public:
unsigned int GetReplyTo();
unsigned int SetReplyTo(unsigned int reply);
void MaxPlayersChanged(int newvalue = -1);
#if SOURCE_ENGINE == SE_CSGO
bool HandleConVarQuery(QueryCvarCookie_t cookie, edict_t *pPlayer, EQueryCvarValueStatus result, const char *cvarName, const char *cvarValue);
#endif
private:
#if SOURCE_ENGINE == SE_DOTA
void OnServerActivate();
+6
View File
@@ -19,6 +19,12 @@ if builder.target_platform == 'linux':
elif builder.target_platform == 'mac':
binary.compiler.cflags += ['-Wno-deprecated-declarations']
binary.compiler.postlink += ['-framework', 'CoreServices']
if binary.compiler.vendor == 'gcc' or binary.compiler.vendor == 'clang':
binary.compiler.cxxflags += ['-fno-rtti']
elif binary.compiler.vendor == 'msvc':
binary.compiler.cxxflags += ['/GR-']
binary.sources += [
'common_logic.cpp',
'smn_adt_array.cpp',
+11
View File
@@ -615,6 +615,17 @@ void DBManager::ThreadMain()
ke::AutoLock lock(&m_ThinkLock);
m_ThinkQueue.push(op);
}
if (!m_Terminate)
{
ke::AutoUnlock unlock(&m_QueueEvent);
#ifdef _WIN32
Sleep(20);
#else
usleep(20000);
#endif
}
}
if (m_Terminate)
-123
View File
@@ -37,7 +37,6 @@
#include "sm_memtable.h"
HandleType_t htCellTrie;
HandleType_t htSnapshot;
enum EntryType
{
@@ -168,22 +167,6 @@ struct CellTrie : public ke::Refcounted<CellTrie>
StringHashMap<Entry> map;
};
struct TrieSnapshot
{
TrieSnapshot()
: strings(128)
{ }
size_t mem_usage()
{
return length * sizeof(int) + strings.GetMemTable()->GetMemUsage();
}
size_t length;
ke::AutoArray<int> keys;
BaseStringTable strings;
};
class TrieHelpers :
public SMGlobalClass,
public IHandleTypeDispatch
@@ -192,11 +175,9 @@ public: //SMGlobalClass
void OnSourceModAllInitialized()
{
htCellTrie = handlesys->CreateType("Trie", this, 0, NULL, NULL, g_pCoreIdent, NULL);
htSnapshot = handlesys->CreateType("TrieSnapshot", this, 0, NULL, NULL, g_pCoreIdent, NULL);
}
void OnSourceModShutdown()
{
handlesys->RemoveType(htSnapshot, g_pCoreIdent);
handlesys->RemoveType(htCellTrie, g_pCoreIdent);
}
public: //IHandleTypeDispatch
@@ -206,9 +187,6 @@ public: //IHandleTypeDispatch
{
CellTrie *pTrie = (CellTrie *)object;
pTrie->Release();
} else {
TrieSnapshot *snapshot = (TrieSnapshot *)object;
delete snapshot;
}
}
bool GetHandleApproxSize(HandleType_t type, void *object, unsigned int *pSize)
@@ -217,9 +195,6 @@ public: //IHandleTypeDispatch
{
CellTrie *pArray = (CellTrie *)object;
*pSize = sizeof(CellTrie) + pArray->map.mem_usage();
} else {
TrieSnapshot *snapshot = (TrieSnapshot *)object;
*pSize = sizeof(TrieSnapshot) + snapshot->mem_usage();
}
return true;
}
@@ -540,100 +515,6 @@ static cell_t GetTrieSize(IPluginContext *pContext, const cell_t *params)
return pTrie->map.elements();
}
static cell_t CreateTrieSnapshot(IPluginContext *pContext, const cell_t *params)
{
HandleError err;
HandleSecurity sec = HandleSecurity(pContext->GetIdentity(), g_pCoreIdent);
Handle_t hndl = params[1];
CellTrie *pTrie;
if ((err = handlesys->ReadHandle(hndl, htCellTrie, &sec, (void **)&pTrie))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid Handle %x (error %d)", hndl, err);
}
TrieSnapshot *snapshot = new TrieSnapshot;
snapshot->length = pTrie->map.elements();
snapshot->keys = new int[snapshot->length];
size_t i = 0;
for (StringHashMap<Entry>::iterator iter = pTrie->map.iter(); !iter.empty(); iter.next(), i++)
snapshot->keys[i] = snapshot->strings.AddString(iter->key.chars(), iter->key.length());
assert(i == snapshot->length);
if ((hndl = handlesys->CreateHandle(htSnapshot, snapshot, pContext->GetIdentity(), g_pCoreIdent, NULL))
== BAD_HANDLE)
{
delete snapshot;
return BAD_HANDLE;
}
return hndl;
}
static cell_t TrieSnapshotLength(IPluginContext *pContext, const cell_t *params)
{
HandleError err;
HandleSecurity sec = HandleSecurity(pContext->GetIdentity(), g_pCoreIdent);
Handle_t hndl = params[1];
TrieSnapshot *snapshot;
if ((err = handlesys->ReadHandle(hndl, htSnapshot, &sec, (void **)&snapshot))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid Handle %x (error %d)", hndl, err);
}
return snapshot->length;
}
static cell_t TrieSnapshotKeyBufferSize(IPluginContext *pContext, const cell_t *params)
{
HandleError err;
HandleSecurity sec = HandleSecurity(pContext->GetIdentity(), g_pCoreIdent);
Handle_t hndl = params[1];
TrieSnapshot *snapshot;
if ((err = handlesys->ReadHandle(hndl, htSnapshot, &sec, (void **)&snapshot))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid Handle %x (error %d)", hndl, err);
}
unsigned index = params[2];
if (index >= snapshot->length)
return pContext->ThrowNativeError("Invalid index %d", index);
return strlen(snapshot->strings.GetString(snapshot->keys[index])) + 1;
}
static cell_t GetTrieSnapshotKey(IPluginContext *pContext, const cell_t *params)
{
HandleError err;
HandleSecurity sec = HandleSecurity(pContext->GetIdentity(), g_pCoreIdent);
Handle_t hndl = params[1];
TrieSnapshot *snapshot;
if ((err = handlesys->ReadHandle(hndl, htSnapshot, &sec, (void **)&snapshot))
!= HandleError_None)
{
return pContext->ThrowNativeError("Invalid Handle %x (error %d)", hndl, err);
}
unsigned index = params[2];
if (index >= snapshot->length)
return pContext->ThrowNativeError("Invalid index %d", index);
size_t written;
const char *str = snapshot->strings.GetString(snapshot->keys[index]);
pContext->StringToLocalUTF8(params[3], params[4], str, &written);
return written;
}
REGISTER_NATIVES(trieNatives)
{
{"ClearTrie", ClearTrie},
@@ -646,9 +527,5 @@ REGISTER_NATIVES(trieNatives)
{"SetTrieString", SetTrieString},
{"SetTrieValue", SetTrieValue},
{"GetTrieSize", GetTrieSize},
{"CreateTrieSnapshot", CreateTrieSnapshot},
{"TrieSnapshotLength", TrieSnapshotLength},
{"TrieSnapshotKeyBufferSize", TrieSnapshotKeyBufferSize},
{"GetTrieSnapshotKey", GetTrieSnapshotKey},
{NULL, NULL},
};
+2
View File
@@ -1672,6 +1672,8 @@ public:
failure_->PushCell(failIndex_);
failure_->PushArray(data, txn_->entries.length());
failure_->Execute(NULL);
handlesys->FreeHandle(dbh, &sec);
}
}
+28 -1
View File
@@ -797,6 +797,32 @@ static cell_t smn_FileToKeyValues(IPluginContext *pCtx, const cell_t *params)
return g_HL2.KVLoadFromFile(kv, basefilesystem, path);
}
static cell_t smn_StringToKeyValues(IPluginContext *pCtx, const cell_t *params)
{
Handle_t hndl = static_cast<Handle_t>(params[1]);
HandleError herr;
HandleSecurity sec;
KeyValueStack *pStk;
KeyValues *kv;
sec.pOwner = NULL;
sec.pIdentity = g_pCoreIdent;
if ((herr=handlesys->ReadHandle(hndl, g_KeyValueType, &sec, (void **)&pStk))
!= HandleError_None)
{
return pCtx->ThrowNativeError("Invalid key value handle %x (error %d)", hndl, herr);
}
char *buffer;
char *resourceName;
pCtx->LocalToString(params[2], &buffer);
pCtx->LocalToString(params[3], &resourceName);
kv = pStk->pCurRoot.front();
return kv->LoadFromBuffer(resourceName, buffer);
}
static cell_t smn_KvSetEscapeSequences(IPluginContext *pCtx, const cell_t *params)
{
Handle_t hndl = static_cast<Handle_t>(params[1]);
@@ -1101,6 +1127,7 @@ REGISTER_NATIVES(keyvaluenatives)
{"KvGetDataType", smn_KvGetDataType},
{"KeyValuesToFile", smn_KeyValuesToFile},
{"FileToKeyValues", smn_FileToKeyValues},
{"StringToKeyValues", smn_StringToKeyValues},
{"KvSetEscapeSequences", smn_KvSetEscapeSequences},
{"KvDeleteThis", smn_KvDeleteThis},
{"KvDeleteKey", smn_KvDeleteKey},
@@ -1113,4 +1140,4 @@ REGISTER_NATIVES(keyvaluenatives)
{"KvGetVector", smn_KvGetVector},
{"KvSetVector", smn_KvSetVector},
{NULL, NULL}
};
};
+128
View File
@@ -37,6 +37,15 @@
#include <inetchannel.h>
#include <iclient.h>
#ifndef PRIu64
#ifdef _WIN32
#define PRIu64 "I64u"
#else
#define PRIu64 "llu"
#endif
#endif
static cell_t sm_GetMaxHumanPlayers(IPluginContext *pCtx, const cell_t *params)
{
int maxHumans = -1;
@@ -380,6 +389,124 @@ static cell_t RunAdminCacheChecks(IPluginContext *pContext, const cell_t *params
return (id != pPlayer->GetAdminId()) ? 1 : 0;
}
// Must match clients.inc
enum AuthIdType
{
AuthType_Engine = 0,
AuthType_Steam2,
AuthType_Steam3,
AuthType_SteamId64,
};
static cell_t GetClientAuthId(IPluginContext *pContext, const cell_t *params)
{
CPlayer *pPlayer = g_Players.GetPlayerByIndex(params[1]);
if (!pPlayer)
{
return pContext->ThrowNativeError("Client index %d is invalid", params[1]);
}
else if (!pPlayer->IsConnected())
{
return pContext->ThrowNativeError("Client %d is not connected", params[1]);
}
bool validate = !!params[5];
switch (params[2])
{
case AuthType_Engine:
{
const char *authstr;
if (validate)
{
// Keep this as a validation check
authstr = pPlayer->GetAuthString(params[5]);
if (!authstr || authstr[0] == '\0')
{
return 0;
}
}
#if SOURCE_ENGINE == SE_DOTA
authstr = engine->GetPlayerNetworkIDString(pPlayer->GetIndex());
#else
authstr = engine->GetPlayerNetworkIDString(pPlayer->GetEdict());
#endif
pContext->StringToLocal(params[3], params[4], authstr);
}
break;
case AuthType_Steam2:
case AuthType_Steam3:
{
if (pPlayer->IsFakeClient())
{
pContext->StringToLocal(params[3], params[4], "BOT");
return 1;
}
static char authstr[64];
unsigned int acctId = pPlayer->GetSteamAccountID(validate);
if (acctId == 0)
{
if (g_HL2.IsLANServer())
{
pContext->StringToLocal(params[3], params[4], "STEAM_ID_LAN");
return 1;
}
else if (!params[5])
{
pContext->StringToLocal(params[3], params[4], "STEAM_ID_PENDING");
return 1;
}
return 0;
}
if (params[2] == AuthType_Steam2)
{
#if SOURCE_ENGINE <= SE_LEFT4DEAD
unsigned int universe = 0;
#else
unsigned int universe = 1;
#endif
_snprintf(authstr, sizeof(authstr), "STEAM_%u:%u:%u", universe, acctId & 1, acctId >> 1);
pContext->StringToLocal(params[3], params[4], authstr);
break;
}
else
{
_snprintf(authstr, sizeof(authstr), "[U:1:%u]", acctId);
pContext->StringToLocal(params[3], params[4], authstr);
}
}
break;
case AuthType_SteamId64:
{
if (pPlayer->IsFakeClient() || g_HL2.IsLANServer())
{
return 0;
}
unsigned int acctId = pPlayer->GetSteamAccountID(validate);
if (acctId == 0)
{
return 0;
}
uint64_t steamId = acctId;
steamId |= ((uint64_t)1<<32); // Instance (1/Desktop)
steamId |= ((uint64_t)1<<52); // Type (1/Individual)
steamId |= ((uint64_t)1<<56); // Universe (1/Public)
static char authstr[64];
snprintf(authstr, sizeof(authstr), "%" PRIu64, steamId);
pContext->StringToLocal(params[3], params[4], authstr);
}
break;
}
return 1;
}
REGISTER_NATIVES(playernatives)
{
{"GetMaxHumanPlayers", sm_GetMaxHumanPlayers},
@@ -393,6 +520,7 @@ REGISTER_NATIVES(playernatives)
{"GetClientAvgData", GetAvgData},
{"GetClientAvgPackets", GetAvgPackets},
{"RunAdminCacheChecks", RunAdminCacheChecks},
{"GetClientAuthId", GetClientAuthId},
{NULL, NULL}
};
+4
View File
@@ -8,6 +8,10 @@ binary.compiler.cxxincludes += [
