Update CStrike extension CSWeaponDrop to use Vector overload on CS:GO.
This commit is contained in:
parent
0967035dd0
commit
594cc249ef
@ -152,12 +152,20 @@ DETOUR_DECL_MEMBER1(DetourTerminateRound, void, int, reason)
|
||||
#endif
|
||||
}
|
||||
|
||||
DETOUR_DECL_MEMBER3(DetourCSWeaponDrop, void, CBaseEntity *, weapon, bool, something, bool, toss)
|
||||
#if SOURCE_ENGINE == SE_CSGO
|
||||
DETOUR_DECL_MEMBER3(DetourCSWeaponDrop, void, CBaseEntity *, weapon, Vector, vec, bool, unknown)
|
||||
#else
|
||||
DETOUR_DECL_MEMBER3(DetourCSWeaponDrop, void, CBaseEntity *, weapon, bool, bDropShield, bool, bThrowForward)
|
||||
#endif
|
||||
{
|
||||
if (g_pIgnoreCSWeaponDropDetour)
|
||||
{
|
||||
g_pIgnoreCSWeaponDropDetour = false;
|
||||
DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, something, toss);
|
||||
#if SOURCE_ENGINE == SE_CSGO
|
||||
DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, vec, unknown);
|
||||
#else
|
||||
DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, bDropShield, bThrowForward);
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
@ -170,8 +178,14 @@ DETOUR_DECL_MEMBER3(DetourCSWeaponDrop, void, CBaseEntity *, weapon, bool, somet
|
||||
g_pCSWeaponDropForward->Execute(&result);
|
||||
|
||||
|
||||
if (result == Pl_Continue)
|
||||
DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, something, toss);
|
||||
if (result >= Pl_Continue)
|
||||
{
|
||||
#if SOURCE_ENGINE == SE_CSGO
|
||||
DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, vec, unknown);
|
||||
#else
|
||||
DETOUR_MEMBER_CALL(DetourCSWeaponDrop)(weapon, bDropShield, bThrowForward);
|
||||
#endif
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -226,6 +226,20 @@ static cell_t CS_DropWeapon(IPluginContext *pContext, const cell_t *params)
|
||||
static ICallWrapper *pWrapper = NULL;
|
||||
if (!pWrapper)
|
||||
{
|
||||
#if SOURCE_ENGINE == SE_CSGO
|
||||
REGISTER_NATIVE_ADDR("CSWeaponDrop",
|
||||
PassInfo pass[3]; \
|
||||
pass[0].flags = PASSFLAG_BYVAL; \
|
||||
pass[0].type = PassType_Basic; \
|
||||
pass[0].size = sizeof(CBaseEntity *); \
|
||||
pass[1].flags = PASSFLAG_BYVAL; \
|
||||
pass[1].type = PassType_Basic; \
|
||||
pass[1].size = sizeof(Vector); \
|
||||
pass[2].flags = PASSFLAG_BYVAL; \
|
||||
pass[2].type = PassType_Basic; \
|
||||
pass[2].size = sizeof(bool); \
|
||||
pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, NULL, pass, 3))
|
||||
#else
|
||||
REGISTER_NATIVE_ADDR("CSWeaponDrop",
|
||||
PassInfo pass[3]; \
|
||||
pass[0].flags = PASSFLAG_BYVAL; \
|
||||
@ -238,6 +252,7 @@ static cell_t CS_DropWeapon(IPluginContext *pContext, const cell_t *params)
|
||||
pass[2].type = PassType_Basic; \
|
||||
pass[2].size = sizeof(bool); \
|
||||
pWrapper = g_pBinTools->CreateCall(addr, CallConv_ThisCall, NULL, pass, 3))
|
||||
#endif
|
||||
}
|
||||
|
||||
CBaseEntity *pEntity;
|
||||
@ -270,7 +285,11 @@ static cell_t CS_DropWeapon(IPluginContext *pContext, const cell_t *params)
|
||||
if (params[4] == 1 && g_pCSWeaponDropDetoured)
|
||||
g_pIgnoreCSWeaponDropDetour = true;
|
||||
|
||||
#if SOURCE_ENGINE == SE_CSGO
|
||||
unsigned char vstk[sizeof(CBaseEntity *) * 2 + sizeof(bool) + sizeof(Vector)];
|
||||
#else
|
||||
unsigned char vstk[sizeof(CBaseEntity *) * 2 + sizeof(bool) * 2];
|
||||
#endif
|
||||
unsigned char *vptr = vstk;
|
||||
|
||||
// <psychonic> first one is always false. second is true to toss, false to just drop
|
||||
@ -278,9 +297,15 @@ static cell_t CS_DropWeapon(IPluginContext *pContext, const cell_t *params)
|
||||
vptr += sizeof(CBaseEntity *);
|
||||
*(CBaseEntity **)vptr = pWeapon;
|
||||
vptr += sizeof(CBaseEntity *);
|
||||
#if SOURCE_ENGINE == SE_CSGO
|
||||
*(Vector *)vptr = vec3_origin;
|
||||
vptr += sizeof(Vector);
|
||||
*(bool *)vptr = false;
|
||||
#else
|
||||
*(bool *)vptr = false;
|
||||
vptr += sizeof(bool);
|
||||
*(bool *)vptr = (params[3]) ? true : false;
|
||||
#endif
|
||||
|
||||
pWrapper->Execute(vstk, NULL);
|
||||
|
||||
|
@ -89,9 +89,9 @@
|
||||
"CSWeaponDrop"//Wildcard first 6 bytes for CS:S DM
|
||||
{
|
||||
"library" "server"
|
||||
"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\xF1\x8B\x06\x8B\x2A\x2A\x2A\x2A\x2A\xFF\xD0\x80\x2A\x2A\x00\xF3"
|
||||
"linux" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb"
|
||||
"mac" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb"
|
||||
"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x81\xEC\x2A\x2A\x2A\x2A\x53\x8B\x5D\x08\x56\x57\x6A\x00\x68"
|
||||
"linux" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeapon6Vectorb"
|
||||
"mac" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeapon6Vectorb"
|
||||
}
|
||||
"TerminateRound"
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user