os.path.join(builder.sourcePath, 'public', 'jit'),
os.path.join(builder.sourcePath, 'public', 'jit', 'x86'),
]
if binary.compiler.vendor == 'gcc' or binary.compiler.vendor == 'clang':
binary.compiler.cxxflags += ['-fno-rtti']
elif binary.compiler.vendor == 'msvc':
binary.compiler.cxxflags += ['/GR-']
binary.sources += [
'extension.cpp',
+4
View File
@@ -5,6 +5,10 @@ binary = SM.ExtLibrary(builder, 'clientprefs.ext')
binary.compiler.cxxincludes += [
os.path.join(SM.mms_root, 'core', 'sourcehook'),
]
if binary.compiler.vendor == 'gcc' or binary.compiler.vendor == 'clang':
binary.compiler.cxxflags += ['-fno-rtti']
elif binary.compiler.vendor == 'msvc':
binary.compiler.cxxflags += ['/GR-']
binary.sources += [
'extension.cpp',
+18 -4
View File
@@ -152,12 +152,20 @@ DETOUR_DECL_MEMBER1(DetourTerminateRound, void, int, reason)
#endif
}
DETOUR_DECL_MEMBER3(DetourCSWeaponDrop, void, CBaseEntity *, weapon, bool, something, bool, toss)
#if SOURCE_ENGINE == SE_CSGO
DETOUR_DECL_MEMBER3(DetourCSWeaponDrop, void, CBaseEntity *, weapon, Vector, vec, bool, unknown)
#else
DETOUR_DECL_MEMBER3(DetourCSWeaponDrop, void, CBaseEntity *, weapon, bool, bDropShield, bool, bThrowForward)
#endif
{
if (g_pIgnoreCSWeaponDropDetour)
{
g_pIgnoreCSWeaponDropDetour = false;
DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, something, toss);
#if SOURCE_ENGINE == SE_CSGO
DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, vec, unknown);
#else
DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, bDropShield, bThrowForward);
#endif
return;
}
@@ -170,8 +178,14 @@ DETOUR_DECL_MEMBER3(DetourCSWeaponDrop, void, CBaseEntity *, weapon, bool, somet
g_pCSWeaponDropForward->Execute(&result);
if (result == Pl_Continue)
DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, something, toss);
if (result >= Pl_Continue)
{
#if SOURCE_ENGINE == SE_CSGO
DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, vec, unknown);
#else
DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, bDropShield, bThrowForward);
#endif
}
return;
}
+25 -2
View File
@@ -226,6 +226,20 @@ static cell_t CS_DropWeapon(IPluginContext *pContext, const cell_t *params)
static ICallWrapper *pWrapper = NULL;
if (!pWrapper)
{
#if SOURCE_ENGINE == SE_CSGO
REGISTER_NATIVE_ADDR("CSWeaponDrop",
PassInfo pass[3]; \
pass[0].flags = PASSFLAG_BYVAL; \
pass[0].type = PassType_Basic; \
pass[0].size = sizeof(CBaseEntity *); \
pass[1].flags = PASSFLAG_BYVAL; \
pass[1].type = PassType_Basic; \
pass[1].size = sizeof(Vector); \
pass[2].flags = PASSFLAG_BYVAL; \
pass[2].type = PassType_Basic; \
pass[2].size = sizeof(bool); \
pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, NULL, pass, 3))
#else
REGISTER_NATIVE_ADDR("CSWeaponDrop",
PassInfo pass[3]; \
pass[0].flags = PASSFLAG_BYVAL; \
@@ -238,6 +252,7 @@ static cell_t CS_DropWeapon(IPluginContext *pContext, const cell_t *params)
pass[2].type = PassType_Basic; \
pass[2].size = sizeof(bool); \
pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, NULL, pass, 3))
#endif
}
CBaseEntity *pEntity;
@@ -270,7 +285,11 @@ static cell_t CS_DropWeapon(IPluginContext *pContext, const cell_t *params)
if (params[4] == 1 && g_pCSWeaponDropDetoured)
g_pIgnoreCSWeaponDropDetour = true;
#if SOURCE_ENGINE == SE_CSGO
unsigned char vstk[sizeof(CBaseEntity *) * 2 + sizeof(bool) + sizeof(Vector)];
#else
unsigned char vstk[sizeof(CBaseEntity *) * 2 + sizeof(bool) * 2];
#endif
unsigned char *vptr = vstk;
// <psychonic> first one is always false. second is true to toss, false to just drop
@@ -278,9 +297,15 @@ static cell_t CS_DropWeapon(IPluginContext *pContext, const cell_t *params)
vptr += sizeof(CBaseEntity *);
*(CBaseEntity **)vptr = pWeapon;
vptr += sizeof(CBaseEntity *);
#if SOURCE_ENGINE == SE_CSGO
*(Vector *)vptr = vec3_origin;
vptr += sizeof(Vector);
*(bool *)vptr = false;
#else
*(bool *)vptr = false;
vptr += sizeof(bool);
*(bool *)vptr = (params[3]) ? true : false;
#endif
pWrapper->Execute(vstk, NULL);
@@ -347,12 +372,10 @@ static cell_t CS_TerminateRound(IPluginContext *pContext, const cell_t *params)
float delay = sp_ctof(params[1]);
int reason = params[2];
signed int unknown = 1;//We might want to find what this is?
__asm
{
push reason
movss xmm1, delay
mov edi, unknown
mov ecx, gamerules
call addr
}
+4
View File
@@ -8,6 +8,10 @@ binary.compiler.includes += [
os.path.join(builder.sourcePath, 'extensions', 'curl', 'curl-src', 'include')
]
binary.compiler.defines += ['CURL_STATICLIB']
if binary.compiler.vendor == 'gcc' or binary.compiler.vendor == 'clang':
binary.compiler.cxxflags += ['-fno-rtti']
elif binary.compiler.vendor == 'msvc':
binary.compiler.cxxflags += ['/GR-']
binary.compiler.postlink += [libcurl.binary]
if builder.target_platform == 'linux':
binary.compiler.postlink += ['-lrt']
+4
View File
@@ -2,6 +2,10 @@
import os
binary = SM.ExtLibrary(builder, 'geoip.ext')
if binary.compiler.vendor == 'gcc' or binary.compiler.vendor == 'clang':
binary.compiler.cxxflags += ['-fno-rtti']
elif binary.compiler.vendor == 'msvc':
binary.compiler.cxxflags += ['/GR-']
if builder.target_platform == 'windows':
binary.compiler.postlink += ['wsock32.lib']
+4
View File
@@ -7,6 +7,10 @@ if SM.mysql_root:
os.path.join(SM.mysql_root, 'include'),
os.path.join(SM.mms_root, 'core', 'sourcehook')
]
if binary.compiler.vendor == 'gcc' or binary.compiler.vendor == 'clang':
binary.compiler.cxxflags += ['-fno-rtti']
elif binary.compiler.vendor == 'msvc':
binary.compiler.cxxflags += ['/GR-']
if builder.target_platform == 'linux' or builder.target_platform == 'mac':
binary.compiler.postlink += [
+4
View File
@@ -5,6 +5,10 @@ binary = SM.ExtLibrary(builder, 'regex.ext')
binary.compiler.cxxincludes += [
os.path.join(SM.mms_root, 'core', 'sourcehook'),
]
if binary.compiler.vendor == 'gcc' or binary.compiler.vendor == 'clang':
binary.compiler.cxxflags += ['-fno-rtti']
elif binary.compiler.vendor == 'msvc':
binary.compiler.cxxflags += ['/GR-']
if builder.target_platform == 'linux':
path = os.path.join(builder.sourcePath, 'extensions', 'regex', 'lib_linux', 'libpcre.a')
+2 -2
View File
@@ -106,7 +106,7 @@ static cell_t MatchRegex(IPluginContext *pCtx, const cell_t *params)
if ((err=g_pHandleSys->ReadHandle(hndl, g_RegexHandle, &sec, (void **)&x)) != HandleError_None)
{
return pCtx->ThrowNativeError("Invalid file handle %x (error %d)", hndl, err);
return pCtx->ThrowNativeError("Invalid regex handle %x (error %d)", hndl, err);
}
if (!x)
@@ -159,7 +159,7 @@ static cell_t GetRegexSubString(IPluginContext *pCtx, const cell_t *params)
if ((err=g_pHandleSys->ReadHandle(hndl, g_RegexHandle, &sec, (void **)&x)) != HandleError_None)
{
return pCtx->ThrowNativeError("Invalid file handle %x (error %d)", hndl, err);
return pCtx->ThrowNativeError("Invalid regex handle %x (error %d)", hndl, err);
}
if (!x)
+69 -105
View File
@@ -438,6 +438,21 @@ FeatureStatus SDKHooks::GetFeatureStatus(FeatureType type, const char *name)
/**
* Functions
*/
static void PopulateCallbackList(const ke::Vector<HookList> &source, ke::Vector<IPluginFunction *> &destination, int entity)
{
destination.ensure(8); /* Skip trivial allocations as AMTL uses length<<1. */
for (size_t iter = 0; iter < source.length(); ++iter)
{
if (source[iter].entity != entity)
{
continue;
}
destination.append(source[iter].callback);
}
}
cell_t SDKHooks::Call(int entity, SDKHookType type, int other)
{
return Call(gamehelpers->ReferenceToEntity(entity), type, gamehelpers->ReferenceToEntity(other));
@@ -461,17 +476,14 @@ cell_t SDKHooks::Call(CBaseEntity *pEnt, SDKHookType type, CBaseEntity *pOther)
continue;
}
ke::Vector<HookList> &pawnlist = vtablehooklist[entry]->hooks;
int entity = gamehelpers->EntityToBCompatRef(pEnt);
int other = gamehelpers->EntityToBCompatRef(pOther);
for (entry = 0; entry < pawnlist.length(); ++entry)
{
if (entity != pawnlist[entry].entity)
{
continue;
}
IPluginFunction *callback = pawnlist[entry].callback;
ke::Vector<IPluginFunction *> callbackList;
PopulateCallbackList(vtablehooklist[entry]->hooks, callbackList, entity);
for (entry = 0; entry < callbackList.length(); ++entry)
{
IPluginFunction *callback = callbackList[entry];
callback->PushCell(entity);
callback->PushCell(other);
@@ -914,15 +926,11 @@ void SDKHooks::Hook_FireBulletsPost(const FireBulletsInfo_t &info)
const char *weapon = pInfo->GetWeaponName();
ke::Vector<HookList> &pawnlist = vtablehooklist[entry]->hooks;
for (entry = 0; entry < pawnlist.length(); ++entry)
ke::Vector<IPluginFunction *> callbackList;
PopulateCallbackList(vtablehooklist[entry]->hooks, callbackList, entity);
for (entry = 0; entry < callbackList.length(); ++entry)
{
if (entity != pawnlist[entry].entity)
{
continue;
}
IPluginFunction *callback = pawnlist[entry].callback;
IPluginFunction *callback = callbackList[entry];
callback->PushCell(entity);
callback->PushCell(info.m_iShots);
callback->PushString(weapon?weapon:"");
@@ -956,15 +964,11 @@ int SDKHooks::Hook_GetMaxHealth()
cell_t res = Pl_Continue;
ke::Vector<HookList> &pawnlist = vtablehooklist[entry]->hooks;
for (entry = 0; entry < pawnlist.length(); ++entry)
ke::Vector<IPluginFunction *> callbackList;
PopulateCallbackList(vtablehooklist[entry]->hooks, callbackList, entity);
for (entry = 0; entry < callbackList.length(); ++entry)
{
if (entity != pawnlist[entry].entity)
{
continue;
}
IPluginFunction *callback = pawnlist[entry].callback;
IPluginFunction *callback = callbackList[entry];
callback->PushCell(entity);
callback->PushCellByRef(&new_max);
callback->Execute(&res);
@@ -1013,15 +1017,11 @@ int SDKHooks::Hook_OnTakeDamage(CTakeDamageInfoHack &info)
cell_t res, ret = Pl_Continue;
ke::Vector<HookList> &pawnlist = vtablehooklist[entry]->hooks;
for (entry = 0; entry < pawnlist.length(); ++entry)
ke::Vector<IPluginFunction *> callbackList;
PopulateCallbackList(vtablehooklist[entry]->hooks, callbackList, entity);
for (entry = 0; entry < callbackList.length(); ++entry)
{
if (entity != pawnlist[entry].entity)
{
continue;
}
IPluginFunction *callback = pawnlist[entry].callback;
IPluginFunction *callback = callbackList[entry];
callback->PushCell(entity);
callback->PushCellByRef(&attacker);
callback->PushCellByRef(&inflictor);
@@ -1095,15 +1095,11 @@ int SDKHooks::Hook_OnTakeDamagePost(CTakeDamageInfoHack &info)
int entity = gamehelpers->EntityToBCompatRef(pEntity);
ke::Vector<HookList> &pawnlist = vtablehooklist[entry]->hooks;
for (entry = 0; entry < pawnlist.length(); ++entry)
ke::Vector<IPluginFunction *> callbackList;
PopulateCallbackList(vtablehooklist[entry]->hooks, callbackList, entity);
for (entry = 0; entry < callbackList.length(); ++entry)
{
if (entity != pawnlist[entry].entity)
{
continue;
}
IPluginFunction *callback = pawnlist[entry].callback;
IPluginFunction *callback = callbackList[entry];
callback->PushCell(entity);
callback->PushCell(info.GetAttacker());
callback->PushCell(info.GetInflictor());
@@ -1168,15 +1164,11 @@ bool SDKHooks::Hook_Reload()
int entity = gamehelpers->EntityToBCompatRef(pEntity);
cell_t res = Pl_Continue;
ke::Vector<HookList> &pawnlist = vtablehooklist[entry]->hooks;
for (entry = 0; entry < pawnlist.length(); ++entry)
ke::Vector<IPluginFunction *> callbackList;
PopulateCallbackList(vtablehooklist[entry]->hooks, callbackList, entity);
for (entry = 0; entry < callbackList.length(); ++entry)
{
if (entity != pawnlist[entry].entity)
{
continue;
}
IPluginFunction *callback = pawnlist[entry].callback;
IPluginFunction *callback = callbackList[entry];
callback->PushCell(entity);
callback->Execute(&res);
}
@@ -1195,7 +1187,7 @@ bool SDKHooks::Hook_ReloadPost()
CBaseEntity *pEntity = META_IFACEPTR(CBaseEntity);
CVTableHook vhook(pEntity);
ke::Vector<CVTableList *> &vtablehooklist = g_HookList[SDKHook_Reload];
ke::Vector<CVTableList *> &vtablehooklist = g_HookList[SDKHook_ReloadPost];
for (size_t entry = 0; entry < vtablehooklist.length(); ++entry)
{
if (vhook != vtablehooklist[entry]->vtablehook)
@@ -1206,15 +1198,11 @@ bool SDKHooks::Hook_ReloadPost()
int entity = gamehelpers->EntityToBCompatRef(pEntity);
cell_t origreturn = META_RESULT_ORIG_RET(bool) ? 1 : 0;
ke::Vector<HookList> &pawnlist = vtablehooklist[entry]->hooks;
for (entry = 0; entry < pawnlist.length(); ++entry)
ke::Vector<IPluginFunction *> callbackList;
PopulateCallbackList(vtablehooklist[entry]->hooks, callbackList, entity);
for (entry = 0; entry < callbackList.length(); ++entry)
{
if (entity != pawnlist[entry].entity)
{
continue;
}
IPluginFunction *callback = pawnlist[entry].callback;
IPluginFunction *callback = callbackList[entry];
callback->PushCell(entity);
callback->PushCell(origreturn);
callback->Execute(NULL);
@@ -1253,15 +1241,11 @@ bool SDKHooks::Hook_ShouldCollide(int collisionGroup, int contentsMask)
cell_t origRet = ((META_RESULT_STATUS >= MRES_OVERRIDE)?(META_RESULT_OVERRIDE_RET(bool)):(META_RESULT_ORIG_RET(bool))) ? 1 : 0;
cell_t res = 0;
ke::Vector<HookList> &pawnlist = vtablehooklist[entry]->hooks;
for (entry = 0; entry < pawnlist.length(); ++entry)
ke::Vector<IPluginFunction *> callbackList;
PopulateCallbackList(vtablehooklist[entry]->hooks, callbackList, entity);
for (entry = 0; entry < callbackList.length(); ++entry)
{
if (entity != pawnlist[entry].entity)
{
continue;
}
IPluginFunction *callback = pawnlist[entry].callback;
IPluginFunction *callback = callbackList[entry];
callback->PushCell(entity);
callback->PushCell(collisionGroup);
callback->PushCell(contentsMask);
@@ -1301,15 +1285,11 @@ void SDKHooks::Hook_Spawn()
int entity = gamehelpers->EntityToBCompatRef(pEntity);
cell_t res = Pl_Continue;
ke::Vector<HookList> &pawnlist = vtablehooklist[entry]->hooks;
for (entry = 0; entry < pawnlist.length(); ++entry)
ke::Vector<IPluginFunction *> callbackList;
PopulateCallbackList(vtablehooklist[entry]->hooks, callbackList, entity);
for (entry = 0; entry < callbackList.length(); ++entry)
{
if (entity != pawnlist[entry].entity)
{
continue;
}
IPluginFunction *callback = pawnlist[entry].callback;
IPluginFunction *callback = callbackList[entry];
callback->PushCell(entity);
callback->Execute(&res);
}
@@ -1399,15 +1379,11 @@ void SDKHooks::Hook_TraceAttack(CTakeDamageInfoHack &info, const Vector &vecDir,
int ammotype = info.GetAmmoType();
cell_t res, ret = Pl_Continue;
ke::Vector<HookList> &pawnlist = vtablehooklist[entry]->hooks;
for (entry = 0; entry < pawnlist.length(); ++entry)
ke::Vector<IPluginFunction *> callbackList;
PopulateCallbackList(vtablehooklist[entry]->hooks, callbackList, entity);
for (entry = 0; entry < callbackList.length(); ++entry)
{
if (entity != pawnlist[entry].entity)
{
continue;
}
IPluginFunction *callback = pawnlist[entry].callback;
IPluginFunction *callback = callbackList[entry];
callback->PushCell(entity);
callback->PushCellByRef(&attacker);
callback->PushCellByRef(&inflictor);
@@ -1477,15 +1453,11 @@ void SDKHooks::Hook_TraceAttackPost(CTakeDamageInfoHack &info, const Vector &vec
int entity = gamehelpers->EntityToBCompatRef(pEntity);
ke::Vector<HookList> &pawnlist = vtablehooklist[entry]->hooks;
for (entry = 0; entry < pawnlist.length(); ++entry)
ke::Vector<IPluginFunction *> callbackList;
PopulateCallbackList(vtablehooklist[entry]->hooks, callbackList, entity);
for (entry = 0; entry < callbackList.length(); ++entry)
{
if (entity != pawnlist[entry].entity)
{
continue;
}
IPluginFunction *callback = pawnlist[entry].callback;
IPluginFunction *callback = callbackList[entry];
callback->PushCell(entity);
callback->PushCell(info.GetAttacker());
callback->PushCell(info.GetInflictor());
@@ -1521,15 +1493,11 @@ void SDKHooks::Hook_Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE
int caller = gamehelpers->EntityToBCompatRef(pCaller);
cell_t ret = Pl_Continue;
ke::Vector<HookList> &pawnlist = vtablehooklist[entry]->hooks;
for (entry = 0; entry < pawnlist.length(); ++entry)
ke::Vector<IPluginFunction *> callbackList;
PopulateCallbackList(vtablehooklist[entry]->hooks, callbackList, entity);
for (entry = 0; entry < callbackList.length(); ++entry)
{
if (entity != pawnlist[entry].entity)
{
continue;
}
IPluginFunction *callback = pawnlist[entry].callback;
IPluginFunction *callback = callbackList[entry];
callback->PushCell(entity);
callback->PushCell(activator);
callback->PushCell(caller);
@@ -1564,15 +1532,11 @@ void SDKHooks::Hook_UsePost(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_T
int activator = gamehelpers->EntityToBCompatRef(pActivator);
int caller = gamehelpers->EntityToBCompatRef(pCaller);
ke::Vector<HookList> &pawnlist = vtablehooklist[entry]->hooks;
for (entry = 0; entry < pawnlist.length(); ++entry)
ke::Vector<IPluginFunction *> callbackList;
PopulateCallbackList(vtablehooklist[entry]->hooks, callbackList, entity);
for (entry = 0; entry < callbackList.length(); ++entry)
{
if (entity != pawnlist[entry].entity)
{
continue;
}
IPluginFunction *callback = pawnlist[entry].callback;
IPluginFunction *callback = callbackList[entry];
callback->PushCell(entity);
callback->PushCell(activator);
callback->PushCell(caller);
+2
View File
@@ -66,6 +66,7 @@ IPlayerInfoManager *playerinfomngr = NULL;
ICvar *icvar = NULL;
IServer *iserver = NULL;
CGlobalVars *gpGlobals;
ISoundEmitterSystemBase *soundemitterbase = NULL;
#if SOURCE_ENGINE >= SE_ORANGEBOX
IServerTools *servertools = NULL;
@@ -258,6 +259,7 @@ bool SDKTools::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool
#if SOURCE_ENGINE >= SE_ORANGEBOX
GET_V_IFACE_ANY(GetServerFactory, servertools, IServerTools, VSERVERTOOLS_INTERFACE_VERSION);
#endif
GET_V_IFACE_ANY(GetEngineFactory, soundemitterbase, ISoundEmitterSystemBase, SOUNDEMITTERSYSTEM_INTERFACE_VERSION);
gpGlobals = ismm->GetCGlobals();
enginePatch = SH_GET_CALLCLASS(engine);
+2
View File
@@ -50,6 +50,7 @@
#include <convar.h>
#include <iserver.h>
#include <cdll_int.h>
#include "SoundEmitterSystem/isoundemittersystembase.h"
#if SOURCE_ENGINE >= SE_ORANGEBOX
#include <itoolentity.h>
@@ -124,6 +125,7 @@ extern CGlobalVars *gpGlobals;
#if SOURCE_ENGINE >= SE_ORANGEBOX
extern IServerTools *servertools;
#endif
extern ISoundEmitterSystemBase *soundemitterbase;
/* Interfaces from SourceMod */
extern IBinTools *g_pBinTools;
extern IGameConfig *g_pGameConf;
+7 -21
View File
@@ -115,9 +115,13 @@ void EntityOutputManager::FireEventDetour(void *pOutput, CBaseEntity *pActivator
// Fast lookup failed - check the slow way for hooks that haven't fired yet
if ((fastLookup = EntityOutputs->Retrieve(sOutput, (void **)&pOutputName)) == false)
{
const char *classname = GetEntityClassname(pCaller);
const char *outputname = FindOutputName(pOutput, pCaller);
const char *classname = gamehelpers->GetEntityClassname(pCaller);
if (!classname)
{
return;
}
const char *outputname = FindOutputName(pOutput, pCaller);
if (!outputname)
{
return;
@@ -349,21 +353,3 @@ const char *EntityOutputManager::FindOutputName(void *pOutput, CBaseEntity *pCal
return NULL;
}
const char *EntityOutputManager::GetEntityClassname(CBaseEntity *pEntity)
{
static int offset = -1;
if (offset == -1)
{
datamap_t *pMap = gamehelpers->GetDataMap(pEntity);
sm_datatable_info_t info;
if (!gamehelpers->FindDataMapInfo(pMap, "m_iClassname", &info))
{
return NULL;
}
offset = info.actual_offset;
}
return *(const char **)(((unsigned char *)pEntity) + offset);
}
-2
View File
@@ -108,8 +108,6 @@ public:
void OnHookAdded();
void OnHookRemoved();
const char *GetEntityClassname(CBaseEntity *pEntity);
private:
bool enabled;
+2 -2
View File
@@ -46,7 +46,7 @@ cell_t HookSingleEntityOutput(IPluginContext *pContext, const cell_t *params)
return pContext->ThrowNativeError("Invalid Entity index %i (%i)", gamehelpers->ReferenceToIndex(params[1]), params[1]);
}
const char *classname = g_OutputManager.GetEntityClassname(pEntity);
const char *classname = gamehelpers->GetEntityClassname(pEntity);
char *outputname;
pContext->LocalToString(params[2], &outputname);
@@ -226,7 +226,7 @@ cell_t UnHookSingleEntityOutput(IPluginContext *pContext, const cell_t *params)
return pContext->ThrowNativeError("Invalid Entity index %i (%i)", gamehelpers->ReferenceToIndex(params[1]), params[1]);
}
const char *classname = g_OutputManager.GetEntityClassname(pEntity);
const char *classname = gamehelpers->GetEntityClassname(pEntity);
char *outputname;
pContext->LocalToString(params[2], &outputname);
+4
View File
@@ -130,6 +130,9 @@ bool UTIL_VerifySignature(const void *addr, const char *sig, size_t len)
void GetIServer()
{
#if SOURCE_ENGINE == SE_TF2
iserver = engine->GetIServer();
#else
void *addr;
const char *sigstr;
char sig[32];
@@ -188,6 +191,7 @@ void GetIServer()
/* Finally we have the interface we were looking for */
iserver = *reinterpret_cast<IServer **>(reinterpret_cast<unsigned char *>(vfunc) + offset);
#endif // !TF2
}
void GetResourceEntity()
+115
View File
@@ -512,6 +512,74 @@ RETURN_META_NEWPARAMS(
#endif
}
bool GetSoundParams(CSoundParameters *soundParams, const char *soundname, cell_t entindex)
{
if ( !soundname[0] )
return false;
#if SOURCE_ENGINE >= SE_PORTAL2
HSOUNDSCRIPTHASH index = (HSOUNDSCRIPTHASH)soundemitterbase->GetSoundIndex(soundname);
#else
HSOUNDSCRIPTHANDLE index = (HSOUNDSCRIPTHANDLE)soundemitterbase->GetSoundIndex(soundname);
#endif
if (!soundemitterbase->IsValidIndex(index))
return false;
gender_t gender = GENDER_NONE;
// I don't know if gender applies to any mutliplayer games, but just in case...
// Of course, if it's SOUND_FROM_PLAYER, we have no idea which gender it is
int ent = SoundReferenceToIndex(entindex);
if (ent > 0)
{
edict_t *edict = gamehelpers->EdictOfIndex(ent);
if (edict != NULL && !edict->IsFree())
{
IServerEntity *serverEnt = edict->GetIServerEntity();
if (serverEnt != NULL)
{
const char *actormodel = STRING(serverEnt->GetModelName());
gender = soundemitterbase->GetActorGender(actormodel);
}
}
}
return soundemitterbase->GetParametersForSoundEx(soundname, index, *soundParams, gender);
}
bool InternalPrecacheScriptSound(const char *soundname)
{
int soundIndex = soundemitterbase->GetSoundIndex(soundname);
if (!soundemitterbase->IsValidIndex(soundIndex))
{
return false;
}
CSoundParametersInternal *internal = soundemitterbase->InternalGetParametersForSound(soundIndex);
if (!internal)
return false;
int waveCount = internal->NumSoundNames();
if (!waveCount)
{
return false;
}
for (int wave = 0; wave < waveCount; wave++)
{
const char* waveName = soundemitterbase->GetWaveName(internal->GetSoundNames()[wave].symbol);
// return true even if we precache no new wavs
if (!engsound->IsSoundPrecached(waveName))
{
engsound->PrecacheSound(waveName);
}
}
return true;
}
/************************
* *
* Sound Related Natives *
@@ -1135,6 +1203,51 @@ static cell_t smn_GetDistGainFromSoundLevel(IPluginContext *pContext, const cell
return sp_ftoc(engsound->GetDistGainFromSoundLevel((soundlevel_t)decibel, distance));
}
// native bool:GetGameSoundParams(const String:gameSound[], &channel, &soundLevel, &Float:volume, &pitch, String:sample[], maxlength, entity=SOUND_FROM_WORLD)
static cell_t smn_GetGameSoundParams(IPluginContext *pContext, const cell_t *params)
{
char *soundname;
pContext->LocalToString(params[1], &soundname);
CSoundParameters soundParams;
if (!GetSoundParams(&soundParams, soundname, params[8]))
return false;
cell_t *channel;
cell_t *fakeVolume;
cell_t *pitch;
cell_t *soundLevel;
pContext->LocalToPhysAddr(params[2], &channel);
pContext->LocalToPhysAddr(params[3], &soundLevel);
pContext->LocalToPhysAddr(params[4], &fakeVolume);
pContext->LocalToPhysAddr(params[5], &pitch);
*channel = soundParams.channel;
*pitch = soundParams.pitch;
*soundLevel = (cell_t)soundParams.soundlevel;
*fakeVolume = sp_ftoc(soundParams.volume);
pContext->StringToLocal(params[6], params[7], soundParams.soundname);
// Precache the sound we're returning
if (!engsound->IsSoundPrecached(soundParams.soundname))
{
InternalPrecacheScriptSound(soundname);
}
return true;
}
// native bool:PrecacheScriptSound(const String:soundname[])
static cell_t smn_PrecacheScriptSound(IPluginContext *pContext, const cell_t *params)
{
char *soundname;
pContext->LocalToString(params[1], &soundname);
return InternalPrecacheScriptSound(soundname);
}
sp_nativeinfo_t g_SoundNatives[] =
{
{"EmitAmbientSound", EmitAmbientSound},
@@ -1149,5 +1262,7 @@ sp_nativeinfo_t g_SoundNatives[] =
{"RemoveAmbientSoundHook", smn_RemoveAmbientSoundHook},
{"RemoveNormalSoundHook", smn_RemoveNormalSoundHook},
{"GetDistGainFromSoundLevel", smn_GetDistGainFromSoundLevel},
{"GetGameSoundParams", smn_GetGameSoundParams},
{"PrecacheScriptSound", smn_PrecacheScriptSound},
{NULL, NULL},
};
+9 -1
View File
@@ -113,7 +113,15 @@ static cell_t FindStringIndex(IPluginContext *pContext, const cell_t *params)
pContext->LocalToString(params[2], &str);
return pTable->FindStringIndex(str);
int strindex = pTable->FindStringIndex(str);
// INVALID_STRING_INDEX is 65535 at time of writing, but already defined in sp inc files as -1
if (strindex == INVALID_STRING_INDEX)
{
return -1;
}
return strindex;
}
static cell_t ReadStringTable(IPluginContext *pContext, const cell_t *params)
+4
View File
@@ -5,6 +5,10 @@ binary = SM.ExtLibrary(builder, 'dbi.sqlite.ext')
binary.compiler.cxxincludes += [
os.path.join(SM.mms_root, 'core', 'sourcehook'),
]
if binary.compiler.vendor == 'gcc' or binary.compiler.vendor == 'clang':
binary.compiler.cxxflags += ['-fno-rtti']
elif binary.compiler.vendor == 'msvc':
binary.compiler.cxxflags += ['/GR-']
binary.compiler.defines += [
'SQLITE_OMIT_LOAD_EXTENSION',
+14 -13
View File
@@ -42,6 +42,7 @@
#include "teleporter.h"
#include "CDetour/detours.h"
#include "ISDKHooks.h"
#include "ISDKTools.h"
/**
* @file extension.cpp
@@ -54,6 +55,7 @@ IGameConfig *g_pGameConf = NULL;
IBinTools *g_pBinTools = NULL;
ISDKHooks *g_pSDKHooks = NULL;
ISDKTools *g_pSDKTools = NULL;
SMEXT_LINK(&g_TF2Tools);
@@ -94,6 +96,7 @@ bool TF2Tools::SDK_OnLoad(char *error, size_t maxlength, bool late)
sharesys->AddDependency(myself, "bintools.ext", true, true);
sharesys->AddDependency(myself, "sdkhooks.ext", true, true);
sharesys->AddDependency(myself, "sdktools.ext", false, true);
char conf_error[255] = "";
if (!gameconfs->LoadGameConfigFile("sm-tf2.games", &g_pGameConf, conf_error, sizeof(conf_error)))
@@ -116,7 +119,6 @@ bool TF2Tools::SDK_OnLoad(char *error, size_t maxlength, bool late)
playerhelpers->AddClientListener(this);
g_critForward = forwards->CreateForward("TF2_CalcIsAttackCritical", ET_Hook, 4, NULL, Param_Cell, Param_Cell, Param_String, Param_CellByRef);
g_isHolidayForward = forwards->CreateForward("TF2_OnIsHolidayActive", ET_Event, 2, NULL, Param_Cell, Param_CellByRef);
g_addCondForward = forwards->CreateForward("TF2_OnConditionAdded", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
g_removeCondForward = forwards->CreateForward("TF2_OnConditionRemoved", ET_Ignore, 2, NULL, Param_Cell, Param_Cell);
g_waitingPlayersStartForward = forwards->CreateForward("TF2_OnWaitingForPlayersStart", ET_Ignore, 0, NULL);
@@ -126,11 +128,12 @@ bool TF2Tools::SDK_OnLoad(char *error, size_t maxlength, bool late)
g_pCVar = icvar;
m_CritDetoursEnabled = false;
m_IsHolidayDetourEnabled = false;
m_CondChecksEnabled = false;
m_RulesDetoursEnabled = false;
m_TeleportDetourEnabled = false;
g_HolidayManager.OnSDKLoad(late);
return true;
}
@@ -164,6 +167,8 @@ void TF2Tools::SDK_OnUnload()
{
SH_REMOVE_HOOK(IServerGameDLL, ServerActivate, gamedll, SH_STATIC(OnServerActivate), true);
g_HolidayManager.OnSDKUnload();
g_RegNatives.UnregisterAll();
gameconfs->CloseGameConfigFile(g_pGameConf);
playerhelpers->UnregisterCommandTargetProcessor(this);
@@ -172,7 +177,6 @@ void TF2Tools::SDK_OnUnload()
plsys->RemovePluginsListener(this);
forwards->ReleaseForward(g_critForward);
forwards->ReleaseForward(g_isHolidayForward);
forwards->ReleaseForward(g_addCondForward);
forwards->ReleaseForward(g_removeCondForward);
forwards->ReleaseForward(g_waitingPlayersStartForward);
@@ -189,6 +193,7 @@ void TF2Tools::SDK_OnAllLoaded()
{
SM_GET_LATE_IFACE(BINTOOLS, g_pBinTools);
SM_GET_LATE_IFACE(SDKHOOKS, g_pSDKHooks);
SM_GET_LATE_IFACE(SDKTOOLS, g_pSDKTools);
if (g_pSDKHooks != NULL)
{
@@ -227,6 +232,11 @@ bool TF2Tools::QueryInterfaceDrop(SMInterface *pInterface)
return false;
}
if (pInterface == g_pSDKTools)
{
g_pSDKTools = NULL;
}
return IExtensionInterface::QueryInterfaceDrop(pInterface);
}
@@ -238,6 +248,7 @@ void TF2Tools::NotifyInterfaceDrop(SMInterface *pInterface)
void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
{
g_resourceEntity = FindResourceEntity();
g_HolidayManager.OnServerActivated();
}
bool TF2Tools::ProcessCommandTarget(cmd_target_info_t *info)
@@ -342,11 +353,6 @@ void TF2Tools::OnPluginLoaded(IPlugin *plugin)
m_CritDetoursEnabled = g_CritManager.TryEnable();
}
if (!m_IsHolidayDetourEnabled && g_isHolidayForward->GetFunctionCount())
{
m_IsHolidayDetourEnabled = InitialiseIsHolidayDetour();
}
if (!m_CondChecksEnabled
&& ( g_addCondForward->GetFunctionCount() || g_removeCondForward->GetFunctionCount() )
)
@@ -374,11 +380,6 @@ void TF2Tools::OnPluginUnloaded(IPlugin *plugin)
g_CritManager.Disable();
m_CritDetoursEnabled = false;
}
if (m_IsHolidayDetourEnabled && !g_isHolidayForward->GetFunctionCount())
{
RemoveIsHolidayDetour();
m_IsHolidayDetourEnabled = false;
}
if (m_CondChecksEnabled)
{
if (!g_addCondForward->GetFunctionCount() && !g_removeCondForward->GetFunctionCount())
+5 -1
View File
@@ -42,6 +42,10 @@
#include <server_class.h>
#include <igameevents.h>
namespace SourceMod {
class ISDKTools;
}
/**
* @brief Sample implementation of the SDK Extension.
* Note: Uncomment one of the pre-defined virtual functions in order to use it.
@@ -116,7 +120,6 @@ public:
#endif
private:
bool m_CritDetoursEnabled;
bool m_IsHolidayDetourEnabled;
bool m_CondChecksEnabled;
bool m_RulesDetoursEnabled;
bool m_TeleportDetourEnabled;
@@ -139,6 +142,7 @@ enum TFClassType
TFClassType ClassnameToType(const char *classname);
extern IBinTools *g_pBinTools;
extern ISDKTools *g_pSDKTools;
extern IGameConfig *g_pGameConf;
extern sm_sendprop_info_t *playerSharedOffset;
+115 -31
View File
@@ -31,49 +31,133 @@
#include "holiday.h"
CDetour *isHolidayDetour = NULL;
SH_DECL_MANUALHOOK1(IsHolidayActive, 0, 0, 0, bool, int);
SH_DECL_HOOK0_void(IServerGameDLL, LevelShutdown, SH_NOATTRIB, 0);
IForward *g_isHolidayForward = NULL;
HolidayManager g_HolidayManager;
DETOUR_DECL_STATIC1(IsHolidayActive, bool, int, holiday)
HolidayManager::HolidayManager() :
m_iHookID(0),
m_isHolidayForward(NULL),
m_bInMap(false)
{
bool actualres = DETOUR_STATIC_CALL(IsHolidayActive)(holiday);
if (!g_isHolidayForward)
}
void HolidayManager::OnSDKLoad(bool bLate)
{
m_bInMap = bLate;
plsys->AddPluginsListener(this);
m_isHolidayForward = forwards->CreateForward("TF2_OnIsHolidayActive", ET_Event, 2, NULL, Param_Cell, Param_CellByRef);
SH_ADD_HOOK(IServerGameDLL, LevelShutdown, gamedll, SH_MEMBER(this, &HolidayManager::Hook_LevelShutdown), false);
}
void HolidayManager::OnSDKUnload()
{
UnhookIfNecessary();
SH_REMOVE_HOOK(IServerGameDLL, LevelShutdown, gamedll, SH_MEMBER(this, &HolidayManager::Hook_LevelShutdown), false);
plsys->RemovePluginsListener(this);
forwards->ReleaseForward(m_isHolidayForward);
}
void HolidayManager::OnServerActivated()
{
m_bInMap = true;
HookIfNecessary();
}
void HolidayManager::Hook_LevelShutdown()
{
// GameRules is going away momentarily. Unhook before it does.
UnhookIfNecessary();
m_bInMap = false;
}
void HolidayManager::HookIfNecessary()
{
// Already hooked
if (m_iHookID)
return;
// Nothing wants us
if (m_isHolidayForward->GetFunctionCount() == 0)
return;
void *pGameRules = GetGameRules();
if (!pGameRules)
{
if (m_bInMap)
{
g_pSM->LogError(myself, "Gamerules ptr not found. TF2_OnIsHolidayActive will not be available.");
}
return;
}
static int offset = -1;
if (offset == -1)
{
if (!g_pGameConf->GetOffset("IsHolidayActive", &offset))
{
g_pSM->LogError(myself, "IsHolidayActive gamedata offset missing. TF2_OnIsHolidayActive will not be available.");
return;
}
SH_MANUALHOOK_RECONFIGURE(IsHolidayActive, offset, 0, 0);
}
m_iHookID = SH_ADD_MANUALHOOK(IsHolidayActive, pGameRules, SH_MEMBER(this, &HolidayManager::Hook_IsHolidayActive), false);
}
void HolidayManager::UnhookIfNecessary()
{
// Not hooked
if (!m_iHookID)
return;
// We're still wanted
if (m_isHolidayForward->GetFunctionCount() > 0)
return;
SH_REMOVE_HOOK_ID(m_iHookID);
m_iHookID = 0;
}
void HolidayManager::OnPluginLoaded(IPlugin *plugin)
{
HookIfNecessary();
}
void HolidayManager::OnPluginUnloaded(IPlugin *plugin)
{
UnhookIfNecessary();
}
bool HolidayManager::Hook_IsHolidayActive(int holiday)
{
void *pGameRules = META_IFACEPTR(void *);
bool actualres = SH_MCALL(pGameRules, IsHolidayActive)(holiday);
if (!m_isHolidayForward)
{
g_pSM->LogMessage(myself, "Invalid Forward");
return actualres;
RETURN_META_VALUE(MRES_IGNORED, true);
}
cell_t result = 0;
cell_t newres = actualres ? 1 : 0;
g_isHolidayForward->PushCell(holiday);
g_isHolidayForward->PushCellByRef(&newres);
g_isHolidayForward->Execute(&result);
m_isHolidayForward->PushCell(holiday);
m_isHolidayForward->PushCellByRef(&newres);
m_isHolidayForward->Execute(&result);
if (result > Pl_Continue)
{
return (newres == 0) ? false : true;
RETURN_META_VALUE(MRES_SUPERCEDE, (newres == 0) ? false : true);
}
return actualres;
}
bool InitialiseIsHolidayDetour()
{
isHolidayDetour = DETOUR_CREATE_STATIC(IsHolidayActive, "IsHolidayActive");
if (isHolidayDetour != NULL)
{
isHolidayDetour->EnableDetour();
return true;
}
g_pSM->LogError(myself, "IsHolidayActive detour failed");
return false;
}
void RemoveIsHolidayDetour()
{
isHolidayDetour->Destroy();
RETURN_META_VALUE(MRES_IGNORED, true);
}
+39 -6
View File
@@ -33,13 +33,46 @@
#define _INCLUDE_SOURCEMOD_HOLIDAY_H_
#include "extension.h"
#include <jit/jit_helpers.h>
#include <jit/x86/x86_macros.h>
#include "CDetour/detours.h"
#include <ISDKTools.h>
bool InitialiseIsHolidayDetour();
void RemoveIsHolidayDetour();
class HolidayManager : public IPluginsListener
{
public:
HolidayManager();
extern IForward *g_isHolidayForward;
public:
void OnSDKLoad(bool bLate);
void OnSDKUnload();
void OnServerActivated();
public: //IPluginsListener
void OnPluginLoaded(IPlugin *plugin);
void OnPluginUnloaded(IPlugin *plugin);
public:
bool Hook_IsHolidayActive(int holiday);
void Hook_LevelShutdown();
private:
bool IsHookEnabled() const { return m_iHookID != 0; }
void *GetGameRules();
void HookIfNecessary();
void UnhookIfNecessary();
private:
int m_iHookID;
IForward *m_isHolidayForward;
bool m_bInMap;
};
inline void *HolidayManager::GetGameRules()
{
if (!g_pSDKTools)
return NULL;
return g_pSDKTools->GetGameRules();
}
extern HolidayManager g_HolidayManager;
#endif //_INCLUDE_SOURCEMOD_HOLIDAY_H_
+83 -15
View File
@@ -34,6 +34,8 @@
#include "time.h"
#include "RegNatives.h"
#include <ISDKTools.h>
// native TF2_MakeBleed(client, attacker, Float:duration)
cell_t TF2_MakeBleed(IPluginContext *pContext, const cell_t *params)
{
@@ -553,25 +555,41 @@ cell_t TF2_IsPlayerInDuel(IPluginContext *pContext, const cell_t *params)
// native bool:TF2_IsHolidayActive(TFHoliday:holiday);
cell_t TF2_IsHolidayActive(IPluginContext *pContext, const cell_t *params)
{
static ICallWrapper *pWrapper = NULL;
// UTIL_IsHolidayActive(int)
if (!pWrapper)
void *pGameRules;
if (!g_pSDKTools || !(pGameRules = g_pSDKTools->GetGameRules()))
{
REGISTER_NATIVE_ADDR("IsHolidayActive",
PassInfo pass[1]; \
pass[0].flags = PASSFLAG_BYVAL; \
pass[0].size = sizeof(int); \
pass[0].type = PassType_Basic; \
PassInfo ret; \
ret.flags = PASSFLAG_BYVAL; \
ret.size = sizeof(bool); \
ret.type = PassType_Basic; \
pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &ret, pass, 1))
return pContext->ThrowNativeError("Failed to find GameRules");
}
unsigned char vstk[sizeof(int)];
static ICallWrapper *pWrapper = NULL;
// CTFGameRules::IsHolidayActive(int)
if (!pWrapper)
{
int offset;
if (!g_pGameConf->GetOffset("IsHolidayActive", &offset))
{
return pContext->ThrowNativeError("Failed to locate function");
}
PassInfo pass[1];
pass[0].flags = PASSFLAG_BYVAL;
pass[0].size = sizeof(int);
pass[0].type = PassType_Basic;
PassInfo ret;
ret.flags = PASSFLAG_BYVAL;
ret.size = sizeof(bool);
ret.type = PassType_Basic;
pWrapper = g_pBinTools->CreateVCall(offset, 0, 0, &ret, pass, 1);
g_RegNatives.Register(pWrapper);
}
unsigned char vstk[sizeof(void *) + sizeof(int)];
unsigned char *vptr = vstk;
*(void **)vptr = pGameRules;
vptr += sizeof(void *);
*(int *)vptr = params[1];
bool retValue;
@@ -581,6 +599,55 @@ cell_t TF2_IsHolidayActive(IPluginContext *pContext, const cell_t *params)
return (retValue) ? 1 : 0;
}
cell_t TF2_RemoveWearable(IPluginContext *pContext, const cell_t *params)
{
static ICallWrapper *pWrapper = NULL;
//CBasePlayer::RemoveWearable(CEconWearable *)
if (!pWrapper)
{
int offset;
if (!g_pGameConf->GetOffset("RemoveWearable", &offset))
{
return pContext->ThrowNativeError("Failed to locate function");
}
PassInfo pass[1];
pass[0].flags = PASSFLAG_BYVAL;
pass[0].size = sizeof(CBaseEntity *);
pass[0].type = PassType_Basic;
pWrapper = g_pBinTools->CreateVCall(offset, 0, 0, NULL, pass, 1);
g_RegNatives.Register(pWrapper);
}
CBaseEntity *pEntity;
if (!(pEntity = UTIL_GetCBaseEntity(params[1], true)))
{
return pContext->ThrowNativeError("Client index %d is not valid", params[1]);
}
CBaseEntity *pWearable;
if (!(pWearable = UTIL_GetCBaseEntity(params[2], false)))
{
return pContext->ThrowNativeError("Wearable index %d is not valid", params[2]);
}
unsigned char vstk[sizeof(void *) + sizeof(CBaseEntity *)];
unsigned char *vptr = vstk;
*(void **)vptr = (void *)pEntity;
vptr += sizeof(void *);
*(CBaseEntity **)vptr = pWearable;
pWrapper->Execute(vstk, NULL);
return 1;
}
sp_nativeinfo_t g_TFNatives[] =
{
{"TF2_IgnitePlayer", TF2_Burn},
@@ -598,5 +665,6 @@ sp_nativeinfo_t g_TFNatives[] =
{"TF2_MakeBleed", TF2_MakeBleed},
{"TF2_IsPlayerInDuel", TF2_IsPlayerInDuel},
{"TF2_IsHolidayActive", TF2_IsHolidayActive},
{"TF2_RemoveWearable", TF2_RemoveWearable},
{NULL, NULL}
};
+4
View File
@@ -5,6 +5,10 @@ binary = SM.ExtLibrary(builder, 'topmenus.ext')
binary.compiler.cxxincludes += [
os.path.join(SM.mms_root, 'core', 'sourcehook'),
]
if binary.compiler.vendor == 'gcc' or binary.compiler.vendor == 'clang':
binary.compiler.cxxflags += ['-fno-rtti']
elif binary.compiler.vendor == 'msvc':
binary.compiler.cxxflags += ['/GR-']
binary.sources += [
'extension.cpp',
+14
View File
@@ -1077,6 +1077,9 @@ bool TopMenu::LoadConfiguration(const char *file, char *error, size_t maxlength)
return false;
}
m_SerialNo++;
m_bCatsNeedResort = true;
return true;
}
@@ -1161,6 +1164,17 @@ SMCResult TopMenu::ReadSMC_NewSection(const SMCStates *states, const char *name)
cur_cat->name = m_Config.strings.AddString(name);
m_Config.cats.push_back(cur_cat);
current_parse_state = PARSE_STATE_CATEGORY;
// This category needs reordering now that the sorting file is defining something new for it.
for (unsigned int i = 0; i < (unsigned int)m_Categories.size(); i++)
{
if (strcmp(name, m_Categories[i]->obj->name) == 0)
{
m_Categories[i]->reorder = true;
m_Categories[i]->serial++;
break;
}
}
}
else
{
+4
View File
@@ -5,6 +5,10 @@ binary = SM.ExtLibrary(builder, 'updater.ext')
binary.compiler.cxxincludes += [
os.path.join(SM.mms_root, 'core', 'sourcehook'),
]
if binary.compiler.vendor == 'gcc' or binary.compiler.vendor == 'clang':
binary.compiler.cxxflags += ['-fno-rtti']
elif binary.compiler.vendor == 'msvc':
binary.compiler.cxxflags += ['/GR-']
binary.sources += [
'extension.cpp',
+3 -1
View File
@@ -24,9 +24,11 @@
"plugin_f99d77668e7aa0adb6a960322ab05568" "" /* UCP Server (Endi) - Version 7.8 */
"plugin_7b3ce69f15e61cc896228cb8424be589" "" /* UCP Server (Endi) - Version 7.8.2 */
"plugin_24602c74f183cfcd157b3d50dee96c52" "" /* UCP Server (Endi) - Version 7.8.3 */
"plugin_43bd225c5fdcd3af35729ca9d481b20d" "" /* UCP Server (Endi) - Version 8.3 */
"plugin_78140f1a0f26cd3297767d0598eac4b1" "" /* [Any] PReplay (DarthNinja) - Version 1.0.0 */
"plugin_55923ba6bfe41569a3e4fbd7ca4606e5" "" /* VIP Plugin (World-Source.Ru) - Version 2.0 */
"plugin_4bf983e1d5b61ba0b1ab9a7e53bfda27" "" /* WarMod CS:GO (Twelve-60) */
"plugin_4bf983e1d5b61ba0b1ab9a7e53bfda27" "" /* WarMod CS:GO (Twelve-60) */
"plugin_08574c4295afdaa5f613b8ceef96ecc3" "" /* AlliedBans (TommY) - Version 3.140902A */
}
}
}
+1
View File
@@ -233,6 +233,7 @@
"game" "nmrih"
"game" "berimbau"
"game" "cstrike"
"game" "synergy"
}
"Keys"
+27 -27
View File
@@ -12,9 +12,9 @@
}
"FireBullets"
{
"windows" "112"
"linux" "113"
"mac" "113"
"windows" "113"
"linux" "114"
"mac" "114"
}
"OnTakeDamage"
{
@@ -24,15 +24,15 @@
}
"PreThink"
{
"windows" "331"
"linux" "332"
"mac" "332"
"windows" "333"
"linux" "334"
"mac" "334"
}
"PostThink"
{
"windows" "332"
"linux" "333"
"mac" "333"
"windows" "334"
"linux" "335"
"mac" "335"
}
"SetTransmit"
{
@@ -78,39 +78,39 @@
}
"VPhysicsUpdate"
{
"windows" "157"
"linux" "158"
"mac" "158"
"windows" "158"
"linux" "159"
"mac" "159"
}
"Weapon_CanSwitchTo"
{
"windows" "265"
"linux" "266"
"mac" "266"
"windows" "267"
"linux" "268"
"mac" "268"
}
"Weapon_CanUse"
{
"windows" "259"
"linux" "260"
"mac" "260"
"windows" "261"
"linux" "262"
"mac" "262"
}
"Weapon_Drop"
{
"windows" "264"
"linux" "265"
"mac" "265"
}
"Weapon_Equip"
{
"windows" "262"
"linux" "263"
"mac" "263"
}
"Weapon_Equip"
{
"windows" "260"
"linux" "261"
"mac" "261"
}
"Weapon_Switch"
{
"windows" "263"
"linux" "264"
"mac" "264"
"windows" "265"
"linux" "266"
"mac" "266"
}
}
}
+3 -3
View File
@@ -30,9 +30,9 @@
}
"PreThink"
{
"windows" "344"
"linux" "345"
"mac" "345"
"windows" "345"
"linux" "346"
"mac" "346"
}
"PostThink"
{
+2 -2
View File
@@ -202,7 +202,7 @@
"EntityFactoryCaller"
{
"library" "server"
"linux" "\x55\x89\xE5\x57\x56\x53\x83\xEC\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0\x89\x45"
"linux" "\xA1\x2A\x2A\x2A\x2A\xC7\x2A\x2A\x00\x00\x00\x00\xC7\x2A\x2A\x00\x00\x00\x00\x85\xC0\x0F\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x89\x2A\x2A\xE8"
}
}
@@ -216,7 +216,7 @@
// This is the offset into the address found by the EntityFactoryCaller signature.
"EntityFactoryCallOffset"
{
"linux" "10"
"linux" "41"
}
}
}
-156
View File
@@ -11,127 +11,6 @@
"Games"
{
/* General Temp Entities */
"#default"
{
"#supported"
{
"game" "synergy"
"game" "nmrih"
"game" "empires"
}
"Offsets"
{
/* Offset into CBaseTempEntity constructor */
"s_pTempEntities"
{
"windows" "19"
"linux" "20"
}
"GetTEName"
{
"windows" "4"
"linux" "4"
"mac" "4"
}
"GetTENext"
{
"windows" "8"
"linux" "8"
"mac" "8"
}
"TE_GetServerClass"
{
"windows" "0"
"linux" "0"
"mac" "0"
}
}
"Signatures"
{
"CBaseTempEntity"
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\xC1\x8B\x4D\x2A\xC7\x00\x2A\x2A\x2A\x2A\x89\x48"
"linux" "\x55\x89\xE5\x8B\x45\x08\x8B\x55\x0C\xC7\x2A\x2A\x2A\x2A\x2A\x89\x50\x04\x8B\x15\x2A\x2A\x2A\x2A\xA3"
}
"s_pTempEntities"
{
"library" "server"
"mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
}
}
}
/* CGlobalEntityList */
"#default"
{
"#supported"
{
"game" "synergy"
"game" "nmrih"
"game" "empires"
}
"Signatures"
{
/* Functions in CGlobalEntityList */
"FindEntityByClassname"
{
"library" "server"
"windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x2A\x57\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x40\x03\xC0\x8B\x3C\xC6\xEB\x2A\x8B"
"linux" "\x55\x89\xE5\x57\x56\x53\x83\x2A\x2A\x8B\x2A\x2A\x8B\x2A\x2A\x85\xC0\x74\x2A\x8B\x10\x89\x04\x24\xFF\x52\x0C\x8B\x55\x08\x8B\x00\x25\xFF\x0F\x00\x00\xC1\xE0\x04\x8B\x2A\x2A\x2A\xEB\x15\x66"
"mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
}
}
}
/* General GameRules */
"#default"
{
"#supported"
{
"game" "synergy"
"game" "nmrih"
"game" "empires"
}
"Offsets"
{
/* Offset into CreateGameRulesObject */
"g_pGameRules"
{
"windows" "2"
"linux" "1"
}
}
"Signatures"
{
/* This signature sometimes has multiple matches, but this
* does not matter as g_pGameRules is involved in all of them.
* The same g_pGameRules offset applies to each match.
*
* Sometimes this block of bytes is at the beginning of the static
* CreateGameRulesObject function and sometimes it is in the middle
* of an entirely different function. This depends on the game.
*/
"CreateGameRulesObject"
{
"library" "server"
"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
"linux" "\xA1\x2A\x2A\x2A\x2A\x8B\x5D\x08\x85\xC0\x74\x08\x8B\x10\x89"
}
"g_pGameRules"
{
"library" "server"
"mac" "@g_pGameRules"
}
}
}
/* IServer interface pointer */
"#default"
{
@@ -169,41 +48,6 @@
}
}
/* EntityFactoryDictionary function */
"#default"
{
"Signatures"
{
"EntityFactory"
{
"library" "server"
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
"linux" "@_Z23EntityFactoryDictionaryv"
"mac" "@_Z23EntityFactoryDictionaryv"
}
}
}
/* CBaseEntityOutput::FireOutput */
"#default"
{
"#supported"
{
"game" "synergy"
"game" "empires"
}
"Signatures"
{
"FireOutput"
{
"library" "server"
"windows" "\x55\x8B\xEC\x81\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\x2A\x8B\x45\x2A\x53\x56\x8B\x2A\x2A\x57\x8B\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\xC7"
"linux" "\x55\x89\xE5\x57\x56\x53\x81\xEC\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x65\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x31\xC0\x8B\x2A\x2A\x8B\x2A\x2A\x8B\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\x89"
"mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
}
/* SetUserInfo data */
"#default"
{
+115
View File
@@ -11,6 +11,121 @@
"Games"
{
/* General Temp Entities */
"#default"
{
"Offsets"
{
/* Offset into CBaseTempEntity constructor */
"s_pTempEntities"
{
"windows" "19"
"linux" "20"
}
"GetTEName"
{
"windows" "4"
"linux" "4"
"mac" "4"
}
"GetTENext"
{
"windows" "8"
"linux" "8"
"mac" "8"
}
"TE_GetServerClass"
{
"windows" "0"
"linux" "0"
"mac" "0"
}
}
"Signatures"
{
"CBaseTempEntity"
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\xC1\x8B\x4D\x2A\xC7\x00\x2A\x2A\x2A\x2A\x89\x48"
"linux" "\x55\x89\xE5\x8B\x45\x08\x8B\x55\x0C\xC7\x2A\x2A\x2A\x2A\x2A\x89\x50\x04\x8B\x15\x2A\x2A\x2A\x2A\xA3"
}
"s_pTempEntities"
{
"library" "server"
"mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
}
}
}
/* CGlobalEntityList */
"#default"
{
"Signatures"
{
/* Functions in CGlobalEntityList */
"FindEntityByClassname"
{
"library" "server"
"windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x2A\x57\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x40\x03\xC0\x8B\x3C\xC6\xEB\x2A\x8B"
"linux" "\x55\x89\xE5\x57\x56\x53\x83\x2A\x2A\x8B\x2A\x2A\x8B\x2A\x2A\x85\xC0\x74\x2A\x8B\x10\x89\x04\x24\xFF\x52\x0C\x8B\x55\x08\x8B\x00\x25\xFF\x0F\x00\x00\xC1\xE0\x04\x8B\x2A\x2A\x2A\xEB\x15\x66"
"mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
}
}
}
/* General GameRules */
"#default"
{
"Offsets"
{
/* Offset into CreateGameRulesObject */
"g_pGameRules"
{
"windows" "2"
"linux" "1"
}
}
"Signatures"
{
/* This signature sometimes has multiple matches, but this
* does not matter as g_pGameRules is involved in all of them.
* The same g_pGameRules offset applies to each match.
*
* Sometimes this block of bytes is at the beginning of the static
* CreateGameRulesObject function and sometimes it is in the middle
* of an entirely different function. This depends on the game.
*/
"CreateGameRulesObject"
{
"library" "server"
"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
"linux" "\xA1\x2A\x2A\x2A\x2A\x8B\x5D\x08\x85\xC0\x74\x08\x8B\x10\x89"
}
"g_pGameRules"
{
"library" "server"
"mac" "@g_pGameRules"
}
}
}
/* CBaseEntityOutput::FireOutput */
"#default"
{
"Signatures"
{
"FireOutput"
{
"library" "server"
"windows" "\x55\x8B\xEC\x81\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\x2A\x8B\x45\x2A\x53\x56\x8B\x2A\x2A\x57\x8B\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\xC7"
"linux" "\x55\x89\xE5\x57\x56\x53\x81\xEC\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x65\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x31\xC0\x8B\x2A\x2A\x8B\x2A\x2A\x8B\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\x89"
"mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
}
"empires"
{
"Offsets"
+36 -36
View File
@@ -131,57 +131,57 @@
{
"GiveNamedItem"
{
"windows" "400"
"linux" "401"
"mac" "401"
"windows" "402"
"linux" "403"
"mac" "403"
}
"RemovePlayerItem"
{
"windows" "271"
"linux" "272"
"mac" "272"
}
"Weapon_GetSlot"
{
"windows" "269"
"linux" "270"
"mac" "270"
}
"Weapon_GetSlot"
{
"windows" "267"
"linux" "268"
"mac" "268"
}
"Ignite"
{
"windows" "208"
"linux" "209"
"mac" "209"
"windows" "210"
"linux" "211"
"mac" "211"
}
"Extinguish"
{
"windows" "212"
"linux" "213"
"mac" "213"
"windows" "214"
"linux" "215"
"mac" "215"
}
"Teleport"
{
"windows" "108"
"linux" "109"
"mac" "109"
"windows" "109"
"linux" "110"
"mac" "110"
}
"CommitSuicide"
{
"windows" "441"
"linux" "441"
"mac" "441"
"windows" "444"
"linux" "444"
"mac" "444"
}
"GetVelocity"
{
"windows" "140"
"linux" "141"
"mac" "141"
"windows" "141"
"linux" "142"
"mac" "142"
}
"EyeAngles"
{
"windows" "131"
"linux" "132"
"mac" "132"
"windows" "132"
"linux" "133"
"mac" "133"
}
"AcceptInput"
{
@@ -197,9 +197,9 @@
}
"WeaponEquip"
{
"windows" "260"
"linux" "261"
"mac" "261"
"windows" "262"
"linux" "263"
"mac" "263"
}
"Activate"
{
@@ -209,15 +209,15 @@
}
"PlayerRunCmd"
{
"windows" "418"
"linux" "419"
"mac" "419"
"windows" "420"
"linux" "421"
"mac" "421"
}
"GiveAmmo"
{
"windows" "251"
"linux" "252"
"mac" "252"
"windows" "253"
"linux" "254"
"mac" "254"
}
}
}
+122 -19
View File
@@ -11,6 +11,119 @@
"Games"
{
/* General Temp Entities */
"#default"
{
"Offsets"
{
/* Offset into CBaseTempEntity constructor */
"s_pTempEntities"
{
"windows" "19"
}
"GetTEName"
{
"windows" "4"
"linux" "4"
"mac" "4"
}
"GetTENext"
{
"windows" "8"
"linux" "8"
"mac" "8"
}
"TE_GetServerClass"
{
"windows" "0"
"linux" "0"
"mac" "0"
}
}
"Signatures"
{
"CBaseTempEntity"
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\xC1\x8B\x4D\x2A\xC7\x00\x2A\x2A\x2A\x2A\x89\x48"
}
"s_pTempEntities"
{
"library" "server"
"linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
"mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
}
}
}
/* CGlobalEntityList */
"#default"
{
"Signatures"
{
/* Functions in CGlobalEntityList */
"FindEntityByClassname"
{
"library" "server"
"windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x2A\x57\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\xFF\xD2\x8B\x00\x25\xFF\x0F\x00\x00\x40\x03\xC0\x8B\x3C\xC6\xEB\x2A\x8B"
"linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
"mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
}
}
}
/* General GameRules */
"#default"
{
"Offsets"
{
/* Offset into CreateGameRulesObject */
"g_pGameRules"
{
"windows" "2"
}
}
"Signatures"
{
/* This signature sometimes has multiple matches, but this
* does not matter as g_pGameRules is involved in all of them.
* The same g_pGameRules offset applies to each match.
*
* Sometimes this block of bytes is at the beginning of the static
* CreateGameRulesObject function and sometimes it is in the middle
* of an entirely different function. This depends on the game.
*/
"CreateGameRulesObject"
{
"library" "server"
"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
}
"g_pGameRules"
{
"library" "server"
"linux" "@g_pGameRules"
"mac" "@g_pGameRules"
}
}
}
/* CBaseEntityOutput::FireOutput */
"#default"
{
"Signatures"
{
"FireOutput"
{
"library" "server"
"windows" "\x55\x8B\xEC\x81\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x71\x2A\x57\x89"
"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
"mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
}
/* No More Room in Hell */
"nmrih"
{
@@ -18,9 +131,9 @@
{
"GiveNamedItem"
{
"windows" "412"
"linux" "413"
"mac" "413"
"windows" "413"
"linux" "414"
"mac" "414"
}
"RemovePlayerItem"
{
@@ -54,9 +167,9 @@
}
"CommitSuicide"
{
"windows" "451"
"linux" "451"
"mac" "451"
"windows" "452"
"linux" "452"
"mac" "452"
}
"GetVelocity"
{
@@ -96,9 +209,9 @@
}
"PlayerRunCmd"
{
"windows" "430"
"linux" "431"
"mac" "431"
"windows" "431"
"linux" "432"
"mac" "432"
}
"GiveAmmo"
{
@@ -107,15 +220,5 @@
"mac" "253"
}
}
"Signatures"
{
"FireOutput"
{
"library" "server"
"windows" "\x55\x8B\xEC\x81\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x71\x2A\x57\x89"
"linux" "\x55\x89\xE5\x57\x56\x53\x81\xEC\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x65\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x31\xC0\x8B\x2A\x2A\x8B\x2A\x2A\x8B\x2A\x2A\x8B\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\x89"
"mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
}
}
+115
View File
@@ -11,6 +11,121 @@
"Games"
{
/* General Temp Entities */
"#default"
{
"Offsets"
{
/* Offset into CBaseTempEntity constructor */
"s_pTempEntities"
{
"windows" "16"
"linux" "20"
}
"GetTEName"
{
"windows" "4"
"linux" "4"
"mac" "4"
}
"GetTENext"
{
"windows" "8"
"linux" "8"
"mac" "8"
}
"TE_GetServerClass"
{
"windows" "0"
"linux" "0"
"mac" "0"
}
}
"Signatures"
{
"CBaseTempEntity"
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\x45\x08\x89\x41\x04\xC7\x01\x2A\x2A\x2A\x2A\xA1"
"linux" "\x55\x89\xE5\x8B\x45\x08\x8B\x55\x0C\xC7\x2A\x2A\x2A\x2A\x2A\x89\x50\x04\x8B\x15\x2A\x2A\x2A\x2A\xA3"
}
"s_pTempEntities"
{
"library" "server"
"mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
}
}
}
/* CGlobalEntityList */
"#default"
{
"Signatures"
{
/* Functions in CGlobalEntityList */
"FindEntityByClassname"
{
"library" "server"
"windows" "\x55\x8B\xEC\x53\x56\x57\x8B\xF9\x8B\x4D\x08\x85\xC9\x74\x15"
"linux" "\x55\x89\xE5\x57\x56\x53\x83\x2A\x2A\x8B\x2A\x2A\x8B\x2A\x2A\x85\xC0\x74\x2A\x8B\x10\x89\x04\x24\xFF\x52\x0C\x8B\x55\x08\x8B\x00\x25\xFF\x0F\x00\x00\xC1\xE0\x04\x8B\x2A\x2A\x2A\xEB\x15\x66"
"mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
}
}
}
/* General GameRules */
"#default"
{
"Offsets"
{
/* Offset into CreateGameRulesObject */
"g_pGameRules"
{
"windows" "5"
"linux" "1"
}
}
"Signatures"
{
/* This signature sometimes has multiple matches, but this
* does not matter as g_pGameRules is involved in all of them.
* The same g_pGameRules offset applies to each match.
*
* Sometimes this block of bytes is at the beginning of the static
* CreateGameRulesObject function and sometimes it is in the middle
* of an entirely different function. This depends on the game.
*/
"CreateGameRulesObject"
{
"library" "server"
"windows" "\x55\x8B\xEC\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x07"
"linux" "\xA1\x2A\x2A\x2A\x2A\x8B\x5D\x08\x85\xC0\x74\x08\x8B\x10\x89"
}
"g_pGameRules"
{
"library" "server"
"mac" "@g_pGameRules"
}
}
}
/* CBaseEntityOutput::FireOutput */
"#default"
{
"Signatures"
{
"FireOutput"
{
"library" "server"
"windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\xFC\x53\x8B\x5D\x20\x8B\xC1\x8B\x4D\x1C\x56\x57\x8B"
"linux" "\x55\x89\xE5\x57\x56\x53\x81\xEC\x2A\x2A\x2A\x2A\xC7\x85\xDC\xFE\xFF\xFF\x00\x00\x00\x00\x8B"
"mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
}
}
}
"synergy"
{
"Offsets"
+8 -8
View File
@@ -33,27 +33,27 @@
"CTTeamScoreOffset"
{
"windows" "98"
"linux" "124"
"linux" "109"
"mac" "150"
}
//Offset into CheckRestartRound
"TTeamScoreOffset"
{
"windows" "122"
"linux" "159"
"linux" "142"
"mac" "185"
}
"ClanTagOffset"
{
"windows" "12"
"linux" "41"
"linux" "29"
"mac" "22"
}
//Offset into HandleCommand_Buy_Internal
"CCSPlayerInventoryOffset"
{
"windows" "285"
"linux" "87"
"linux" "32"
"mac" "109"
}
"GetItemInLoadout"
@@ -89,14 +89,14 @@
"CSWeaponDrop"//Wildcard first 6 bytes for CS:S DM
{
"library" "server"
"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x81\xEC\x2A\x2A\x2A\x2A\x56\x8B\x75\x2A\x57\x6A\x00\x68"
"linux" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb"
"mac" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb"
"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x81\xEC\x2A\x2A\x2A\x2A\x53\x8B\x5D\x08\x56\x57\x6A\x00\x68"
"linux" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeapon6Vectorb"
"mac" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeapon6Vectorb"
}
"TerminateRound"
{
"library" "server"
"windows" "\x55\x8B\xEC\x83\x2A\x2A\x83\x2A\x2A\x53\x56\x8B\xF1\xF3\x0F\x2A\x2A\x2A\x2A\x57\x33\xFF\x89\x2A\x2A\x2A\xC7\x2A\x2A\x2A\x00\x00\x00\x00"
"windows" "\x55\x8B\xEC\x83\x2A\x2A\x83\x2A\x2A\x53\x56\x57\x8B\xF9\xF3\x0F\x2A\x2A\x2A\x2A\x33\xDB\xC7\x2A\x2A\x2A\x00\x00\x00\x00\x89"
"linux" "@_ZN12CCSGameRules14TerminateRoundEfi"
"mac" "@_ZN12CCSGameRules14TerminateRoundEfi"
}
+24 -7
View File
@@ -78,13 +78,6 @@
"linux" "@_ZN15CTFPlayerShared10StunPlayerEffiP9CTFPlayer"
"mac" "@_ZN15CTFPlayerShared10StunPlayerEffiP9CTFPlayer"
}
"IsHolidayActive"
{
"library" "server"
"windows" "\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x83\x78\x30\x00\x74\x04\x32\xC0"
"linux" "@_Z18TF_IsHolidayActivei"
"mac" "@_Z18TF_IsHolidayActivei"
}
"MakeBleed"
{
"library" "server"
@@ -106,6 +99,15 @@
"linux" "@_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer"
"mac" "@_ZN17CObjectTeleporter21PlayerCanBeTeleportedEP9CTFPlayer"
}
// Obsolete
"IsHolidayActive"
{
"library" "server"
"windows" "\x55\x8B\xEC\xA1\x2A\x2A\x2A\x2A\x83\x78\x30\x00\x74\x04\x32\xC0"
"linux" "@_Z18TF_IsHolidayActivei"
"mac" "@_Z18TF_IsHolidayActivei"
}
}
"Offsets"
{
@@ -127,6 +129,21 @@
"linux" "391"
"mac" "391"
}
// CTFGameRules::IsHolidayActive
"IsHolidayActive"
{
"windows" "138"
"linux" "139"
"mac" "139"
}
"RemoveWearable"
{
"windows" "426"
"linux" "427"
"mac" "427"
}
}
}
}
+4
View File
@@ -13,6 +13,10 @@ binary.compiler.cxxincludes += [
os.path.join(SM.mms_root, 'core'),
os.path.join(SM.mms_root, 'sourcehook')
]
if binary.compiler.vendor == 'gcc' or binary.compiler.vendor == 'clang':
binary.compiler.cxxflags += ['-fno-rtti']
elif binary.compiler.vendor == 'msvc':
binary.compiler.cxxflags += ['/GR-']
binary.compiler.linkflags += extra_ldflags
binary.sources = [
'loader.cpp'
+17 -34
View File
@@ -58,22 +58,12 @@ new String:g_BanReasonsPath[PLATFORM_MAX_PATH];
#include "basebans/ban.sp"
public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
{
BuildPath(Path_SM, g_BanReasonsPath, sizeof(g_BanReasonsPath), "configs/banreasons.txt");
if(LoadBanReasons())
{
return APLRes_Success;
}
else
{
Format(error, err_max, "Couldn't load file %s: See log for details.", g_BanReasonsPath);
return APLRes_Failure;
}
}
public OnPluginStart()
{
BuildPath(Path_SM, g_BanReasonsPath, sizeof(g_BanReasonsPath), "configs/banreasons.txt");
LoadBanReasons();
LoadTranslations("common.phrases");
LoadTranslations("basebans.phrases");
LoadTranslations("core.phrases");
@@ -106,14 +96,7 @@ public OnPluginEnd()
public OnMapStart()
{
//(Re-)Load BanReasons
if(g_hKvBanReasons != INVALID_HANDLE)
{
CloseHandle(g_hKvBanReasons);
}
if(!LoadBanReasons())
{
SetFailState("Error trying to load or parse %s: See logfile for details", g_BanReasonsPath);
}
LoadBanReasons();
}
public OnClientDisconnect(client)
@@ -121,32 +104,32 @@ public OnClientDisconnect(client)
g_IsWaitingForChatReason[client] = false;
}
public bool:LoadBanReasons()
LoadBanReasons()
{
if (g_hKvBanReasons != INVALID_HANDLE)
{
CloseHandle(g_hKvBanReasons);
}
g_hKvBanReasons = CreateKeyValues("banreasons");
if(FileToKeyValues(g_hKvBanReasons, g_BanReasonsPath))
{
decl String:sectionName[255];
if(!KvGetSectionName(g_hKvBanReasons, sectionName, sizeof(sectionName)))
{
LogMessage("Error in %s: File corrupt or in the wrong format", g_BanReasonsPath);
return false;
return SetFailState("Error in %s: File corrupt or in the wrong format", g_BanReasonsPath);
}
if(strcmp(sectionName, "banreasons") != 0)
{
LogMessage("Error in %s: Couldn't find 'banreasons'", g_BanReasonsPath);
return false;
return SetFailState("Error in %s: Couldn't find 'banreasons'", g_BanReasonsPath);
}
//Reset kvHandle
KvRewind(g_hKvBanReasons);
return true;
}
else
{
LogMessage("Error in %s: File not found, corrupt or in the wrong format", g_BanReasonsPath);
return false;
} else {
return SetFailState("Error in %s: File not found, corrupt or in the wrong format", g_BanReasonsPath);
}
}
+1 -1
View File
@@ -36,7 +36,7 @@ new g_GravityTarget[MAXPLAYERS+1];
PerformGravity(client, target, Float:amount)
{
SetEntityGravity(target, amount);
LogAction(client, target, "\"%L\" set gravity on \"%L\" to %d.", client, target, amount);
LogAction(client, target, "\"%L\" set gravity on \"%L\" to %f.", client, target, amount);
}
public AdminMenu_Gravity(Handle:topmenu,
-44
View File
@@ -154,47 +154,3 @@ native ClearTrie(Handle:map);
* @error Invalid Handle.
*/
native GetTrieSize(Handle:map);
/**
* Creates a snapshot of all keys in the map. If the map is changed after this
* call, the changes are not reflected in the snapshot. Keys are not sorted.
*
* @param map Map Handle.
* @return New Map Snapshot Handle, which must be closed via CloseHandle().
* @error Invalid Handle.
*/
native Handle:CreateTrieSnapshot(Handle:map);
/**
* Returns the number of keys in a map snapshot. Note that this may be
* different from the size of the map, since the map can change after the
* snapshot of its keys was taken.
*
* @param snapshot Map snapshot.
* @return Number of keys.
* @error Invalid Handle.
*/
native TrieSnapshotLength(Handle:snapshot);
/**
* Returns the buffer size required to store a given key. That is, it returns
* the length of the key plus one.
*
* @param snapshot Map snapshot.
* @param index Key index (starting from 0).
* @return Buffer size required to store the key string.
* @error Invalid Handle or index out of range.
*/
native TrieSnapshotKeyBufferSize(Handle:snapshot, index);
/**
* Retrieves the key string of a given key in a map snapshot.
*
* @param snapshot Map snapshot.
* @param index Key index (starting from 0).
* @param buffer String buffer.
* @param maxlength Maximum buffer length.
* @return Number of bytes written to the buffer.
* @error Invalid Handle or index out of range.
*/
native GetTrieSnapshotKey(Handle:snapshot, index, String:buffer[], maxlength);
+36 -2
View File
@@ -45,6 +45,25 @@ enum NetFlow
NetFlow_Both, /**< Both values added together */
};
/**
* Auth string types.
*
* Note that for the Steam2 and Steam3 types, the following ids are
* also valid values:
* "STEAM_ID_PENDING" - Authentication is pending.
* "STEAM_ID_LAN" - Authentication is disabled because of being on a LAN server.
* "BOT" - The client is a bot.
*/
enum AuthIdType
{
AuthId_Engine = 0, /**< The game-specific auth string as returned from the engine */
// The following are only available on games that support Steam authentication.
AuthId_Steam2, /**< Steam2 rendered format, ex "STEAM_1:1:4153990" */
AuthId_Steam3, /**< Steam3 rendered format, ex "[U:1:8307981]" */
AuthId_SteamID64, /**< A SteamID64 (uint64) as a String, ex "76561197968573709" */
};
/**
* MAXPLAYERS is not the same as MaxClients.
* MAXPLAYERS is a hardcoded value as an upper limit. MaxClients changes based on the server.
@@ -261,14 +280,29 @@ native bool:GetClientIP(client, String:ip[], maxlen, bool:remport=true);
* @param client Player index.
* @param auth Buffer to store the client's auth string.
* @param maxlen Maximum length of string buffer (includes NULL terminator).
* @param validate Check backend validation status.
* DO NOT PASS FALSE UNLESS YOU UNDERSTAND THE CONSEQUENCES,
* @param validate Check backend validation status.
* DO NOT PASS FALSE UNLESS YOU UNDERSTAND THE CONSEQUENCES,
* You WILL KNOW if you need to use this, MOST WILL NOT.
* @return True on success, false otherwise.
* @error If the client is not connected or the index is invalid.
*/
native bool:GetClientAuthString(client, String:auth[], maxlen, bool:validate=true);
/**
* Retrieves a client's authentication string (SteamID).
*
* @param client Player index.
* @param authType Auth id type and format to use.
* @param auth Buffer to store the client's auth id.
* @param maxlen Maximum length of string buffer (includes NULL terminator).
* @param validate Check backend validation status.
* DO NOT PASS FALSE UNLESS YOU UNDERSTAND THE CONSEQUENCES,
* You WILL KNOW if you need to use this, MOST WILL NOT.
* @return True on success, false otherwise.
* @error If the client is not connected or the index is invalid.
*/
native bool:GetClientAuthId(client, AuthIdType:authType, String:auth[], maxlen, bool:validate=true);
/**
* Returns the client's Steam account ID.
*
+12
View File
@@ -360,6 +360,18 @@ native bool:KeyValuesToFile(Handle:kv, const String:file[]);
*/
native bool:FileToKeyValues(Handle:kv, const String:file[]);
/**
* Converts a given string to a KeyValues tree. The string is read into
* the current postion of the tree.
*
* @param kv KeyValues Handle.
* @param buffer String buffer to load into the KeyValues.
* @param resourceName The resource name of the KeyValues, used for error tracking purposes.
* @return True on success, false otherwise.
* @error Invalid Handle.
*/
native bool:StringToKeyValues(Handle:kv, const String:buffer[], const String:resourceName[]="StringToKeyValues");
/**
* Sets whether or not the KeyValues parser will read escape sequences.
* For example, \n would be read as a literal newline. This defaults
+226
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@@ -448,3 +448,229 @@ stock ATTN_TO_SNDLEVEL(Float:attn)
}
return 0;
}
/**
* Retrieves the parameters for a game sound.
*
* Game sounds are found in a game's scripts/game_sound.txt or other files
* referenced from it
*
* Note that if a game sound has a rndwave section, one of them will be returned
* at random.
*
* @param gameSound Name of game sound.
* @param channel Channel to emit with.
* @param level Sound level.
* @param volume Sound volume.
* @param pitch Sound pitch.
* @param sample Sound file name relative to the "sounds" folder.
* @param maxlength Maximum length of sample string buffer.
* @param entity Entity the sound is being emitted from.
* @return True if the sound was successfully retrieved, false if it
* was not found
*/
native bool:GetGameSoundParams(const String:gameSound[],
&channel,
&soundLevel,
&Float:volume,
&pitch,
String:sample[],
maxlength,
entity=SOUND_FROM_PLAYER);
/**
* Emits a game sound to a list of clients.
*
* Game sounds are found in a game's scripts/game_sound.txt or other files
* referenced from it
*
* Note that if a game sound has a rndwave section, one of them will be returned
* at random.
*
* @param clients Array of client indexes.
* @param numClients Number of clients in the array.
* @param gameSound Name of game sound.
* @param entity Entity to emit from.
* @param flags Sound flags.
* @param speakerentity Unknown.
* @param origin Sound origin.
* @param dir Sound direction.
* @param updatePos Unknown (updates positions?)
* @param soundtime Alternate time to play sound for.
* @return True if the sound was played successfully, false if it failed
* @error Invalid client index.
*/
stock bool:EmitGameSound(const clients[],
numClients,
const String:gameSound[],
entity = SOUND_FROM_PLAYER,
flags = SND_NOFLAGS,
speakerentity = -1,
const Float:origin[3] = NULL_VECTOR,
const Float:dir[3] = NULL_VECTOR,
bool:updatePos = true,
Float:soundtime = 0.0)
{
new channel;
new level;
new Float:volume;
new pitch;
new String:sample[PLATFORM_MAX_PATH];
if (GetGameSoundParams(gameSound, channel, level, volume, pitch, sample, sizeof(sample), entity))
{
EmitSound(clients, numClients, sample, entity, channel, level, flags, volume, pitch, speakerentity, origin, dir, updatePos, soundtime);
return true;
}
else
{
return false;
}
}
/**
* Emits an ambient game sound.
*
* Game sounds are found in a game's scripts/game_sound.txt or other files
* referenced from it
*
* Note that if a game sound has a rndwave section, one of them will be returned
* at random.
*
* @param gameSound Name of game sound.
* @param pos Origin of sound.
* @param entity Entity index to associate sound with.
* @param flags Sound flags.
* @param delay Play delay.
* @noreturn
*/
stock bool:EmitAmbientGameSound(const String:gameSound[],
const Float:pos[3],
entity = SOUND_FROM_WORLD,
flags = SND_NOFLAGS,
Float:delay = 0.0)
{
new channel; // This is never actually used for Ambients, but it's a mandatory field to GetGameSoundParams
new level;
new Float:volume;
new pitch;
new String:sample[PLATFORM_MAX_PATH];
if (GetGameSoundParams(gameSound, channel, level, volume, pitch, sample, sizeof(sample), entity))
{
EmitAmbientSound(sample, pos, entity, level, flags, volume, pitch, delay);
return true;
}
else
{
return false;
}
}
/**
* Wrapper to emit a game sound to one client.
*
* Game sounds are found in a game's scripts/game_sound.txt or other files
* referenced from it
*
* Note that if a game sound has a rndwave section, one of them will be returned
* at random.
*
* @param client Client index.
* @param gameSound Name of game sound.
* @param entity Entity to emit from.
* @param flags Sound flags.
* @param speakerentity Unknown.
* @param origin Sound origin.
* @param dir Sound direction.
* @param updatePos Unknown (updates positions?)
* @param soundtime Alternate time to play sound for.
* @noreturn
* @error Invalid client index.
*/
stock bool:EmitGameSoundToClient(client,
const String:gameSound[],
entity = SOUND_FROM_PLAYER,
flags = SND_NOFLAGS,
speakerentity = -1,
const Float:origin[3] = NULL_VECTOR,
const Float:dir[3] = NULL_VECTOR,
bool:updatePos = true,
Float:soundtime = 0.0)
{
new clients[1];
clients[0] = client;
/* Save some work for SDKTools and remove SOUND_FROM_PLAYER references */
entity = (entity == SOUND_FROM_PLAYER) ? client : entity;
return EmitGameSound(clients, 1, gameSound, entity, flags,
speakerentity, origin, dir, updatePos, soundtime);
}
/**
* Wrapper to emit game sound to all clients.
*
* Game sounds are found in a game's scripts/game_sound.txt or other files
* referenced from it
*
* Note that if a game sound has a rndwave section, one of them will be returned
* at random.
*
* @param gameSound Name of game sound.
* @param entity Entity to emit from.
* @param flags Sound flags.
* @param speakerentity Unknown.
* @param origin Sound origin.
* @param dir Sound direction.
* @param updatePos Unknown (updates positions?)
* @param soundtime Alternate time to play sound for.
* @noreturn
* @error Invalid client index.
*/
stock bool:EmitGameSoundToAll(const String:gameSound[],
entity = SOUND_FROM_PLAYER,
flags = SND_NOFLAGS,
speakerentity = -1,
const Float:origin[3] = NULL_VECTOR,
const Float:dir[3] = NULL_VECTOR,
bool:updatePos = true,
Float:soundtime = 0.0)
{
new clients[MaxClients];
new total = 0;
for (new i=1; i<=MaxClients; i++)
{
if (IsClientInGame(i))
{
clients[total++] = i;
}
}
if (!total)
{
return false;
}
return EmitGameSound(clients, total, gameSound, entity, flags,
speakerentity, origin, dir, updatePos, soundtime);
}
/**
* Precache a game sound.
*
* Most games will precache all game sounds on map start, but this is not guaranteed...
* Team Fortress 2 is known to not pre-cache MvM game mode sounds on non-MvM maps.
*
* Due to the above, this native should be called before any calls to GetGameSoundParams,
* EmitGameSound*, or EmitAmbientGameSound.
*
* It should be safe to pass already precached game sounds to this function.
*
* Note: It precaches all files for a game sound.
*
* @param soundname Game sound to precache
*
* @return True if the game sound was found, false if sound did not exist
* or had no files
*/
native bool:PrecacheScriptSound(const String:soundname[]);
+16
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@@ -153,6 +153,10 @@ enum TFCond
TFCond_HalloweenTiny,
TFCond_HalloweenInHell,
TFCond_HalloweenGhostMode,
TFCond_DodgeChance = 79,
TFCond_Parachute,
TFCond_BlastJumping,
};
const Float:TFCondDuration_Infinite = -1.0;
@@ -359,6 +363,17 @@ native bool:TF2_IsHolidayActive(TFHoliday:holiday);
*/
native bool:TF2_IsPlayerInDuel(client);
/**
* Removes an econ wearable (hat, misc, etc) from a player.
* This also deletes the wearable entity.
*
* @param client Client index.
* @param wearable Index of the wearable entity.
* @noreturn
* @error Invalid client index, client not in game, invalid wearable entity, or no mod support.
*/
native TF2_RemoveWearable(client, wearable);
/**
* Called after a condition is added to a player
*
@@ -436,5 +451,6 @@ public __ext_tf2_SetNTVOptional()
MarkNativeAsOptional("TF2_GetClass");
MarkNativeAsOptional("TF2_IsPlayerInDuel");
MarkNativeAsOptional("TF2_IsHolidayActive");
MarkNativeAsOptional("TF2_RemoveWearable");
}
#endif
+15
View File
@@ -249,6 +249,7 @@ enum {
TF_WEAPON_SPELLBOOK,
TF_WEAPON_SPELLBOOK_PROJECTILE,
TF_WEAPON_SNIPERRIFLE_CLASSIC,
TF_WEAPON_PARACHUTE,
};
// TF2 Weapon Loadout Slots
@@ -435,6 +436,20 @@ stock TF2_RemoveWeaponSlot(client, slot)
new weaponIndex;
while ((weaponIndex = GetPlayerWeaponSlot(client, slot)) != -1)
{
// bug #6206
// papering over a valve bug where a weapon's extra wearables aren't properly removed from the weapon's owner
new extraWearable = GetEntPropEnt(weaponIndex, Prop_Send, "m_hExtraWearable");
if (extraWearable != -1)
{
TF2_RemoveWearable(client, extraWearable);
}
extraWearable = GetEntPropEnt(weaponIndex, Prop_Send, "m_hExtraWearableViewModel");
if (extraWearable != -1)
{
TF2_RemoveWearable(client, extraWearable);
}
RemovePlayerItem(client, weaponIndex);
AcceptEntityInput(weaponIndex, "Kill");
}
-30
View File
@@ -125,36 +125,6 @@ public Action:RunTests(argc)
if (GetTrieSize(trie))
ThrowError("size should be 0");
SetTrieString(trie, "adventure", "time!");
SetTrieString(trie, "butterflies", "bees");
SetTrieString(trie, "egg", "egg");
new Handle:keys = CreateTrieSnapshot(trie);
{
if (TrieSnapshotLength(keys) != 3)
ThrowError("trie snapshot length should be 3");
new bool:found[3];
for (new i = 0; i < TrieSnapshotLength(keys); i++) {
new size = TrieSnapshotKeyBufferSize(keys, i);
new String:buffer[size];
GetTrieSnapshotKey(keys, i, buffer, size);
if (strcmp(buffer, "adventure") == 0)
found[0] = true;
else if (strcmp(buffer, "butterflies") == 0)
found[1] = true;
else if (strcmp(buffer, "egg") == 0)
found[2] = true;
else
ThrowError("unexpected key: %s", buffer);
}
if (!found[0] || !found[1] || !found[2])
ThrowError("did not find all keys");
}
CloseHandle(keys);
PrintToServer("All tests passed!");
CloseHandle(trie);
return Plugin_Handled;
+1 -1
View File
@@ -1 +1 @@
1.6.0-dev
1.6.2
+1
View File
@@ -10,6 +10,7 @@ i
D
S
!
she calls it a mayonegg
joys of buildbot, part 5: a watermelon's diatribes need not be cause for spilling the queen's tea
crab
joys of buildbot, part 6: a merry metal matchturtle mocks mostly and mainly in Madrid.
+1 -1
View File
@@ -116,7 +116,7 @@ void *pc_opensrc(char *filename)
}
#endif
return fopen(filename,"rt");
return fopen(filename,"rb");
}
/* pc_createsrc()
+5
View File
@@ -14,6 +14,11 @@ binary.compiler.includes += [
os.path.join(builder.sourcePath, 'knight', 'shared'),
]
if binary.compiler.vendor == 'gcc' or binary.compiler.vendor == 'clang':
binary.compiler.cxxflags += ['-fno-rtti']
elif binary.compiler.vendor == 'msvc':
binary.compiler.cxxflags += ['/GR-']
if builder.target_platform == 'linux':
binary.compiler.postlink += ['-lpthread', '-lrt']
+1 -1
View File
@@ -1 +1 @@
dev
rel